Ok guys. Everyone of us who has played :ff: or :ffvstr: really enjoyed being able to do our own original custom heroes/villains. I think it would be interesting if we could all see what each and every one of us were able to come up with. That very one original character you can be most proud of. Complete with name,stats,attributes, powers,and any other details you may wish to add. Say for example an origin. But if you guys aren't into details a general description would do. I think it would be interesting to see how original we can be, or see if our ideas closely resemble others. What do you think guys? ^_^ Just thought, it would be a nice thread to add. Of course, i am not sure if this kind of topic has already been posted before. :P
My favorite original character is always the one I'm working on right now!
And at the moment I'm working on the Hoodoo Man, a fun little character I started on right after FFVTR came out and only now am getting back to. He's a voodoo-based villain using the Black Talon hex and skin by SfoMark (based on the Ocean Master mesh by wingzero.)
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Hero File: vu hoodoo man
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Info:
File Type: FFv3R
Mesh: library\characters\Ocean Master_basic_BlackTalon\character.nif
Skin: standard
Material: Flesh
Weight: 170 lbs
AI: CZeroCost
Voice:
Stats:
Strength: 3 Normal
Speed: 4 Fast
Agility: 3 Normal
Endurance: 4 Hardy
Energy: 7 Extraordinarily Powerful
Attributes:
Claws
Levitate
Nimble
Summoner (grade 2)
Frostbite
Powers:
chicken scratch (Melee):
DamageType: Crushing
Magnitude: Medium
Energy Point Cost: None
Stun: None
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee
Attached FX Name: evilfemale_scratch
hoodoo (Ranged - Explosive Projectile):
DamageType: Hex
Magnitude: Very High
Energy Point Cost: Medium
Stun: None
Knockback: None
Velocity: Normal
Radius: 90 Degrees
Range: Long
Accuracy: High
Level: 2
Animation Name: ranged_5
Attached FX Name: thebard_alas_poor_yorick
Power Flags: Homing
hard to kill (Passive Defense):
Block Type: Normal
Success Rating: Rare
Level: 2
Animation Name:
Attached FX Name:
Damage Blocked: Mental
Mystical
Crushing
Piercing
Defense Flags: Always Active
Attacks Blocked: Melee
Ranged
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generated by EZHERO
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His normal powers are nothing special. He has a (pretty anemic) melee attack and a Hex projectile attack. He can also levitate.
What makes him fun are his FFX attributes. He has Summoner Grade 2, which he uses to summon zombies. He can also summon chicken bombs. Chicken bombs are just what you'd think they are: exploding chickens. All the chicken bombs can do is walk towards a hero, then blow themselves to smitheens.
But what really makes the Hoodoo Man special is his customized Frostbite attribute. Instead of radiating cold damage every few seconds, he radiates Tombstone's Dancing Dead power ... meaning that every few seconds he ressurrects any dead zombies or chicken bombs that have fallen near him.
The longer you fight, the more zombies you defeat, the bigger the Hoodoo Man's army gets! (Of course the smart thing to do is to ignore the zombies at the start and take out the Hoodoo Man first.)
Probably Phantasm from the Metal Storm mod. (tho this version and the upcomign version in the mod are a bit different for balance reasons).
I like him because he is versatile without being overwhelming. You can whip just about anyone, but not by simply wading in and punching away (well actually some guys you can beat that way!!)
Not to retype his entire background from the website, I'll sum up. Robert Chan was the son of a US naval officer and a Japanese civilian worker at the US Naval base at Okinawa. From a young age he exhibited strange abilities that he kept secret from everyone as much as possible. His younger brother Mihn found out however and the the two used Bobby's powers to cause mischief and clown around. Bobby was able to project illusions through sheer force of will, complete with sound. He could also use the power to make himself and others invisible as he wished. When he grew older, he fell in with the Yakuza as a teen and began to work as a 'special agent' for them utilizing his special powers. He crossed paths with a MI-5 operator in China eventually and she convinced him that we was working for the wrong people. Bobby eventually returned with her to the UK and was accepted into MI-5's elite special forces - Metal Storm. Adopting the codename Mirage, he served with the team for several years.
Eventually he learned that his brother had fallen in with the Yazuka back in Japan and went to try to remove his brother from the organization. He instead discovered that Mihn had been used as a test subject in a Yakuza experiment turning him into the monstrous Wolfwere. Bobby defeated his brother in battle after failing to reason with him, but Minh escaped. Bobby then annihilated most of his former Yakuza colleagues in retribution for what had been done and returned to Metal Storm.
Some years later, Bobby was captured by the forces of Reich Four after being nearly killed in combat. Large portions of his body were repaired cybernetically and the R4 telepath Napoleon used his powers to amplify Bobby's illusion abilities. As a result, Bobby can now form solid constructs as well as illusions and all of his projections have sound, smell and even taste to them.
Bobby was eventually rescued by Metal Storm and adopted the new codename 'Phantasm' to reflect his altered abilities.
Strength - 4
Agility - 6
Speed - 5
Endurance - 5
Energy - 7
Attributes :
Summoner 4 (plasmatic)
acrobat
plasma sculptor (independent)
cybernetic brain
illusionist
powers:
Kung fu strike - a damaging, high stun attack
kung fu flurry - weaker multi hit melee
invisbility
cloning (de ja vu copy power)
Lord of Illusions (an area enrage attack to simulate making enemies think their allies are enemies by illusion)
razor shards - high damage penetrating metal shards from the cybernetic arm
Displacement - 50% passive vs all but area to simulate the fact that phantasm commonly turns himself invisible and has a illusion of himself remain to mislead attackers
Confusion - a vertigo attack as Phantasm confuses his enemies with illusions
cloaking - make an ally invisible
force field - a wall of phantasmal force that stops attacks
Phantasm has some pretty damn tough summons and a pretty high energy stat, so he can really dish it out. His kung fu is tough enough to spank most non armored/ non super strength types and his razor projectiles do nice damage too.
Thanks Human Ton and Wickerman for the input. Those are some wickedly strong characters you both got there. :)
I like to share the very first hero file i created for :ff:
At the time,I was not yet aware of the various skins and meshes available for download, so I had to work with the skins/mesh initially provided in the game.And I chose the one that appealed to me the best,the male_belt mesh.
I wanted to base his powers based on the look of his costume. Having a visor, similar to that of Cyclops,I gave him an Energy Blast from the eyes. (Yeah i know,no originality at all.. :P) Then he had this target or bullseye logo on the back of his costume. So i thought, he could have some enhanced senses to make him quite a marksman. And since the bullseye also seemed to make me dizzy just by looking at it. I thought....if he had enhanced senses, why not the ability to control the senses of his enemies. Thus was born...Sensor. :lol:
Here are that stats I made for him.
STR 3 NORMAL
SPD 6 EXTREMELY FAST
AGL 7 EXTRAORDINARILY NIMBLE
END 6 EXTREMELY HARDY
ENG 4 POWERFUL
ATTRIBUTES: CRACKSHOT, CYBERNETIC BRAIN,LIGHT SPEED,DANGER SENSE,NIMBLE
POWERS: 1. RAY TRACER BLAST (forgive me,could think of a good name ^_^)
damage type: energy
magnitude: high
energy cost: minor
stun: none
knockback: high
velocity: fast
range: long
accuracy: high
(animation: ranged_4,fx energy focus)
2. RADAR SENSE (PASSIVE DEFENSE)
block type: deflect melee and range;crushing and piercing only.
success rate: 85% almost always (Hey,it was my first time,now i know this is way too high)
3. SENSE DISRUPTOR (AREA ATTACK)
damage type: mental blank
magnitude: extreme
energy cost: minor
stun/knockbk: none
radius: large 32 ft.
(animation: ranged_4,fx cortical suppression)
There you have it. A not so expensive hero. But to me was a great addition to the Freedom Force team.
I don't know what i could have done without him. ^_^
There is this one hero file that I really like. I tried to put in as much thought into balance, and when I take her into the danger room, she can be just as easily the gal on top as she can be the first to wipe out; it's all in her you use her.
Info:
Hero Name: intuition
Skin: standard
Material: Flesh
Weight: 120 lbs
Mesh:female_longhair
Stats:
Strength: 3
Speed: 4
Agility: 9
Endurance: 4
Energy: 7
Attributes:
danger sense
precognitive*
disguise*
enhanced senses*
astral projection* (her astral form has fewer powers, but is dramatically fast when at full energy; fragile, but deadly)
Powers:
illusion (Direct):
DamageType: Special - Panic
Magnitude: High
Energy Point Cost: Low
Range: Long
Level: 3
Animation Name: ranged
Attached FX Name: mirage_fearillusion
manipulate (Direct):
DamageType: Special - Hypnopsis
Magnitude: High
Energy Point Cost: Low
Range: Long
Level: 3
Animation Name: ranged
Attached FX Name: marine_telepathy
focus break (Ranged - Beam): swapped with WEAKEN
DamageType: Power Null
Magnitude: High
Energy Point Cost: Medium
Stun: High
Velocity: Fast
Range: Long
Accuracy: Very High
Level: 3
Animation Name: ranged_2
Attached FX Name: psimon_beam
Power Flags: Penetrating
dilate powers (Direct):
DamageType: Special - Hex
Magnitude: High
Energy Point Cost: Low
Stun: None
Knockback: None
Range: Long
Level: 3
Animation Name: ranged_2
Attached FX Name: martian_telepathy
peace of mind (Direct):
DamageType: Cerebral Balance
Energy Point Cost: Medium
Range: Long
Level: 3
Animation Name: ranged_2
Attached FX Name: psycho_butterfly
jostle (Melee): very basic melee
telepathic resistance (Passive Defense):
Block Type: Normal
Success Rating: Occasional
Level: 5
Damage Blocked: Mental
Defense Flags: Inactive
Attacks Blocked: all
telepathic swarm (Area):
DamageType: Special - Mind Blank
Magnitude: Very High
Energy Point Cost: Medium
Radius: Large
Animation Name: area
Attached FX Name: butterfliesstorm
psychic storm (Special): swapped with MENTAL DAMAGE
Special Type: Cloak of Shadows
Energy Point Cost: Medium
Animation Name: area
Attached FX Name: AC TELEPATHIC BLAST BLU
P.S. She's a good gal. :thumbup: