Freedom Reborn Archive

Freedom Force Forums => Meshes => Topic started by: yell0w_lantern on August 14, 2007, 07:50:19 AM

Title: Help Please.
Post by: yell0w_lantern on August 14, 2007, 07:50:19 AM
I can't figure out how to export lights on a mesh that actually light up the surroundings. Are they Omni lights, target lights or what? Do we have any idea what the settings are? I tried using NIFskope to figure it out and I also tried the NIF import function from NIFtools but I didn't understand what I was reading. Also the NIF importer brings the lights in as Omni lights and NIFskope lists them as point lights (whaterver point lights are I can't find them in Max 5.1 - only target lights sound relatively close).

I'm also wondering why the weapon node on meshes I'm exporting are not working - every time a fx for the weapon node is used, the FX seems to originate from the root_note_track. I thought the weapon just wasn't exporting with its animations so I linked it to the right hand (after placing it correctly) but it still comes from the bottom.

Gosh, 3R exporting is confusing.
Title: Re: Help Please.
Post by: Lunarman on August 14, 2007, 08:07:23 AM
Are you using the unpublicly released FFVTTR exporters? If not then I don't think you'll be able to make glowing meshes. I have a feeling that even those given the beta exporters couldn't make glowing meshes because it was not added in the release.

But I'm not 100% certain
Title: Re: Help Please.
Post by: cmdrkoenig67 on August 15, 2007, 09:15:59 AM
YL...I don't know if this will help, but Revenant got FFVTTR light emitters working on the original FF bonfire and torch_pole object meshes for me....Perhaps he can assist you?

Dana

See link below...

http://freedomreborn.net/archive/index.php?topic=42654.0
Title: Re: Help Please.
Post by: yell0w_lantern on August 16, 2007, 11:05:08 AM
Great news!
I looked back through the Art docs and found the tutorial for making dynamic lighting objects then applied the directions to a character mesh and voila!
Guy Gardner with Aura now gives off green light.
Unfortunately, I'm still running into the weapon node problem.
Title: Re: Help Please.
Post by: Revenant on August 16, 2007, 03:39:22 PM
That sounds awesome yellow lantern, I was doing it with NifSkope but I couldn't get the color of light emitted to change from fire-light colors.
Title: Re: Help Please.
Post by: yell0w_lantern on August 16, 2007, 07:36:39 PM
It was surprisingly easy unlike this weapon node issue. I'd release the darn thing if I could fix the weapon node.
Title: Re: Help Please.
Post by: yell0w_lantern on August 16, 2007, 07:59:23 PM
I'm not exactly sure what the problem is. I'm almost positive that attaching the weapon directly to the root_note_track is essential but I think that when I tried that with a weapon node from an older model it still didn't work. I think I may have to merge in the weapon node from Nocapeman and reanimate it.