Freedom Reborn Archive

Freedom Force Forums => Scripting Forum => Topic started by: Indigo on July 21, 2007, 10:11:08 AM

Title: Making my Galactus mesh walk like Glacial Giant and/or Mr Mechanical...
Post by: Indigo on July 21, 2007, 10:11:08 AM
Hey guys, how can I make my Galactus mesh (giant meshes) make the same sound and ground trembling effects when walking.  I'm sure you've seen how the Glacial Giant and Mr Mechanical works in-game.  They have this ground trembling sounds and effects since they are giant meshes, how can I do the same with my Galactus and other giant meshes?

My apologies if this isn't the right board but I just thought this has something to do with a wee bit of coding.  Thanks in advance.
Title: Re: Making my Galactus mesh walk like Glacial Giant and/or Mr Mechanical...
Post by: Revenant on July 21, 2007, 12:29:23 PM
There is an attribute in FFX called 'heavy footed' that does exactly what you want.
Title: Re: Making my Galactus mesh walk like Glacial Giant and/or Mr Mechanical...
Post by: Epimethee on July 21, 2007, 10:22:25 PM
To further customize your walking sound effects, I believe you can look under FFREdit's sound tab, move_[character voice id]_movement.
Title: Re: Making my Galactus mesh walk like Glacial Giant and/or Mr Mechanical...
Post by: Indigo on July 21, 2007, 11:36:31 PM
You guys are the sweetest, thanks :D

EDIT: It worked but also I noticed that Glacial Giant and Mr Mechanical didn't have the heavy footed attribute...I have to remove an attribute for this one.  Although it does exactly what I describe, perhaps there's another way to make it, like a standard thing without picking this attribute perhaps?  Also about the sound effects, I still get to here the foosteps with the heavy thumping, how can I get to remove the footsteps?

Thanks again guys. :)
Title: Re: Making my Galactus mesh walk like Glacial Giant and/or Mr Mechanical...
Post by: catwhowalksbyhimself on July 22, 2007, 05:52:39 AM
No they don't have that attribute, although it might be a good idea to add it next release. Maybe.

Anyway, those character achieve it through some specialized customization.  FFX is much easier to use.
Title: Re: Making my Galactus mesh walk like Glacial Giant and/or Mr Mechanical...
Post by: Indigo on July 22, 2007, 06:18:46 AM
That's what I'm trying to figure out, a way to make my Galactus a standard 'heavy footed' even without the attribute itself.  :wub:
Title: Re: Making my Galactus mesh walk like Glacial Giant and/or Mr Mechanical...
Post by: Lunarman on July 22, 2007, 10:18:45 AM
Well it's an FFedit thing. But you set it as a flag in the template section. And you have to change the footstep sounds that correspond to them too.
Title: Re: Making my Galactus mesh walk like Glacial Giant and/or Mr Mechanical...
Post by: Carravaggio on July 23, 2007, 01:25:31 AM
Quote from: Indigo on July 22, 2007, 06:18:46 AM
That's what I'm trying to figure out, a way to make my Galactus a standard 'heavy footed' even without the attribute itself.  :wub:
If you need to do this because five attributes aren't enough and you have run out of space, consider making a custom attribute of your choice that incorporates all the attributes you want him to use (which can number much more than 5).
Details on how to do this should be in the FFX documentation.
Title: Re: Making my Galactus mesh walk like Glacial Giant and/or Mr Mechanical...
Post by: Conduit on August 12, 2007, 07:32:40 PM
The giant characters have AIs that trigger area attacks whenever the character takes a step.  You could create a character in FFEdit and give him one of those AIs, with a stomp area attack in the right place (this has been done in a few mods).  This would be rather difficult, however, and you'd have a pretty limited choice of powers to give him.