Freedom Reborn Archive

Freedom Force Forums => Freedom Force Discussion => Topic started by: BatWing on June 26, 2007, 07:06:55 PM

Title: Replacing using FFedit
Post by: BatWing on June 26, 2007, 07:06:55 PM
what happens if u  replace minute man with ur own custom character in ffedit?
Title: Re: Replacing using FFedit
Post by: Lunarman on June 26, 2007, 10:39:15 PM
He turned up in the campaign instead, called Minuteman. He just does everything MM does but looks and attacks different.
Title: Re: Replacing using FFedit
Post by: BatWing on June 26, 2007, 11:16:10 PM
so it works!!!???
sweet
there was a tutorial about this but i don't know where
anyways i'm gonna mix things up hehehe
Title: Re: Replacing using FFedit
Post by: Boalt92 on June 27, 2007, 03:59:21 AM
Quoteso it works!!!???
sweet
there was a tutorial about this but i don't know where

The easiest way to do it is to rename your character's folder to minute_man and place it in [mymod]\art\library\characters.  Replace [mymod] with ffx, data, etc.

If you want to use FFedit, you can try one of two things:
1) Delete minute_man from the character and template tabs and rename your character to minute_man in both places.  If your character is on a hero file, just name him/her minute_man and use M25's .hero file to .dat utility (be sure to delete original minute_man first).
2) Find minute_man in the template tab and redirect the example nif to your character's folder.  You'll have to change minute_man in the character tab, too, or else your character will have Minute Man's voice and abilities/attributes.

If you're doing this for the regular campaign, and you use the easiest option, make sure you include a head.nif in your folder.  For the other two options, you need to change the source for the animportrait_minute_man (in the resources tab), otherwise you'll have Minute Man's head in all the talking cutscenes (can't anything about the voice in the cutscenes)

B92

EDIT--tips for FFVTTR, btw
Title: Re: Replacing using FFedit
Post by: wickerman on June 27, 2007, 04:18:43 PM
You may have a little problem in cutscenes that call for animations taht your cusom does not have, however.  If a cutscene calls for minute man to play his 'melee_3' animation and you don;t have one, you may get some strangeness.
Title: Re: Replacing using FFedit
Post by: BatWing on July 03, 2007, 12:39:09 PM
Quote from: wickerman on June 27, 2007, 04:18:43 PM
You may have a little problem in cutscenes that call for animations taht your cusom does not have, however.  If a cutscene calls for minute man to play his 'melee_3' animation and you don;t have one, you may get some strangeness.
how strangness?
Title: Re: Replacing using FFedit
Post by: Previsionary on July 03, 2007, 05:09:22 PM
at the least, slightly broken cutscenes that barely affects gameplay, at the most, broken part of the mission which will most likely keep you from finishing it.

I suspect the former will more likely happen (if any such calls are made) rather than the latter.