Freedom Reborn Archive

Freedom Force Forums => Hex Editing => Topic started by: REDBACKDEATH on June 14, 2007, 10:08:58 AM

Title: Nifscoping VX meshes?
Post by: REDBACKDEATH on June 14, 2007, 10:08:58 AM
I'm trying to get into the new world of Nifscoping and at times i find i have to resort to hexediting also.

The problem that i've started to see a recuring factor in most meshes are wings?? Everytime i try to move or add wings i keep getting this error.
failed to map parent link "Ninode/vxwingbase
I think i'm just not doing something right(i've tried alot though)

So any help in how this is or cant be done would be great.
Trying to make a female version of archangel is the project so any help would be apreciated.
Title: Re: Nifscoping VX meshes?
Post by: White Knight on June 14, 2007, 10:26:30 AM
Before you copy wings from one mesh to another you'll need to copy the wing "bones", the NiNode structure for the wings. That is why you're getting that error massage.
Title: Re: Nifscoping VX meshes?
Post by: ow_tiobe_sb on June 14, 2007, 10:31:56 AM
OMG!  'Tis RBD!  :thumbup:

ow_tiobe_sb
Phantom Bunburyist and The Prat in the Hat
Title: Re: Nifscoping VX meshes?
Post by: REDBACKDEATH on June 14, 2007, 11:28:53 PM
Quote from: White Knight on June 14, 2007, 10:26:30 AM
Before you copy wings from one mesh to another you'll need to copy the wing "bones", the NiNode structure for the wings. That is why you're getting that error massage.

Hi's ow_tiobe thanx for the welcome back.
Whiteknight": i understand i have to do that(was so stupid of me not to think of that)ok problem is now i have no idea where or how i attach the bones too i tried to copy them to a part but you dont get the usual copy branch all you get is copy so you cant attach without altering the mesh physic's.

This is probably so damn easy also but, like i said i'm still fairly old school and rely on hex alot still.

Hope you can explain the process for me about where the bones need to be added before the wings can be attached.
Title: Re: Nifscoping VX meshes?
Post by: Zivon23 on June 16, 2007, 06:14:03 AM
Quote from: REDBACKDEATH on June 14, 2007, 10:08:58 AM
So any help in how this is or cant be done would be great.
Trying to make a female version of archangel is the project so any help would be apreciated.

WBRBD

What female mesh are you trying to use?

I just got done moving the archangel wings to the taskmistress mesh.  No error messages.  from the VXArchangel mesh:
Handle/Bip01/Bip01pelvis/bip01spine/Bip01spine1/vxwingbase.  Right clicked and copy branch was there so I did copy branch.
To the Taskmistress mesh:
Bip01/Bip01pelvis/Bip01spine/Bip01spine1....Right clicked on the highlighted Bip01spine1 and clicked paste branch. 
The wings attached properly.  However, these wings will definatly be static because the keyframes aren't vxarchangel's so they will be out and visable and static the entire time.

Now...as far as your project, is the female going to be exactly like the VXarchangel only female?  example, do you want the wings to disappear when not being used or are they going to be always out like the Hawkgirl/Hawkwoman/Lifeguard meshes? 

Let me know and I will see if I can help

Zivon23

and again....welcom backwbrbd
Title: Re: Nifscoping VX meshes?
Post by: Peerless1 on June 16, 2007, 10:22:40 AM
Welcome back RBD!  Hex of ProfX and (yours?-->) some hex of Madam Web, allowed me to NifSkope together my Isis Character (Throne).  Of course with Beyonders x-evolution meshes she turned out better than I imagined...well just want to say thanks.  And "Welcome back!"
(Or did I say that already?)  :agentclap
This will show you what your evil ways have produced   :lol: :
[spoiler](http://img103.imageshack.us/img103/4829/NuSuns1.jpg)[/spoiler]

So, if there is ANY thing I can do to help you out...just let me know.  I'm still learning too, but it is great fun!
Title: Re: Nifscoping VX meshes?
Post by: REDBACKDEATH on June 17, 2007, 08:09:28 AM
Thanx alot to you all for the help.

Ahhh Zivon you have always been one of my favorite hexes/skinners your imagination is amazing the idea's and skins you have made with hexes and meshes impress us all the time good to see your still here with the community.

Peerless you and all the new nif scopers are the next generation in the FF community with this new found tool(remember it's the tool and your the imagination)and the great meshers of FF nifscope has broken new ground in creation.
Peerless i've seen your work and you remind of Zivon and other FF makers here your imagination is amazing from your yahoo site i saw you have big plans for so many characters and i'm glad that simple hexes i made ages ago have helped you bring your creations to everyone.

Ok onto the tech stuff...As for the female mesh i'm using it's a Bobby(vertex) female vx mesh(i thought this way people could just hex on other parts)mainly i was making a winged female mesh for the vx female meshes i just happened to start off with the archangel mesh because it was already a vx mesh set up with wings.

Most likely the wings will be out all the time since the mesh like you said cant use archangels keys to fully be of use to a female mesh.
Question is the taskmistress seems to have the bones already set up for wings but can the same thing be taken from the archangel mesh and transplanted into a female vx mesh and if so how do you copy the wingbase bones if all you get in the archangel mesh is a copy option and not the copy branch option you need?

Also since you all seem to be nifscoping i would like to ask a favor if i can.
I have nifscope up and working on my new computer but, it doesn't have the space for all my meshes to use as a library and i've tried to use nifscope on the old computer where all the meshes are but it just crashes i think my problem is i'm missing something or have not set it up right(coding missing or something)
So my favor is can someone pack up their working version with all the required parts and code and zip it up and host it for me somewhere so i can download it?

Anyway if not possible it's ok also i just can do so much more on the old computer if i can get nifscope working on it.
Title: Re: Nifscoping VX meshes?
Post by: Zivon23 on June 18, 2007, 06:47:52 AM
red,

Now that I know what meshes you are using, I will take a look at them and see what I can come up with for you.

As far as skope working,you may have to do what i had to do which is install an earlier version to get it to work.  I am currently using version 9.5(Ithink).  I think it is up to 9.7(?)  I d/led my copy from the actual site.

Hope this helps.

Zivon

ps. thanks for the compliments, M8.  It is your fault I am where I am today.  You were my teacher,remember.
Title: Re: Nifscoping VX meshes?
Post by: REDBACKDEATH on June 23, 2007, 08:07:23 AM
Ok after much thinking i've decided until i've learnt more i'll stop the female archangel for now.

My new problem and not sure if others have run into this is i'm scoping a character i made some time ago using the owlman ren mesh but learned the new trick about importing the main body mesh of another mesh into the existing mesh for eg: i have bobby's Shadawhawk69 body overlapping the male muscular body of the owlman mesh.

Now for the problem:All i want is the shouldpads of the shadowhawk69 mesh sticking out of the male muscular mesh but, the head of the shadowhawk mesh is bigger and sticks out also and i can find no way to get rid of just the head and not the body of shadowhawk.

I've used the head node and shrunk it but of course this shrinks the main head also so that's useless...i then resorted to hexing the head off of the shadowhawk and then loaded it in nif scope and yes the head is gone but once you copy the data the head is restored which is a pain but understandable.

I know others here have messed around with adding new heads to meshes but, i have a bad feeling those heads were separate pieces.