Freedom Reborn Archive

Freedom Force Forums => Requests for Skins and Meshes => Topic started by: bearded on May 12, 2007, 12:40:10 AM

Title: roguelikes
Post by: bearded on May 12, 2007, 12:40:10 AM
i'm going to be using ink's rogue, so i would like to request different absorbed skins for her.  nightcrawler rogue, colossus rogue, etc.  it occurs to me that if mutator could be set for a random power each mission, this could sort of be used for rogue.
Title: Re: roguelikes
Post by: TaskMasterX on May 12, 2007, 05:21:55 AM
In FFX3.2 there's a new attribute called Random Mutation that is exactly like Mutator but instead of getting new powers every several seconds, you get new powers at the beginning of the misssion and keep them until the mission ends.

Also, remember there's Absorb Powers in FFX3.2 that was made specifically for her. If she absorbs powers from a target made of a different material than she, she can morph into another character, if you have the naming correct (X-Men Rogue, X-Men Rogue (metal), X-Men Rogue (stone), etc.,
Title: Re: roguelikes
Post by: bearded on May 12, 2007, 05:29:01 AM
i will be going to  :ffvstr: as soon as i get this mod finished.  meanwhile, is there a way to change mutator?  for the purposes of the mod, the rationalization is she borrowed someones powers just before the mission, and it appeals to me for it to be a random set.
i would like to set it up so she can have steel skin, cyclops blast, nightcrawlers teleport, iceman freeze, Phoenix kinetic blast, or storm lightning bolt.
Title: Re: roguelikes
Post by: TaskMasterX on May 15, 2007, 08:09:08 AM
You can try this. A modified version of Random Mutation for  :ff::
def initrandommutation(char,update=0):
    if (Object_GetClass(char)&OC_CHARACTER)==0:
        return
    p1=getmutation(primPowers)
    p2=getmutation(secondPowers)
    ffx.FFX_ObjectSetAttr(char,'mut1',p1)
    ffx.FFX_ObjectSetAttr(char,'mut2',p2)
    addprim(char,p1)
    addsecond(char,p2)

Just add that to the ffx.py and add your entries to attributes.dat and strings.txt and it should give the character random powers from Mutator. You'll need to script some new powers for simulating some of those X-Men powers to be available for the attribute to choose from. Let me know if you need help in that department. Also, more code would be required to morph the character into the another character with the right skin depending on the powers the character gets at the start of the mission.
Title: Re: roguelikes
Post by: UnfluffyBunny on May 15, 2007, 11:49:28 AM
isnt it the brave new world mod that has a lot of rogue variiants, I think it has wolverine, iceman, nightcrawler, colossus, possibly magneto? i'm really noy sure, it's been a long time
Title: Re: roguelikes
Post by: detourne_me on May 15, 2007, 06:58:55 PM
same with the XDR mod,  it's got a colossus rogue, cable rogue, wolverine rogues, and o believe an iceman rogue as well.