how to do sandman's vulnerability to water? i know there is a water atack ingame, you can defend against it with active and passive defenses, but which attacks are considered water?
and should sandman have flight? if so, how to do the massive dustcloud flight fx?
did he seem more vulnerable to fire, in the movie? or just less invulnerable?
I thought that it looked like fire (really intense heat) made him brittle, basically stole his control over the sand. Water, well, I suppose some water attacks would be just crushing, but anything that's not just a concussive force, but involves liquid could be water.
i noticed there is a special attack called water, but how to make a character more vulnerable to it? is there an attribute?
There really is a water damage type, but you can't use it. If you make a power that inflicts water damage and try giving it to a custom character, the game will crash.
Quote from: Blitzgott on May 06, 2007, 09:05:49 AM
There really is a water damage type, but you can't use it. If you make a power that inflicts water damage and try giving it to a custom character, the game will crash.
that explains that. must be something can be done. we need a water attack, for fire vulnerabilities also. how can we simulate it? maybe cold?
is there a way to do multiple of damage with the same attack? like, cold and crushing?
In a roundabout way, some attributes, like charged, give you some of one kind of damage on top of melee damage.
I expect there is some FFX way of applying extra damage to all attacks, or just beam attacks even. I don't see why the stun swapout couldn't be a damage type too as well and a status. For example, the if the stun works then the attack gets +40% extra damage as another attack type.
Then you could have a crushing water beam (25pts of damage) with very high stun chance. Swap out stun for cold damage. If the beam hits and stuns you get 25 crushing damage + 10 cold damage.
Possible?
For flight, FFX also has a sandstorm or whirlwind or something attribute. That's what I'd give Sandman.
What if you were to make a character as a built-in in FFEdit and give it water damage powers. Wouldn't that work?
i haven't tested that, but i'd guess if it were possible, we'd have seen it in a mod by now. maybe.
i had another idea. would it be possible to create an attribute and link it to a power? such as 'kryptonite', or 'water', or just anything. if so, that attribute could maybe register when the character is attacked with a similiar power? you could do simulated resistances this way.
The problem is figuring out which power was used to attack you. VERY tricky. Nearly impossible, actually.
it was possible to give characters water attacks in ff1, not sure about ffvttr, but most modders (I'm assuming) don't use it because it can't be blocked unless you also make a shield in ffedit. And really...not many characters are resistant to water based attacks. :P