Each Avatar Submission Requires:
Hero file/s (for shapeshifters)
Skins
Keyframes
Meshes
Any Custom FX
Any Custom Voices
In game hover description (no more than 7 words)
Full databank description (no more than 70 words)
Optional Extras:
7 word description for each power
A talking head Nif
Thankyou,
Lunarman
I'd like to add a couple things I didn't think of before, if that's alright.
Any custom m25ai file you want included, go ahead and toss that in. Also, power descriptions can be between 0 and 15 (shorter) words, I'd say. 10 seems about average though.
I'd submit mine right now, but I'm having a bit of trouble typing up a satisfying databank description.
I guess I'm first after all. How's it look, folks?
Hero files, skins, meshes, keyframes, and custom FX can all be found here (http://games.groups.yahoo.com/group/joeskins/files/Unko%20Men/Unko%20Man/).
In-Game Description: Perplexing, peculiar protector of the public.
Databank Description: Nothing is known about the past of this oddball hero. A seeming idiot savant, Unko Man shows advanced aptitude in chemistry and mechanics. This, partnered with a good natured attitude and a lot of dumb luck, are his tools against nogoodniks.
In-Game Gumball Description: Violet vanquishers of villainy.
Databank Gumball Description: Said to be created by the fusion of primordial ooze and Unko Man's own DNA, these rambunctious fellas are a living weapon in the fight against crime.
Power Descriptions:
Fisticuffs: A quick double-melee
Ham-Fisted: A powerful blow that deals some knockback
Labyrinth Logic: Maze-like mind reverses mental attacks
Gumball: Create a miniature minion to distract the enemy
Flash Powder: Blinding light burst that stuns some enemies
Liquid Nitrogen: Freeze foes in a small radius
Toxic Gas: Gassy gumball causes an area of acid burn
Nitroglycerin: Pesky projectile inclinded to large explosions
Gumball powers:
Fistial Fashion: A strike with a sticky fist
Killer Moves: Acrobatic attacks
Just saw this, I'd like to add my av, I'll just need some time to get things together. However, my current computer might have difficulty running Freedom Force so I might not be able to put together a hero file.
i'll submit too
Raijin skin: http://games.groups.yahoo.com/group/raijinskins/
raijinupgrade is the name of the skin
Mesh: http://www.newpowerinc.com/vertexfiles/vxmaleV2.zip
keyframes: http://www.newpowerinc.com/vertexfiles/keys/acrobat_keyframes.zip
no need for custom fx
In-Game Description: Protector, Vigilante, and helps out heroes.
Databank Description: Raijin had a very bad past, started new life by becoming a vigilante. His new powers still need alot of training and is still very dangerous. Maintaining his thunder form, trying to control it. He knew that with these powers, it had great responsiblities and with it he will become a hero.
Power Descriptions:
Round house kick: a fast kick causing knockbacks
Electric melee: a electric charged up fist causing stun
Electric pistol: shoots out a electric bullet
Electroport: thunder strikes raijin causing him to go anywhere
Thunder beam: power thunder beam causing enemies to be stun longer
Chidori: A powerful thunder blast making a raidus and causing knockbacks
I'd like to point out that, without a hero file, it is pretty pointless to submit. If you can't make one yourself, you may be able to get somebody else to make you one OR write out one of those really detailed text hero files.
Raijin, you have a skin, but no hero file or links to a mesh/keyframes. They could be found, based on your description, but tracking down stuff for everybody is too much work. A direct link would be greatly appreciated.
While I am not able to make a villain file/hero file for the game (no FF or FFVTTR for the Mac), you're welcome to use my avatar and his crew in the game. I have a page up on the FR Wiki (but its not linked) and I am working on one for a couple of my noted associates.
I would catagorize my character as a "Bond Villain type character (most notably Jonathan Pryce from Tomorrow Never Dies) mixed with Mysterio and Black Mask.
I can probably help with creating the sound files for the heroes.
how do u do hero file? and i can't seem to find the npi keyframes
I've got a day off today (bank holiday) I'll see if I can whip up two hero files for you two!
Right, this is Raijin's submission. I've done a hero file and compacted it all together.
http://www.4shared.com/file/15434975/acc15b1a/Raijin_Submission.html
Sry about the confusing nature of the download page
Unko, do you have the extra voice pack and EZFX, or will FX/voices from those have to be included as well?
Well, here's my submission. Its a bit sad to see we've not got many avatars in yet. Maybe I'll go do a little bumping. ;)
http://www.4shared.com/file/15470323/4fa0be2b/LUNARMAN.html
Yeah Unko what I meant was that I'll try to put something together but my inability to make a hero file at the moment might make me unable to.
I should have Reepicheep off the ground on most of those, but the only one I can actually do anything about is the voice pack. I don't have Freedom Force, so I can't actually get a hero file to you. I'll need help with that as well.
When Carravaggio finishes with a Reep hex/skin, I'll get back about it, but just to give the world a thumbs up...
Quote from: Lunarman on May 07, 2007, 12:11:01 AM
Unko, do you have the extra voice pack and EZFX, or will FX/voices from those have to be included as well?
EZFX is a go. Any voice packs will have to be included, however. To be honest, this is the one thing I've never really used. I had some in the original FF, but with the new one nada...
Like I said about not being able to do hero files... You can always get somebody whom you trust and who knows your character to do one OR do one of those all text ones. But... I think this thread is going to start get confusing with discussion now. If people want to mention stuff that isn't an actual submission I'd say let's take it over to the main thread now, just to keep things seperate if that's alright with everybody.
Quote from: Lunarman on May 07, 2007, 12:11:01 AM
Right, this is Raijin's submission. I've done a hero file and compacted it all together.
http://www.4shared.com/file/15434975/acc15b1a/Raijin_Submission.html
Sry about the confusing nature of the download page
Unko, do you have the extra voice pack and EZFX, or will FX/voices from those have to be included as well?
thats alot lunarman! :)
I would do this if I could, but I can't find my copy of FF, thusly, I can't make a herofile... And my harddrive had to be deleted, so I'll have to re-isntall everything. But since I can't find my copy of FF, that doesn't really help... :(
I still have a skin for my avatar, and I know which mesh it belongs to. So if that helps any...
FORIAMSPAM!
Quote from: Lunarman on May 07, 2007, 12:10:40 PM
Its a bit sad to see we've not got many avatars in yet. Maybe I'll go do a little bumping. ;)
once people start seeing results they'll jump on the bandwagon, mate, you wait and see. my own submission is in the works, but university is running havoc on my life right now an di barely have time to post let alone anything else i'd like to do.
I've been fine-tuning Figure Fan little by little for the last few days. He should be done soon. Perhaps tommorrow.
I'm just waiting on a keyframe hex.
a talking head nif?
I no longer have the game installed and I just moved to a new house, so it might be awhile ... but when I get the chance ai will provide my goodies too. You all know you want to play as Kitt Basher!
great idea guys! hope you like my character, its pretty much a synthesis between my original idea and some further developing by Dr. Mike.
I still need to work on the AI file, and i might make a few more hexes to the mesh/keyframes.
detourne_me available here: http://tech.groups.yahoo.com/group/detourne_me/files/ (http://tech.groups.yahoo.com/group/detourne_me/files/)
Hover Description
_________________
Mindwarping mutant, and big top drop-out
Databank Description
____________________
A former child star in a travelling circus act, often complaining about intense migraines, her mutant telepathic powers began to develop. However with no true support to develop her powers, the youth found herself lost amid a haze of psychotropic drugs and less-than-stellar extracurricular activities. Struggling to regain control of her life, detourne_me has taken a new type of show on the road, with aspirations of making up for past mistakes and preventing others along the way.
Power Descriptions
__________________
Aura of Discorporation - temporary disassociation between body and mind
A clear Head - relieve the mental misfortunes of others
stream of consciousness - let the global consciousness flow through weak minds
Wow, she looks friggin' great! I had no idea! And some absolutely awesome animations.
Anyhow, I'll put her in right away. Quick question, though... Do you want to retain the underscore as part of the name?
yes please UnkoMan! she's kind of a subversive superhero if you will ;)
i'm glad you like her :D
I will have one for youalls to add, as soon as my creativity comes back from its vacation in the Swiss Alps.
I've been distracted for awhile by finals, but as my last one starts in 30 minutes or so, I should have time over the next week to get everything put together
No rush people. I actually prefer them trickling in slowly. That way I can be sure I am keeping on top of everything, and not getting overwhelmed.
TomatoMOD.zip (http://www.kotsproductions.com/Tomato/Skins/TomatoMOD.zip)
Included in the zip-
Skin, Mesh, Voicepack, and Hero File. All custom FX are included in the latest version of EZFX
Hover description- Vitamin-Enhanced Controller of Flame
Databank description- All his life, Jonathan Hansburg looked up to the superheroes of his era. After winning his school's short essay contest, he was given a chance to learn more about superheroes that might have existed before the modern age. While there, Jonathan stumbled across a forgotten opening and found a glowing red stone, which granted him mastery over flame.
Powers-
Fruit Punch- A quick 3-punch combo
V8 Explosion- A large Fire area attack
Veggie Delight- A beam of condensed Flame
Essential Nutrients- A shield of Fire
BaDaBOOM- Causes inanimate objects to explode
Scurvy- Directly hits foes with an explosion of flame
Tomato, you're in. Voice too, although I wasn't sure if I had all the strings for that correct. I'd ask people submitting voicepacks to do up their own strings. I wouldn't want to accidently mess something up, and not know about it.
Also, Benton Grey sent me his hero file privately, and I've added him.
i upgraded my raijin skin for the fr mod the submission is at my yahoo group
The Brow's details are in, but I thought I'd repeat the descirptions here to give you all a taster for what the Phantom Eyebrow is all about:
Phantom Eyebrow
Hover description - Spectral of Aspect, Hairy of Brow
Full description - The universe is alive, and when it senses a threat it is capable of creating cosmic antibodies to help defend itself. The Phantom Eyebrow is one such manifestation, and has appeared at various points in history only to fade back into the spacetime wall when the danger has passed. However, in these trying times it seems that the Eyebrow is with us always...
Powers and Descriptions
In the Blink of an Eye - teleport through space instantaneously
Spectral Form - Dissolve into the fabric of space, becoming immaterial
Absorb Energy - Feed off the cosmic harm others would inflict
Phantom Punch - They'll never even see it coming
Eye Beam - A beam of cosmic energy from the Phantom's eyebrows
Stare Daggers - Stun your foes with this withering gaze
Raise Eyebrows - A flick of the mighty brow to send them flying
sweet fuzzy eyebrows submitted!
Ha! Nice power names, TPE.
Unko, I was wondering if there was any sort of timeframe you were going by for this mod? I'm just curious. I need to get my descriptions all finished up for you. I just have my hover stuff to write, and I'm done.
No, I have no timeframe. And I don't see it being finished any time soon.
Maybe I should wait until I have fifty people or something and just keep updating it every so often after that? I haven't even learned how to do an installer or anything yet.
I'm trying to get my skin and mesh situation fixated but as for descriptions:
[spoiler]
Vamp
hover description:Part human, part bat, all crime fighter
Full description:Kidnapped as a baby, he knows but one name to call himself, VAMP. VAMP is a genetically engineered project of a group named EVO. After changing his genetics to match that of a bat, he was to be hypnotized into following their orders. But before they could, he broke out using his new found powers. He now cleans the streets of all evil.
powers and descriptions
Sound blast-a blast of sound(so original :rolleyes:)
Bat shriek-an ear shattering shriek
Bat kick-a strong kick
Bat Punch-a blow from the shadows
Ultrasonic squeal-a screech that causes confusion
Vampire hypnosis- a sound induced hypnosis
[/spoiler]
If you can find Texas Jack's manbat mesh? Could be what you are looking for.
Quote from: UnkoMan on June 03, 2007, 06:31:59 PM
If you can find Texas Jack's manbat mesh? Could be what you are looking for.
thanks, but the thing is manbat has a very muscular build. My Av is more of a toned down batman with actual bat ears. But anyways, someone has offered to help with that, so no problem.
Oh, oh... how about Baron Blood or Morbious? One mesh is better for an oldschool superhero (bat ears!) while the other is your modern "cool" hero.
Sadly I think those meshes are only availible at NPI, which is down atm. Although I think they'd be good Vamp :)
Quote from: Lunarman on June 06, 2007, 10:23:44 AM
Sadly I think those meshes are only availible at NPI, which is down atm. Although I think they'd be good Vamp :)
NPI has been up for atleast a week and a half...and even then all the files were accessible.
*disappears*
hmm, I can't get there, It just keeps loading and loading.
But this belongs in another thread...
while it does belong in another thread just give the word and I'll zip up the baron blood mesh and send it out to any brave skinner who wants to tackle it. PM's with e-mail address are prefered.
Quote from: lugaru on June 06, 2007, 03:13:59 PM
while it does belong in another thread just give the word and I'll zip up the baron blood mesh and send it out to any brave skinner who wants to tackle it. PM's with e-mail address are prefered.
Thanks alot guys, but like i said some *might* make a hex for me. I haven't had contact with this person in awhile though. As for the skinning part, if i get the hex if someone would do it that would be awesome. If not I will do it myself(though i rather hate my skinning). Thanks for the interest guys
Actually... if it's sort of an old school tights design and you don't mind waiting for who knows how long (and really, I can't add any more until I fix my computer anyway) I would definately like to give this a try. But, uhh... we can talk more about that in PMs or the hero help thread.
My submission is coming...I promise (just like all those previewed skins and unuploaded zip files)...
MODIFIED SUBMISSION PARAMETERS!
Each Avatar Submission Requires:
Hero file/s (for shapeshifters)
Skins
Keyframes
Meshes
Any Custom FX
In game hover description (no more than 7 words)
Full databank description (no more than 70 words)
Credits for everything you choose to submit (Skopes, skins, keyframes, etc.)
Optional Extras:
Any Custom Voices (including Strings)
7 word description for each power
A talking head Nif
Seems perfect now. I can't think of anything else.
I'm working on updating my hero file and skins/fx/etc...
do I still have time to make an entry?
also, will this mod also be for the original freedom force game?
Time is not an issue. The goal is to make this ongoing, so as long as people still submit we'll keep updating :thumbup:
I can't say for certain (despite my zeal for the project, it's still Unko's mod and therefore his call) but I kind of doubt it will be for both. Many of the hero files and skopes used by the members here were created as FFvTTR only, and anything made for FF1 can more eaisily be converted to FF2 then the other way around.
Yeah, as stands it's just going to be FFvsTR.
If somebody wants to go through the trouble of trying to make it for the original FF they can try it out, but as pointed out many of the things are FFvsTR only. But, c'mon... you don't have the second game yet? What?
Here are my submitted avatar descriptions and powers... I will notify of when the skins/meshes/etc are available for download.
In game hover description (no more than 7 words)-
Master Martial Artist and Light Manipulator
Full databank description (no more than 70 words)-
Hailing from the streets of Detroit, Intensity deals justice to all evil-doers that cross his path. Intensity is a master of the Korean striking arts and has years of experience in various defensive strategies as well as stealth training. With the uncanny ability of light manipulation, he strikes with a blinding fury, leaving bad guys bruised, confused, and behind bars.
Attributes-
Danger Sense
Light Control
Solar Stores
Body Aura
Stealthy
Powers-
Blinding Pulse- A flashing stream of brilliant light
Photon Beam- Concentrated blast of light energy
Strobe Overload- Volitale bursts that cause mental impairment
Martial Dominance- Advanced maneuver creating panic and weakening enemies
Hap Ki Do- Redirect momentum to throw enemies overhead
Basic Training- Variety of singular hand techniques
Fist of Rage- Light-Charged knockout punch
Speed Punches- Combination of punches in rapid succession
Tae Kwon Do- Fast and flexible kicks to the head
Tang Soo Do- Circular combination of kicks in an arc
Intensity
Figure Fan
Mesh, Skin, & Hero File: http://figurefan88.googlepages.com/figurefan_pack.zip
("Plastic_Man" mesh & keyframes by Texas Jack)
("figurefan" & "figurefan_damaged" skins by Figure Fan)
("Figure Fan Fist" & "Figure Fan Wrap" FX by Urthman, included in EZFX 6.0)
In-Game Hover Description: Malleable manipulator of molecules and precognitive protector
Databank Description:
A tear in the boundary dividing our reality and the Dreamscape infused Zach's sleeping mind with otherworldly power. He awoke forever changed. No longer ordinary, his body became totally malleable, his strength superhuman, and his mind capable of animating lifeless objects. As Figure Fan, such extraordinary abilities make him powerful, but his kind-hearted nature and willingness to help others make him a hero.
Power Descriptions:
mallet melee: pound evildoers with hammer-shaped fists
bouncing bash: deal heavy knockback as a bouncing ball
headliner: a LARGE headbutt capable of stunning foes
narrow escape: paper-thin evasion against conventional ranged attacks
elongated chop: strike multiple foes with a razor-sharp hand
far-out fist: fast, medium range punch dealing some knockback
elastic combo: an elongated triple-melee
that's a wrap!: elastic grip that immobilizes foes
I would love to submit my stuff but I don't have a mesh and the skin is really old and doesn't even reflect the style of my character anymore.
Plus I have none of the FX she needs.
above you can find my power and character descriptions...
and I have uploaded my mesh, skin, hero file, and keyframes for Intensity at my yahoo group-
http://games.groups.yahoo.com/group/IntensityFF/
thanks!
Kev
Ok, you both are in... sort of. Unko hasn't been around the last week or so enough to confirm, but I don't see anything wrong so I've gone ahead and downloaded your info to add to the site. Welcome aboard!
awesome! Thanks Tomato :)
know of anywhere that sells FFvTTR for cheap? I'm still using the original game, lol...
Quote from: Intensity on October 29, 2007, 07:49:37 AM
awesome! Thanks Tomato :)
know of anywhere that sells FFvTTR for cheap? I'm still using the original game, lol...
Hey Kev, you can probably find FFvsTR online through Amazon or Gamestop for $10 or less. I'll see what I can find when I get home from my classes. Stupid campus block system won't let you do much..
Also, Tomato, can you tell me if my hero file functions properly? I modified it in Alex's EZHero which tends to screw up the hero files for some reason..
Hey thanks Zach!
lol I'm so glad I got your email- it let me get a one minute break from office work... since mornings are slow when it comes to teaching people how to kick stuff lol.
Actually..
Looks like I was able to get around to Amazone from the computer lab here..
http://www.amazon.com/Freedom-Force-Vs-Third-Reich/dp/B0006ZB0ZS/ref=pd_bbs_sr_1/103-7318178-1855846?ie=UTF8&s=videogames&qid=1193676397&sr=8-1
$4.99 for a new copy of FFvsTR with free shipping..
That's WAY cheap.
I wish I were kicking stuff.. :(
Oh, and get back to work ya lazy lug.. :P
Ok! Ok! I'm kidding! Just don't sweep kick me again!
thanks for the link, bud!
I have some extra cash so I'll probably pick it up this week.
Is it hard to set up meshes and stuff for the game? Can I use my regular FF meshes for the third reich?
you are too funny, by the way. With your stretching abilities... you would probably find some way to avoid my sweep kicks... haha.
In most cases FF meshes work as-is for FFvTTR(The one I use in the mod works for both), especially the skoped ones (though I don't know why that is the case). Almost all that don't initially work can be ported (http://frworld.wikispaces.com/Converting+Meshes+for+FFVTTR) using one of the two converters plus my tutorial (http://frworld.wikispaces.com/Converting+Skoped+Meshes) for the skopes that don't.
The ones that cannot directly be converted or used are usually ones with FX, but you can remove the fx, convert it, and copy the appropriate fx over from vx_human_torch using nifskope.
The problem is, again, going backwards. Some meshers, especially Renegade, release their awesomeness for FFvTTR only and it's impossible to convert them back to FF1
Yeah, my internet is dead yet again, PLUS I have a million miles of work to do basically all the time.
If you want to just add them, Tomato, you totally can. I have no problem with other people adding, or even "taking over." I know I got the ball rolling, but I wouldn't consider myself head of this project. It's a community thing, so we're all on equal standing here.
Anyhow, sweet. Two more heroes? Exciting stuff. If only I had the time!
Quote from: UnkoMan on October 29, 2007, 01:47:34 PM
Yeah, my internet is dead yet again, PLUS I have a million miles of work to do basically all the time.
If you want to just add them, Tomato, you totally can. I have no problem with other people adding, or even "taking over." I know I got the ball rolling, but I wouldn't consider myself head of this project. It's a community thing, so we're all on equal standing here.
Anyhow, sweet. Two more heroes? Exciting stuff. If only I had the time!
NP, can't be all that hard
*ten minutes later*
ACK! TEH DESCRIPTIONS R EVUL! DIE NOWZ!
... anyway...
Added FF and I'm working on intensity... everything's in the right folder but I had three versions of Hero Editor installed and in a vain attempt to remove them I removed all of them, meh. Decided to take the opportunity to duplicate the notes I and Unko made on my site preview so I can get started on that again. Now I'm off to set the recorder for Chuck and Heroes, then I can finish intensity and do my homework for three classes.
A vegetable's work is never done
Edit: all that and I completely forgot the purpose of my post: Unko or TPE, could you send me Eyebrow's skin/mesh? you/Unko put it in the standard folder rather then the mod folder. I've fixed it in ffedit, but I don't actually have the skin.
Tomato, thanks for keeping this together while Unko is out. I'll try to be of more help somehow once I can get some extra time.
Also, I noticed that my hero file in my game is acting up. None of my attacks seem to want to function and for some reason I have the super leaper attribute when it should be puppet master. I want to know if the version I sent you is acting the same way, or if it just fine.
Oh, and when can I test the mod?? :P
Quote from: Figure Fan on October 29, 2007, 04:59:20 PM
Tomato, thanks for keeping this together while Unko is out. I'll try to be of more help somehow once I can get some extra time.
Also, I noticed that my hero file in my game is acting up. None of my attacks seem to want to function and for some reason I have the super leaper attribute when it should be puppet master. I want to know if the version I sent you is acting the same way, or if it just fine.
Thank's, I appreciate it. I'm not really a modder, I'm sort of running on guesswork... took me forever to figure out the scripts.dat was how I added the powers info.
But yeah, I wanted to double check Intensity and FF in-game anyway, I'll check back tomorrow with some more info.
Quote from: Figure Fan on October 29, 2007, 04:59:20 PM
Oh, and when can I test the mod?? :P
NEVER! IT'S MINE, ALL MINE!
Seriously though, once I get the site put together I'll release it. I'm having to rework it some though, and I've got a busy few days ahead... long day tomorrow, and wannabe-holloween party at church ("Harvest Festival") wednesday, with a semi-long day thursday.
Haha, alright. Sounds cool. Let me know how the attacks look damage-wise, too. I wasn't sure how much damage they should do in comparison to other heroes, but I wanted it to be accurate. They might not do quite enough damage as-is, but that can be fixed if necessary. I was mostly trying to keep his cost down between 10,000-15,000 like the FF characters.
Quote from: Tomato on October 29, 2007, 04:43:07 PM
Edit: all that and I completely forgot the purpose of my post: Unko or TPE, could you send me Eyebrow's skin/mesh? you/Unko put it in the standard folder rather then the mod folder. I've fixed it in ffedit, but I don't actually have the skin.
Oh shoot! That's what I keep forgetting to do. I barely am at home, and my computer's on for about ten minutes a week, tops.
As for not being a modder... you and me both. I had to ask a ton of questions just to figure how to add characters. ACTUALLY, if you aren't already, ues M25's character adder. You still have to mess with things, but it's a way simpler starter, once you figure it out.
A note about costs, Figure Fan: It's alright to keep them in a certain level if you want it there, but the cost will go up when we import them (since the powers all start at three) AND cost never really determines power. I say that you just make it play right rather than worrying about cost.
So, yeah. This is totally sweet. If you have a question about adding, Tomato, just ask me and I'll... probably not remember, but will try!
Quote from: UnkoMan on October 30, 2007, 09:17:40 AM
Quote from: Tomato on October 29, 2007, 04:43:07 PM
Edit: all that and I completely forgot the purpose of my post: Unko or TPE, could you send me Eyebrow's skin/mesh? you/Unko put it in the standard folder rather then the mod folder. I've fixed it in ffedit, but I don't actually have the skin.
Oh shoot! That's what I keep forgetting to do. I barely am at home, and my computer's on for about ten minutes a week, tops.
As for not being a modder... you and me both. I had to ask a ton of questions just to figure how to add characters. ACTUALLY, if you aren't already, ues M25's character adder. You still have to mess with things, but it's a way simpler starter, once you figure it out.
A note about costs, Figure Fan: It's alright to keep them in a certain level if you want it there, but the cost will go up when we import them (since the powers all start at three) AND cost never really determines power. I say that you just make it play right rather than worrying about cost.
So, yeah. This is totally sweet. If you have a question about adding, Tomato, just ask me and I'll... probably not remember, but will try!
Hm, ok. I may be making some changes then to my hero file. If I do, I'll send out some PMs and reupload my zip file. I just upped all of my powers to three wince I remember you saying something about having them set to three anyway. I just didn't want Figure Fan to be overly powerful or anything. It is hard to tell how much damage some powers should do when you don't have anything to compare them to.
Quick note before I have to run off- Both files seem to work fine, but I still need to finish off the intensity descriptions. FF, if you want to send me a new copy, feel free. As long as you don't change names of powers, it's as easy as clicking.
M25's huh? is it any better then just using Ez hero? That's how I've been adding them, and it seems to work well enough.
Well, you can add heroes en masse with his. And the powers get named in a way easier way to organize, and the dat files get added to so you can totally just paste in the descriptions. It's what I used and it was awesome.
A tidbit here... I'm adding a bios page for the avatars we've added to the mod to the website. I've got what's on the Wiki, and I'm about to check the old permission thread for some others. However, I know that not everyone has bios up in eithor place *cough*AfghanAnt*cough*, and some of you probably have addendums to those bios, so if anyone wants to send me new/update bios for that page, my email is tomatoisjp@gmail.com . Don't worry about images, I'll be making up a new set of images based on the avatars you submitted, to keep everything fairly uniform and whatnot.
For those without bios, I'll probably just add a rediculous statement about how lazy you are and how much I hate you. No pressure though :P
((for those without a sense of humor I AM KIDDING. Jebus))
Quote from: Tomato on November 01, 2007, 08:53:56 PM
A tidbit here... I'm adding a bios page for the avatars we've added to the mod to the website. I've got what's on the Wiki, and I'm about to check the old permission thread for some others. However, I know that not everyone has bios up in eithor place *cough*AfghanAnt*cough*, and some of you probably have addendums to those bios, so if anyone wants to send me new/update bios for that page, my email is tomato@kotsproductions.com . Don't worry about images, I'll be making up a new set of images based on the avatars you submitted, to keep everything fairly uniform and whatnot.
For those without bios, I'll probably just add a rediculous statement about how lazy you are and how much I hate you. No pressure though :P
((for those without a sense of humor I AM KIDDING. Jebus))
Hm, ok. What information is required for the bio? I can probably whip it up for you in no time.
Anything that is already out there is probably morbidly outdated..
I think I'll keep to the format on the wiki(which was from some other project if I recall correctly), make things moderately simple
Edit:Grah, meant to post guidelines but forgot
Real Name:
Identity:
Legal Status:
Alias:
Place Of Birth:
Marital Status:
Group Affiliation:
Bases Of Operations:
Age:
Height:
Weight:
Eyes:
Hair:
Unusual Features:
Strength Level:
Known Powers:
History:
Edit: Grah, posted in the wrong thread, sorry!
Ok, upon investigating Prem's "How is a non-mod 40Mb?", I discovered that a fair sized chunk of the size was taken up by the library\character folder(about half of it when I started O.o), and much of that on skins. Now, there's not much we can do about most of it (images often tend to be on the large-ish side as far as files go), but just to help reduce size in the long run I'm adding a few new restrictions on image resolutions for skins.
- No skin may go above 512x512 pixels
- Useless, Blank or one-color tgas may not go above 64x64
I'm not exactly happy with #1 (I much prefer higher quality myself) but the fact is just by shrinking one person's skins down I brought the overall size down about 5MB, which is too big a difference to be ignored. #2 should be fairly standard though... if you aren't using your glow/refl layers, don't leave them at a 512 resolution... :rolleyes: As for useless tgas, try not to include them if at all possible. We don't want people to have to wait 2 hours to download this because of a few useless tgas do we? ;)
If you've already submitted something though, don't spaz out. I went ahead and altered the data I had, just to save time. This is just for other skins coming in.
thanks Tomato :) I've been pretty busy- but just wanted to say hi and thanks for the awesome job you are doing on this mod.
Kevin
Man, I really feel bad for asking this, but...
Could someone with FFvTR help me create a herofile? I only have FF1, and athough I won't be able to play this particular mod, I'd like to at least add to it. I know it's just added hassle to the astounding work youall've put into this project, so if you guys say "No, not really" I totally understand. Thanks.
*bump*
Well finally my submission
Vamp
Skin/Mesh/Herofile
http://games.groups.yahoo.com/group/joeskins/files/Originals/
hover description:Part human, part bat, all crime fighter
Full description:Kidnapped as a baby, he knows but one name to call himself, VAMP. VAMP is a genetically engineered project of a group named EVO. After changing his genetics to match that of a bat, he was to be hypnotized into following their orders. But before they could, he broke out using his new found powers. He now cleans the streets of all evil.
Power Descriptions
Punch-What do you think?
Combo- blows from the shadows
Shriek-an ear shattering burst of sound
feedback- a beam of repulsing sound
by any means- do what you got to do
extreme feedback- blast from an amp
smokescreen- good for disappearing
Rage!-going from thought to instinct
inner-ear pan - messes with your balance
If they are any conflicts with names just rename them to "Bat (original name)"
Thanks
Quote from: The Hitman on November 21, 2007, 06:47:41 AM
Man, I really feel bad for asking this, but...
Could someone with FFvTR help me create a herofile? I only have FF1, and athough I won't be able to play this particular mod, I'd like to at least add to it. I know it's just added hassle to the astounding work youall've put into this project, so if you guys say "No, not really" I totally understand. Thanks.
Hitman, I'm sure plenty are willing to help with this. Send me a PM about what powers you want, and link to the mesh/skin and I could whip you up a hero file. In fact... you could rehash a FF one (adding or omiting things you think would be cool that you find in FFX) and use that. Best bet, really.
I'm going to make my submission soon :cool:
She's going to be uber-powerful... is that okay? ^_^
Quote from: YoungHeros on January 19, 2008, 03:25:25 AM
She's going to be uber-powerful... is that okay? ^_^
How do you define "uber-powerful", she's gonna beat everybody?
Actually I have to make it before I know it
yeah i was wondering about that too, how much are your heroes costing?
I haven't made her file yet :oops:
But GGiant if your avatar is Galactus-powerful, he could just eat her or something :P
Quote from: catastrophe on January 19, 2008, 04:20:58 AM
yeah i was wondering about that too, how much are your heroes costing?
If you've checked the original thread, we don't worry about character cost. The best balance is play balance, but at the same time people should be allowed to make the herofiles they want. Some avatars ARE more powerful than others...
Granted, that doesn't mean you should just go overboard and make the most powerful hero you can. Just stay true to character and it should be alright.
Quote from: UnkoMan on January 19, 2008, 10:08:32 AM
Granted, that doesn't mean you should just go overboard and make the most powerful hero you can. Just stay true to character and it should be alright.
And I will stay true to my character :cool:
Quote from: YoungHeros on January 19, 2008, 04:34:39 AM
I haven't made her file yet :oops:
But GGiant if your avatar is Galactus-powerful, he could just eat her or something :P
My avatar will not really be "uber-powerful" but a little in the middle of Darkseid and Anti Monitor, I guess. :unsure: