Freedom Reborn Archive

Freedom Force Forums => Releases => Topic started by: joemama on April 27, 2007, 11:09:25 AM

Title: Patriot World
Post by: joemama on April 27, 2007, 11:09:25 AM
Patriot World:

Your prelinked map system for EZ Script freeroam campaigns.  They will also work in standard EZ Script minimods and most will work in Rumble Room Battles as well.

(http://geography.freedomu.info/combat1_small.jpg)
You have to use the FFX Teleporters to travel between platforms

(http://geography.freedomu.info/collinwoodlvl1_small.jpg)
collinwood interior

(http://geography.freedomu.info/forestcavesmain_small.jpg)
forest caves hide a secret

(http://geography.freedomu.info/mountaintop1_small.jpg)
misty mountain top

More screens and the .rar file available on my map page:
http://geography.freedomu.info/ (http://geography.freedomu.info/)

Here's a readme excerpt:

[spoiler]Map(s): Patriot World
Author: Joemama (with contributions by M25 and CmdrKoenig)
Memory Required: 67 MB (extracted)
Release: April, 2007

This is the Patriot World EZ Script Freeroam Map System (try saying that 5 times fast!).  It consists of 19 pre-linked maps to use in your EZ Script Freeroam campaigns.  All maps will also work in standard EZ Script minimods and most are set up for tradtional Rumble Room battles as well.  Keep in mind, however, that these were made for campaign style, goal-oriented missions, and may not make the best Rumble Room maps.


To conserve space, I used in-game textures wherever possible.  I limited the number of special, campaign-type items, placing markers instead.  You can use the markers for your special encounters, and whatever special object (i.e. radar tower, freezeray, etc.) you want will spawn at a point on the map that makes sense.  Each map has a readme in its mission file.  Read for details on markers and other info.


The world diagram is included (diagram.jpg), so you can see how maps are linked.  You can reach the forest, glacier, and mountain maps through the transport nodes in the Freedom Fortress.  The nodes are color coded: white (glacier), green (forest), tan (mountain).  There are matching nodes on each map. It seemed a little more consistant than moving from city directy to an extreme environment.  I don't know how much I like them.  Still a WIP.

Bugs:

You cannot jump or fly between the disks in the combat trainer!  You have to use the ffx teleporters, so don't destroy them!

There are a few camera angle bugs on the combat trainer as well.  You have full coverage over the entire map, but there are some points where the pan ends just beyond the disks themselves.  It's a level layout issue.  The only fix I know would require you to load this map onto the default (C:) drive.  I'll try to work on it.

The mushrooms were acting funny in FFedit.  May or may not work in-game (not tested).



RELEASE:
Most, but not all these maps are mine.  Read the readme for each map (in their respective mission folders) for specifics.
[/spoiler]


JM