Freedom Reborn Archive

Freedom Force Forums => Hex Editing => Topic started by: Zivon23 on April 23, 2007, 01:11:38 PM

Title: Skoping keyframes and such
Post by: Zivon23 on April 23, 2007, 01:11:38 PM
Has anyone successfully skoped custom keyframes onto another mesh? 

For example:  Taking JiK's TDAninja and skoping the bow/arrows/backpack(and all bow related keyframes) from VXMale_archer.  If it is possible, how is it done?

Thanks in advanced,

Zivon23
Title: Re: Skoping keyframes and such
Post by: yell0w_lantern on April 23, 2007, 02:27:47 PM
Symon was able to put Tricour's keys onto my Belle of Vichy mesh.
Title: Re: Skoping keyframes and such
Post by: The Hitman on April 23, 2007, 02:55:00 PM
I don't know much on the keyframe subject, but it was my understanding that you couldn't take VX_Mesh kfs and paste them onto non- VX_Meshes... but I could be wrong.
Title: Re: Skoping keyframes and such
Post by: Symon on April 23, 2007, 04:35:05 PM
I'd have to look. (Which would require time, which I don't have (sobs)).

Still, it ought to be doable, it just might take more work than anyone would care to perform.

The Tri to Belle conversion took about 6 hours, after I'd worked out what things to do.
Title: Re: Skoping keyframes and such
Post by: Revenant on April 23, 2007, 07:11:57 PM
I have 'skoped a male_basic body onto Tombstone mesh, hid the Tombstone parts, and ended up with a male_basic that does the Tombstone keyframes (and conceivably, could have some male_basic keys skoped into the Tombstone set so that he could do those moves as well.  Didn't try it yet though)
Title: Re: Skoping keyframes and such
Post by: detourne_me on April 23, 2007, 08:18:07 PM
i know jik's haves have been friendly with swapping keyframes before...   i've hexed a big amalgamation into my spider-man set.
as for TDAninja.   the only things ive done to him are take the body and put him into an archer mesh, and a staff-weilding mesh.  it looks good.  because the mesh never puts the sword away,  i think it would be kinda silly to have the normal keyframes and archer keyframes.
however if you used jik's deadpool mesh, and added archer (maybe from a hawkeye or green arrow classic mesh) keyframes and mesh parts, it might work out.
Title: Re: Skoping keyframes and such
Post by: Zivon23 on April 23, 2007, 08:47:23 PM
Basically what I wanted to do is use Shevek's deadpool mesh(everything removed except main Katana) and add Taskmaster's Bow and have all the animations work.  If it is possible, can someone let me know how it is done, please.

Thanks in advanced,

Zivon23
Title: Re: Skoping keyframes and such
Post by: detourne_me on April 23, 2007, 09:25:51 PM
well heres what i came up with.   YL's green arrow with Jik's TDANinja body, and Jik's Deadpool katana and katana animations.   still need to copy animations but once it's finished i'll let ya have it.
Title: Re: Skoping keyframes and such
Post by: Zivon23 on April 24, 2007, 09:22:07 AM
Quote from: detourne_me on April 23, 2007, 09:25:51 PM
well heres what i came up with.   YL's green arrow with Jik's TDANinja body, and Jik's Deadpool katana and katana animations.   still need to copy animations but once it's finished i'll let ya have it.

Very cool...thank you.