I think this is the right section to post:
What determines the size/intensity of an exploding object (i.e. fuel barrels)?
I know you add the "generic fire explosion" as an optional string, but that's about it.
Thanks in advance.
JM
generic fire explosion is...a generic fire explosion.
Ok, to be more helpful, it's simply a generic area attack setup in ffedit.
Thanks.
That answers my next question too! :thumbup:
JM