Freedom Reborn Archive

Freedom Force Forums => Hex Editing => Topic started by: laughing paradox on April 12, 2007, 05:40:01 PM

Title: Keyframe/Number of contacts question
Post by: laughing paradox on April 12, 2007, 05:40:01 PM
I've noticed in quite a few meshes, like female_longhair, that a character will have an animation of 3 punches in a row, but the number of contacts is only 1.

Is there any way to change that? I have Nifskope installed and would gladly do it myself, but I don't know if there's a tutorial for this anywhere. If you can tell me how, or point me where I can fix it, I would appreciate it deeply.

Title: Re: Keyframe/Number of contacts question
Post by: Symon on April 13, 2007, 10:32:28 AM
An old bug with the keyframes that is quite easy to fix with Nifskope. Try this:-

http://frworld.wikispaces.com/Tutorial5+Keyframes+Basic

Look under 'Fixing broken melee contacts'.
Title: Re: Keyframe/Number of contacts question
Post by: BatWing on April 13, 2007, 12:32:01 PM
so what yer sayin is that 1 hit can be made into 100 hits!!??? :D
Title: Re: Keyframe/Number of contacts question
Post by: yell0w_lantern on April 13, 2007, 01:00:08 PM
Don't get too excited. The game applies a VERY hefty cost to multiple contacts.
Title: Re: Keyframe/Number of contacts question
Post by: BatWing on April 13, 2007, 01:21:51 PM
prestige....
i saw the karate keyframe guy and he does 20 contact and hits!! :)
so i'll try to make the projectile animation into 20 also
Title: Re: Keyframe/Number of contacts question
Post by: laughing paradox on April 13, 2007, 02:07:23 PM
Thanks for the link! I fixed a keyframe, now I just have to hunt for some other broken keyframes.
Title: Re: Keyframe/Number of contacts question
Post by: BatWing on April 13, 2007, 03:48:55 PM
check out tommy's site the spider man six arms