Freedom Reborn Archive

Freedom Force Forums => Scripting Forum => Topic started by: seraglio on April 07, 2007, 11:20:23 AM

Title: cloaking in danger room
Post by: seraglio on April 07, 2007, 11:20:23 AM
 :ff:

I remember reading topics on this years ago but of course cant find the topics now.

What are the reasons AI can detect invisible, but not phased heros in the danger room? I vaguely recall it had something to do with the AI scripts, maybe relating to detecting targets for ranged attacks (thugs with bats cant detect invis). I just want to understand the pros and cons so I can decide if I want to change it globally or for specific heros via attributes for my own game.
Title: Re: cloaking in danger room
Post by: Outcast on August 25, 2007, 09:14:43 AM
Quote from: seraglio on April 07, 2007, 11:20:23 AM
:ff:

What are the reasons AI can detect invisible, but not phased heros in the danger room? I vaguely recall it had something to do with the AI scripts, maybe relating to detecting targets for ranged attacks (thugs with bats cant detect invis). I just want to understand the pros and cons so I can decide if I want to change it globally or for specific heros via attributes for my own game.

Oh I see.  :blink: Encountered the same problem just recently. :o I guess it is true, turning invisible while in the danger room is pretty much useless then. :(... :thumbdown: