Freedom Reborn Archive

Freedom Force Forums => Hex Editing => Topic started by: deanjo2000 on April 06, 2007, 04:25:25 AM

Title: Adding a cape to a none cape mesh?
Post by: deanjo2000 on April 06, 2007, 04:25:25 AM
Iv'e been trying to add rens captain marvel mesh's cape to volsungs timm basic but to no avail everything else works but not the cape?
Any help guys or could somebody maybe do it for me ;)
Title: Re: Adding a cape to a none cape mesh?
Post by: Volsung on April 06, 2007, 04:34:35 AM
I'm not familiar with niskope but I guess it failed because the only timm compatible keyframe does not contain animations for cape's bones.  :mellow:
Title: Re: Adding a cape to a none cape mesh?
Post by: detourne_me on April 06, 2007, 11:04:26 AM
It's possible, i've just done it. open up the handle node of a caped mesh,  under bip01 spine1 there will be a branch called cape top.  copy it, and paste it into the bip01 spine1 branch on the timm basic,  of course when you use the caped keyframes the shoulders sink in a bit,  but well, its still pretty cool.