Freedom Reborn Archive

Freedom Force Forums => Hex Editing => Topic started by: SpecterFan on March 31, 2007, 09:22:32 PM

Title: Graphics Don't Always Open With Nifscope. Why?
Post by: SpecterFan on March 31, 2007, 09:22:32 PM
A quick question here.....

When I open certain meshes with nifscope, the tree on the left seems to open but the graphics on the right does not. One example that comes to mind is Storm_Xtreme2.

Any ideas?

Title: Re: Graphics Don't Always Open With Nifscope. Why?
Post by: detourne_me on March 31, 2007, 10:10:19 PM
its a flaw in the program,  something to do with OpenGL  and your graphics drivers.  it really sucks, i dont know if its fixed yet in the latest version.
Title: Re: Graphics Don't Always Open With Nifscope. Why?
Post by: Symon on April 01, 2007, 03:12:57 PM
Are you opening Irrational FF meshes? These don't display because the format of NiClodnode has not been determined and is used by the actual Irrational meshes from FF.
Title: Re: Graphics Don't Always Open With Nifscope. Why?
Post by: SpecterFan on April 07, 2007, 04:47:14 PM
When you say "Irrational FF meshes" do you mean the original meshes such as male_cape and male_alpha?

I did try a couple of those meshes. When they didn't seem to open properly I assumed there was some problem with the early meshes. I left them alone after that.
Title: Re: Graphics Don't Always Open With Nifscope. Why?
Post by: Symon on April 17, 2007, 06:09:31 PM
Just noticed this reply.

Yes, that's right.
Title: Re: Graphics Don't Always Open With Nifscope. Why?
Post by: SpecterFan on April 17, 2007, 06:22:42 PM
NifScope doesn't seem too happy with the older meshes so I leave them alone.

I tend to focus on the newer material. It's for my "NifScope education"; none of it will be posted. I do intend to post my own material later on.