http://xbox360.ign.com/articles/775/775365p1.html (http://xbox360.ign.com/articles/775/775365p1.html) It should be cool, not sure about the status for pc owners, but I think it's a little too expensive.
Hmm, that sounds cool, I would consider picking it up if I had excess cash.
Interestingly, I believe that tommyboy already added a number of the characters mentioned in the linked article via his mods. 'Tis curious to know that the original game developers are finally catching up with the modders. :P
ow_tiobe_sb
Phantom Bunburyist and You Know the Rest
LOL, very true.
Mmmm... Niiightcrawler.... :wub:
-CM
You know, other than Hulk and Hawkeye, I'm pretty disappointed with the characters they are bringing in. I would really rather see some that I haven't already had in the X-Men games. Like Giant-Man/Antman (which would actually serve to make him pretty unique), Namor, Hercules, Black Knight, The Wasp, Tigra, etc.
Quote from: BentonGrey on March 24, 2007, 06:35:54 PM
You know, other than Hulk and Hawkeye, I'm pretty disappointed with the characters they are bringing in. I would really rather see some that I haven't already had in the X-Men games. Like Giant-Man/Antman (which would actually serve to make him pretty unique), Namor, Hercules, Black Knight, The Wasp, Tigra, etc.
You do know that except for Black Knight and Ant Man*, I've already added ALL those and more to MUA?
*Done Giant Man AND Yellowjacket though..
Sure, but the ones from official sources are better. They have the ability to add better meshes, truer powers, and most importantly, not overwrite other characters. I'm not knocking your work here, but they just have the ability to make something that's more fun to play with.
And on that note, I agree with Benton-- some better non-X-Men would have been nice. :/
Don't misunderstand me Tommy, your work is the only reason I'd even consider getting this game for the PC as well, but what Spud said, the fact that they could have done it offically and had all the right powers and such, well that would have been awesome. I think you've done some incredible work, and if I get the game, you better believe I want to get my hands on the characters you've made, but I'm sure you understand waht I mean. They have no limitations, and you, even as brilliant as you are, can only work with the game you have, whereas they can change and add to it as needed.
:EDIT: And no, I actually didn't know that you had added Tigra, although I can't say I'm surprised ^_^
Quote from: captainspud on March 24, 2007, 06:59:00 PM
Sure, but the ones from official sources are better. They have the ability to add better meshes, truer powers, and most importantly, not overwrite other characters. I'm not knocking your work here, but they just have the ability to make something that's more fun to play with.
My NPC27 Mod adds 38 characters without overwriting anyone. Just adds. No overwrite.The Avengers Mod overwrote, but the new one doesn't. So that would be the 27 "built in" characters already there, plus 38 new ones.
Though it does have other limitations (like experience for the characters not being gained, which I hope will be overcome).
I haven't made a big song and dance about it, because it's still in development, though theres an early beta at my site.
But the DLC is a good thing, as long as they don't mind us doing our "thing" as well.
Quote from: tommyboy on March 24, 2007, 07:25:17 PM
Quote from: captainspud on March 24, 2007, 06:59:00 PM
Sure, but the ones from official sources are better. They have the ability to add better meshes, truer powers, and most importantly, not overwrite other characters. I'm not knocking your work here, but they just have the ability to make something that's more fun to play with.
My NPC27 Mod adds 38 characters without overwriting anyone. Just adds. No overwrite.The Avengers Mod overwrote, but the new one doesn't. So that would be the 27 "built in" characters already there, plus 38 new ones.
Though it does have other limitations (like experience for the characters not being gained, which I hope will be overcome).
I haven't made a big song and dance about it, because it's still in development, though theres an early beta at my site.
But the DLC is a good thing, as long as they don't mind us doing our "thing" as well.
Tommy,
What does NPC27 Mod mean. Can we play them?
The NPC27 Mod uses the fact that we can add more files to the NPCstat file than the Herostat file. Herostat limited us to a total of 27 characters, by altering NPCstat instead we can ADD 37 to the 27= 64.
I've altered conversations with Vision and Hank Pym in the bases to let you choose to swap your currently controlled hero with one of 37 characters (some of whom are already in-game as NPCs like Namor, Valkyrie, Black Bolt, Crystal, Bullseye, Radioactive Man), divided roughly into Xmen (18 or so XML2 characters ported over to MUA) and Avengers (15 or so Avengers from my Avengers Mod).
This way, you can still choose everyone that the game already gave you, plus all these extra characters.
The Mod is still in development, so for now only one costume per "NPC" (till i get a costume change script running), and they dont yet gain experience, and need the points allocating to their powers far too often for my liking, ie every mission. But they are all playable.
Once the DLC comes out, this may give me clues to fix these problems.
Wow.......Tommy, you've been keeping yourself busy!
Quote from: BentonGrey on March 25, 2007, 09:01:17 PM
Wow.......Tommy, you've been keeping yourself busy!
Come back Tommy, Come back.
Quote from: cripp12 on March 26, 2007, 05:48:14 AM
Quote from: BentonGrey on March 25, 2007, 09:01:17 PM
Wow.......Tommy, you've been keeping yourself busy!
Come back Tommy, Come back.
I haven't "left", so I can't really "come back".
I've spent the last week making 31 new meshes for my long delayed Legion of Superheroes Mod for FFV3R, and theres another 20 or so to make. So I'm probably still doing more Freedom Force content than people not considered "left".
It's just compared to my old "at least one mesh a day released" schedule that I look inactive.
And FF is getting the benefit of my MUA work. The new meshes I'm making all have fingers, thanks to MUA.
And new meshes like my Iron Man Gold or Ronin (when I get around to porting him/her/it) were made for MUA but will be remade for FF.
So I'm still here, still meshing, modding, posting.
Great I was getting worried you were slowly phasing out FF.
Sounds cool. I have kina played it to death already though.
I'm not digging the arm-blades on Venom... but the other characters look great. :D
Got a question for you guys:
Last night I got a belated Birthday present from one of my friends: a copy of Marvel Ultimate Alliance for the PS2. I went online to see what characters are going to be available for play during the course of the game and I'm running into some confusuion as to which characters are PC only, Xbox360 only, and PS2 only. Can someone clarify? Thanks
(PS: we're liking the game so far - we're still on chapter 1, but fun was had by all :D )
personally i dont like this idea, though its cool to get add on's. i feel its going to be a slippery slope. whats to stop them holding off the end of the story of a game, or put out an offer like " to really beat the game you need to buy this add on" and such
From what I understand, the "add-ons" are largely "add-ons" so that consumers don't have to rebuy a new version of the game.
Quote from: Glitch Girl on May 04, 2007, 06:40:44 AM
Got a question for you guys:
Last night I got a belated Birthday present from one of my friends: a copy of Marvel Ultimate Alliance for the PS2. I went online to see what characters are going to be available for play during the course of the game and I'm running into some confusuion as to which characters are PC only, Xbox360 only, and PS2 only. Can someone clarify? Thanks
(PS: we're liking the game so far - we're still on chapter 1, but fun was had by all :D )
Check out the Wikipedia entry, it sums it up nicely with a table that I wasent able to cut and paste...
http://en.wikipedia.org/wiki/Marvel:_Ultimate_Alliance
Thanks Lugaru, that helps.
Kinda fun so far (I'm only 2.5 acts in): some really BAD dilalogue, some decent battles, at least one obscure solution to a boss fight (and then I was dissapointed I went through all that trouble and I can't play as Nightcrawler (though he does have the coolest cutscene in the game thus far)), and tons of dialogue bugs. Oh and one non-serious gameplay bug.
[spoiler]When you have to resuce Heimdall, he's supposed to be frozen in a block of ice. After fighting his two miniboss guards, I started working on thawing him and that's when I noticed that the block of ice was about 5 scale feet away from him, even though he was supoposed to be frozen still. It stayed that way until the ice shattered. Gameplay was unhurt, but I did find it amusing[/spoiler]
Nightcrawler is aparently available as a for pay download for the 360 but if you happen to have the PC version (you mentioned having the PS2 one) there's a chance Tommyboy has solved your problems with replaceble heroes (I can think of a couple of heroes I wouldent mind replacing) and as you've read an upcoming mod of massive scale including most x-men.
I'm hoping that someone will port the characters over, somehow...
Either that, or that Activision makes them available in some kind of future expansion pack for PC.
Quote from: Glitch Girl on May 06, 2007, 07:25:04 PM
... at least one obscure solution to a boss fight...
You're talking about the fight with Arcade and his giant robot right? Man, talk about poor design, the solution felt more forced than any of the boss fights in any of the previous Legends games.
Quote from: zuludelta on May 13, 2007, 12:55:37 PM
Quote from: Glitch Girl on May 06, 2007, 07:25:04 PM
... at least one obscure solution to a boss fight...
You're talking about the fight with Arcade and his giant robot right? Man, talk about poor design, the solution felt more forced than any of the boss fights in any of the previous Legends games.
No, but that one was close. That was the one I found by accident.
[spoiler]I switched characters in the middle of the fight, not realizing that character was right near the trap door and fell right through which suddenly triggered the whole sequence with the cannon, etc. That one was kinda bleah.
No the one I'm referring to was the Mephisto fight, where you have all the statues of Jean Grey (because I let her drop into the lava earlier). I knew I had to do something with the statues, and tried to get Mephisto to blast them, tried blasing them myself, tried finding a trigger, tried all kinds of stuff. Finally, I gave up, went online and found out you have to try to disarm Mephisto to do anything. Considering I'd barely used the "disarm" feature through most of the game, I was mildly annoyed on that solution.[/spoiler]
I'm now midway through chapter 4. Boss fights have been getting better though there have been a few moments of short sightedness on the part of the designers.
[spoiler]When Loki tricks your team (could we be more obvious?) and you're supposed to get the four swords, there's this one section where you have to climb up two or three peaks to get one of them. I had Storm in my party, why can't I just fly up there? But NOooooooo.. I have to climb :rolleyes:
Also, the AI on your allies is pretty dense. The only time I ever lose a man is when one of them walks off a cliff for no good reason.
[/spoiler]
I found the boss fights to be generally the most annoying, and worst implemented part of the game (assuming that we ignore the way the likes of Thor and Iron Man got levelled down to Elektra and Daredevils power scale, and in this type of game we are pretty much going to have to ignore that).
One or two Boss fights were enjoyable (I liked Fin Fang Foom for example), but others were non intuitive and frankly irritating (Arcade, Frost Giant, That Underwater Thing, Galactus). I don't know why they couldn't have just made "ordinary" fights for the Boss Characters, but made them tougher, and perhaps thrown in some form of strategy that would help win them (like instead of the Irritating Press Buttons In A Sequence To Dodge, just use the &*(@^ing DODGE.)
But I tend to ignore the Boss Fights and just enjoy the fun of a middling to good Strolling Beat em up featuring some favourites of mine.
And the sheer number of foes/characters/locations put in to geek out us comics nerds make it a joy to play.
Quote from: tommyboy on May 14, 2007, 07:47:16 AMI don't know why they couldn't have just made "ordinary" fights for the Boss Characters, but made them tougher, and perhaps thrown in some form of strategy that would help win them (like instead of the Irritating Press Buttons In A Sequence To Dodge, just use the &*(@^ing DODGE.)
Yeah, at some point, I was asking myself why I even bothered to level up my characters when their powers would generally be useless in most of the pseudo-rhythm game boss fights. I agree that it's still a great game despite the design mis-steps, though.
Quote from: Glitch Girl on May 14, 2007, 07:23:33 AM
No, but that one was close. That was the one I found by accident.
[spoiler]I switched characters in the middle of the fight, not realizing that character was right near the trap door and fell right through which suddenly triggered the whole sequence with the cannon, etc. That one was kinda bleah.
No the one I'm referring to was the Mephisto fight, where you have all the statues of Jean Grey (because I let her drop into the lava earlier). I knew I had to do something with the statues, and tried to get Mephisto to blast them, tried blasing them myself, tried finding a trigger, tried all kinds of stuff. Finally, I gave up, went online and found out you have to try to disarm Mephisto to do anything. Considering I'd barely used the "disarm" feature through most of the game, I was mildly annoyed on that solution.[/spoiler]
I'm now midway through chapter 4. Boss fights have been getting better though there have been a few moments of short sightedness on the part of the designers.
[spoiler]When Loki tricks your team (could we be more obvious?) and you're supposed to get the four swords, there's this one section where you have to climb up two or three peaks to get one of them. I had Storm in my party, why can't I just fly up there? But NOooooooo.. I have to climb :rolleyes:
Also, the AI on your allies is pretty dense. The only time I ever lose a man is when one of them walks off a cliff for no good reason.
[/spoiler]
On that sword retrieval mission, I just assumed that [spoiler]some Asgardian enchantment was preventing the heroes from flying :huh:[/spoiler]
And yeah, the pathfinding AI still has its issues, although they've improved from the X-Men Legends games. I didn't really have any untoward incidents happen until I got to the Asgard stages... every freaking time that [spoiler]I retrieve Balder's horn and start walking back using the magical bridge that suddenly appears across the chasm, at least two of my AI-controlled characters decide to fall off.[/spoiler]
Well, I beat it a few days ago, and just for the heck of it, started a new game to see what carried over. (Oddly enough, there was still a load screen that wasn't unlocked when I finished - going to try to figure out which one it was)
Some more random thoughts:
[spoiler] I wanted to do a bit of a run with Fury on my team. Unfortunately, the game designers didn't make any allowances in the in game dialgue sequences that Fury might be on your team, so you often get sequences where Fury is literally talking to himself. I can semi-sorta see this since he only unlocks after one runthrough and the extra dialoge would take up disk space, but still it is a tad annoying.
Now, despite all my griping, I enjoyed the game. It kept me entertained and had a pretty decent plot (even if most of the dialouge was winceworthy) and even a couple of cutscenes worth pulling up again later. The final chapter was fun, and had one of the better boss battles. When I "stole some of Doom's Power" I couldn't see much of a change... and then Iceman punched the evil Thing clone completely across the playing field. :D That was oddly amusing.
I will give props to the fact that none of the in-game bugs I encountered affected game play significantly, unlike X-Men Legends II. There were plenty of display bugs besides the ones I mentioned (ingame cut scenes where wandering characters get tuck and start spasming in the background, dialogue sequences with Weasel occuring out of order, etc). The actual GAME part of the game seemed very stable and I gotta say, the combat mechanics were very VERY fun when it came to beating up the minions. :D OTOH: I was kinda annoyed on how some non combat powers were handled - flying tended to get disbled any time it might be the slightest bit more useful (see the climbing rant above, not to mention the scene where you're running from Galactus - try to fly and ZAP you're stunned just enuogh to keep you earthbound) and teleporting, one of my favorite powers in XL2 was practically useless.I don't think you could go through any wall at all this time out, just through open areas.
I'm also doing a run with a friend, but we only meet once a week so that game is going slow. One thing I don't like is that even in co-op mode, the players get separete pools of credits. I can't use my credits to upgrade his chararacter and he can't use his to upgrade any of the other three. In arcade mode, I can see that, but in co-op? Sharing gear is equally annoying: if I have somethign his character needs, I have to drop it and have him pick it up. At least make it so either player can upgrade the character of their choice from their pool.
One last amusing "bug" is the ability to slip out of the flying "transparent ceiling" in one scene in the Asgar chapter. In one of the Neifheilm scenes, it's possible to get one of your flyers to fly up so high you can see the edges of the map (and possibly achieve orbit ;) )
[/spoiler]
Quote from: Glitch Girl on May 20, 2007, 08:21:39 PM
Well, I beat it a few days ago, and just for the heck of it, started a new game to see what carried over. (Oddly enough, there was still a load screen that wasn't unlocked when I finished - going to try to figure out which one it was)
I'd forgotten about that one. I don't think I've seen mention of it in any FAQs or anything like that... I've played through the game at least 7 times and taken everybody up to level 99 and I still have that one unlocked load screen.