I recently upgraded ffx on a mod I'm working on. As a result, Skx camera is automatically used in all of the cutscenes. It looks really cool, but I really don't think it fits the mod. So, how do I turn it off?
Yea, I've had that same issue.
It's called only in m25ai related files. You'll have to look and find the references, but I think it's called ones in the main file and once in a different one. Why it's called twice, I don't know.
It's imported in m25ai.py and in m25cutscene.py which are completely different files with different uses.
You can disable the imports and then disable the initialization in m25ai.InitScripts()
Alternately, I believe you can go into the skXcamera2.py file and disable the overrides.
comment out
speakInternal = fSkXCameraspeakInternal
ff.speakInternal = fSkXCameraspeakInternal
lookAtObject = fSkXCameralookAtObject
ff.lookAtObject = fSkXCameralookAtObject
lookAtMarker = fSkXCameralookAtMarker
ff.lookAtMarker = fSkXCameralookAtMarker
lookAtPos = fSkXCameralookAtPos
ff.lookAtPos = fSkXCameralookAtPos
endCS = fSkXCameraendCS
ff.endCS = fSkXCameraendCS
try:
ff.cshelper.speakInternal = fSkXCameraspeakInternal
ff.cshelper.lookAtObject = fSkXCameralookAtObject
ff.cshelper.lookAtMarker = fSkXCameralookAtMarker
ff.cshelper.lookAtPos = fSkXCameralookAtPos
ff.cshelper.endCS = fSkXCameraendCS
except:
pass
[\code]
That worked for me. Thanks.