Freedom Reborn Archive

Freedom Force Forums => Hex Editing => Topic started by: Mystik on March 12, 2007, 09:12:35 PM

Title: how do I make aplha enabled meshes? (see last post)
Post by: Mystik on March 12, 2007, 09:12:35 PM
just some stuff I've been working on ( got little a mod I'm working on) I cant release any thing until I get permission from the  meshers ( mainly Renegade and Gren) and get some standard skins ( I kittbashed  mine so I cant release those)

Batmobile- viper mesh by Valander
               carrot crusier by ?????


Batwing- batarang by ren
             blackbird by ink

Robin- kyle rayner, green lantern_GA,owlman, by ren
         batman_gren-by gren

RobinOyl- batarang,owlman, by ren
             batman-by gren
              batman final ,kyle rayner classic by ink

Batman- batarang,owlman, by ren
             batman-by gren
              batman final by ink


(http://i177.photobucket.com/albums/w227/J_Legacy/0002rob.png)
(http://i177.photobucket.com/albums/w227/J_Legacy/0001rob.png)
(http://i177.photobucket.com/albums/w227/J_Legacy/0002bat.png)
(http://i177.photobucket.com/albums/w227/J_Legacy/0001dduo.png)
(http://i177.photobucket.com/albums/w227/J_Legacy/0001bat.png)
(http://i177.photobucket.com/albums/w227/J_Legacy/Untitled-4.png)               
Title: Re: a couple of stuff (pic Heavy)
Post by: BentonGrey on March 12, 2007, 09:44:59 PM
*Scrambles for about ten minutes to pick his jaw up off the floor and find his eyes that have just popped right out of his head*  Gah!!!  Huminah......Seriously, why didn't you tell me!  Man, that's the Robin mesh I've been waiting on all my years at FR! 

*Dances Badly*

Those are just plain awesome, great work TR!  Please let me know as SOON as you get permission, because I want everything you've got there for DCUG!
Title: Re: a couple of stuff (pic Heavy)
Post by: Podmark on March 13, 2007, 07:09:43 AM
WOW! That stuff is looking HOT! Loving the Robins!

Though you're missing the arm fins on Batman and the OYL Robin. Also Robin's OYL look should have the scalloped cape too like Batman if possible. Does the OYL one have the staff as well?
Title: Re: a couple of stuff (pic Heavy)
Post by: Mystik on March 13, 2007, 08:22:06 AM
I'm not sure if I'm going to keep the staff the animation is kinda clippy
the cape is alpha enabled
Title: Re: a couple of stuff (pic Heavy)
Post by: Alphanaut on March 13, 2007, 08:54:23 AM
Wow, all of that 'skoping work is amazing! As for permissions, I'm pretty sure Renegade is okay with 'skoping. Also, if you're patient, you could use Syn's Batmobile mesh once it's released.

PS: if you need someone to skin the Batman, I'd gladly do it.
Title: Re: a couple of stuff (pic Heavy)
Post by: Monkeyman on March 13, 2007, 03:46:22 PM
O geez, thats amazing! Im so glad you incorporated Renegade's owlman mesh. I love those animations and they really fit those character. Excellent job Thor Reborn.
Title: Re: a couple of stuff (pic Heavy)
Post by: Revenant on March 13, 2007, 05:32:04 PM
 :popcorn :drool: :popcorn2 :xancool
Title: Re: a couple of stuff (pic Heavy)the multiple hexes of ren's batarang
Post by: Mystik on March 13, 2007, 08:19:06 PM
I'm glad you like them Rev,
I was just about to pm you and ask  you if you would be intrested in skinning robin oyl?

something else I'm working on
(http://i177.photobucket.com/albums/w227/J_Legacy/0003bat.png)
Title: Re: a couple of stuff (pic Heavy)
Post by: BatWing on March 13, 2007, 08:33:57 PM
omy my gosh..............you should make a cool nightwing skin!!!??? or batgirl!!!????
Title: Re: a couple of stuff (pic Heavy)
Post by: Mystik on March 13, 2007, 08:37:08 PM
I didnt skin any of those, thats c6 and UE's work that i kittbashed
Title: Re: a couple of stuff (pic Heavy)the multiple hexes of ren's batarang
Post by: Juanjete on March 14, 2007, 08:29:01 AM
Great!!  :thumbup:
Title: Re: a couple of stuff (pic Heavy)the multiple hexes of ren's batarang
Post by: Revenant on March 14, 2007, 11:33:18 AM
Heck yeah I'd like to skin Robin.   :unsure: I mean, make the texture for him.   :D

Now is that a Dark Knight Batman with the jet-pack, or the Kingdom Come version Bat-Armor?  (somebody made a mesh of that KC armor a while ago, which I have in my archive if you want it.  I was planning on skinnning that somewhere down the line now that nifskope allows you to change the mesh color)
Title: Re: a couple of stuff (pic Heavy)the multiple hexes of ren's batarang
Post by: Mystik on March 16, 2007, 09:03:42 PM
Its batman with a jetpack,
I sent you a pm with the location of the robin hexes
Title: Re: a couple of stuff (pic Heavy)the multiple hexes of ren's batarang
Post by: BatWing on March 16, 2007, 09:23:15 PM
i can't w8 for these to come out!!!
Title: A few questions
Post by: Mystik on March 25, 2007, 05:40:09 PM
(http://i177.photobucket.com/albums/w227/J_Legacy/Untitled-8.gif)

does anyone know how to make a mesh piece aplha enabled?

I want to aplha out the upper part of the hair on superman so when I place the thor parts on they wont stick out the helmet , then I can aplha out the blond hair that is attached to the helmet, if I learn how to do that I can alpha out aquaman's hand also
Title: Re: how do I make aplha enabled meshes? (see last post)
Post by: The Pwime on March 26, 2007, 04:00:02 PM
Assuming you're using Nifskope...

right click on NiTriShape > node > attach property > niAlphaProperty

right click on the new niAlphaProperty, and click flags

everything should be as follows:

Enable Blending - Checked

Source Blend Mode - Src Alpha

Destination Blend Mode - Inv Src Alpha

Enable Testing - Checked

Alpha Test Function - Greater

Alpha Test Threshold - (doesn't matter, White Knight uses 125 though, and as a result so do I :P)

Sort Triangles - Unchecked
Title: Re: how do I make aplha enabled meshes? (see last post)
Post by: Mystik on March 26, 2007, 08:10:30 PM
thanx 4 the info :thumbup:
Title: Re: how do I make aplha enabled meshes? (see last post)
Post by: detourne_me on March 27, 2007, 12:52:02 PM
you dont need to alpha out aquamans hand,, just adjust the hand and finger nodes using transform, or a regulkar hex editor, and set the size to 0