Freedom Reborn Archive

Freedom Force Forums => Hex Editing => Topic started by: TaskMasterX on March 07, 2007, 09:05:02 AM

Title: How do you make animations available for Special Powers?
Post by: TaskMasterX on March 07, 2007, 09:05:02 AM
I've been messing around with copying and renaming keyframe animations and there's a burrow_start and burrow_end animation that I'd like to use for the Cloak Special Power. However, these two animations don't show up in the animation list for that Power. Only for Burrow and for Active Defense Powers do I see them in the animation list. I tried renaming them using nifskope to special_1 and special_2 but they still didn't show up. Anyone have some suggestions on what I need to do? Thanks.
Title: Re: How do you make animations available for Special Powers?
Post by: TaskMasterX on March 08, 2007, 09:14:49 AM
NM, I found the reason. The burrow_start and _end had no 'leave_hand' in the keyframe animation. Once I put that in, I was able to see it.
Title: Re: How do you make animations available for Special Powers?
Post by: Revenant on March 08, 2007, 01:24:55 PM
Thanks for posting that... I was really stumped