Ok, sorry if this has come up before....but would anyone be willing to share their Superman hero files (modern, say from Superman Returns...not golden age or silver age)?
I know Supes is one of the most commonly known superheros of all time (and so are his powers). But, there are nuances that I am interested in. For example, how did you reflect his super breath (freezing w/ area effect?). Or what about his heat vision? Any mental powers resistance?
Just curious...thanks!
Howdy Dr. Volt, I'd be happy to share mine, but are you looking for FF1 or FF2 versions?
That would be :ff:....Thanks!
Without going into too much detail now, I don't think the Superman from Superman Returns is a "modern" version of the character. Because the movie is essentially a sequel to a pre-crisis character(I think...) and because he does things uncharacteristic of what Superman does these days(breathe in space, have children with Lois), I wouldn't use this model as something to follow. I guess it would mean, in game, a change in strength levels and speed and a few other variables depending on the file of course.
When does he breath in space in Superman Returns? I don't remember that, as he only spends a handful of minutes actually in space, and even modern Superman can hold his breath for a really long time. I would say Superman Returns features a very consistant modern Superman - he has his core powers, but nothing stupid like turning back time, making people forget things by kissing them, or saran wrap capture S-shields throwing.
If you're looking for the modern version...well, I might be able to help.
I was of the school of using the materials on my invulnerable characters, but I think I'm shifting more and more of just working with invulnerability. It makes it much easier to manage, and a LOT easier to balance, because you aren't thinking...well, he does 30 points of damage with that point, but will that get past Supes resistance AND his invulnerability? Anyroad, here is my FF2 file, but you can basically use the same thing for FF1, just make the cone attacks beam attacks:
[spoiler]Info:
Hero Name: jla superman
Skin: standard
AI: CGenericHero
Material: Flesh
Weight: 168 lbs
Voice: S5
Mesh: C:\Program Files\Irrational Games\Freedom Force vs The 3rd Reich\DCU\Art\custom_characters\Superman_REN\character.nif
Stats:
Strength: 10
Speed: 6
Agility: 6
Endurance: 9
Energy: 5
Attributes:
bedevilled
kryptonian
flier
heavy hitter
Powers:
super punch (Melee):
Level: 2
Damage Type: Crushing
Magnitude: High
EP Cost: None
Stun: None
Knockback: Medium
Swiftness: Fast
Arc: No Arc
Min. Range: Medium
Max. Range: Long
[ ] Up Knockback
Animation: melee
FX: order_punishment
Prestiege cost: 2482
heat vision (Beam):
Level: 2
Damage Type: Heat
Magnitude: Extreme
EP Cost: Low
Stun: None
Knockback: Low
Velocity: Fast
Range: Long
Accuracy: High
[ ] Penetrating
[ ] Ground Targets Only
Animation: ranged
FX: twin_beam_red
Prestiege cost: 7440
flying punch (Beam):
Level: 4
Damage Type: Crushing
Magnitude: Very High
EP Cost: None
Stun: Medium
Knockback: Extreme
Velocity: Very Fast
Range: Short
Accuracy: High
[ ] Penetrating
[ ] Ground Targets Only
Animation: ranged_3
FX: flying_punch
Prestiege cost: 15009
invulnerability (Passive Defense):
Level: 1
Block Type: Normal
Success Rating: Rare
Attacks Blocked:
- Melee
- Ranged
- Area
[ ] Direct
Damage Blocked:
[ ] Mental
[ ] Mystical
- Acid
- Radiation
- Crushing
- Piercing
- Energy
- Electrical
- Cold
- Fire
- Inactive
Animation: area
FX: microwave_absorbradiation
Prestiege cost: 763
super blitz! (Melee):
Level: 1
Damage Type: Crushing
Magnitude: High
EP Cost: Low
Stun: Low
Knockback: Low
Swiftness: Fast
Arc: 90°
Min. Range: Medium
Max. Range: Long
[ ] Up Knockback
Animation: melee_9
FX: bullet_chainedpunches
Prestiege cost: 1190
sprint (Special):
Level: 1
Damage Type: Sprint
EP Cost: Very Low
Animation: run
FX: bullet_sprint
Prestiege cost: 375
super breath! (Projectile):
Level: 1
Damage Type: Crushing
Magnitude: Very Low
EP Cost: Medium
Stun: None
Knockback: Extreme
Velocity: Normal
Radius: Large
Range: Long
Accuracy: Medium
Spawn Type: None
Spawn Max.: 0
[ ] Chained
[ ] Grenade
[ ] Homing
[ ] Proximity
[ ] Ground Targets Only
Animation: ranged_2
FX: ffx_cone_head
Prestiege cost: 1020
super freeze breath! (Projectile):
Level: 1
Damage Type: Special - Freeze
Magnitude: Very High
EP Cost: Medium
Stun: Low
Knockback: Low
Velocity: Normal
Radius: Medium
Range: Medium
Accuracy: Medium
Spawn Type: None
Spawn Max.: 0
[ ] Chained
[ ] Grenade
[ ] Homing
[ ] Proximity
[ ] Ground Targets Only
Animation: ranged
FX: ffx_cone_head
Prestiege cost: 865[/spoiler]
And my 'Kryptonian' attribute looks like this:
you are the last son of krypton, and earth's yellow sun has given you powers far beyond those of mortal men (COMBINES: flier, nimble flier, vulnerability, fast flier, invulnerable 3, and heavy lifter).
Why are his speed and agility so low you ask? Because, very often, Supes doesn't move at teh speeds he's CAPABLE of. Instead, he'll let a few punches land to dishearten foes, or what have you. You can offset this if you don't like it by giving him a 'sprint' power. It just doesn't look right to me to have Supes keeping pace with the Flash when he's just moving around the map.
Fascinating! Thanks for putting that together and sharing it, Benton.