I was wondering if I could interest anyone in a classic fantasy, D&D-style session? Mostly fast and loose, no hard rules (except for some stuff like attack bonuses and the like, but I'll handle all that stuff). I'm doing a show, so most of my time is spent at home, at school or at rehearsal, and I figured I could do something while I'm here. I'm looking for five or six players who enjoy a fantasy romp. Anything fantasy-based is cool, so long as it isn't hideously overpowered (i.e. no minotaurs with ten levels of fighter). For those of you familiar with the game, try to limit yourself to level 7 or 8. Again, it's all loose--if something wouldn't be possible in something with set rules, but it's really smart and cool, I'll let you do it.
I'd like to limit people to the standard D&D classes, but if you don't quite like the way something works, again, it can be tweaked or altered as much as playability allows. For those unfamilliar with the base classes:
Barbarian--frenzied berserker, gets stronger and meaner to attack, but it is exhausting afterward
Bard--charismatic jack-of-all-trades; functions as support w/ minor magical abilities
Cleric--servitor of a god or ideal, serves as the buffer/healing spellcaster but can hold their own in combat; can force undead creatures to flee in terror
Druid--nature spellcaster with a loyal animal companion and the ability to turn into creatures
Fighter--basic combatant, incredibly dangerous with the right skills
Monk--martial artist, seeks perfection of mind, body and soul; can throw lightning-fast blows
Paladin--holy warrior, has a noble steed (and usually is a self-righteous jerk, but not all the time); gains minor spellcasting abilities
Ranger--stealthy warrior and hunter that specializes in sneaking around; minor spellcasting abilities
Rogue--sneaky thief, able to bypass and disarm traps, doors, locks, etc; gains extra damage when enemies are surprised or unable to properly defend themselves
Sorcerer--innate spellcaster, chooses magic on the fly and casts a lot of spells but only knows a few; has a familiar
Wizard--trained spellcaster, chooses magic at the start of each day but knows a huge amount; has a familiar
For species, they run the gamut. Humans, halflings, elves, dwarves, half orcs, etc. are all acceptable, but that's hardly the limit; goblins, lizardfolk, and other "strange" races can be a lot of fun (just remember that powerful creatures will be balanced with fewer class abilities).
Like I said, it'll be loose. If you give me a feasable character concept with strengths and weaknesses, I can get a general idea of what they can do. If you play D&D and want to use rules with a character, you can give me their stats and I can use them, and I'll still be generally loose with what they can and can't do.
One important note: story and roleplaying is VERY important. Good characters with unique abilities, strengths and weaknesses are more fun to play than munchkined tanks with 30 AC. I'll also be using the background information you send to me to detail plot progression, since background-driven stuff is just fun.
If you're interested, PM me with a character idea. Even if you've never played real D&D, I'll keep all the number-crunching on my end. Try to have a few characters in mind, in case I get quite a few very similar ones; a party of rogues might seem cool, but how are they gonna deal with the evil necromancer that unleashes a bunch of zombies on them? Balance is key.
Hope this peaks some interest!
well I would be interested in participating, although im in no way experienced in the ways of Dungeons and Dragons, I've played a few of the PC and console games, but I understand this is something totally different. So if you guys don't mind helping out a "noob" I'm willing to join and have some fun.
Noobs are no problem; I'm not sure if this even counts as D&D, I'm just utilizing basic classes and races, all set in a predominantly D&D-style world. No mechnaics required.
Hmm, I'm interested. I'll try and put together a character idea or two.
count me in. i got into roleplaying becuase of D&D, been wanting to play a game of it other than neverwinter nights for a while. might be a day or 2 before my charecter is ready though.. need to get my books back from my brother.
Alright, I've recieved character ideas from Reep and Panther, an elvish cleric and half-ogre fighter, respectively. We absolutely need a rogue and a wizard or sorcerer. Anyone want to grab one?
EDIT: Konbiz volunteered to be a dwarven sorcerer. Now all we need is a rogue.
EDIT 2: GG has offered to play a rogue, so we have a set "core four", and we can afford throwing anything else in! No other neccessities on the party required; be whatever you want. Heck, now's when you start choosing stuff outside the neccessities for variety and flavor.
i'll play a sorceror. magics are my friend. like i said, gimmie a day or 2 to get my books back so i can roll a charecter.
edit: though i know you said basic classes only, i've been itching to try a Warlock ((complete arcane)) for a while, my Neverwinter Nights 2 tiefling warlock is at lvl ten and pretty nasty. if you want, i'll PM you the pages from Complete Arcane that descibe them later, though i'm content to play a simple sorceror if you'd rather not mess with a new class. ((i've always been a big fan of the prestige classes and the extra base classes that the Complete series introduced can go a long, long way to making a game setting feel truly unique))
I said basic classes just so people who weren't familiar with the mechanics of D&D wouldn't be intimidated. I really like the Warlock class, and classes that have minor problems with them mechanically are great for a more subjective game, because you don't have to deal with those if you don't want to, and you don't have to analyze a class for every flaw to be corrected, you can just deal with it on the fly.
By the way, if anybody does want to roll up stats, I use a sort of overpowered attribute generation. 5d6 for each attribute, use the highest three. Roll seven and drop the lowest so you have six. If you ever roll under a ten, reroll it (unless you'd prefer to be underpowered in one stat.)
when it comes to D&D, i really prefer to have a c-sheet, it helps me keep track of things, and knowing what my stats are helps me to develop the charecter.. say i play a barbarian, if i happen to have a decent intelligence score, he'll be more prone to trying to work through combats in a more tactical manner rather than just blowing straight into a rage with every fight, like a barbarian with lower intelligence might do. being smarter, he won't dismiss the use of his rage, he'll just try to apply it to a better advantage. rageing when your fighting a couple of squishies is overkill, but a less intelligent barbarian will still do it simply becuase he doesn't know better.
sorry if this is a bit rambling, but it's been a while since i got to discuss D&D with anyone aside from a couple of my friends.
Alright. But just know that your abilities won't be neccessarily as defined in this world as they might be in real D&D. I follow the drama rule: if it's sufficeitnly dramatic and advances the plot, that's what you can (or can't) do. Things like only having one arrow left to kill the troll with; that arrow will porbably count, unless it can do something else that's crazy awesome. If you don't have the Cleave feat, but the coolest way out of the room is to clear the three goblin guards with a single greataxe swing, I might let you do it. Characters are there to be awesome, and the DM's job is to let that happen.
EDIT: I'm just gonna toss out some character questions to get you started in development. You don't have to answer them all, or even tell me the answers, I just want to get your creative juices flowing. And I'm just going to type "him", because I don't want to type him/her a whole bunch, but your character can be either gender.
What is your character's name?
What does he look like?
What is his personality?
What does he think of other members of his race?
What does he think of other humanoid races, i.e. humans, halflings, dwarves, elves, gnomes, goblins, orcs, etc.? Where does he draw the line between humanoid and monster? What do creatures like ogres, trolls, goblins, etc. fall under?
What was your childhood like? Did he come from a wealthy or poor family?
What secrets do you keep? Who, if anyone, knows about them? Why wouldn't you tell people about it? Who, if anyone, would you trust telling? Why?
Do you have any enemies? Who? Why do they hate you?
Do you have any rivals? Who?
Who are your closest friends?
How pious are you? How do you treat members of faiths other than your own?
What is your relationship with your family?
Do you have any severe character flaws?
Any irrational fears?
Do you see magic with reverence, respect or just as another tool? Why do you see it that way?
What is something you would refuse to do no matter the circumstances?
Do you have any strange or unusual habits?
Do you have a polarized view of morality or can you see shades of grey? Do you look too hard for the grey sometimes?
Why are you adventuring instead of staying at home?
this is a good list for everyone to look through. great charecter development stuff, and this can apply to any sort of charecter, really, roleplaying or fanfic. i'll put some serious thought into this. also, thanks for explaining how the system will work. it should make for a better "storytelling" flow, unlike some games i've played where the thrill of combat was crushed under the weight of the technical details. ((we had a bit of an argument once over weather a tanglefoot bag would be much of a hindrance to a hill giant that lasted nearly half an hour once..))
Quote from: Lord Elcorion on February 11, 2007, 09:20:27 PM((we had a bit of an argument once over weather a tanglefoot bag would be much of a hindrance to a hill giant that lasted nearly half an hour once..))
only half an hour? novice! <_<
;)
Yeah, a more fluid story-like approach is what I'm going for here.
Plus, with no mechanics on your end, I can never be proven wrong...BWAHAHAHA!!!
EDIT: Now that we have six people (GG, Elcorion, Panther, konbiz, Reep and Benton), I figure we have enough to get something going. I'd say no more characters now, unless somebody decides to drop out.
pm'd my charecter idea. couldn't get my books to flesh it out better yet.. prolly later in the week.
Good stuff. Give me the things up when you wanna get this started!
so.. uh.. when shall we get this thing rolling? i work the next 2 days but i can still make a couple of posts at a time from there..
I'm still waiting for Benton to send me his character and for GG to get back to me, but as soon as that happens we can get going.
Done and sent, so, let me know what you think, and I'm ready whenever the rest of you are.
I sent Grem my character info last night. We should be good.
I'm looking forward to getting started :thumbup:
me to
I should check these things more often, i'll be watching to see how this one works out and hopefully join in the next time round :)
Ok, I've got a basic outline from everyone, so I figure we can all get going!
Plip.
Plip.
Plip.
The echoing noise of dripping water is the first thing that greets your ears as you groan your way into consciousness. Next comes the other moans of the people around you. You open your eyes groggily, trying to discern where you are, and you gaze around at the others, all held fast to a wall by rusty manacles and chains. A lone torch in the damp room illuminates their faces: two elves, one blue, one pale; two human girls; a stout dwarf; a massive, hideous half-ogre. One by one, they wake up, each as tired and confused as the next. Each is wearing only a gray, dirty tunic that looks like a recycled pillowcase.
The room is stone for three walls, and heavy-set iron bars for the fourth. A fat man in chain mail and red clothing is snoring idly in a chair on the wall opposite. His mouth twitches every time the plip of the water falls. A halberd lies next to him, propped against the wall. And a set of iron keys jangles from his left pocket.
i swear a bit as i come to, looking around as i try to refocus my vision. "what the hell hit me? and who the hell are you people?" ((playing one of the human females))
A stout dwarf hangs upon the wall. The rusty manacles and chains causing him much discomfort. Although, what caused him more discomfort was the fact that his feet didnt reach the floor, unlike the rest of his fellow captives, Shahzir (the name of my dwarf) liked to think that his big personality made up for what he lacked in size. His sunken eyes scan everyones faces, each seeming as confused as he was at this point.
The silence was unbearable. The only noise that he could hear was the dripping of water, and that of one of the females swearing under her breath. Shahzir, always an opportunist, notices the obese sleeping guard, a halberd and his ticket out of this cell. The keys. Still silence, noone yet has talked,to eachother atleast. Shahzir put this down to these races not having the ability to recover consciousness as quickly as a dwarf, or atleast Shahzir, as we all know, Shahzir was no stranger to alcohol, or recovering from alcohol for that matter. Shahzir decides it is time to take some intiative and to break that unbearable silence. Using some quick thinking Shahzir casts "message", allowing him to communicate with his fellow prisoners without waking the guard, whom seems to be enjoying his slumber very much.
"Greetings, I be Shahzir, anyways, first things first, we need to get out of this infernal place, and it seems our sleeping beauty over here is our way out of here"
Shahzir signals towards the sleeping guard with his eyes.
"If ye look he has the keys, just hanging from his left pocket. Now it just so happens I learned a spell as a wee sorcerer that lets me carry objects with me mind. Although if any of ye have any better ideas, I'm willing to try anything."
ooc: A few quick questions:
- how far are we from the bars
- by any chance do any of these people look familiar (probably not but never hurts to ask)
- How tight are these manacles? Were they designed for someone with slender wrists? (hey, I've got the escape artist skill, can't hurt to try it)
One of the two human women looks around at her fellow prisoners, stodying them as it were. When she sees the large Half-ogre, a noticible look of worry crosses her face.
She turns as the dwarf speaks.
"Well uh... Shahzir was it?" she replies, testing the cuffs seeing if she might be able to squeeze her hand out, "That could work but... well, I want to know how I- I mean 'we' got in here." She frowns as if trying to replay her last memories in her mind.
KB: [spoiler]The spell takes a bit of focus. Since you're bound, you can't quite wave your arms enough to complete it, but you find by channeling a bit more energy into it, you can cast the spell without any movement. You feel a bit like you've lost energy for later, but it'll have to do.[/spoiler]
GG: [spoiler]No, nobody around you looks terribly familiar. The bars lie on the opposite end of the room; you're about 6 feet away from them. The room is terribly cramped, but since you all seem to be stuck against the wall, space isn't too much of an issue right now. The manacles are not terribly wide, but they look significantly less rusty than the chains, like they're not the normal cuffs there. You try to wiggle out. It takes a bit of effort, but after a minute or so your hand starts to squeeze through.
Despite your strain, you can't pull the memories out. But it's not like you simply can't remember; it feels like there's something there, trying to block you from seeing what happened.[/spoiler]
i'll try to gather my eldritch energies to attempt to simply blast the manacles off ((since if i recall correctly, none of the Invocations required somatic {ie gestures} components))
"Aye lass, me too cannay remember how I got in this little.... predicament.... I must say I feel a little drained from casting this spell. Perhaps it would be fer the bes' if we decide on a plan of action soon."
I see the lass wiggle her hands free of the manacle and tries to clap.
"Aye, good show lass! Now how 'bout ye come over here and let yer old pal Shahzir out"
"One thing... at... a... time..." says the woman as she tries to work her hand the rest of the way out of the shackles. As soon as one hand is out, she'll try to slip her other hand free.
One of the human girl closes her eyes and a shaft of purple light streams from her left fist, destroying the manacle and careening into the ceiling. Rocks and dust tumble down over the half-ogre. The guard jumps in his sleep, falling off the chair. His head collides into the rear wall with a loud thunk, and he passes into sleep again, but his snores no longer fill the hall, and you can see a trickle of blood coming down the rocks.
The other girl finally manages to squirm out of her manacles. Both hands have blood running down across the reddened skin.
ummm.. whoops.. well, at least it worked. --i examin the damage i cuased, wondering if i managed to loosen the mountings on either the one manacle still binding me, or anyone else's manacles.--
QuoteOne of the human girl closes her eyes and a shaft of purple light streams from her left fist, destroying the manacle and careening into the ceiling.
The other human female instinctively tries to duck out of the way, and probably could too if she wasn't still attached to the wall by one arm.
At this point she pulls her other arm free and winces, gingerly examining her raw hands.
"ummm.. whoops..." says the other girl, "Well, at least it worked."
I look over at the dead or unconsious guard, then back at her. "That was... whoah. Wait, first things first."
I go to the bars and reach through them, trying to reach the key on our stricken sentry. If I can't reach the keys, what can I reach?
Quote from: Gremlin on February 21, 2007, 08:16:06 PMRocks and dust tumble down over the half-ogre.
*klonk!*
The large figure finally seems to stir, seeming to only just be awakening.
*YAWNNNNNN*
With eyes scrunched closed, arms, back, and legs stretch, pulling on the chains (and perhaps even bending some of the links). Smacking loudly to clear the sleep-accumulated fuzz in the mouth, he reaches his hands towards his eyes to rub out the "sleep", only now seeming to acknowledge the chains limiting his reach. Brow furrowed in deep thought, lower lip thrust out in confusion, the creature speaks.
"Why Og's hands stuck? Where am Og?" *clink clink* go the chains as he moves his arms about
"Someone chain Og. Og not like!"
With a great heave, Og thrusts his arms forward, intending on an arc to reach the floor in front of him, trusting either the manacles, chains, or wall itself to give way.
The crackling sound of eldritch energy careening past his head brought Dakkon Elsdragon (the dark blue elf) up out of the darkness into reluctant wakefulness. He blinked bleary eyes, and shook his head in an ill-fated attempt to remove the dullness that still clung to his conciousness. "Where....where am I....?" He gasped, his mouth working hard to form the unfamiliar words of the surface tongue.
He started in surprise as the massive form next to him began to strain against his chains.
Now that the half-ogre's awake, I work FASTER. ;)
Have I ever seen the blue Dakkon's race before or is he something new to my character?
Staring around in open eyed wonder at the massive creature chained to the wall next to him, Dakkon begins to test his own chains, flexing the formidable power of his limbs for one all-or-naught pull.
Up until now, Orloid, the paler of the two elves, had been completely out of conciousness until now. It is the strong, stinking breathing of the foul half-ogre that snatched him away from his dreams.
Orloid's slow wit of having just woken up has him take some time to assess the situtation. He notices everyone else's chains before he takes regard to his own.
"By the gods!" he exclaimed quite loudly in a very well-spoken accent. "I'm in chains! Help me!"
Moments more of those shoutings pass before he realises that everyone else is in an identical situation, and seems to have their cool about it far more than he does. He nods his head, looks around the room at each of the other prisoners and gives them the 'man of the world' look.
His eyes look over to the guard on the ground, bleeding at the head.
"Does anyone believe they are able to reach him there? Stories oft tell of prisoners that cunningly pick-pocket the guards for the keys. This may be as such."
"Well, it is a lot easier [grunt] to do when they're knocked senseless," I say as I stretch, trying to reach the keys (or something to get a hand hold on so I can drag the body close enough to get said keys)
"Aye that half-ogre is looking a wee bit restless, le's jus' hope he's a friendly ogre aye?"
Shahzir tries to replicate Og's feat, resulting in his small body to swing into the wall.
"I say me laddos, I can help ye all if ye can jus' help me get an arm free, tha's I need to cast some of me magic"
OOG: Do I have a familiar at this time? If so can I summon it at this moment in time?
i'll call up my eldritch energies once more, blasting the dwarves chains, before repeating the feat on my remaining manacle
Despite her strains, the one human girl finds the guard to be just barely out of her reach. Her fingers scrape the bttom of a mud-covered boot.
With a mighty heave, the ogre yanks the chains out of the wall. The pegs holding them in fly across the narrow cell, looping through the cell bars. They're about two or three feet long, and the manacles themselves are very tight on his thick wrists.
The other human girl shoots off another purple blast at the dwarf's chains. They fall apart, and the stout humanoid falls to the floor with a thud. Another blast destroys her other remaining shackle. The blue elf struggles against his bonds, but finds himself too weak to break them.
Konbiz: [spoiler] Your familiar (PM me what animal you want) seems to be gone. You're not quite sure where he is, but you can feel him trying to communicate with you empathically. You faintly perceive that he is very scared. [/spoiler]
Dakkon ceased his fruitless struggles, and took stock of his surroundings once again. As most of his fellow prisoners had freed themselves, he swallowed his pride, and once more put voice to the unfamiliar tongue, "It would seem....that I cannot free myself, assistnace would be...welcome..."
i fire an eldritch blast on both of the elves chains freeing everyone who was still stuck, before looking to the other human girl "my powers seem to be more than enough to handle plain steel.. shall i just blast the lock?"
((OOG for those that might want to know, a warlock's eldritch blast and other invocations can be performed at will an unlimited number of times. the catch is that they only learn a total of 12 invocations by lvl twenty.))
The large amount of rubble on the floor makes it difficult to walk in the cramped cell without hurting your feet, and the dust in the air makes it painful to breathe.
The azure skinned elf began to cough in the confined air of the dank cell. "I hate these tiny places," he thought to himself, "what I wouldn't give for a mile of ocean over my head." Taking a breath and holding it against the stinging dust, Dakkon stepped gingerly over to the bars, and tried his longer reach in an attempt to get a hold of the downed guard.
QuoteDespite her strains, the one human girl finds the guard to be just barely out of her reach. Her fingers scrape the bttom of a mud-covered boot.
The woman curses under her breath.
QuoteWith a mighty heave, the ogre yanks the chains out of the wall. The pegs holding them in fly across the narrow cell, looping through the cell bars. They're about two or three feet long, and the manacles themselves are very tight on his thick wrists.
The other human girl shoots off another purple blast at the dwarf's chains. They fall apart, and the stout humanoid falls to the floor with a thud. Another blast destroys her other remaining shackle. The blue elf struggles against his bonds, but finds himself too weak to break them.
As all hell seems to be breaking loose behind her, the dark haired girl starts noticibly. She seems fascinated by the eldritch magics and unnerved by the large Half-ogre. (Oh great, he's going to kill us, she thinks to herself)
Still, she can't help but watch as the other woman summons up another bolt to free the blue elf (blue, now there's something you don't see every day either)
"How did you do that? I thought magic took more..." she waves her hands vaguely, "more... words and motions and things."
She also studies the blue elf curiously. (OOG: does my character recognize this type of elf?) He seems safe enough, the dwarf and the other elf too. The girl's a bit explosive but seems to not want to harm us, but the half-ogre...
Oh boy.
The blue elf can get a good grip on the guard's boot, but the boot comes off his foot easier than he could move across the floor. He doesn't seem strong enough to move this obese guard.
GG:[spoiler]No, you don't recognize the elf, as you've never seen a blue one in your travels.[/spoiler]
GG, Og, Dakkon, Orloid: [spoiler]As the chaos of the magic blasts and tossed-about rubble subside, you hear a voice calling in the distance. Sounds like it's down the hall. You can't quite make out what it's saying.[/spoiler]
The darkhaired woman snaps alert.
"Shh, did you hear that? " she whispers and listens, trying to make out the sound.
Quote from: Glitch Girl on February 22, 2007, 10:24:12 PM
"How did you do that? I thought magic took more..." she waves her hands vaguely, "more... words and motions and things."
perhaps for some.. my magic is.. different.. the dwarf here might recognize it. and.. sorry about the dust..
GG, Og, Dakkon, Orloid: [spoiler]The sound is more clear now. You clearly heard the words "Gregor" and "ruckus." It's some sort of humanoid, and it has a definite Archelian accent.[/spoiler]
Dakkon's eyes went wide as he heard the faint voices echoing down the corridor, and he strained his sensitive ears to try and make out the sounds, turning towards the dark haired human and nodding in agreement as she tried to quiet the other prisoners. As the air began to clear, and the danger of discovery at so delicate stage of their escape dawned urgently on his mind, Dakkon breathed a bit more quickly as he drew himself up to his full height.
Turning to the ogre, still crouched against the wall, Prince Elsdragon fixed piercing purple eyes on the hulking brute, and in a hushed, yet imperious tone, he rattled out, "you there, large one, we need this..."creatures" keys..do you understand me?"
OOG: Archelian? What is that, and would Dakkon be familiar with it?
GG, Og, Dakkon, Orloid: [spoiler] The voice is nearer now, not a hundred feet off. It still echoes, but you can make out precisely what he's saying: "Hey, Gregor? You all right? What's going on over there?"[/spoiler]
The Archelians are an ethnicity of human, halfling and elf. Long ago, these three races formed a mighty globe-spanning empire. However, several centuries ago, an event called the Great Cataclysm wracked the planet, causing massive tidal shifts, floods and earthquakes. New continents and mountains sprung up instantly. Untold millions of creatures died. And after the few seconds it shook the world, no colony ever contacted Archelai again. It seemed to have been completely wiped from existing.
The country you are currently in is called Kraynor, and it is one of two known still-existing Archelian colonies (along with it's hostile western neighbor, Eichalon). Most humans, halflings and elves in Kraynor are Archelian, although there are plenty of "old elves" (Ambalion) and Ciadis and Vashtri humans, who lived on the ocntinent long before any Archelians arrived.
Og stands to his full height, or at least as much as this cramped space will allow. Eyes squinting to see through the dust, and against the eldritch light flashing here & there, he looks over the smaller figures darting about. One hand reaches up to scratch his head, still dangling the chain.
"Who you people?" His eyes narrow with sudden suspiscion. "You people chain Og?"
As his narrowed gaze travels downward to take in each figure, he seems to be distracted by something.
"Where Og pants? :blink: Og not wear dress like stupid ogres!" :angry:
Quote from: BentonGrey on February 22, 2007, 10:50:06 PMTurning to the ogre, still crouched against the wall, Prince Elsdragon fixed piercing purple eyes on the hulking brute, and in a hushed, yet imperious tone, he rattled out, "you there, large one, we need this..."creatures" keys..do you understand me?"
Og looks from the cerulean elf to where the guard lays, and back again, a look somewhere between thought and confusion on his face. He scratches his head with his other hand.
"....keys...... Funny little metal bits?" he says, pointing toward the ring of keys. "Og get 'keys', you let Og out, find Og clothes?"
(ooc: assuming the elf consents to the deal)
Og makes his way to the bars closest to where the funny little metal bits are, more or less gently. Placing one foot on one bar and grabbing the next bar with both hands, he pulls mightily with his arms, and pushes in the opposite direction with his foot. With any luck, one of the bars will come out completely, for a convenient weapon.
Orloid can't help but feel a little forgotten in all the ruckus. The majority of his cellmates have found a way of getting themselves free from their chains, but he is still immobile.
"I say, Warlock." he said once, then again in a slightly louder tone "Warlock, there! Would you be able to break these ones off as well? I'm afraid I'm a little useless without being able to move."
Dakkon was taken aback by the great creatures question, but maintained his composure enough to stammer, "yes, yes, we'll get you some pants.....and happily...."
Quote"Who you people?" His eyes narrow with sudden suspiscion. "You people chain Og?"
The dark-haired woman shakes her nead in an emphatic "no".
Quote"....keys...... Funny little metal bits?" he says, pointing toward the ring of keys. "Og get 'keys', you let Og out, find Og clothes?"
---
"I say, Warlock." he said once, then again in a slightly louder tone "Warlock, there! Would you be able to break these ones off as well? I'm afraid I'm a little useless without being able to move."
"Shh shh shh... someone's coming," the dark haired woman says in a hushed voice, realizing this is probably a wasted effort, considering all the noise that's already been made. She quickly weighs her options...
(If Og makes a large enough gap for me to slip through before the other guards get here, I want to dart past him, grab the keys and toss them to the others so they can get out. If the guard has a light weapon like a knife or small sword, I grab that too and try to hide in the gloom. If he doesn't, I grab the nearest blunt object I can easily wield and hide to try to waylay whoever's coming to check on us)
[edit: typo]
OOG: If Og makes a big enough whole, Dakkon is going to try and back-up the dark haired woman, although he's quick enough on the uptake to not get in her way, he just wants to be near the door to be on hand if she is discovered. I figure that he's the next best suited for this, being a ranger and having some skill at hiding.
"MMMMM, something isn't quite right here me friends, I'm trying to summon my familiar but it jus' ain't working, but I can still hear it... he's distressed. I fear there be greater forces at work 'ere."
The stressed look on Shahzir's face loosens and he begins to smile.
[Cough] "Aye it seems most of us are free of those blasted manacles now, thanks te this fine warlock lass, although this air be thick and be a wee bit hard ta breathe. Though, I mus' say, this rag they dressed me up in really goes with me eyes." [Chuckles]
Shahzir looks at the lifeless guard lying on the floor... But it is something else that catches his eye. Shahzir first looks at Og struggling with the bars, then walks up to the bars and begins feeling them with his hands.
"Interesting... I wonder... these bars... iron... I wonder"
OOG: Gremlin would it be possible to get powdered iron from these bars or possibly from some of the destroyed chains and manacles. I was thinking maybe an enlarge or reduce person spell might be useful in this situation... although it may be a little far fetched.
Quote from: Reepicheep on February 23, 2007, 07:23:53 AM
Orloid can't help but feel a little forgotten in all the ruckus. The majority of his cellmates have found a way of getting themselves free from their chains, but he is still immobile.
"I say, Warlock." he said once, then again in a slightly louder tone "Warlock, there! Would you be able to break these ones off as well? I'm afraid I'm a little useless without being able to move."
OOG: sorry for delays, if you check my last post though, i made sure to blast the chains on both elves, so you're free now as well
Quotei fire an eldritch blast on both of the elves chains freeing everyone who was still stuck, before looking to the other human girl "my powers seem to be more than enough to handle plain steel.. shall i just blast the lock?"
Quote from: Lord Elcorion on February 23, 2007, 01:45:43 PM
Quote from: Reepicheep on February 23, 2007, 07:23:53 AM
Orloid can't help but feel a little forgotten in all the ruckus. The majority of his cellmates have found a way of getting themselves free from their chains, but he is still immobile.
"I say, Warlock." he said once, then again in a slightly louder tone "Warlock, there! Would you be able to break these ones off as well? I'm afraid I'm a little useless without being able to move."
OOG: sorry for delays, if you check my last post though, i made sure to blast the chains on both elves, so you're free now as well
Quotei fire an eldritch blast on both of the elves chains freeing everyone who was still stuck, before looking to the other human girl "my powers seem to be more than enough to handle plain steel.. shall i just blast the lock?"
((OOG: My bad, Elcorion. Assume my sentance took place between the freeing of both elves.))
"Thankyou, kind Warlock. The almighty ones will guide you in future."He composes himself and addresses the party, aware enough of the incoming voices as to keep his voice down.
"If it so need be, I will be able to rid any wounds. Allow no harm to come to me and I will do the same for you, no matter what be the situation.Orloid will keep a distance behind the rogue as she tries to nick the keys, ready to react to a battle situation with heals where necessary.
you know.. as easily as we freed ourselves from our shackles, i doubt these guards have much experience, particularly with my kind or half-ogres. this might count to an advantage for us.
The ogre strains slightly and quickly snaps a metal bar. It doesn't pull out of the ground, but it does provide enough room for most of you to get through. At the sight of this, however, the guard approaching your cell lets out a yelp and runs down the hall, screaming "Help! Escape! Escape!"
Shahzir: [spoiler]Sorcerers have innate magic power; they don't need material components except for the really expensive stuff. Iron powder for channeling is unneccessary when your own body can complete the spell.[/spoiler]
OOC: What are the guards armed with?
If they are lightly armed, then Dakkon will face them in the corridor, if not, he'll slip into the shadows and let the Ogre hold their attention.
The unconscious one has what looks like chainmail on. Not fantastic quality, but good enough. He has that large halberd (long axe/spear weapon) and what looks like a shortsword in a sheath.
i'll ready myself to start blasting guards, keeping an eye out for anything like an armory or equipment closet. "we'll need armor and weapons.. keep an eye open"
The long stone corridor seems vacant, except for the shambling guard. No closets or armories in sight.
Everyone can climb out of the bars, except for the dwarf and the ogre, who are far too broad.
Og will continue to bend/break the bars until he has enough room to get out. If the other guard isn't out of sight by then, he may pick up the unconcsious guard & throw him at the fleeing one. :twisted:
Barring that (no pun intended), he'll retrieve the halberd.
After breaking off another two bars, you finally have enough room to get through, albeit a small amount. Shahzir can also go through.
The guard is gone by now. Funny how fast he ran, his mail clanking all about. The other ones is still there, and still not snoring.
As he is going for the halberd, Og will "accidentally" step on the downed guard's leg. Hopefully if he's still alive, he won't be in any shape for a pursuit after that.
No response from the guard one way or another. The halberd is a decent weapon, for a human, but it seems rather flimsy in your hands.
"And las' but definately not least, Shahzir comes to assist"
Shahzir walks up to the guard and gives him a kick.
"I doubt this laddo will be getting up again my friends, but I'm sure his armour and weapons will aid us in our cause!"
"No doubt," I nod.
I'm going to snag the short sword and check the ballance. I know it's cheap, but at least it's pointy. Also, I quickly check the dead guard's pockets for anything of note.
"I hope the other guy doesn't come back too soon with friends," I murmur after the fleeing guard. "...We probably shouldn't stick around but... well, I have no idea where we should go, but staying here is probably a bad idea.
"By the way, my name is Anya, I'm from Delshire, and if any of you know what happened and why I can't remember the last few days, I'd love to hear it."
i'll look around and see where we are.. is there more than one way we can go, or are we at the end of a hall way?
"Pleased to meet ya Anya"
Shahzir takes a little bow.
"Aye an armoury would be nice right now, but me other concern is the welfare of me familiar, I can hear him, but it is faint, almos' a whisper"
Quote from: Lord Elcorion on February 23, 2007, 08:39:22 PM
i'll look around and see where we are..
"not that I doubt your skills as a warlock lass, it's just I cannae see this as a wise course of action to split up from eachother, especially with these mysterious cirmcumstances that got us 'ere in the first place"
OOG EDIT: My bad Elcorion it's been a long night hehe. Sorry about that.
OOG: orloid is reep's charecter, mine hasn't given her name just yet. also, she's just glancing about, not actually going anywhere yet
Og's attention is distracted from down the hall to the chattering going on around him.
Quote from: Glitch Girl on February 23, 2007, 08:30:36 PM"By the way, my name is Anya, I'm from Delshire, and if any of you know what happened and why I can't remember the last few days, I'd love to hear it."
Quote from: konbiz on February 23, 2007, 08:46:23 PM
"Pleased to meet ya Anya"
Shahzir takes a little bow.
....... :huh:
Og seems to think for a bit, then his face brightens a little, proud that he's remembered the human custom of "introductions".
"Me am Og. Og am mercen..... mer...." The eyes roll upward a bit. "Og am merc..... Og squish stuff! You pay Og!" A satisfied smile plasters itself across his face, while his right hand reflexively comes up, palm facing upward.
Quote from: Panther_Gunn on February 23, 2007, 08:56:45 PM
Og seems to think for a bit, then his face brightens a little, proud that he's remembered the human custom of "introductions".
"Me am Og. Og am mercen..... mer...." The eyes roll upward a bit. "Og am merc..... Og squish stuff! You pay Og!" A satisfied smile plasters itself across his face, while his right hand reflexively comes up, palm facing upward.
Shahzir is barely able to reach Og's huge hand. He manages to grab ahold and begins to shake hands.
"Nice ta meet you Og me good friend, I be Shahzir. If it be gold ye after, well I'm sure if ye stick with us, we will find many a gold piece laddo"
Anya: [spoiler]The guard's sword is cheap, and not fantastic, but that doesn't really matter to the kidneys you shove them into, does it? The simple pockets sewn into the green swaths of fabric covering the guard's mail are empty, except for the key ring. The ring has seven keys on it, all plain iron. Each has a character carved into it: 1, 2, 3, 4, M, L, and A.[/spoiler]
Shahzir: [spoiler]Now that you've moved a bit, you can get somewhat more of a sense of your familiar. He's off in the direction the guard ran.[/spoiler]
The hall continues off in both directions. The way the running guard went goes on for awhile before you lose sight of it in the darkness. The other direction goes for a bit, then turns. You can't see where to. The hall itself is lined with those same thin cells separated by two or three feet of stone. It is deathly quiet, save for that incessant dripping of water.
"I feel the calls of me familiar becoming greater... 'e's in the direction of where tha' guard ran off to"
Shahzir looks up and down the corridor, with a concerned look on his face.
"Now I plan on retrieving me familiar, friends, whether ye join me or not I be going, but the company would be nice"
The drips can still be heard in the background.
"Aye it be a wee bit dark in 'ere"
Shahzir attempts to cast "Dancing Lights"...
"Hello wayfarers," the blue elf intones, his voice thick with a strange accent, "I am Dakkon Elsdragon, and exile of the Coral Kingdom." After the dwarven warlock makes his declaration, a cloud descended on the elf's tranquil countenance. "I am not certain that we should follow the route of our jailer, he is certainly seeking friends," he replied, giving the fallen guard a kick. As he spoke, he bent down and stripped the chainmail from the guard. "This isn't the masterwork that I'm used to, but it will have to do," he thinks to himself as he buckles it on.
OOC: If Shahzir insists on going after his familiar, Dakkon will feel indebted to him for freeing him, and will follow him.
With a wave of his hands and some arcane intonation, several glowing spheres suddenly pop into existence in front of the dwarf. The illumination does not improve the light of the periodic torches lining the wall between the bars.
Dakkon: [spoiler]The chainmail is uncomfortable and has quite a bit of sweat on it. It rides far too loosely on you, on account of the discrepency in your weight, and it only comes to your calves.[/spoiler]
"I hope you don't mind my not introducing myself before. I am Orloid, the Cleric."
He scans each party member, none of whom seem to be paying a huge amount of attention.
"Thats right, the Cleric"
Orloid shrugs and continues on.
If any of the ruined bars are of a good enough size, Orloid would take it as use of a polearm - if just to feel something other than chains in his hands. If none of the bars are short enouhg to be wielded, then he will just continue to stay behind the group and heal where necessary, in case the sortie is attacked.
((OOG: The timezone difference between me and the rest of you will make it a little hard for me to keep up. In any case, assume Orloid will be healing where necessary if I'm not around to post.))
"Nice to meet you Orloid... Dakkon. Wish it were under better circumstances."
I take the guard's belt and wrap it around my own wasit a few times and tuck the keys into it.
"As much asI hate to admit it, if the guards went that way, and Shahzir says his familiar is that way, that might be the fastest way out."
The azure skinned prince gave a curt nod to indicate his assent, "then follow me," was his clipped reply as slipped down the hallway, sticking to the shadows as best he could and moving with the stealth of a cat.
OOC: I'll go first, and try and use my keen hearing and eyesight to pick up any trouble in our way.
Quote from: konbiz on February 23, 2007, 09:07:35 PMShahzir is barely able to reach Og's huge hand. He manages to grab ahold and begins to shake hands.
"Nice ta meet you Og me good friend, I be Shahzir. If it be gold ye after, well I'm sure if ye stick with us, we will find many a gold piece laddo"
Og confusedly allows the dwarf to shake his hand (or at least a portion of it), as he wasn't really expecting a handshake, but since he wasn't really expecting coins to be placed in his hand, either, at least it doesn't upset him.
Og will follow along behind the blue elf (and whoever else seems to take point), while at the same time, finally attempting to eyeball & size up the rest of the party.
DM: [spoiler]Og will be looking to see who seems to be the smallest/frailest of the group (not necessarily limited to one), in case violence should break out, by some odd coincidence ;).[/spoiler]
for the moment, i refrain from giving my name, mearly acknoledging my impromptu companions. my trust is not easily given, and these people are complete strangers to me. i'm not hostile though, mearly evasive if anyone tries to question me. "i'd still feel more comfortable with some armor on our backs and weapons in hand. as we are, i fear running into a group of guards may get us quickly returned to our previous predicament... i think it'd be best to find some more equipment before we do anything else."
"Aye the lass has a point, now I be confused"
[pause]
"Tha' infernal dripping, but another thing we need to ask ourselves, friends, is how do we know it will be any safer that way?"
Shahzir points in the opposite direction that the guard fled.
"I think these other prisoners may know more than us right now. Maybe questioning them will aid us in our decision?"
Quote"Tha' infernal dripping, but another thing we need to ask ourselves, friends, is how do we know it will be any safer that way?"
"We don't," I reply. "In fact, the only thing I'm sure of is that in here, whereever 'here' is is trouble with a capital 't' which rhymes with 'c' which stands for 'clothes' which is something I hope we find soon."
Quote"I think these other prisoners may know more than us right now. Maybe questioning them will aid us in our decision?"
I look around and listen. "What other prisioners? I mean besides us? What DO you know about this place?" I ask a little suspiciously.
Quote from: Glitch Girl on February 24, 2007, 02:13:19 PM
I look around and listen. "What other prisioners? I mean besides us? What DO you know about this place?" I ask a little suspiciously.
"Well lass, these guards cannae just be for us can they?"
i'll start looking in other cells for more prisoners
Quote from: Glitch Girl on February 24, 2007, 02:13:19 PM"In fact, the only thing I'm sure of is that in here, whereever 'here' is is trouble with a capital 't' which rhymes with 'c' which stands for 'clothes' which is something I hope we find soon."
"Yes. Clothes good. Og need pants."
"Yes, Og deffinetly needs pants," Dakkon hissed under his breath as he picked his way down the corridor.
Orloid picks up a fat iron rod about five feet long, finding it heavy but not terrible. That's the shortest usable one; the other is about six inches longer, the other a good foot.
Dakkon glides through the shadows silently, despite the chainmail that earlier had made so much noise. He is difficult to see in the low illumination, even to the other elf and dwarf, innately blessed with the ability to see well in darkness.
The human girl who refuses to give her name glances in nearby cells, but each appears empty. Well, empty of living things, that is; there are a handful of skeletons scattered about. And none of you can hear anyone else, only the dripping water.
Dakkon: [spoiler]The hallway continues on for several hundred more feet before stopping at a single door. It is large and heavy wood, with iron bars cossing it horizontally. There's an iron lock and a keyhole on the right (your right). There is also what looks like a small hole in the door, lined with iron. There looks to be light beyond it.[/spoiler]
Dakkon crept up to the heavy door, careful to keep out of sight of the peep hole. Once he reached the portal, he carefully craned his neck to take a seriptitious look through the opening.
OOC: If it's clear-
The prince glanced over his shoulders at his companions, wincing at the sounds of their stealthless apporach. "Keys?" he whispered demandingly.
Um 'scuse me, some of us ARE quiet here. (Got a +11 to move silently) ;) :P
I quietly catch up with Dakkon and carefully take a look at the lock. Can I guess which of the keys I have probably fits by just eyeballing it?
OOC: Haha, not you, but I'm sure that Ogre is causing enough racket to wake the dead.
i'll keep myself near the half ogre, intending to use his size as covor if we're attacked, while still giving myself a clear view down the hall for a blast if need be.
Dakkon: [spoiler]There doesn't seem to be anything beyond the door, not from where you are. You can't see too far beyond it, but you can see it opens to a small room of some sort. You can see another door, similar to the one you're at now.[/spoiler]
Anya: [spoiler]The keys pretty much look identical. You're not certain which one fits just at a glance.[/spoiler]
Okay, I try key "4" first.
The lock clicks open.
Dakkon slipped past the female human, and began to open the door as quietly as possible, wincing at every squeak and groan of the doors heavy iron hinges. Once it was wide enough, he slipped carefully through, taking stock of the path that lay before him, while motioning the others to stay back until he determined if the coast was clear.
ooc: Just out of curiosity, is Dakkon armed with anything?
OOC: Just my wits, I just figure that with better hearing and a strong stealth ability, I should be scouting for us, plus it's a bit in character for Dakkon to take charge.
OOG: I could say something about going into the battle unarmed, but I'll be good. ;)
Anya taps Dakkon on the shoulder. She points to the door, herself, then the shortsword she's holding and then gives him a look to say "Is that okay?".
Dakkon's brow furrowed as he looked at Anya, conflicting emotions playing openly across his azure features. Finally, his eyes lingering on the sword clutched in her hands, he gave a kurt nod. She glided past him, but he stayed close behind....
Allowing the stealthy pair a bit more of a lead, Og nudges the other girl close to him (possibly knocking her back a step, if not prepared), and whispers in as low a voice as he can muster:
"Where them go? That way we go? They not leave us?", all the while gesticulating & pointing with the halberd in his hand, not really paying attention to where it goes, but far enough from the walls to avoid a stray strike off of them.
Quote from: Glitch Girl on February 26, 2007, 07:13:25 PM
OOG: I could say something about going into the battle unarmed, but I'll be good. ;)
(oog: hey.......Og may resemble that remark ;))
Dakkon and Anya: [spoiler]The room you come into is very small, albeit larger than your cell. There is the door immediately on the far wall and a spiral staircase twirling upwards to the left. There are a few more torches on the walls, and additional light coming from the upper floors.[/spoiler]
Is there an opening in the door, like a barred window or anything like that?
If not, I motion to Dakkar, point at him, cup my ear, then point at the door, point to myself, cup my ear,, then point at the stairs.
Quote"Where them go? That way we go? They not leave us?",
I wince and exchange withering looks with Dakkar.
The new door is identical-looking to the one you came through, including the small hole.
Quote from: Panther_Gunn on February 26, 2007, 09:47:36 PM
"Where them go? That way we go? They not leave us?"
"Aye, don't ye worry me rather large friend... they have nay left us, they're jus'...... finding you some new pants me laddo! But ye must try and be a wee bit quieter me friend or else Og will nay get some new pants"
Shahzir gives a playful wink to the still nameless female warlock.
"I be sensing we're getting a wee bit closer to me familiar me friends, thank ye for this I be in your debt"
I'm peering up the steps while (hopefully) Dakkar's checking the door. Do I see anything?
Anya: [spoiler]Not from the base. The stairs go too far up for that. You can see a good bit of light coming down through.
You can hear shuffling up above, and a slight clanking.[/spoiler]
I wave to the others to get their attention, point up the steps, and mouth the words "Someone's up there," without actually saying it out loud.
Dakkon nodded in understanding, and motioned Anya over to the door, miming putting a key in the lock.
Quote from: konbiz on February 27, 2007, 06:43:06 PM"Aye, don't ye worry me rather large friend... they have nay left us, they're jus'...... finding you some new pants me laddo! But ye must try and be a wee bit quieter me friend or else Og will nay get some new pants"
Quote from: Glitch Girl on February 28, 2007, 06:10:39 PM
I wave to the others to get their attention, point up the steps, and mouth the words "Someone's up there," without actually saying it out loud.
Og pays close attention, staring at Anya intently. Then scratches his head. :huh:
Turning to the others around him, Og once again attempts to whisper:
"What she say? Og no hear her. She find pants?"
(ooc: assuming someone fills Og in on the the dialog he missed)
Og will start to carefully move into the room (insert exagerated tip-toeing here), taking up a position at the base of the stairs, facing up them, prepared to squish whatever comes down them.
Suddenly, in the area above, you see a flash of green light and hear some bizarre words. Then, total silence all around.
Shahzir: [spoiler]While you're paying attention to the stairs, you fail to notice the cold arm wrap around your head from behind you. The hands, as you see, are in simple leather under-armor garments. What you can see of the limb is pale with thick green veins pulsing on it.[/spoiler]
OOC: Hmm........Grem, can Dakkon hear this thing's approach? Also, since he's looking away from the door, could he spot it in time to react? If so.....
Dakkon's ears twitched at the strange shuffling sound coming from behind the partially opened door, and his sharp eyes caught sight of the ghastly arm as it twined about the unsuspecting Dwarf's neck. He hissed as he caught his breath with a sharp intake of air, and whispered furiously to their enormous companion standing next to the dwarf, "Og, see to that creature, or there will be no pants." Considering the matter handled, the prince turned back to Anya, and taking a step closer whispered to her in a calm voice, "we need to keep moving, can you get this door open?"
Just out of curiosity do any of the rest of us (particularly those standing close to Shazir) notice this predicament?
If Anya's unaware of what just happened, I nod to Drakkar, go over to the door and try key "4" on the lock, but keep one eye on the stairs and hope there's something useful behind the door... Like an armory. ;)
If, however Anya does see what just happened, she's going to give his Highness a look of utter disbelief and goes to help Shazir.
Royalty, sheesh...
(Spoilers usually mean nobody else sees it...I was trying to go for something like where he noticed it, then screamed, and everybody else turned around to see it...but oh well ;))
You notice the strange thing gripping his head is a sort of obese figure with a thin stream of dried blood coming down its head. It lets out a roar and plunges its claws into Shahzir's shoulder.
OOC: LOL, we'll, I'm an unarmed elf, and there is a perfectly good Ogre standing right there, just being pragmatic ;)
"Ahhh don't ye know that's noway to treat a dwarf!"
Shahzir intended to thrust his elbow into the rather large mans stomach, but due to his small stature his elbow smashes his groin instead. Shahzir swiftly turns around and casts "Scorching ray".
"And don't ye ever try and touch me beard!"
Dakkon flashes Anya a smile, and mouths 'see'...
(ooc: I assume this has all taken place prior to Og's supposed movement into the room, and is still standing near Shahzir (since nobody actually explained the silent words to him yet).)
Quote from: BentonGrey on March 01, 2007, 08:28:40 AM"Og, see to that creature, or there will be no pants."
Quote from: Gremlin on March 01, 2007, 08:45:09 AMYou notice the strange thing gripping his head is a sort of obese figure with a thin stream of dried blood coming down its head. It lets out a roar and plunges its claws into Shahzir's shoulder.
Following the elf's pointing finger, Og turns around & takes in the situation.
"You not sleep! You faking! You not hurt dwarf!" :angry:
Not really having the room to deploy a polearm, Og will grab hold of the thing's head with one hand & violently disconnect it from the rest of the body (or, if the head doesn't quite seem the right size to palm, he'll employ more tratditional pummeling techniques....his closed fist in a powerful punch).
OOG: sorry for not replying the last couple days, i've been busy running errands and stuff at home, and then got knocked on my [expletive deleted] with a really painful facial infection..
IG: when i notice the thing that has the dwarf, i'll hit it with an eldritch blast
The guard seems unhurt by the dwarf's thrust to it's pelvis, but Og ripping off it's head seems to have irked it some. It snaps angrily at the ogre, but not sound escapes its once-growling lips.
Suddenly, you all start to hear some strange clanking noises beyond the other door. It's not metal, but you're not sure what it is.
Reacting only in the moment (because Og hasn't quite registered that a disconnected head *shouldn't* be snapping at him yet):
"Ow. Bitey thing try to hurt Og." He then proceeds to smash the head between his hand and the wall. Once Og is satisfied that it won't try biting at him anymore (possibly by dropping it to the ground & stomping it to a pulp a few times), he will turn back to the rest of the body, ready to apply a more hands-on approach if the two spell-slingers don't seem to be making any progress.
You know, oddly enough, the body stopped moving when the head got torn off. Funny how that works, huh? :P
QuoteDakkon flashes Anya a smile, and mouths 'see'...
Her eyes narrow in a bit of a frown.
QuoteSuddenly, you all start to hear some strange clanking noises beyond the other door. It's not metal, but you're not sure what it is.
"Think they heard us?" I murmur rhetorically.
Okay quick question: are the hinges on this side of the door or not? I want to hide myself on the edge of the door frame to tag whoever or whatever comes in, but I don't want the door to slam into me when it opens.
OOC: Haha, this was a great idea Grem!
A smile played at the edges of Dakkons, although he had the better sense to restrain his mirth, considering the young woman still held her blade. Seeing that the immediate danger seemed to have passed, he nodded in agreement with Anya's muttered statement. "It's certain that someone knows we are free," he whispered, compelled to maintain the momentary silence, although he could hardly see the need for stealth anymore. Once again he gestured to the door. "The spell to revive the guard came from above, so we have a choice between certain danger and unknown horror," he declared, turning towards the others, still gathered around the crumpled corpse of the reanimated guard.
OOG: which way is my familiar?
"Aye whichever way we take me laddos, I can cast "grease" on the other entrance, a wee bit, to prevent us from being followed as easily"
Shahzir kicks the twice dead guard just to make sure he is actually dead this time.
"Aye, as a wee lad I be always told ladies first, but I was also told that incase I be imprisoned under mysterious circumstances with a bunch o' strangers and are aboot to enter unavoidable danger, then the ogre always goes first"
OOC: LOL....haha, Konbiz, I never knew you had this great of a wit, you and PG have got me rolling!
Quote from: konbiz on March 02, 2007, 10:50:45 AM"Aye, as a wee lad I be always told ladies first, but I was also told that incase I be imprisoned under mysterious circumstances with a bunch o' strangers and are aboot to enter unavoidable danger, then the ogre always goes first"
Og scratches his head. :huh: Then his eyes narrow a bit in the dwarf's direction.
"You make fun of Og? Og find out you make fun of him, Og not like."
To the pale elf:
"You shaman elf? Dwarf hurtie. You fix dwarf. Maybe bitey thing hurt dwarf head, make him say things. You fix."
Og will return his attention (such as it is) back towards the room, and carefully move into it (because negotiating human-sized doors is always *so* much fun), positioning himself either at the base of the stairs, or at the door (whichever seems to not be covered by the other two). And wait.
i'm manuevering to find a spot where i can covor the most area with my eldritch blasts, focusing on keeping line of sight with at least two entrances, and all three if possible.
Orloid will be trying to find some sort of cover if there is any, where he can heal the group from any forthcoming violence.
The inexplicable clattering noise is growing. Not really louder, it just seems like more and more of it is happening. It's gathering at the door, which does indeed open outwards, towards you, with the hinges on your side. Along with the the clattering now is a kind of grating or scratching.
"What manner of sorcery is this?" Dakkon hissed between his teeth, his eyes on the door.....
As you wait anxiously, the scratching intensifies with the clanking, before it suddenly stops. You hear a click, then a creak as the door opens slowly.
At least a dozen yellowing skeletons lumber out of the door towards you.
Its an oppertunity he, a cleric, simply cannot miss. He will use his magic to turn the undead.
((OOG: What powers does Orloid possess for this sort of situation? I understand clerics are made to dominate the undead, but could you list any or all of the magics he would have at this moment?))
OOC: Are the skeletons armed?
"This be it me laddos, die or do, le's make this wee predicament a wee bit more fair.."
Shahzir attempts to cast "grease" below the skeletons feet.
"I mus' say these skele's are looking a wee bit annorexic, me thinks they've been seeing too many of these wee skinny super model skeletons, aye it be a poor thing teh see. What be more of a shame is that they be unable to grow facial hair."
Shahzir strokes his beard affectionately.
"Now it be time for the cleric to work his magic...... literally"
Reep, it kinda depends on your diety, but most clerics get turn undead (up to 7 hit dice of undead for an 8th level cleric) and some form of healing. For example, if you worship a god of Protection, you can grant a protective ward once per day, or if you worshiped a god of strength, you might be granted exceptional strenght for one action once per day. I'm getting these examples from the 3.0 Players Handbook, page 162-5 if you can lay our hands on a copy online. I think some affiliate of WotC had a PDF Copy up for while but can't remember where.
"More dead things," I grimace, "I hope we don't join them anytime soon." It's hard to go for the soft spot when all ths soft spots rotted away years ago, but Anya readies herself none the less.
Quote from: Glitch Girl on March 03, 2007, 12:52:16 PM
Reep, it kinda depends on your diety, but most clerics get turn undead (up to 7 hit dice of undead for an 8th level cleric) and some form of healing. For example, if you worship a god of Protection, you can grant a protective ward once per day, or if you worshiped a god of strength, you might be granted exceptional strenght for one action once per day. I'm getting these examples from the 3.0 Players Handbook, page 162-5 if you can lay our hands on a copy online. I think some affiliate of WotC had a PDF Copy up for while but can't remember where.
OOG: About half of that meant anything rational to me, but it makes sense. I'll have to sort out the deity thing.
In this case, I'll keep to my earlier post and turn undead. (not me - them)
Oops, sorry, geeked out for a minute. On the turning thing: basically all that means is that the more experienced your cleric character is, the more undead thigns he can tell to go away or even turn to dust if he's really experienced. "Hit Dice" is just a way of determining how powerful and how many undead you can turn (it has to do with how many dice are rolled to detemine the enemies health)
OOG: Just thought it would be good to tell you all the Gremlin told me we started out at level 8
i'll hold my action until grem resolves reeps turning attempt, then if any skeletons are still standing, i'll zap 'em ((i THINK i have eldritch chain, but those notes are at home and i am not.. if i do, i'll use that as appropriate to take out 2 skeletons at a time.))
OOC: Dakkon is going to wait until the wizards and priests are done slinging spells, if there are any skeletons left standing, he'll wade in, just trying to literally tear them to pieces. If any dismembered limbs happen to come his way, he'll wield them like a club....what? It's better than bare hands ;)
OOG:
QuoteIt's better than bear hands
And here I thought Dakkon was an Elf. Who knew? ;)
OOG: he is an elf. an elf were-bear. :P
OOC: Whoops! Haha, that might actually be sorta' useful. ^_^
Turning to look at the grouping of skeletons ready to pour out of the doorway, Og notices the unarmed Dakkon. His face screws up a bit, and the others all swear they can hear rusty, rarely-used gears grinding. His head pops up after a moment or so, his eyes opening wide, as if he's been surprised.
Click to see what Og suddenly remembered: ;)[spoiler]
Quote from: Gremlin on February 22, 2007, 08:48:19 PMWith a mighty heave, the ogre yanks the chains out of the wall. The pegs holding them in fly across the narrow cell, looping through the cell bars. They're about two or three feet long, and the manacles themselves are very tight on his thick wrists.
[/spoiler]
"Og have idea! Blue elf! Og throw, you catch."
Og then tosses the halberd to Dakkon, cross-wise, so that he should be easily able to catch it on the haft (he may not be smart, but he knows better than to toss it point first!).
Now relieved of his burden, he looks down at his manacles, and grasps each chain on the same hand it's attached to, as close to the manacle as possible. Thus armed with 2-3 feet of chain in each hand, he starts to slowly swing the one in his right hand in a circle, preparing to flail whatever skeletons advance to splinters.
Dakkon deftly snatched the improvised polearm out of the air, spinning it to test its heft. A wide grin slowly spread from pointed ear to pointed ear, as Dakkon turned once more to the oncoming mass of walking death, a glint in his eye.
Orloid rolls up his sleeves and offers a swift prayer. A wave of blue light flows out from his body, swathing the room in a warm glow. A strangely calming humming seems to come from the elf as the pulses of energy stretch outwards. As the waves come into contact with the skeletons, the undead glow blue themselves, becoming enveloped in light. And once Orloid's humming and prayer stops, the light ceasing it's path, the enveloped creatures are no longer standing. No dust, no remains, they simply do not exist anymore.
The other undead behind them, however, are still active. And there certainly seem to be a lot of them. There appear to be no torches in their hallway, but the little light that comes in from the room/hall you're already in illuminates quite a few of them. The small pinpoints of green light in their eye sockets also show you some of the creatures.
OOC: Hmm....I suppose that we have no choice then. Dakkon will wait until the spells stop flying, and then use the polearm's reach to support Og.
Quote from: Lord Elcorion on March 03, 2007, 03:03:15 PM
i'll hold my action until grem resolves reeps turning attempt, then if any skeletons are still standing, i'll zap 'em ((i THINK i have eldritch chain, but those notes are at home and i am not.. if i do, i'll use that as appropriate to take out 2 skeletons at a time.))
and so the zapping shall begin
Shahzir starts casting magic missile at the skeleton hordes.
OOG: Was my grease spell successful?
"have you got something a bit more.. devastating? a fireball, mabe?"
"Well lass I thought that this spell would take out more than one of these beasts at a time, but if ye would like ta see more of me darker side"
Shahzir gives a playful wink to the warlock, starts waving his hands and starts casting fireball.
"So lass I'm sensing things are..... heating up between us"
Dakkon grimaced at the bad pun, and then began backing up from the ensuing conflagration....
The skeletons beyond range of the turning begin to crawl through the door. The first six slip on the magically lubricated floor, but other skeletons clamber over them to get to you. The warlock's eldritch blasts are quite effective, moreso than Shahzir's missiles. His fireball, however, obliterates quite a few from the hallway. A massive cloud of ash and scorched bone dust flies out of the door and fills the room, leaving you all coughing and blinded.
"Oh anything but that! No! The pain. Why did this have te happen te me!"
Shahzir chokes on the cloud of dust.
"It burns! Me beard anything but me beard! Do you know how long it takes to groom this beauty! My hard work, ruined!"
A loud thud can be heard. Silence.
"WHY IN THA HELL DOES THIS FLOOR BE SO SLIPPY!"
OOG: Well, technically, grease doesn't actually create a puddle of oil, it just temporarily erases any macroscopic friction forces in the spell area. If it made oil, it probably would've caught fire, and then you would be really screwed. But I'm not that mean of a DM...
OOG: I really don't know what you're talking about... :P edited to be more lore correct. Heh forgive I'm still a wee bit unfamiliar with D&D, but I'm reading up and learning as we go along.
OOG: Nah, I'm just joking around and playing the know-it-all. ^_^ The actual physics of specific spells are really vague in D&D, and me being a big sci-fi nerd, I just had to come up with pseudo-science for a bunch of stuff. Most other DMs just say it's magic and be done with it.
If Orloid is able to produce another turn undead chant iwthout being able to see or clear his throat from the dust, he will wait until the noise of the skeletons is risen enough to determine that they are, in the majority, nearby, then cast the spell.
If he is unable to do this, he will do his best to keep his comrades alive.
Wow, looks like I missed most of the fray yesterday
Anya tries to fight off the skeletons as best she can, mostly aiming for the neck and knees (bigger target and at least it might slow them down) As Shahzir casts his spell, she will dive and roll out of the range of the blast, or at least try to if the grease spell doesn't trip her up.
"Everyone!" she yells and points at the stairs and starts heading up them two at a time ready to dodge anything that might be waiting at the top. Something tells her that our best bet is to take out the chanter rather than fight everything he's throwing at us.
"Sound thinking," Dakkon shouts back, following the fleeing woman up the stairs, concerned that she may need his help.
Og! block the stairwell once we get up! i'm going to stay just behind you and keep blasting skeletons.
Og moves close to the base of the stairs, leaving just enough room for everyone else to get by him (he'll move to block this gap once everyone else has gotten past).
"Og hope just boney things. Og know things with glowy eyes bad."
Anything that gets too close gets a couple feet of chain upside the head (or whatever large body part is convenient).
"Hey laddos wait for me!"
Shahzir picks himself up from the still frictionless floor, and begins to run, but although his legs are moving, he does not move, resembling a scene from a scooby doo cartoon. Finally he scrambles between Og's legs and up the stairs, flinging a last few spells on his exit.
"It will be a cold day in Alibazdamil when Shahzir breathes his last breath!"
OOG: Yes! Shahzir gets a few bonus XP for a cool reference to the game world. ^_^
IG: You all clamber up the stairs, out of reach of the skeletons, Og whirling his chains menacingly and backing slowly up the stairs. You burst out into a larger hallway, not quite as damp, with cells along the walls. However, these cells are filled with creatures, not humanoids. The closest one to you has something that looks like a thin purple panther with tentacles--or it would if you could just get it in focus, since it always looks strangely blurry and sort of like it's in three places at the same time...
The walls are more bright than below, with many more torches. In addition, the far end of the hall has a small bookcase, but no door. The room continues on your right, with more walls starting several feet from the close wall and holding animals.
If that was confusing:
|---------------|
D x |
| ========== |
| |
| ========== |
| |
| ========== |
|---------------|
x = you guys
D = stairs opening to the upper floor
= = lines of cells
This map is incomplete and not to scale because you can't see it all from your position. It's just a general outline.
There's no sign of anyone else.
Dakkon gave his companions a quick glance to make certain that they were all still breathing, and then, catching Anya's eye, he began to glide noiselessly down the west wall, keeping well out of reach of the strange creatures in the cages.
:OOC Okay, Dakkon's going to do some exploring, see if he can sneak up on whoever is behind this. Let me know what he sees.
Dakkon: [spoiler]There are about eight sets of cells in this massive room, and as you walk through it you see a series of pipes and tubes along the ceiling, leading down into the room by the cells. The ceiling itself is about ten feet high. The monsters inside are varied, some appearing angry, others sad, and a few others sleeping. One large dog with flaming eyes and a thick metal muzzle rams into the bars, trying to bark at you threateningly.
You can tell from the light footprints on the floor that the room is cleaned frequently, and that whoever was here before was alone. It also seems like he had something wet on his shoe, providing for a faint track. You follow it to another door in the south-eastern corner of the room, identical to the one below except for additional reinforcements.[/spoiler]
QuoteDakkon gave his companions a quick glance to make certain that they were all still breathing, and then, catching Anya's eye, he began to glide noiselessly down the west wall, keeping well out of reach of the strange creatures in the cages.
Anya nods, turns to the others, places a finger over her lips in a "shhh" sign, and follows after Dakkon.
OOC: Care to try the door GG?
Anya: [spoiler]There are about eight sets of cells in this massive room, and as you walk through it you see a series of pipes and tubes along the ceiling, leading down into the room by the cells. The ceiling itself is about ten feet high. The monsters inside are varied, some appearing angry, others sad, and a few others sleeping. One large dog with flaming eyes and a thick metal muzzle rams into the bars, trying to bark at Dakkon threateningly.
Dakkon stares at the floor intently, then slowly walks a beeline for the southeastern corner of the room, where there's a door identical to the one from downstairs, but with a more metal bars reinforcing it. You noticed some doors identical to this one in the walls around you.[/spoiler]
ooc: how "small" is that bookcase? is it big enough to block a good-sized portion of the entranceway we came through from the stairs? If so, Og will try to hold it in front of the portal to hopefully keep the skeletons from coming through.
The bookcase is maybe four feet tall, three feet wide, two feet deep. The doorway is five feet wide and ten feet tall.
Using both hands, Og will turn the bookcase sideways, and try to use it like a big shield, centering the 4 ft section widthwise in the corridor, keeping it about 1.5 ft off the ground. Anything that tries to crawl under will get a stomp (if the two spellcasters don't take it out first), and anything that manages to crawl over (most likely on top of others) will either be shaken off, or get a headbutt. (just how thick is a half-ogre's skull, anyway? ;))
"ooh, Og hope they hurry. This no fun. Boney things go scratch-scratch."
Anya puts her ear to the door: does she hear anything on the other side?
If not, she's going to try key "3".
Once Og has finished with it, Orloid will take a quick check of the bookcase, just incase there may be any riviting bed time stories or keys or something.
What would he find among the books?
"Aye this be worrying me laddos, these strange creatures indicate some foul play be at work 'ere"
Shahzir sees Orloid scrummaging through the bookcase.
"Good thinking me laddo! Perhaps there be some magical works in there, or a map so we can get out of this blasted place"
As Og prepares his makeshift barricade, he hears the familiar clattering downstairs...
Anya: [spoiler]The other side of the door has some noise, but you can't quite make it out. It sounds kind of like somebody smashing small rocks together.[/spoiler]
Orloid: [spoiler]The books are written in standard Archelian, but you can't read them. No matter how you turn the books, the text appears upside down and written backwards in an illegible chickenscratch.[/spoiler]
Dakkon caught the faint sounds on the other side of the door, and while Anya tried the various keys, he pressed his sensitive ear up against the heavy wood to see if he could make out the source of the mysterious sounds.
OOC: Can Dakkon hear anything she can't?
Quote from: Gremlin on March 05, 2007, 03:37:10 PMAs Og prepares his makeshift barricade, he hears the familiar clattering downstairs...
oog: I was under the impression that they were following us up the stairs, at least somewhat.
ig: Does this clattering sound like the skeletons? Just to be sure.
Dakkon: [spoiler]Perhaps you hear it a touch clearer, but you can't determine anything more than she can.[/spoiler]
Og: [spoiler]Oh, of course they're the skeletons. And yes, they are following you, but they don't seem to be moving terribly fast.[/spoiler]
Anya looks at Dakkon. "Something's going on in there. Sounds almost like an active mine... Think there's another way out of here?"
Dakkon nodded to the human female, then pointed at two of the other doors, motioning her towards the eastern most, while he indicated that he would explore the western door.
OOC: You said something about other similair doors, we'll try those, I guess.
Anya listens at the next door over. If it's clear, she'll use key "3" otherwise, keep trying until she finds one that doesn't sound like immenent death or is interupted.
"It seems these skeletons be persistant, slow, but persistant they be"
Shahzir sees Anya attempting to unlock a door.
"Aye good on ye lass, the sooner we get out of 'ere, the better."
OOG: I'm really enjoying this so far hehe, we have a good mix of characters and Gremlin is doing well to keep this interesting. Also I notice this is now the number one thread on FR with the most replies. Good job guys :thumbup:.
OOG: Also does my familiar feel closer or further away?
Anya: [spoiler]You noticed four doors other than the one with the noise behind it. The nearest one has no such noise behind it. You stick the key in, but find you can't turn it. Not only that, it seems to be a touch stuck.[/spoiler]
Og: [spoiler]The clattering suddenly stops.[/spoiler]
Shahzir: [spoiler]Your familiar is closer now. You can hear it crying for help. It seems to be strongest by the door Anya and Dakkon investigated, then skipped over.[/spoiler]
Dakkon: [spoiler]You hear the rocky sound stop.[/spoiler]
Anya peers at the door, trying to see what might be holding the key. Hopefully not some kind of trap mechanism (she's a little paranoid right now, can you blame her?). If it's safe, she wiggles the key a bit, trying to work it loose.
[crap, forgot to say "I check for traps" earlier, this is going to cost me isn't it]
"Do ye all hear tha'?"
Shahzir looks at everyone's clueless faces.
"It's me familiar, I can 'ear him screaming, 'e's behind tha' door ye skipped"
Shahzir runs up to the door and presses his ear against it.
"We hav' to do something me laddos, I'm sure 'e's behind here!"
Dakkon's sharp ears perked up after the dwarf's outburst, and he stared intently at the heavy door his diminutive companion pressed himself up against. "The sounds seem to have stopped....I suppose that door is as good as another," he spoke smoothly. Fixing his piercing azure eyes on Shahzir, the prince continued, "can your magic open the door?"
OOC: Ha, GG, I hope that doesn't turn out badly.....
Og will peek over the top (side) of the bookcase, and see where the "bony things" are.
Quote from: BentonGrey on March 07, 2007, 10:32:38 AM
Fixing his piercing azure eyes on Shahzir, the prince continued, "can your magic open the door?"
"Well me laddo, if by me magic can open the door ye mean, I can unlock it forcefully, then yes I can, and if by unlock it forcefully ye mean blow a ruddy big hole in it, then yes I can"
Shahzir prepares to cast fireball.
"If seatbelts were invented yet mateys, I'd tell ye to hold on to them."
"fascinating" Orloid says as he closes the book and looks around to his comrades.
He will stay in the background for a bit, until an exit is open. If there is anything else in the room worth examining, Orloid'll take a peek at it. If not, then he'll keep an ear out for the skeletons, just in case time isn't on the sortie's side.
"Hold!" Dakkon's voice cut through the suddenly quiet air of the menagerie chamber, but a moment too late....
Anya: [spoiler]It looks like the key is stuck in what looks like clay or paste. You wriggle it free and hear a hissing sound coming from the lock.[/spoiler]
Og, Orloid: [spoiler]You can't hear or see the skeletons anymore, at least not where you're standing.[/spoiler]
Orloid: [spoiler]This entire room is filled with bizarre and strange creatures, most of them apparently sedated. They run the gamut from cat things to lizardy things to animated vortexes of energy to large insects. Each is contained by iron bars similar to the ones from downstairs, but these have, upon closer inspection, a light blue sheen to them that seems magical in origin.[/spoiler]
Shahzir mumbles some strange words and moves his hands around, already concentrating on his fireball...but when Dakkon tells him to stop, he drops his arms and turns to glare at him. (Oooh, rolled a 20 on your Concentration check. How fortunate.)
OOC: Haha, probably don't want to announce our presence that way!
OOG still here, just my days off are proving to be busier than my work days..
seeing orloid's expression as he looks over the book, i move near him "find something? i may be able to decypher it if you're having trouble.. i noticed your confused look"
"Oh gods," Anya swears under her breath, "I think it's a gas trap." She backs away from the door quickly.
(Dakkon's closer to the other door, right? The one with the familiar behind it maybe?) "Dakkon, catch!" she says and tosses him the keys. "Try three."
"ummmm.....Og no see bony things anymore. Them go away?"
Quote from: BentonGrey on March 07, 2007, 03:13:23 PM
OOC: Haha, probably don't want to announce our presence that way!
oog: And preferably not cast such a large spell in such a confined area, especially when we're *in* that area. Og doesn't have asbestos shorts! :lol:
OOG: At the moment, Og doesn't have ANY shorts. ;)
oog: hey, quit peekin'! :oops: He's a modest half-ogre! :lol:
oog: Believe me, I'm tryin' not to! :D
OOC: LOL!
Dakkon snatched the keys out of the air with one deft motion, and set to work on the door.
"Aye, about that fireball, ye know I was jus' joking right, bah some Dwarfish humour if ye will"
Shahzir hears the hissing from the door.
"Today will nay be Shahzir's final breath. I got an idea mateys."
Shahzir creates a wind wall against the door releasing the gas. Hopeing it will be a quick fix for the situation.
Shahzir mumbles more arcane words. His eyes glow white as suddenly you all hear a strong gale of wind appear by the door, overpowering the hiss.
Dakkon: [spoiler]You place the key in the lock and turn it, surprisingly encountering no resistance...it appears the door was unlocked.[/spoiler]
If, before leaving, Orloid happens to be able to identify what sort of magic it upon the vages, he will. Just in order to give a vague impression of what sort of thing they're up against. If he dosn't figure out enough, he will guess that it allows the cages to be opened indirectly, and we stay aware of this things in case of an unexpected attack.
He will then take whatever leave the team is taking.
Dakkon's eyes grew wide as the key turned easily in the unlocked door. Smiling grimly to himself, he waved to Anya, indicating that they should take the lead, and opening the door as quietly as he could, he slipped inside....
"Well done laddo... Although I think a fireball would have been a wee bit more interesting."
Shahzir laughs to himself, and then follows the rest of the group.
The room is similar to the ones you've been in before, but much cleaner and straighter. Well-laid mortar lies sandwhiched between perfectly straight bricks. The hall extends about twelve feet before there's another door.
Dakkon stepped tenatively into the hall, glancing warily around for a long moment. Finally, he turned to Anya, and motioned that she should keep her eyes open for traps, as they moved through the room.
OOC: Well GG, I think I'll let you go first, I'm sort of wary that we may have some nasty surprises here.
Anya checks the immediate area for tripwires and other trap triggers and if it's clear motions everyone else inside. Then she starts checking the rest of the room.
Anya: [spoiler]There's nothing in the first section of the hall, but about eight feet down there's a foot-wide pressure plate embedded in the floor. Right before it, the bricks in the wall look like they're not sealed with the mortar. There's mortar there, it just looks like the bricks are slid into holes rather than actually a part of the wall. They do that about two and a half feet wide and six and a half feet tall.[/spoiler]
"Creful" says Anya, "looks ilke there's a pressure plate right here, " she points to the floor, "and I don't think we want to know what it triggers."
OOC: Can you disable it?
OOG: No idea. All I got is a cheap shortsword and my bare hands. If disabling it requires tools, then probably not.[/quote]
OOC: Ahh, then I suppose we'll just have to step carefully. I suppose that we can assume we'll all file into the room, moving as silently and carefully as possible.
You all move into the room, taking great pains to avoid the pressure plate. Og can simply stride over it, the rest of you scuttle on the narrow sides of the wall.
The door inexplicably slams shut behind you.
Shahzir: [spoiler]Your familiar feel several floors directly above you.[/spoiler]
Dakkon: [spoiler]The footsteps on the floor are fainter now, but you track them through the room. They turn and seem to vanish into the wall right before the pressure plate Anya pointed out.[/spoiler]
"Uh-oh. :unsure: Og open door?"
The one that just closed, or the one at the far end of the hall?
oog: Sorry, more just Og vocalizing his interior monologue for the rest of the party, and seeing if that's what they want him to do, not me asking if he can open it. Threw an end quote on there to hopefully make it more clear (like I *should* have done the first time). :)
The prince gazed hard at the confusing tracks on the ground before him. Turning to Anya, he gestured to them, "can you make sense of this?" he asked. "Did our unknown guide pass through the wall?"
While she studied the floor, Dakkon crept along the wall to the other door, giving the room a careful examination.
"Aye this does seem ta be a strange building indeed"
Shahzir looks up at the ceiling.
"It be my familiar, he's just a few floors up! We be getting closer. I always knew he'd move up in the world"
After Shahzir sees noone laugh at his terrible joke, he sighs and rejoins the group.
Quote from: Shahzir"It be my familiar, he's just a few floors up! We be getting closer. I always new he'd move up in the world"
Anya rolls her eyes.
Quote from: Dakkon"Can you make sense of this? Did our unknown guide pass through the wall?"
"In a way..." says Anya. She traces her finger along the edges of the wall where the mortar isn't sealed. "There's a door here, or something that may open at any rate. That plate might open it... or it might let loose any number of implements designed to hurt, maim, kill, and so-forth," she adds matter-of-factly.
OOC: If Dakkon doesn't find anything terribly interesting at the other door, he's going to get everyone to move back while he tests the pressures plate, trusting in his dexterity to save him if it's something unseemly.
Dakkon: [spoiler]The door at the other end of the hall is simply bolted to the wall. A few knocks shows there's nothing behind it. It's a fake.[/spoiler]
i start to slowly prowl near one of the doors, likely the one we can through, my right hand glowing faintly with eldritch energy "this is taking to long.. i don't like it. and our captors seem.. odd. they obviously had means to disable a number of fairly competent idividuals, but our restraits were rather poor quality.. there's obviously one or more potent necromancers at work here.. i just don't like it.." the more aggitated i get, the stronger the glow of energy becomes on my fist.
((actually had some time and decided i needed to do a lil bit of actual charecter development since i don't see much practical use for my talents in the immidiate situation))
Dakkon: Shall I take that as you'll try the plate?
OOC: Whoops, yep, that was my intention.
Cautiously, Dakkon inches towards the plate. He slowly presses it with his foot. The thick stone slab sinks a half inch into the ground and a resounding click is heard.
There's silence for a moment, then the sound of grating stones. Not like earlier, though: these stones are much, much larger.
These stones are the walls perpendicular to the doors.
And they're slowly getting closer and closer to each other.
OOC: Wait....the I'm a little confused as to what is happening...the two walls are closing on us, a-la the grabage compactor from Star Wars? That's not good....
"Well....that didn't work..." Dakkon said, as lightly as he could. He threw a worried glance at Anya, "Any ideas?" he asked, and then turned to the rest of the party. "Anyone?"
*blasts the door we came through* we get out of the hall
Quote"Well....that didn't work..."
"What did I just say about ' hurt, maim, kill, and so-forth'? Um.. unless we find a switch fast, maybe we ask the big Ogre to force the force that open for us," she says pointing at the seams in the wall again. She's also looking at the stonework to see if there's anything that looks like it might be a switch, like a candle* or something, espcieally if the spellcaster's magic doesn't open the other door.
OOC:
[spoiler=*]"Put... ze candle...
BECK!"A no-prize to the person who gets the reference)[/spoiler]
OOC: dang that sounds familiar but i just can't place it... argh! :doh:
"Did I ever tell ye all about me fear of enclosed spaces"
Shahzir begins to sweat furiously.
"If only Izar was here, he'd know what te do"
Shahzir covers his face with his hands and slumps on the ground.
"But me familiar, we were supposed te come in here.... There mus' be a way out"
Shahzir begins to rub his hands across the walls, desperately looking for an exit.
Quote from: Gremlin on March 09, 2007, 03:33:30 PM
Right before it, the bricks in the wall look like they're not sealed with the mortar. There's mortar there, it just looks like the bricks are slid into holes rather than actually a part of the wall. They do that about two and a half feet wide and six and a half feet tall
"'Ere! This mus' be the way out mateys. Help me laddos, we can slide the bricks out. Whoever built this place obviously didn't account for a dwarf being ere', let alone a dwarven sorcerer."
Shahzir once again regains his cocky exterior, and chuckles away to himself.
"Why walls move?" *scratch scratch*
:blink: "Og not decide. Little peoples tell Og what do. Hold walls or open door. Hope tell Og quick, it get tight in here."
The girl blasts purple-red energy from her fist and knocks the door off its hinges, flying out into the menagerie.
The rest of you, pouring over the wall, glance over at the sudden lack of door, and proceed through it.
OOG: Are those sliding bricks a red herring?
Do you still want to try something with them? The walls are closing slowly...you could get a little under a minute to look at them, if you wanted.
"Hold up me mateys!"
Shahzir tries to slide the bricks out, if that is unsuccessful then he will hit it with a fireball.
Shahzir: [spoiler]The bricks do not move when you force them. There's something blocking you from moving them as it stands, but you can't see it. Like they're mortared in, but it's invisible or something.[/spoiler]
oog: Okay, I'm a little lost after this weekend's action. Which door got blasted and where are the majority of us right now?
OOG: The door which we came through has been blasted, the other one was a fake. As for where everyone is, I'd probably say the majority are back in the room with the strange creatures, whilst I was trying to get those bricks loose. Now, I'll probably join you guys since I couldn't get them loose.
"This way," the prince ground out, sprinting back through the now gapping door. "I'll try the door on the right, you try the one on the left," he said to Anya, gesturing across the room to the the other heavy door. (assuming the gas has disipated)
Anya nods, holds her breath just in case, and checks the other door.
Dakkon and Anya: [spoiler]The doors are locked[/spoiler]
"Well, we can force our way through, but we should decide which door will take us where we want to go," Dakkon said, turning back to the group. "Any suggestions?" he asked.
"Well laddos we could try the keys that Anya has"
Shahzir rubs his beard as if he's in deep thought.
"An' if the lass's keys don't work, then I guess it be back to the skeletons"
"Perchance we would be successful if we were to try each key on only one door? We need waste no time by guessing - work instead with a system."
If none of the keys work and we are forced to fight the skeletons, Orloid will be ready to cast turn undead and heal his companions, otherwise he will follow.
I try the keys, but make sure there aren't more traps or surprises first.
D--------------|
| |
L ========== |
| L
L ========== |
| P
| ========== |
| T
|--------------|
Which door will you try first? The D is the one you came through originally, the T is the one that is now effectively a wall, the Ls are locked doors and the P is the one that Anya tried to unlock earlier. The = are the creature cells inside the room.
Things having quieted down a bit, Og will look over the cells, pointing & oohing & ahhing at the strange things contained therin. ;)
Examine the door in the upper right.
Anya: [spoiler]As you pass by the door with the putty-lke substance in the lock, you start to feel a little woozy. You press onwards to the other door. You grip the handle and pull. It's locked. A poke around it reveals it's a lot thicker than the other doors, but you're not sure why.[/spoiler]
OOG: I hope you guys aren't waiting for me to do something, 'cause I've been waiting to see what everyone else is doing.
OOC: Sorry guys, I've been pretty busy with work lately. I suppose that Dakkon will suggest that we try the keys in that door.
OOG:having similar issues with work and such.. it should settle down before much longer.
"Tha's it mateys! I cannae just stay 'ere and wait for the danger to come to us".
Shahzir moves the bookcase from the door in which we entered the room.
"I'm gonna bring the danger to them!"
Shahzir gets ready to open the door and start blasting the skeletons with fireballs.
Shahzir swings the door open and casts a fireball.
OOG: I'm really saddened that this game has slowed down to a halt, hopefully we can get it moving again, although we need something new to happen to get things going again.
What exactly are the sketons doing and how are they positioned?
OOC: We have the keys, I don't see why we don't just go through one of the other doors.
OOC: Sorry for the lag, we went into closing weekend on my show, and it was much with the hectic. I'm still in if you are! :thumbup:
Shahzir tears open the door and yells several arcane words. There's an explosion in the stairwell, and bits of debris and ash get kicked up.
Shahzir: [spoiler]You cannot see the skeletons, but after your spell is cast, you hear their familiar clunking steps.[/spoiler]
Suddenly, several of the bars on the cages simply cease to exist. A good half-dozen large dogs with flames sprouting from their heads start roaring and run towards the rest of you.
"Oh boy...."
I look at the door I was examining earlier (the one on the upper right). "This one's reinforced for some reason," I quickly say to everyone, "Considering whoever owns this place seems to want to kill us, I have no idea what may be behind it."
I brandish the keys. "Quick, yes or no," I ask the others.
Quote from: Panther_Gunn on March 23, 2007, 03:20:03 AM
Things having quieted down a bit, Og will look over the cells, pointing & oohing & ahhing at the strange things contained therin. ;)
Quote from: Gremlin on April 04, 2007, 11:52:15 PM
Suddenly, several of the bars on the cages simply cease to exist. A good half-dozen large dogs with flames sprouting from their heads start roaring and run towards the rest of you.
"Uh-oh, bad doggies!" Depending on the closeness of the four-legged flame-throwers, Og will either 'deploy the chains' or bash the closest one on the nose with his closed fist. Either way, it should be a bad day for the dogs! ;)
"Anywhere's better than here!" Dakkon shouts as he leaps at the nearest dog, weapon leading.
Key.
Unlock.
Duck.
(or Dodge, or whatever works best. In short, I unlock the door and hopefully avoid any nastiness that may come out immediately. If there's something behind the door that is worse than out here, I slam it back fast.)
flaming dogs, meet eldritch energy. blasting away at anything i can get a shot at and trying to keep away from the dogs, prferably by putting Og between myself and them. ((i seem to have forgotten to add my invocations to my notes. i got my books back the other day though so i have the correct versions of stuff now.))
Of course, Orloid will be healing wherever poosible in order to keep his friends on his feet. Since he will constentrate his magic on nothing other, he'll whack any of the hellish beasts with his pole if they get too close.
Anya: [spoiler]Which key?[/spoiler]
Og grins and brandishes his chains at one of the dogs. He finds it difficult to wield them effectively,. being used to clubs and blades, not chains. The dog is nimble enough to avoid most of your blows.
Dakkon hurls himself at one, his halberd point-first at it. The spear tip jabs into the dog's stomach, and a glowing liquid like molten metal pours out of it's wound. It howls in fury and leaps at you, it's jaws snapping viciously. The fire on it flares up.
The girl throws bolts of magic force at the other dogs, hitting on squarely in the side and knocking it to the ground, but it gets up quickly and shakes it off before running at you again.
Dakkon pivots with exceptional speed, bringing the butt end of his halberd into play to fend off the leaping animal.
OOC: Has it been melted or anything?
Gremlin
[spoiler]Key 3[/spoiler]
The heat from the flames does not melt the polearm, but it does heat it up a fair amount.
Anya: [spoiler]It doesn't turn in the lock.[/spoiler]
i'll keep on blasting away, preferably aiming at the one i hit before or the other one that was wounded by the halberd
We're still up one level from the cells, right?
Hrm... Do a quick check to see if the key I just used is still intact (that the previous use didn't damage it) and if not, I'll try #2.
OOC: Dakkon is still trying to split the hounds skull with his polearm.
"Aye dogs may be a man's best friend, but they nay a dwarf's"
Shahzir aims a fireball at the ceiling above the dogs hoping to crush some in rubble.
Would it help if I said I try all the keys or have we reached an impasse?
OOC: Sorry. RL. Grr.
IG: The human girl is able to do a fair amount of damage to the dog, and it scampers off in fear, hobbling on injured legs. Dakkon and Shahzir are not as fortunate. While his halberd is injuring the creature, it is not ceasing its assault, and Shahzir's attempt to blow away parts of the ceiling are met with a sudden glow of orange light.
Anya tries all the keys and finally unlocks the door with the key labelled M. The heavy door swings open into a dark hallway with no illumination.
As you battle, one of the dogs runs towards Anya. Growling, it leaps at her, passing by the door with the hissing sound. In an instant, a pillar of fire ignites, spewing from the unstuck lock; the door then bursts outward in a terrific explosion. Bits of dust and ash fill the air (again).
coughing, i'll check to see what the status of my companions is, and that of our foes. is anything coming from the door that just exploded other than smoke and debries?
The smoke hasn't cleared yet for you to get a good look. You can hear, however, a very loud creaking noise.
I quickly dust Hellhound ash off my body and step away from both the dark door and the smoking opening. What kind of creaking noise is it? Wooden, stone against stone, metal, what per se?
With a quick twist and practiced grace Dakkon drove his polearm once more into the hound, and heaved up and over his head, hurling it towards the gaping opening which Anya had just vacated.
OOC: Let's let him test the waters for us, what say?
(Do i still have those magical lamps i created right at the start of this game? if so I'll send them into the pitch black hallway)
OOC: Good idea!
The creaking noise is very obviously metal. It sounds rusty and old, like it's been there for quite some time but hasn't moved an inch for that whole time period. The creaking is now very loud, then stops. Then you hear a loud thud, more creaks. Pause. Then again. Pause. The hounds are staring, transfixed, at the door. You can see a large shadow appear behind the smoke. The Hellhound you throw hurls through the air towards the shape.
There's suddenly a VERY loud creaking, and a swishing noise. The hellhound, now severed into two neat halves, collide with the object and bounce off harmlessly.
What looks like a massive suit of armor, but solid, appears, brandishing a disproportionately short and wide blade. The armor appears to be very green bronze, blackened by the inferno. It is very ornately decorated in runes and symbols, some of which appear to glow.
It steps forward again, and raises the blade above its head.
Shahzir: [spoiler]You send the lights down the hall, but they fail to illuminate it. Even with your dwarvish night vision, you see nothing.[/spoiler]
Are there any openings in the helmet and if so, can we see if there's anyone or anything inside or does it appear to be solid within the head?
Shahzir notices the huge armoured threat killed the dog easily.
"Aye mateys have ye ever heard the term, two birds with one fireball? Since this fiend does nay seem able to distinguish between friend or foe then..."
"Why don' we let this armoured chappy solve our little skeleton promlem aye"
Shahzir scratches his beard.
"We just need someone to act as bait"
"...Why is everyone looking at me?" asks Anya.
The dogs run away from this new threat, whimpering loudly. The animals in the cages are all either staring transfixed or are cowering in their corners.
The armor turns its helmet-like head, only shadow visible inside it, towards Dakkon. It lumbers towards him, creaking all the way.
Dakkon darts towards the lumbering mass of metal, trusting in his speed and agility to allow him a quick strike before he trusts to his heels to put some distance between them.
OOC: I hope the prince is quick enough, I'd rather not go toe to toe with this thing. If nothing else, this should show us just how tough it is.
Quote from: Gremlin on April 23, 2007, 10:35:37 PMWhat looks like a massive suit of armor, but solid, appears, brandishing a disproportionately short and wide blade. The armor appears to be very green bronze, blackened by the inferno. It is very ornately decorated in runes and symbols, some of which appear to glow.
It steps forward again, and raises the blade above its head.
"Uh-oh. Him look mean."
Quote from: Gremlin on April 24, 2007, 07:03:00 PMThe armor turns its helmet-like head, only shadow visible inside it, towards Dakkon. It lumbers towards him, creaking all the way.
As the dots quickly fall into place in Og's head, his brow furrows. "You not squish elf!" With that, Og charges the lumbering figure, putting all his speed & might behind the tackle. Once down, he'll smash the armor flat around whatever's inside with his bare hands, if need be.
How big are the openings in the helmet, and is there a torch in here that isn't nailed down?
Dakkon darts forward, brandishing his halberd, but with a surprisingly swift slash, the polearm is cut in two. While the blade is down, Og runs, tackling the behemoth...but is barely able to budge it. The thing tries to push its arm back up, but the half-ogre's grip prevents it from raising its blade once more.
Anya: [spoiler]The openings are narrow, and they seem to look more intimidating than practical. The various torches on the walls are indeed removable.[/spoiler]
While the massive half-ogre struggled with the metal behemoth, Dakkon darted forward again, striking with the blade of his sundered halberd, first going for the helmet, then for whatever chinks he sighted.
OOC: Yikes, this thing seems tough!
ooc: am I able to keep it's arm held in place with one hand, or do I find I need both?
ic: "*oof!* You heavy. But Og learn how fight dirty from bigger ogres!"
While still maintaining his grip on the thing's arm, Og will attempt to kick out with his heel against the side of it's knee, hopefully destroying the joint. (I'm assuming that I tried to T-bone him from the side, instead of rushing headlong into it's blade)
Okay, this is probably insane, but Anya's going to try to grab onto it's back and hope it's not double jointed, and then try to get teh helmet off, even if means using the short sword as a lever. If that doesn't look like it's going to work, I'll just try to ram the blade in between the gaps if they're wide enough.
GM: Hmm, I'm thinking I was unclear on how big this guy was. He's a good two feet taller than Og, and of almost dwarf-like proportions: very squat and stout.
Dakkon pokes at the holes in the helmet, but to no effect. Attempts to go into flesh in chinks only reveals a lack of gaps.
Og finds he can hold the arm with a single hand, but it is exceptionally difficult, and he won't be able to do it for long. When he kicks its knee, a jolt of pain shoots up through his leg--it's solid.
Anya thrusts her blade at the thing's neck, but it clangs against something hard underneath. The behemoth takes its unbound arm and swats you off like a bug, and you clatter to the floor, fortunately spinning in mid-air to land on your feet.
"Magicians!" Dakkon grited out between clenched teeth, "we need magic where steel fails!"
"Or at least divine intervention," adds Anya,amazed at how limber that suit of armor is for something so bulky.
Off topic: In a Ravenloft game here, a bunch of high level characters incountered Strahd, and one of them had a Bag of Tricks and wanted to try to shove a ferret down the empty armor just so the rodent could use him as a habitrail. The GM didn't let him do it, but the mental image sustained us for quite some time.
"Aye ye fiend why don't ye pick on someone your own size!"
Shahzir casts enlarge person on Og. (Hopefully his proportionately stronger self will help out some).
"An' you know what they say laddos, the bigger they be, the harder they fall!"
Shahzir also casts grease under the golum's feet.
recovering from a brief moment of shock brought on by the sheer power of this new threat, i narrow my eyes, eldrich light flareing out as i take aim and fire off another blast of eldritch energy. "damn this dungeon of freaks and horrors! i swear i shall blast the walls to dust to be free!"
OOG:
Totally out of game, I'm just sayin' that looks very terribly fun. Wish I was fast enough to have joined in. Have fun, guys. :)
Og suddenly finds himself much larger than he last remembered. Now a head taller than the metal creature itself, the armor raises his arm again, this time a loud clicking audible from it...but the grease on the floor is too much. Unable to stand without friction, the monster topples, its sword clattering out of its fist.
The beam of mystic energy that the warlock hurls off tears a tiny chunk of semi-rusted armor from the monster's abdomen. It isn't large--at most a few inches--but you can all clearly see a solid dull metal behind it.
OOC: Does it look to Dakkon like this should be any more damage-able by blades than the outer layer? If so, he'll lay to, if not, then he'll try and keep it distracted until the mages can mount some more magical attacks.
"ooh, now Og bigger than stupid ogres! Og hold metal-man down while little people beat him."
Og will take a standing position over the creature, holding onto one or both forearms, in an attempt to keep it from getting it's balance & rising.
Og tries to stand over the creature, but slips and winds up sitting on it instead.
The monster is heavy, but it appears that the monster's arms can't push mega-Og's out of the way, and its efforts to flip him off are fruitless.
Dakkon: [spoiler]Whatever's behind looks metallic, but a different kind of metal than the armor. You're not sure if it's another layer or what.[/spoiler]
Quote from: Gremlin on May 03, 2007, 08:56:31 PM
Og tries to stand over the creature, but slips and winds up sitting on it instead.
ooc: I was afraid of that.
"whoops! ow." Og looks around at his new position. "ok, Og keep metal-man down like this."
Og will try to improve his position by rolling over into a pin position, with his body across the metal torso, hopefully with the creature's arms in the "up" position.
"Hey, can any of you spellcasters turn the ground to mud and hard again? We might be ablet o trap this thing!"
Og is successfully able to keep the armor pinned, with a bit of struggling.
Og: [spoiler]The arms are noticeably weaker and lighter than the rest of the body, which is especially apparent when it can't stand firmly.[/spoiler]
Quote from: Glitch Girl on May 04, 2007, 06:31:54 AM
"Hey, can any of you spellcasters turn the ground to mud and hard again? We might be ablet o trap this thing!"
"sorry, that's not on my list of tricks" i'll take aim and try to blast the spot that i exposed before, provided that Og isn't covering the hole, hopeing that the under layer may be more vulnerable or possibly be tied to this things ability to function.
Your energy blast knocks off some more of the outer plating, revealing what looks like solid iron beneath. You aren't sure if you were able to damage the metal beneath, however.
Is there a seam between the helmet and the shoulders? If so and if there's room, I take the short sword I have in both hands, point down, and bring it down hard on that seam, hoping it's enough of a weak point to break through.
Quote from: Glitch Girl on May 18, 2007, 06:42:06 AM
Is there a seam between the helmet and the shoulders? If so and if there's room, I take the short sword I have in both hands, point down, and bring it down hard on that seam, hoping it's enough of a weak point to break through.
"i don't think that's gonna do much.. he seems to just be metal ontop of more metal! it might be wise to try and withdraw and regroup!"
"Aye, I think this monster is beyond us, but what lies beyond the door he entered from?" Dakkon spoke ruefully.
:huh: "ummmm......you want Og move? Metal man get back up. Maybe Og hold him and little people go look at room. Og not want stay here all time, though."
Quote from: Panther_Gunn on May 21, 2007, 02:51:31 PM
:huh: "ummmm......you want Og move?"
"NO! Oh sorry, Um... I mean that's probably not a good idea Og right now."
Quote"Metal man get back up. Maybe Og hold him and little people go look at room. Og not want stay here all time, though."
"He's got a point. We know what's back that way, but through there?" she indicates the way the big metal guy came through and lets the question hang in the air.
"lets move, the longer we stay here, the worse our chances.. but Og is the only thing keeping the metal beast from following us"
"Okay..."
I let the sorceress go first though. ;)
i move through the doorway the metal beast came through.
oog:sigh, I think we lost our gm again.
OOC: Sure looks that way.
OOG: If we don't hear from Gremlin soon, would anyone mind if I took over the game? I don't know what he had in mind, but I think I might be able to come up with a plot on the fly.
OOC: I'd be okay with that.
i'll second the motion
OOG: That's cool with me, I just wanna get out of this dungeon :P
Well, Gremlin hasn't logged in since May 27, 2007, 01:14:58 AM, but I'm sending a PM anyway. If I don't hear anything by Friday, I'll see what I can come up with for monday.
oog: Will Og get to be any less confused? :P
oog: Hey, I'm just a GM, not a miracle worker. ;)
When we last left our adventurers...
...they were in deep midden.
Waking up in a strange dungeon sans gear and nearly sans clothes, our not-so-merry troop manage to escape their cell, only to be pursued by the horrors that lurk in the catacombs around them, including a nigh unstoppable iron behemoth who has been temporarily pinned to the ground, but for how long? The only ways out lead to certain doom at the outnumbering hands of undead, and uncertain doom in the shadow shrouded corridor from whence the metal monster came.
We now rejoin our game in progress...
Metal creaks as the iron armor tries to break the enlarged Og's hold on it. The half-ogre is holding it down for now against the slippery floor, at least until the spell wears off. Meanwhile, the sorceress darts into the darkened doorway, followed by Anya. Dakkon is close by, as are Shahzir and Orloid.
Lord Elcorion
[spoiler]You feel an odd tingle as you pass through the doorframe, like everything shifted slightly around you. In the room beyond, it's still dark, but not the inky pitch-blackness you saw from outside. It'll take a moment for your eyes to adjust, however all is quiet here. In fact, you don't even hear the sounds of the fight going on just outside.[/spoiler]
my eyes start to glow with a baleful light/as i invoke the power of the Devils Sight! ((sorry, couldn't help myself, had to do a little rhyme))
Lord Elcorion
[spoiler]You cast your spell, and to no surprise/you can see with night bright eyes. :P
You look around and you're in a stone room, but the first things you notice are two more of those iron things standing a few feet away from where you came in.
These are a little different though. For one thing, They're not moving.
Besides the iron automatons, there's not much else inhere: a few stone stairs lead up to a sort of platform that overlooks the doorway you came in and behind it, a large iron door. There are a few torch sconces but they're all dark.
Anya whispers to you, "What do you think? Safe enough?" [/spoiler]
The things in the cages are going crazy, howling, yowling, and making a racket. They're starting to throw themselves against the bars in a frothing frenzy.
Meanwhile, the iron warrior strains against Og's pin.
Og
[spoiler] It's getting harder and harder to hold it down, but you can still do it, On the other hand, you notice that its forearm is starting to bend as it tries to break your enlarged grasp and there's a tiny crack forming between the elbow and wrist on the left arm.[/spoiler]
Og: "ooh, metal man wiggle like goblin in trap! Og think leave soon, good idea."
Og will continue to try to hold the pin as best he can, with a grip in the left wrist as much as possible. If he feels like he's about to lose the pin & be thrown off, he'll try to scramble to his feet quicker than the walking armor, with an intent to either regaining the pin, or at least tripping or dropping it back on the ground again.
If he notices the Enlarge start to wear off, he'll try to position himself so that he's got some of the chain wrapped around it's neck like a garrote, to hopefully hold it back or off balance as long as possible.
--to anya-- seems clear enough.. there's 2 more of those metal monsters, but they seem to be inactive.. lets try to give them as wide a bearth as possible.. i'm going to check the door at the top of the stairs.. i can cuase a fair bit of havoc with my blasts..
Lord Elcorion (you are SO going to have to use your character's name sooner or later ;) )
[spoiler]"You sure?" says Anay, "Okay then, I'll get the others. In case you need backup."
She heads back towards the door you came in.[/spoiler]
Everyone else.
Anya suddenly emerges from the dark doorway.
"Come on guys! It's clear!"
Orloid edges warily past Og, as if afraid he might jump off of the metal monster just as he passes. With a quick backwards glance he hurries up the passageway.
[spoiler]Do I have any idea what that thing is? Does Arcana apply to identifying monsters? And where are the undead at this point?[/spoiler]
Orloid
[spoiler]You've heard of things like this created with magic to perform tasks such as guarding or acting as a soldier... They're supposed to be very hard to stop. Beyond that, not much really (sorry, crappy roll)
As for the Skeletons, there are none in the room yet, but you're pretty sure you hear something out back the way you came.[/spoiler]
Orloid picks his way past Og and the iron gia- I mean the iron behemoth and ducks through the doorway past Anya. There's a brief moment of disorientation and then...
You see dark. It'll take a second for your eyes to adjust.
Quote from: Glitch Girl on June 20, 2007, 06:34:27 PM
Anya suddenly emerges from the dark doorway.
"Come on guys! It's clear!"
"Hmpf. It's
dark." I'm not worried about me - and I'm certainly not worried about the dwarf, but the humans are going to have trouble seeing well enough to fight in here. I tear a strip off the bottom of my robe, wrap it around my hand, raise it up and cast
Light on it.
[spoiler]Light, L0, light as a torch, 10 min/level. BTW - what's the name of my god again? And at some point I'll need to know what his preferred weapon is and etc.[/spoiler]
Lord Elcorion's Character
[spoiler] You see the elven priest appear through the dark doorway. He blinks a few times as his eyes adjust and then he tears a bit of fabric off his makeshift clothes and starts to wrap it around his hand.[/spoiler]
Orloid:
[spoiler] Even though it's pitch black, your eyes adjust quickly, even before you can finish preparing the spell. You're in a large stone room, half of which is raised up to overlook the area you're in. The spellcaster is here.
Oh yeah, and there are two more of those iron monsters here looming near you.
Now that you focus on them, they don't seem to be moving.
Remaining questions answered via PM[/spoiler]
Og
[spoiler]Your insides start to feel a little odd. Not "bad" or "sick" odd, just like something's shifting a bit, like your bones are trying to remember what it was like to be smaller.[/spoiler]
Dakkon, Shahzir & Og
The monster big Og has pinned is aparently trying it's best to get free. One of the arms straining against the giant half-ogre is literally starting to visibly warp.
You all start hearing a clicking noise. It's hard to where it's coming from.
OOC: Does it look like the arm will give before Og will? Ohh, and do you need to know about Dakkon, as he's not your average elf?
Dakkon edged cautiously past the struggling pair and the spell greased floor, giving the behemoth one last rap with his broken halberd for good measure on the way out. As he passed through the door and caught sight of the other two metal figures, his large eyes widened even further.
"Hmm...they don't seem to be as unfriendly as their compatriot outside..." he mumbled, half to himself. Then, turning to the spellcasters around him, he asked, "do you think we might be able to make use of these creatures?"
to dakkon - "i wouldn't want to risk it. the things may be dorment now, but who knows what the trigger might be to start them off." in the mean time, i'm going to start climbing the stairs, and try to listen for anything beyond the door there. ((and GG, it's a big trust issue for Annia to give out her name to someone :ph34r:))
Dakkon: Hard to say. If things continue to go as they are now, probably the arm.
And yes, I will need your background and character sheet ASAP
Back in the cells:
"Come on you two," says Anya, "we better go, and go NOW!" She quickly darts back through the dark doorway, not waiting to see what happens.
Past the dark doorway:
A soft glow appears around Orloid's hand and lights the chamber.
The two iron menaces loom over you and suddenly completely fail to move and attack you. Now that you've got some light, you can see there's a faint layer of dust on them as if they haven't moved in a long time.
Anya arrives. "Anything good?" she asks.
The room is stone, with steps leading up to a raised area that overlooks the archway you came in. In the raised area on the wall opposite you is a large iron door. There are a few torch sconces all unlit.
OOG: Lord Elcorion - I know but I was getting tired of calling you "Lord Elcorion 's Character" ;)
[spoiler]
QuoteThe spellcaster is here.
Where? You didn't mention him in your party-wide description of the room. What's he (?) doing as we begin to file into the room?[/spoiler]
Yuan
[spoiler] The spellcaster being the female elf who casts spells who hasn't given you her name yet. So far, you haven't seen anyone else except for the group you woke up in the cell with.[/spoiler]
[spoiler] :banghead: Ok, Ok, I'm on the page now . . . [/spoiler]
Quote from: Glitch Girl on June 24, 2007, 07:57:10 PM
Back in the cells:
"Come on you two," says Anya, "we better go, and go NOW!" She quickly darts back through the dark doorway, not waiting to see what happens.
ooc: Just a clarification; are Og & Shahzir the only two of the party left in the room, or did she seem to be speaking to Dakkon as well? It will matter greatly as to whether Og thought she was speaking to him or not.
[spoiler]If Og notices that he's starting to return to his normal size, his plan is to scramble so that he's lying along the same line as the metal creature, head to head, with it on it's back still (hopefully), and Og on his stomach (or possibly hands & knees), so that he can use the manacle chains and leverage to hold it down with the chain across it's throat, pinning it to the ground. Hope I explained that well enough for a visual.[/spoiler]
OOC: Yup they all left, just you and Shahzir who I may take over briefly just to keep you guys together if he doesn't post tonight.
And yes that will do for a visual. Painfully so. ;)
Gonna give Konbiz a few more hours then I'm going to move on.
I'll go ahead and stap into the room - keeping an eye on the "statues." Can the door we came through be barred in any way?
"Um, Anya, is this other door safe?" I ask, gesturing to the door beyond the dias.
Og & Shahzir:
Shazir decides that the thief and the elves had the right idea and quickly slips through the darkened archway, leaving Og the only one in the cell area.
Og, the archway is just large enough for you to fit if you duck before the spell wears off.
There's a loud squawk of tortured metal as the iron creature's arm cracks through. Og now has a detatched lower arm in his oversizedhand and metal monster flailing a stump that it's trying to use to club the ogre off.
Beyond the Door:
There is no actual "door" back the way you came. It appear to be nothing more than a dark archway that even Orloid's light can't penetrate.
The female spellcaster climbs the stairs and leans her head against the door.
Lord Elcorion's character
[spoiler]You don't hear anything on the other side. Either the door is muffling the noise very well, or there's not much there to hear.[/spoiler]
"Um, Anya, is this other door safe?" Orloid asks, gesturing to the door beyond the dias.
"Dunno," says Anya. She walks up to the door and starts examining it carefully.
OOG: OG, what are you doing - all your friends are gone?
Anya keeps peering at the door. "Can I get some of that light over here?" she asks.
Keeping en eye on the doorway back to where the golem is, I move over to give Anya some extra light. "Anyone have any ideas about how to slow that thing down? There's not much in this room - maybe move the statues over to block the door?"
Anay doesn't say anything, she seems focused on the door. After a moment, she inserts the blade of her rusty short sword into the seam between the door and the wall. You hear a small "click".
"Okay, I THINK that's got it," says Anya, but it sounds like she's not too certain herself.
ooc: out of curiosity, what position on the floor did the metal creature end up? his head wouldn't be pointing towards the door he came through, would it? If so, Og will attempt the previously detailed positioning, as a staging step towards a full-out run for, and through, the doorway. Even at his low intelligence, he's pretty sure this thing is gonna try to pursue.
Also, how long is that stump of hand? Is it long enough for Og to use as a club?
Og:
The stump is about two feet long of iron armored forearm. It's hollow inside beneath about 2 inches of metal casing but still very solid and would really hurt if it hit something soft. like the average skull. The fingers are still twitching though.
Og uses the chain to both pin the creature across the throat briefly and to leverage himself up and lurches towards the dark archway. If he were to glance backwards, he'd see the iron behemouth trying to get to it's feet but having a little trouble due to it's lack of arm.
Though it's a bit of a tight fit even while ducking, Og manages to make it through the doorway and feels the same odd sensation of "shifting" before he arrives...
Beyond the door
There's a distrubance at the archway you all came through as a HUGE creature bursts out into the room with the rest of you. Anya gives a small yelp and readies her weapon.
Lucky for all of you, it's only Og. Unnaturally large and half-ogre-y, which is pretty scary in of itself, but still it's something you know WASN'T trying to kill you.
"i can't hear anything at this door, but that may not count for much" i move to rejoin the rest of the group, lineing up an eldritch blast modified with the brimstone essance to light all the torches along one wall in a single fell swoop. ((you can start using my charecters name in reference now, since i posted it publicly. she still hasn't told any of the party members what it is though))
The room glows with newly lit torchlight. It doesn't improve the surroundings much: it's still ominous looking in the stone chamber.
Anya tells Orloid "Step back," and she tries to open the door.