Freedom Reborn Archive

Freedom Force Forums => Skins => Topic started by: The Pwime on February 01, 2007, 12:54:37 PM

Title: Pwime's skins - "I see now what I have to become..."
Post by: The Pwime on February 01, 2007, 12:54:37 PM
and the progress monster strikes again!!!
(http://img462.imageshack.us/img462/8030/progressmonsteryf6.gif)

Okay, I'm ACTUALLY almost done this time.  For real.  I promise it's not a joke.

Although by almost I mean like, 60% done.  And only 40% done if I decide to work on the maskless version right away.  I figured I'd still use the helmet part of the mesh for the mandibles, and just alpha everything out around them.

anyways, aside from that, all I have to do is:  details (lots and lots), gold rings on dreads, complete the pieces of armor, and work on some finishing touches.

Different stuff from npi post:
I've decided that I'm going to release this "classic" predator with an unmasked version as soon as I finish, then afterwards I will be creating two more Predator skins (Predator 2 and Scar Predator), as well as making those PSDs for people to toy around with on their own...and I think I'll sneak in a few extra things in those PSDs, like maybe the celtic predator's mask and some trophy necklaces, etc.

Needless to say that's going to take a hell of a long time, so I think I'll work on some other stuff in between to mix it up, like finishing Syn's re-design and maybe another avatar. 


I hate mainstream skins because I get all perfectionist-y with them, whereas original ideas are great because you can add to them and make them better as you go along.
Title: Re: Pwime's skins - Predator!
Post by: Swingman on February 01, 2007, 01:54:28 PM
I for one am really looking forward to this. Damn, it looks mighty fine...
Title: Re: Pwime's skins - Predator!
Post by: Jakew on February 01, 2007, 03:19:18 PM
Likewise ... something to battle my Aliens and space marines with.
Title: Re: Pwime's skins - Predator!
Post by: The Pwime on February 01, 2007, 05:50:32 PM
is there a specific mesh for the space marines thats based on the design from Aliens?  Or just a skin?
Title: Re: Pwime's skins - Predator!
Post by: Revenant on February 02, 2007, 01:38:38 PM
That is looking good Pwime, I might take some notes on how you got that fishnet pattern to look so real.  I have some meshes that might be from Quake or Unreal that were ported over to FF.  There are two dudes, a girl and a ninja guy.
Title: Re: Pwime's skins - Predator!
Post by: Captain Pluto on February 02, 2007, 07:59:24 PM
excellent skin pwime :thumbup:
Title: Re: Pwime's skins - Predator!
Post by: UnkoMan on February 03, 2007, 08:49:10 PM
Now this is something I really applaud. Giving out a psd file, so people can mess around with there own. Hopefully nobody abuses it, because it's a great idea.

Some of the armor is looking pretty sketchy so far (paticularily stuff actually on his body), but I understand you are still working on it. So I assume that'll get better.
The skin, though. That looks really cool. The little speckled details and crap. That is very nice.
Title: Re: Pwime's skins - Predator!
Post by: Dartman X on February 06, 2007, 05:43:29 PM
Dude, that's lookin' sweet for a WIP.  Is that a hex of the Predator mesh that's been floating around since FF1, or did you make it yourself?  I always felt that mesh should be a little beefier - he was kinda skinny for a Predator.

Rev (and anyone else who's interested) : I don't know how Pwime did his, but here's a tutorial I found a while back for adding a grid to overlay on a skin.  I used it to make my 'Alice' mesh from Resident Evil (she had this kind of crocheted shirt on over her outfit).

http://www.zimmertech.com/tutorials/paint-shop-pro/12/grid-tutorial.php (http://www.zimmertech.com/tutorials/paint-shop-pro/12/grid-tutorial.php)

Hope it helps!
Title: Re: Pwime's skins - Predator!
Post by: The Pwime on February 06, 2007, 07:11:47 PM
heh, that tutorial basically sums it up, too...i made a 10x10 blank, transparent image, and with a one pixel brush (i used the pencil tool, for accuracy) i made the criss-cross fishnet pattern, then on a new layer I filled the whole tga with that pattern and erased certain parts.  Then, I simply duplicated the layer, moved it down 1 px, and slapped a gaussian blur on it to make a shadow effect.


as for the hex, yes, it is the same one.  I don't know if I can beef him up a bit with nifskope...though I think I once saw a tutorial on how to do so, perhaps it was Syn's...

anyways, I haven't really spent much time with this wip in-game, though i think i may have to make him a tad taller, too.
Title: Re: Pwime's skins - Predator!
Post by: The Pwime on February 13, 2007, 01:23:29 PM
Yes, quite a bit has been done on the predator since the last pic.  I'm working on shadows on the plates, but there's just so much involved with the predator mesh, especially for someone like me, that I decided it was time for a break before I got fed up with it.

So here's what I started working on again.  :P

Compare it to the old pic, and you can see I've done quite a bit.

(http://img.photobucket.com/albums/v358/Cheesegodfox/prog2.jpg)



Original:
(http://img.photobucket.com/albums/v358/Cheesegodfox/synpreviewearly.jpg)
Title: Re: Pwime's skins - Syn is finished!
Post by: The Pwime on February 18, 2007, 04:12:55 PM
(http://img456.imageshack.us/img456/5575/synfinishedvz1.jpg)

Just gotta tweak the cape and make a portrait shot, though any changes/suggestions that Syn himself or anyone has will be taken into consideration before i release him.


EDIT:  By the way, this skin is animated.  See the bright spot in the middle of his arm tatoo?  ^_^
Title: Re: Pwime's skins - Syn is finished!
Post by: kssaints on February 18, 2007, 04:30:00 PM
Man oh man. I love the Syn skin. That is very powerful. I don't think I would change a thing. Great work.
Kssaints
Title: Re: Pwime's skins - Syn is finished!
Post by: UnkoMan on February 18, 2007, 04:46:37 PM
I've got to say, that jean texture is pretty amazing. And an animated skin, eh? I was thinking you'd do something with his tattoos when I saw your post in the hex forum. I think I'll have to play with those some day...

I can't think of anything I'd change, either. It's great.
Title: Re: Pwime's skins - Syn is finished!
Post by: The Pwime on February 18, 2007, 06:00:34 PM
Too late Unko, I already saw the full post.  :lol: :P
Title: Re: Pwime's skins - Syn is finished!
Post by: Sledgehammer on February 20, 2007, 03:50:16 AM
Great detail in that Syn skin! The tattoo surely caught my attention, but even the Jeans' texture is top notch.
Title: Re: Pwime's skins - Syn is finished!
Post by: UnfluffyBunny on February 20, 2007, 03:55:48 AM
I already mentioned how much I like it on NPI, but i'll say good job here too :)
Title: Re: Pwime's skins - Syn is finished!
Post by: Captain Pluto on February 20, 2007, 08:54:49 PM
i like the jeans its so detailed!
Title: Re: Pwime's skins - Syn is finished!
Post by: AfghanAnt on February 21, 2007, 06:02:03 AM
I have to say I really like the way that skin came out.
Title: Re: Pwime's skins - Syn is finished!
Post by: The Pwime on March 04, 2007, 03:52:30 PM
Syn is released!


Finally.  :doh:

Depending on how quickly I can finish it up, I may have another skin released tonight as well.
Title: Re: Pwime's skins - Syn is finished!
Post by: UnfluffyBunny on March 05, 2007, 02:37:42 AM
:thumbup:
Title: Re: Pwime's skins - Syn is finished!
Post by: The Pwime on March 05, 2007, 06:44:35 PM
Syn approves?  :P


Anyways, next wip preview:

(http://img.photobucket.com/albums/v358/Cheesegodfox/superearly.jpg)

The "Anti-Unko."

Everything so far is just a placeholder to give you an idea of what I'm doing with it.

Here's the (very meh and poorly proportioned) sketch:

(http://img49.imageshack.us/img49/7163/antiunkosketchkb5.jpg)

As it says on the paper, there's going to be five of them:  The main one that I've started skinning, who is sort of like the commander; a fire version, a "ghost" version, a speedy version (though I'll probably change that one into something a little more destructive), and a dark matter version.  The fire and dark matter versions will likely have animated textures, but nothing too special.
Title: Re: Pwime's skins - Syn is finished!
Post by: BatWing on March 05, 2007, 07:38:34 PM
anti unko!!!?? :o
Title: Re: Pwime's skins - Syn is finished!
Post by: konbiz on March 05, 2007, 07:41:10 PM
I'm liking the skin and design so far. Good job!.


....BizUnkarro
Title: Re: Pwime's skins - Syn is finished!
Post by: The Pwime on March 05, 2007, 08:08:17 PM
haha, yeah, basically.

I told Unkoman that since I couldn't think of a way to change his avatar at all, I thought about making a set of villains based on his avatar, except the complete opposite, like Bizzaros.

Unkoman & clones have big goofy grins?  These guys are pretty stern and ticked off.  Unkoman has a bright costume?  These guys have pretty dark costumes.  Unkoman uses his powers for good?  Well, no matter how hard these guys were to try, they couldn't, even if they wanted to: their powers are extremely destructive.

For a backstory, I was thinking something along the lines of the main guy (the one I'm working on right now) being created as an evil clone from the DNA of the original Unkoman, and then, enhanced with super strength, etc.  Then the leftover DNA was "enhanced" with other properties, and turned into several other clones.

So basically, we have a leader figure, and then a few other clones with really dangerous powers.  There sole purpose in life is to take down Unkoman and anyone else that gets in the way.  I don't know why they'd wanna do that, though.  Unko's a pretty cool guy and all...  :blink:

Jeez.  What a bunch of jerks these guys are.  :lol:
Title: Re: Pwime's skins - Syn is finished!
Post by: BatWing on March 05, 2007, 08:36:42 PM
i like his helmet kinda like capt pluto's
Title: Re: Pwime's skins - Syn is finished!
Post by: UnkoMan on March 06, 2007, 07:48:09 PM
For speedy, I have an idea... How about speedy AND radioactive?
I once made a fella called Nuclear Holocaust who was a nazi with a flaming skull, and had speed/radiation. He was a pretty destructive force.

I have no idea how my avatar would stand up to these guys. Dumb luck would be all he'd have.

Anyhow, it's look pretty sweet. I still love the drawing, honestly. Ack, you got me excited, fella.
Title: Re: Pwime's skins - Syn is finished!
Post by: The Pwime on March 07, 2007, 11:53:13 AM
Quote from: UnkoMan on March 06, 2007, 07:48:09 PM
I have no idea how my avatar would stand up to these guys. Dumb luck would be all he'd have.
If we're talking about your previous design...strategy, baby.  :cool:

However, your newer design looks a bit bulkier...I'd say he could probably go toe to toe with the "commander" of these guys.

As for the radioactive speedster...I like the idea.  Sounds pretty awesome, though I think he'd work best with particle emitters.  Still, I have some ideas that I could pull off with animated textures... ;)
Title: Re: Pwime's skins - Syn is finished!
Post by: The Pwime on March 07, 2007, 12:10:21 PM
(http://img.photobucket.com/albums/v358/Cheesegodfox/almostthere.jpg)

Almost there!

Just have to ad some seams, refl/glow, and make the belt/boot straps.
Title: Re: Pwime's skins - Syn is finished!
Post by: konbiz on March 07, 2007, 12:13:29 PM
Wow.... that is amazing. A truly worthy villian to Unko. Wow. You, my friend, are a very talented skinner.
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: Monkeyman on March 07, 2007, 02:14:32 PM
Wow, Awesome skin. Your are seriously improving.
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: The Pwime on March 11, 2007, 02:17:59 PM
Introducing the "ghost" Anti-Unko.  I guess that since I finished him second, He'll be the second in command.  He's also got the beard thing going for him.

(http://img362.imageshack.us/img362/3550/ghostfintx8.jpg)
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: Lunarman on March 11, 2007, 11:20:46 PM
wow, that skins is amazing! Did you do nifskoping yourself?


Wonderful work :)
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: AfghanAnt on March 11, 2007, 11:34:45 PM
The ghost anti-unko is gorgeous.
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: The Pwime on March 12, 2007, 07:53:54 AM
Thanks guys.

Yes, i did the nifskoping myself, but all I really did was hex a few pieces on and off, and enable LOTS of alpha channels.  Right now I'm trying to get the "ghost comet" thingy to look better.  It's hard to alpha out softly for some reason...
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: The Hitman on March 12, 2007, 08:25:19 AM
OK, I really, REALLY, REALLY like the ghost Anti- Unko! Great job. I'm gonna have to learn how to NifSkope.
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: UnkoMan on March 12, 2007, 10:46:03 AM
Holy smokes. He has that ghosty thing when he flies? That's pretty sweet.
I thought your highlights were a little bit too white on the "leader" Anti-Unko, but here they work perfectly.

Dude, I can't wait to get these guys into the rumble room.
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: The Pwime on March 12, 2007, 10:51:04 AM
I'm actually going to be re-releasing the leader, because I forgot to put the seams on his costume.  :doh: 

So if there's any other changes that you think would make it better...just let me know.
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: Xenolith on March 12, 2007, 01:22:52 PM
Man, all this great skinning and nifskoping going on.  Its a-mazing.  Nice job on Ghost-Unko.
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: The Pwime on March 13, 2007, 01:32:52 PM
(http://img111.imageshack.us/img111/6827/classicbn9.jpg)

Here we have a small tweak, the "classic" anti Unko.  This is the original look for the Commander, almost identical in many ways to the original Unkoman: bright costume, beard, and the same colours.  Eventually, he completely realizes that he's nothing more than a clone, and in an attempt to be "different" than Unkoman, he ditches the purple, grey, and green duds, shaves the beard, and switches to the dark blue and green costume (see the very first anti-unko).

I also tried to make the highlights less white for this one, and for my re-release of the original...what do you think, Unko (and others)?


EDIT: Okay...whoa...yeah, the highlights are DEFINITELY an improvement in my opinion...

*pukes while looking at old skin*
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: The Pwime on March 19, 2007, 06:59:25 PM
(http://img262.imageshack.us/img262/8555/supernemesisxm7.jpg)

a newer design for The Nemesis, and it's also a new hexing/skinning wip.  just a kitbash right now, because I have lots of hexing questions before i can really get to the skinning.


-.-;  :doh:
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: Lunarman on March 19, 2007, 11:19:36 PM
wow. The is awesome. I really must make a foe on that fire elemental mesh. You have a wonderful use of alpha, something I could never quite grasp.
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: The Pwime on March 20, 2007, 11:58:00 AM
If you're reffering to the Ghost Unko and some of my other skins, then thanks.   :D

If you're talking about the fire elemental villain...it's aaaalll irrational's work at the moment.  :lol:   the only thing I've done is hexed it to be huge.
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: UnkoMan on March 20, 2007, 10:52:50 PM
Ahh... so that's what you did. I didn't even notice that it was all super big.
That's pretty darn cool. It's a sweet mesh. I've even been inclined to include it as an extra with a couple of skins, although I never bothered to do much more than recolour it.

I'm sure it'll be sweet looking when you get done with it.
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: The Pwime on March 21, 2007, 01:53:50 PM
well, right now all I've done is started working on a base of the sorts, using the original skin as a reference for what parts should be highlighted and what parts should be the shadows.  he's also even bigger now.

after that, I'm gonna Nemesis-it-up, re-do the alpha channels, make brand new "flames," and maybe add some "blotches" similar to the original skin.  We'll see.

And I'm "working" on the speedster anti-unko right now.  Basically, i just slapped a REALLY bright yellow-green gradient map on him, and covered the bottom of his boots in radioactive sludge.  I may do the same for his gloves.  Maybe even some pouring out his mouth?  i dunno.
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: The Pwime on March 21, 2007, 07:00:45 PM
(http://img180.imageshack.us/img180/3044/showdownyp2.jpg)

SHOWDOWN!


yeah, I'm gonna alpha some "blotches" out of this guy all over the place.  And of course I have to re-make the flames as "molecules."  I want this guy to have an almost Wonderman-ish feel to him.

I also have to fix the red parts... they turned out as a solid colour in-game.  :doh:

I also also have to finish and release the Anti-Unkos...  :doh: :doh: :doh:
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: The Pwime on March 26, 2007, 01:10:00 PM
(http://img108.imageshack.us/img108/5638/radiospeedsterbk2.jpg)

He just needs some minor tweaks and he's pretty much good to go.

Next up:  Fire Anti-Unko, and the most powerful of them all, the Dark Matter Anti-Unko
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: UnkoMan on March 26, 2007, 07:05:38 PM
Ahhh... I love this one! That is a fantastic colour scheme. You're so close to the end! I should probably finish my gumballs and try to get my avatar hexed up proper so I can release them in tangem.

Excited to play!
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: The Pwime on March 26, 2007, 07:50:51 PM
I think he needs some more mouth-ooze...


as for the others, i need to do that big not-so-ambitious hex and nifskope the particle emitters on.  then, I have to animate the textures for the Dark Matter version, and maybe the fire-guy, too. so yeah, i'll see if i can have those done by the end of this weekend.
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: The Pwime on April 04, 2007, 02:36:23 PM
it's not an Anti-Unko, sorry.  :lol:

However, I did finish a skin and aside from the fact that the built-in glow completely does away with all the work I put into the red parts, I am still pretty pleased with the overall result.

(http://img237.imageshack.us/img237/1015/supernemesisfinvb0.jpg)
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: UnkoMan on April 04, 2007, 05:57:15 PM
To be honest... the red parts actually look pretty cool like that.

But glow can be frustrating. If you ever have seen my Phantom Enmity skin? That skull has a glow that took for dang ever to get the right level. I still don't really like it. I wish glow could somehow tone itself down when the other light is brighter.

This is looking freaky and sweet though. Do you have a hero file for your avatar up too? If so, I should really download that.
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: The Pwime on April 04, 2007, 06:09:45 PM
haha, I don't really even know where to find the hero files I've made, much less add new ones.

however, i don't think it's REALLY necessary to have a hero file for Omega Pwime.  his powers are pretty dang generic... a standard melee, some telekinetic powers (i give him relatively high strength, flight, a "superpunch" that does more damage than the standard and a heck of a lot of knockback, and a active defense that blocks bullets), some energy-projection powers (gold-ish energy beams that do some pretty good damage, and an area attack in which he basically releases a lot of his energy in a bomb-like explosion), and if you really want, a minor healing factor to mimic how his energy repairs damaged parts of his body.  He should be able to take a decent amount of punishment before giving in, but he should also be vulnerable to other energy attacks.

of course, if I figure out where to look for the hero files, I'll release it and anyone who wants it can have fun trying to balance it...i like every character in my game to be really overpowered.

...Maybe I'll balance it out ahead of time.  :banghead:
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: AfghanAnt on April 05, 2007, 03:57:30 PM
I really love the way these are coming out. I can't wait to see them all.
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: The Pwime on April 21, 2007, 01:17:35 PM
(http://img444.imageshack.us/img444/991/omegapreviewui7.png)

w.i.p. of what the Omega Pwime looks like underneath his mask, when damaged to the point that he's in his energy-form.

I need to figure out if it's possible to make hex some vampire-like teeth into his mouth, since he's suppose to have fangs in this form.

As for the anti-unkos...I've changed my mind.  I'm not going to bother with figuring out the particle emitters for the last two, though I will use them on...a NEW one.  The fire Anti-Unko is going to wear mostly black, with his upside down U and his flesh being composed of (animated?) fire.  The Dark Matter is now going to have two forms: a "contained" form, with no particle emitters, but glowing cracks all over his "shell."  Then, let's say he takes a certain amount of damage in game, his shell will explode and NOW we have the version with the particle emitters, a glowing figure spewing powerful purple energy from his body.

The Fire and Contained skins should be done by next weekend, I'm hoping.  I'll release the Ghost, Fire, and Radioactive skins ASAP, and the Dark Matter Unkos will come in a 2-pack.
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: UnkoMan on April 21, 2007, 01:50:00 PM
Well that looks like a VX mesh... So you should be able to get some from Baron Blood or Morbius.
He is totally not what I expected though, let me tell you. Still, it's a pretty cool look... You know what would be awesome? Some crazy giant energy wings or something... Okay, maybe not. Still, looks cool. You try some very interesting things, and it really pays off.

I can't wait to see the finished Anti-Unkos, of course.
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: The Pwime on April 21, 2007, 02:49:38 PM
Quote from: UnkoMan on April 21, 2007, 01:50:00 PM
He is totally not what I expected though, let me tell you.

That's exactly what I wanted.

I actually think I'll describe how his energy works, right here:

basically, he usually looks like a normal human under the costume, just as the original, telekinetic-in-training Pwime was.  However, his seperation from Nemesis left him "scarred."  The black tatoos you see? Those are permanent.  However, if he's in a fight that definitely doesn't work out to his advantage (let's say he gets his flesh shredded by bullets, or someone breaks several of his necessary bones), the energy that he uses in his blasts, etc., goes to work in repairing his body.  His flesh is replaced with the glowing orange energy, and his bones are repaired in a similar manner, although they are black and appear solid, unlike his cloud-like exterior.

Eventually, human flesh will heal over in the energy's place, but as you can imagine, it takes quite a long time to do so, unless his normal healing process is accelerated by some means.
Title: Re: Pwime's skins - The Anti Unko(s)
Post by: The Pwime on April 26, 2007, 04:46:08 PM
Previews  :D
(http://img180.imageshack.us/img180/6053/dmfirenn3.jpg)
Title: Re: Pwime's skins - ALL THAT IS UNKOMAN RELATED! (well, not really)
Post by: The Pwime on April 28, 2007, 06:06:27 PM
(http://img151.imageshack.us/img151/6628/pwimeunkoversekn9.jpg)

And here we have a skin that I was itching to do for a long time.  :P  It's done, unless i find a more suitable hair piece, or decide to try adding some "ripple" highlights.
Title: Re: Pwime's skins - ALL THAT IS UNKOMAN RELATED! (well, not really)
Post by: UnkoMan on April 28, 2007, 06:56:31 PM
You know... you might try the hair from Tomato's version of you. It's not exact, but that's no biggie. And you know what would be sweet? Finding out how Rev did those popping out glowing symbols. That'd look great on this... And everything. It's just a really neat technique. Shoot, I've got to find out how he did that.

Man, it's always so odd seeing drawings I've done get skinned by other people. And so well!
Title: Re: Pwime's skins - ALL THAT IS UNKOMAN RELATED! (well, not really)
Post by: The Pwime on April 28, 2007, 07:07:46 PM
wait...did tomato release his version yet!?  :o
Title: Re: Pwime's skins - ALL THAT IS UNKOMAN RELATED! (well, not really)
Post by: UnkoMan on April 28, 2007, 07:12:18 PM
Oh... hmm... you know, I am not sure, now that you mention it.
Title: Re: Pwime's skins - ALL THAT IS UNKOMAN RELATED! (well, not really)
Post by: Revenant on April 28, 2007, 07:41:14 PM
That Fire Elemental is seriously one of the scariest things I've seen in a video game..

:o
Title: Re: Pwime's skins - ALL THAT IS UNKOMAN RELATED! (well, not really)
Post by: BatWing on April 28, 2007, 08:40:49 PM
red and blue anti unkos! :o
Title: Re: Pwime's skins - ALL THAT IS UNKOMAN RELATED! (well, not really)
Post by: Tomato on April 30, 2007, 06:35:32 AM
Quote from: UnkoMan on April 28, 2007, 07:12:18 PM
Oh... hmm... you know, I am not sure, now that you mention it.

Er... yeah, I suppose I should get on that shouldn't I?
Title: Re: Pwime's skins - ALL THAT IS UNKOMAN RELATED! (well, not really)
Post by: The Pwime on April 30, 2007, 07:22:29 PM
alrighty, the anti-unkos are released, finally.  :D
Title: Re: Pwime's skins - Pwime is officially the biggest self-skinning avatar whore..
Post by: The Pwime on May 05, 2007, 08:36:57 AM
Okay, I'm not gonna lie...I feel bad that I've been skinning (read: texturing :P) my own avatar SOOO much lately, so my next two skins after this will likely be:

-Raijin re-design of the sorts, which is actually definitely going to happen - I found the perfect mesh.
-SM3 Movie Venom, if the movie is any good.  I can't guarantee this one, though, because it's a mainstream character, and well... look where the rest of my mainstream attempts ended up: nowhere. =/

anyways...

(http://img126.imageshack.us/img126/2826/pwime2ow4.jpg)




*feels even worse*
Title: Re: Pwime's skins - Anti-Unko's released // Unkoverse Pwime!
Post by: BatWing on May 05, 2007, 11:29:02 AM
i like the details of the costume!
its like spider mans's :thumbup:
Title: Re: Pwime's skins - Anti-Unko's released // Unkoverse Pwime!
Post by: The Pwime on May 05, 2007, 11:44:08 AM
excellent, that's exactly what i was hoping it would look like.  :D
Title: Re: Pwime's skins - Anti-Unko's released // Unkoverse Pwime!
Post by: BatWing on May 05, 2007, 01:15:34 PM
its really cool :thumbup:
Title: Re: Pwime's skins - Anti-Unko's released // Unkoverse Pwime!
Post by: The Pwime on May 19, 2007, 06:45:19 PM
(http://img.photobucket.com/albums/v358/Cheesegodfox/raijinfacewip.jpg)

just to show that i've finally stopped being a dink and using the provided face as is.  I've modified c6's face a bit (the mouth is completely brand new, and though it looks distorted a bit in this shot, I assure you that it's just because of the angle that the screenshot was taken from).

Anyways, this is the start of Raijin, and I've gotta say, though Tommyboy's Hellion mesh was the perfect choice...I'm kind of intimidated, and afraid that i'm going to eventually screw up.  :mellow:
Title: Re: Pwime's skins - Anti-Unko's released // Unkoverse Pwime!
Post by: BatWing on May 19, 2007, 10:43:54 PM
sweet face pwime! :thumbup:
Title: Re: Pwime's skins - Anti-Unko's released // Unkoverse Pwime!
Post by: UnkoMan on May 20, 2007, 01:00:54 PM
You know... I never even noticed that you didn't change the base faces.

Hey man, don't worry about screwing up. I do it all the time. Hmm, I guess that doesn't really make it better. But dude, it's not like you aren't already good. This is Raijin's newest look I suppose? On the face, I'm gonna say... those really light lines coming from the nose look weird. That's a place you expect shadow to be, not highlighting. The bottom lip seems like it could use a bit more definition, too.

And the eyes. Well... I looks like there's too much on the skin and not enough pure glow file. Also, I wouldn't bother making streaks like that. Probably just a bit of hazy colour. The streaks look... well they look crazy to me, I dunno.

Still, can't wait till it is done. And hey... does that mesh have SIDEBURNS?
Title: Re: Pwime's skins - Anti-Unko's released // Unkoverse Pwime!
Post by: The Pwime on May 20, 2007, 07:52:12 PM
i can explain, well, for the eyes!  i haven't even STARTED the glow file yet!  :lol:  those lines coming out of the eyes aren't even close the being the final product.  they're 100% just there as a placeholder.  The REAL lines will be mostly on the glow file, and won't just be straight lines, they'll be more like lightning sparking out.  ^_^

everything else you mentioned, however, has been noted and will be fixed.  ;)
Title: Re: Pwime's skins - Anti-Unko's released // Unkoverse Pwime!
Post by: The Pwime on June 21, 2007, 03:17:23 PM
(http://img503.imageshack.us/img503/2570/raijnm5.jpg)

no, i haven't forgotten.  yes, I have slacked.

and yes, the eyes are still placeholder :P
Title: Re: Pwime's skins - Anti-Unko's released // Unkoverse Pwime!
Post by: BatWing on June 21, 2007, 04:10:57 PM
oh my gosh!!!!!
that is so COOL!!! :thumbup:

thx so much pwime time!
Title: Re: Pwime's skins - Anti-Unko's released // Unkoverse Pwime!
Post by: UnkoMan on June 21, 2007, 11:59:13 PM
Heh... interesting new look. Did you do that hex, too? I think I dig it.

Raijin... when this is released would you like me to replace your old avatar with this one in the conversion?
Title: Re: Pwime's skins - Anti-Unko's released // Unkoverse Pwime!
Post by: The Pwime on June 22, 2007, 06:33:10 AM
it's actually just Hellion_tvlite...the most I did in nifskope was shift some pieces up or down, to make them look longer or to better fit the skin.

i've also made a lot of progress since the last pic, but apparently since ctool is a liar, Raijin needs some fixing up before he can be released.


Damn you, ctool.  Damn you.
Title: Re: Pwime's skins - Anti-Unko's released // Unkoverse Pwime!
Post by: djfredski on June 22, 2007, 04:08:06 PM
 :thumbup: they look really great!
Title: Re: Pwime's skins - Anti-Unko's released // Unkoverse Pwime!
Post by: BatWing on June 22, 2007, 07:52:17 PM
Quote from: UnkoMan on June 21, 2007, 11:59:13 PM
Heh... interesting new look. Did you do that hex, too? I think I dig it.

Raijin... when this is released would you like me to replace your old avatar with this one in the conversion?
sure :cool:
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: The Pwime on July 03, 2007, 12:30:10 PM
(http://img.photobucket.com/albums/v358/Cheesegodfox/fleshwip.jpg)

Ohhh boy...I'm barely started on this one, and I'm already having soooo much fun.  This is probably my favourite so far of all the re-designs that I've skinned...but the funny thing is, it doesn't even really stray too far from TUE's original Flesheater design, in appearance.

So what's happening next with this guy?  I have to add red "parts" to his shirt, which are actually going to be a sort of bulletproof material.  I'm also going to make my own textures for the weapons, of course (they are currently still TUE's) and desaturate the hair a bit more...it's still too blue for my liking.  Then, I've gotta add a belt, work on the boots, and then create a "berserk" face with some nice vampire-esque fangs showing.

Damn, I love your avatar, TUE.  :thumbup: :thumbup: :thumbup: :thumbup:
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: BatWing on July 03, 2007, 12:35:38 PM
dude that redesign ue is so awsome pwime! :thumbup:
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: The Pwime on July 05, 2007, 07:10:02 PM
(http://img.photobucket.com/albums/v358/Cheesegodfox/flesharmor.jpg)

Just a shot of the armor.  The fabric that the plates are attached to has a similar shape to TUE's original design on Flesheater, as a sort of homage.

I'm still going to add a metal texture to them, as well as a refl layer, and the bottom row of "ab plates" will be replaced with a belt.
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: Revenant on July 05, 2007, 07:22:16 PM
PWIME THAT IS FREAKIN' AMAZING. 
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: lugaru on July 06, 2007, 03:53:07 AM
Oh wow is that an awesome design! Great skin, well done but the design itself is off the charts.
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: The Pwime on July 06, 2007, 05:48:15 PM
you guys make me feel all fuzzy inside.  :D


maybe I should see a doctor about that... :mellow:
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: Tomato on July 06, 2007, 11:00:51 PM
I was looking at this earlier, and I was all set to type out a long list of helpful little design tidbits, but I got distracted by work and all it's evils, so I'm only just now back here... and I'm quite happy I did, because most of what I would have gone over (The face is too blah, belt, etc.) you already brought up. So now I feel like an idiot  :banghead:

Amyway, I do still have a few things, but one is more a solution then a critique... rather then just desaturating UE's hair, you might want to try darkening it and changing the hue a bit. I looks more like a purple highlight then a blue one to me.

The other is something I'm not sure doesn't fall under the "Under construction" category like the rest. You just kind of left the male_basic neck alone, which is fine if you're meaning to add a collar later, but if you arean't, you still need to add a shadow around the neck, just to offset the seam
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: The Pwime on July 07, 2007, 09:44:21 AM
QuoteAnyway, I do still have a few things, but one is more a solution then a critique... rather then just desaturating UE's hair, you might want to try darkening it and changing the hue a bit. I looks more like a purple highlight then a blue one to me.

It was originally a purple-blue-ish colour, until I did some desaturating.  Then it turned out more purple, but it's starting to grow on me.  However, i want the hair to be mostly black, so I will darken it like you said. Hopefully the purple highlight will be a litte more subtle then.  ^_^

QuoteThe other is something I'm not sure doesn't fall under the "Under construction" category like the rest. You just kind of left the male_basic neck alone, which is fine if you're meaning to add a collar later, but if you arean't, you still need to add a shadow around the neck, just to offset the seam

He is indeed going to have a collar.  It'll be like...a choker, I guess, attached to his top, and it'll have a buckle on it.

Thanks for the input, Tomato.  ^_^
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: Podmark on July 07, 2007, 02:00:26 PM
I like!
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: UnkoMan on July 09, 2007, 10:21:36 PM
That's a totally good way to add the red splash to the shirt. Yep, this is good stuff.
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: The Pwime on July 28, 2007, 08:33:47 PM
Alright, Flesheater is still in the works, but in the meantime, here's the final version of my av for the FR Mod.

I previewed something similar above, up on this page, but decided I could do much better, both design-wise and in the actual skinning.

It's very similar though.

(http://img177.imageshack.us/img177/6161/pwimefinalzj0.jpg)
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: UnkoMan on July 28, 2007, 09:28:30 PM
Ren's Sentry hair looks a lot better, in my opinion. It's skinned nicely, too. The mask is also much cooler looking.

The only weird spot for me is the little diamond, mid torso. Granted, it's gettin' squashed by the pose, but it is still a tiny bit odd. On the other hand, the white armour seems to stand out better, here. The feet are sort of odd, too... I am on the fence about whether I think it is good weird or weird weird. I'd have to download it and give it a close look. But this is just personal asthetics so whatever.

I don't have any useful tips for this skin. It's very nice.

Man, avatar updates. Actually, just today I skoped my avatar onto a male_basic frame, so I could play with keyframes. Ren's Superman ones, awesome as they are, just didn't feel right for the character. I'm going to see if I can't use M25's crazy keyframe tool to get the perfect set.
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: The Pwime on July 29, 2007, 06:58:58 AM
the diamond still needs a highlight, if that's what seems off about it.

as for the feet...I tried a normal boot, but it just wasn't working for me.  At first, the..."sort-of-shoe-things" looked a bit odd to me too, because it made the hands seem empty. But (although you can't see it in the screenshot too well) he now has pieces of armor on his hands as well, forming "knuckles" of the sorts.

Here's a better look.

(http://img179.imageshack.us/img179/4409/pwimefinalgoodlookrc4.jpg)
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: Tomato on July 29, 2007, 10:44:04 AM
I really like this design, and I echo Unko's statement about the choice of hair, it's really spot on. I do, however, think you should try adding some more details to the chest, it looks too simplistic compared to the boots and gloves.


Oh, and FYI, I think the design you were referring to was actually at the top of the page you previewed, rather then a few pages back.
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: The Pwime on July 29, 2007, 11:06:09 AM
it was, i edited the post.  :P
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: Dr.Volt on July 29, 2007, 12:30:13 PM
Really nice work there!  Very much like that design!   :cool:
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: YokoBeast on July 29, 2007, 06:21:18 PM
Very nice job. You're very talented.
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: UnkoMan on July 29, 2007, 06:44:20 PM
Oh! Tomato's comment about the chest looking plain clued me in!

You see how the gloves and boots have a sort of "boarder" before the shape? Does this actually explain it? Anyhow, you could easily add a boarder to the chest piece, as well. That would really tie it together.

Also, with the hands, and seeing all angles... the sort of shoes are growing on me. Crazy random armour pieces just take a bit for me to get used to. Especially when you consider my super simple designs.

Man, I STILL haven't seen a hero file. Seriously. The world needs it. The not even close to ever being done and really not garning that much interest FFvsTR conversion mod needs it.
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: XLR8er on July 29, 2007, 10:38:03 PM
awsome design pwime!
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: The Pwime on August 06, 2007, 11:10:43 AM
k, so here's what's going on right at the moment...

I'm going to finish off TUE's re-design, I'm going to skin XL8er's avatar so he can get his submission in for the FR mod, and then...after that, I'm going to be taking a break from making Freedom Force skins because I've found an opportunity to take things to the next level and develop my talents further, in a different kind of game.

And boy, let me tell you this...when I come back, I doubt I'll be using base skins.  :thumbup: :thumbup: :thumbup:
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: Peerless1 on August 06, 2007, 02:28:14 PM
I only just stumbled on this as you are about to take a holiday from FF, but base skins or not...

I really enjoyed this thread.  Your work is very intricate and incredibly creative.

I understand the "lazy" thing.  I mean Unko did a wonderful design sketch for my avatar, and I still haven't started the skope... :hcboot

Oops, just descended into thread jacking.  *apology*

Excellent work all around Pwime.
Title: Re: Pwime's skins - "I know now what I have to become"
Post by: The Pwime on June 08, 2008, 08:23:03 PM
(http://img520.imageshack.us/img520/1175/tdkxf3.jpg)

veeeeery early in.  cutting all the pieces out is a pain, but im really glad that i stopped the photosourced attempt and decided to make this thing from scratch.
Title: Re: Pwime's skins - The Ultimate Re-design...
Post by: Cyber Burn on June 09, 2008, 01:53:29 PM
I really like the texturing on the boots, very well done.
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: The Pwime on June 11, 2008, 08:27:39 PM
(http://img246.imageshack.us/img246/3/tdkprogfp5.jpg)

Getting there...
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: miguelyanke on June 11, 2008, 09:26:44 PM
just WOW!
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: Aly Cat on June 11, 2008, 10:08:34 PM
I'm likin' the texturing on your Batman P'; the only problem I can see is where the top & bottom parts line up, the inner parts don't line up & the shading is way off (the top part has an outer shading while the bottom has an inner). Other than that I like the way it is coming along  ^_^
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: Figure Fan on June 11, 2008, 10:28:19 PM
Quote from: Aly Cat on June 11, 2008, 10:08:34 PM
I'm likin' the texturing on your Batman P'; the only problem I can see is where the top & bottom parts line up, the inner parts don't line up & the shading is way off (the top part has an outer shading while the bottom has an inner). Other than that I like the way it is coming along  ^_^

I'm pretty sure belt would cover that no problem. He does have a belt in the new movie, I'm pretty sure.

THis skin is looking fantastic, Pwime!
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: Lunarman on June 11, 2008, 10:55:39 PM
Isn't Pwime's Stuff always WOW?!

Awesome work, this will be incredible when it's done.
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: docdelorean88 on June 12, 2008, 03:52:11 AM
um...
What do i say, uhm, ah... WOW!!!! It looks great so far!
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: BentonGrey on June 12, 2008, 12:12:25 PM
Wow, that movie Batman is really coming together there, man.
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: The Pwime on June 12, 2008, 01:01:03 PM
Quote from: Figure Fan on June 11, 2008, 10:28:19 PM
Quote from: Aly Cat on June 11, 2008, 10:08:34 PM
I'm likin' the texturing on your Batman P'; the only problem I can see is where the top & bottom parts line up, the inner parts don't line up & the shading is way off (the top part has an outer shading while the bottom has an inner). Other than that I like the way it is coming along  ^_^

I'm pretty sure belt would cover that no problem. He does have a belt in the new movie, I'm pretty sure.

THis skin is looking fantastic, Pwime!

Correct, I have simply yet to skope on the belt I've chosen.  It should cover it nicely though, and the shading on the lower parts is still not quite finished yet...the majority of the leg armor hasn't been detailed/properly shaded yet.  ^_^
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: AfghanAnt on June 12, 2008, 01:42:10 PM
I am so glad someone else did Batman so I don't have too. Great job, I can't wait to see the finalized product.
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: NomadX on June 12, 2008, 04:40:25 PM
I'm so glad you've decided to skin more Pwime. That Batman skin is impressive. One question though, is the Predator skin in your first post entirely scrapped because I was really itching to use that one.
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: The Pwime on June 12, 2008, 05:54:00 PM
Back when I made the predator skin, I was extremely reliant on bases...Batman here is worked from the ground up (aside from the strangefate base underneath ALL the armor that you can barely see anymore, because I wasn't sure how much would be covered up)...and as a result, I kind of lost the motivation because I found myself constantly displeased with it or stressing when something didnt work (i had a few problems with the model itself, too).  So...i kind of scrapped it...but I think i still have the files around on my computer somewhere.  I don't know, maybe I'll take another crack at it after TDK

In the meantime:

(http://img238.imageshack.us/img238/7137/tdkdetailbelttx1.jpg)

I think the belt works pretty nicely. =)  All I have left is:  the belt, cape, cowl, and a refl layer.
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: darkknight92 on June 12, 2008, 06:29:05 PM
Excellent work! I love the detail. It's obvious that you put a lot of effort into it. Can't wait to see the finished result!
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: docdelorean88 on June 12, 2008, 07:21:09 PM
Thank Goodness, The Dark Knight comes out on my birthday and this is going to be a nice gift to go along with it!!! :thumbup: :lol: :thumbup:
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: Podmark on June 13, 2008, 08:19:22 AM
wow I am super impressed with the amount of detail in this skin. Nice work.
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: bat1987 on June 13, 2008, 12:41:28 PM
Wow, just wow!
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: Boalt92 on June 13, 2008, 01:31:02 PM
I must have a buggy version of photoshop....

....cuz MY skins never turn out like this!  :P


B92
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: UnfluffyBunny on June 13, 2008, 05:10:39 PM
hell yeah thats the kinda stuff I like to see!
very very good work on this, if the asylum was still active i'd be on your heels trying to get you hosted :P
at first I thought i'd stumbled into revenants thread, simular style and it's working for you, keep it up :)
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: The Pwime on June 13, 2008, 08:13:13 PM
 :)

Thanks guys.
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: docdelorean88 on July 03, 2008, 11:41:31 AM
Pwime how is this going, i mean are you still working on it?
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: The Pwime on July 03, 2008, 11:54:46 AM
yep, just gotta finish up the mask/eyes, and give him a new cape/belt.
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: docdelorean88 on July 03, 2008, 01:11:53 PM
Oh, i can't wait! :thumbup:

Like i said the dark knight comes out on my birthday, so this will be a nice way to kick it off.
BTW, what mesh are you using?
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: bat1987 on July 03, 2008, 02:12:45 PM
He seems to be using Ink`s Batman v2 mesh.

The mesh has a really cool idle stance.
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: Arilou Laleelay on July 03, 2008, 03:35:36 PM
It's beautiful I love it! Very slick design.
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: docdelorean88 on July 03, 2008, 04:09:11 PM
That mesh is sweet, but the fact that the cape doesn't move drives me up a wall! Has anyone tried to fix it?
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: Jakew on July 03, 2008, 04:46:35 PM
Wow, the detail is amazing  :thumbup:
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: docdelorean88 on July 24, 2008, 10:19:56 AM
Are you still working on it?
Title: Re: Pwime's skins - "I see now what I have to become..."
Post by: N-Lightner on July 24, 2008, 11:43:33 PM
I would LOVE to know the status of this project, also.

N