I think I already know the answer but I'll throw it out anyway. Is there a way from within EZScript to call a custom python function if that function was part of the mission script? So lets say in an EZScript encounter a certain outcome happens, at that point in addition to being able to trigger a new encounter, you could also trigger a custom python function as well.
I have some slightly less interactive ways to sort of accomplish what i want, but I figured I would make sure its not one of those cool functions that M25 hid in there.
There is a special encounter type that calls a user-specified custom python function. It may do what you want.
Encounter: XYZ
Type: User Function
Function: myfunction()
Awesome, that's exactly what I was looking for...
Now I'm interested. What can you do with that?