Freedom Reborn Archive

Community Forums => Artist's Alley => Topic started by: UnfluffyBunny on January 31, 2007, 06:08:02 AM

Title: Syn's stuff...
Post by: UnfluffyBunny on January 31, 2007, 06:08:02 AM
well I started this thread last night but boom :P
aaanyway, texture practice getting ready to start a portfolio:

these 3 things are textured on sdk files released from the polycount forums.

256*256 practice heads:
(http://pro52.msshost.com/~unfluffy/images/gogglechick.jpg)

(http://pro52.msshost.com/~unfluffy/images/fathead.jpg)

time lapse on the blue head:
[click me]  (http://pro52.msshost.com/~unfluffy/images/fathead.gif)

and started last night:
(http://pro52.msshost.com/~unfluffy/images/ironmanstrip.jpg)

Hi Res Pics:
Perspective (http://pro52.msshost.com/~unfluffy/images/ironmanhipersp.jpg)
Front (http://pro52.msshost.com/~unfluffy/images/ironmanhifront.jpg)
Side (http://pro52.msshost.com/~unfluffy/images/ironmanhiside.jpg)
Back (http://pro52.msshost.com/~unfluffy/images/ironmanhiback.jpg)

Constructive critique gladly accepted (if your going to say something looks off pleeeease tell me what and why so I can work on it ^_^ :P )
Title: Re: Syn's other stuff :P
Post by: MJB on January 31, 2007, 06:15:33 AM
i like what I see. My only critique would be that Iron Man's armor is a bit too pink. I understand that it is hard to show the highlights of red without it coming out pink but too much and it no longer looks like red armor.

Perhaps you could darken all the red a touch?

-MJB
Title: Re: Syn's other stuff :P
Post by: electro on January 31, 2007, 06:14:28 PM
The blue barbarian textures are really, really cool - quality work all around :blink:
Title: Re: Syn's other stuff :P
Post by: Captain Pluto on January 31, 2007, 06:35:05 PM
your mesh is looking really great :thumbup:
Title: Re: Syn's other stuff :P
Post by: Deaths Jester on February 02, 2007, 08:51:06 AM
Quote from: MJB on January 31, 2007, 06:15:33 AM
i like what I see. My only critique would be that Iron Man's armor is a bit too pink. I understand that it is hard to show the highlights of red without it coming out pink but too much and it no longer looks like red armor.

Perhaps you could darken all the red a touch?

-MJB

I've gotta agree with MJB...he has a pinkish tone to him...other than darkening all the red a touch, ye might want to change the color of he light ye use to something a bit darker....just an idea.
Title: Re: Syn's other stuff :P
Post by: UnkoMan on February 04, 2007, 10:47:05 AM
I've got to say, the blue guy wowed me the most. It's too bad his earring gets a bit messed up by the model. Still, I'd have to say that is professional level work. Beyond, actually, considering some professionals, but let's not go there.
Title: Re: Syn's other stuff :P
Post by: UnfluffyBunny on February 06, 2007, 06:28:43 AM
syn loves mudbox
50 mins work on a "bust" base, very first time using the program
http://pro52.msshost.com/~unfluffy/images/1hour.JPG

[edit] hiiiiding that in a link cos it's pretty terrible :P tho leaving it here for comparison
Title: Re: Syn's other stuff :P
Post by: UnfluffyBunny on February 06, 2007, 08:54:41 AM
ok, I think I got this down now :D
(http://pro52.msshost.com/~unfluffy/images/mudboxdemon.JPG)
Title: Re: Syn's other stuff :P
Post by: Deaths Jester on February 07, 2007, 09:06:48 AM
Ye bastad...ye got Mudbox!!!  Ach...I've been hording cash to get that prog before ye....rrrrrr....and now with everything going wrong with my periphs I'm not going to be able to get it!  Ohhh.....how I envy ye and ye Mudbox while still having seething in a complete an utter hate that ye got it before me!!!

-DJ
Title: Re: Syn's other stuff :P
Post by: Nymph on February 08, 2007, 05:18:14 AM
Cool stuff! I love the man in blue and the wierd super soldier!
:thumbup:
~Nymph
Title: Re: Syn's other stuff :P
Post by: UnfluffyBunny on February 19, 2007, 07:06:03 AM
A little character concept
mudbox+photoshop
(http://pro52.msshost.com/~unfluffy/images/dragonbust2d.jpg)
Title: Re: Syn's other stuff :P
Post by: UnkoMan on February 19, 2007, 10:18:34 AM
Looking sweet. A nice oni warrior type thing going on.
Are you going to be doing a body shot, because I dig it?
Title: Re: Syn's other stuff :P
Post by: Kommando on February 19, 2007, 11:00:09 AM
Nice stuff Bunny Man
Title: Re: Syn's other stuff :P
Post by: 77 on February 20, 2007, 02:54:25 AM
WOW! nice work
Title: Re: Syn's other stuff :P
Post by: UnfluffyBunny on February 20, 2007, 05:10:28 PM
Thanks for the comments guys :)

Quote from: UnkoMan on February 19, 2007, 10:18:34 AM
Looking sweet. A nice oni warrior type thing going on.
Are you going to be doing a body shot, because I dig it?

Depending on what I can decide further with him, I may put something together for him in FF, but a full body in this style is doubtfull right now
Title: Re: Syn's other stuff :P
Post by: UnfluffyBunny on April 05, 2007, 05:26:34 AM
Well i've been quiet recently so I guess I should fill you guys in, when I havent been working i've been concentrating on doing texture work for a program called "second life" (blame kommando :P)
it's basically a giant 3d chat program, Kommando runs a star wars RP sim, but enough about that, if anyone wants more details i'm sure we can push K to post about it ;)

anyway, here's an example of what i've been upto:
Female Base
(http://pro52.msshost.com/~unfluffy/SLpics/female.jpg)
Male Base (still WIP)
(http://pro52.msshost.com/~unfluffy/SLpics/malewip.JPG)
some clothing examples
(http://pro52.msshost.com/~unfluffy/SLpics/femclothesexample.jpg)
a themed set of female tops
(http://pro52.msshost.com/~unfluffy/SLpics/halters.jpg)
my actual avatar in second life (i've been lazy tho, shirt and skin are mine, everything else I picked up ingame)
(http://pro52.msshost.com/~unfluffy/SLpics/synthos.jpg)
some custom work for star wars ness
(http://pro52.msshost.com/~unfluffy/SLpics/starwars2.JPG)
the males there being zabraks, so of course I had to pump out a texture for the best known zabrak
(http://pro52.msshost.com/~unfluffy/SLpics/maul.JPG)
(between me and Kommando we got out a full darth maul avatar, I supplied the textures and Kommando supplied the model work)
(http://pro52.msshost.com/~unfluffy/Kpics/Second%20Life%20Images/Darth%20Maul.jpg)

ok I wanted to write more but I gotto go to work now ¬_¬
Title: Re: Syn's other stuff :P
Post by: Deaths Jester on April 05, 2007, 08:10:02 AM
Ye've been overtaken by the bloody bastad program known as "Second Life"?!?!?!?!  What's wrong with ye, mon ami!!   Good work, though, on the pieces...very nice.
Title: Re: Syn's other stuff :P
Post by: MikeB7 on April 06, 2007, 04:16:16 AM
Really great texturing, some very cool clothing.   :D
Title: Re: Syn's other stuff :P
Post by: Kommando on April 07, 2007, 07:39:00 AM
Its pretty fun, and Syn is doing some great stuff.  I am kind of waiting him to get his base skins done so I can experiment as well (you might recall my base skins weren't all that great and I need some more practice before I am confident to try them again).  Its kind of nice to be able to make an avatar and then walk around in it in a virtual world.  Though we still have yet to make superheroes, Syn's shirts do in a pinch (even if his female avatar looks like a Spikey Carol Burnett).   :lol:
Title: Re: Syn's other stuff :P
Post by: UnfluffyBunny on April 24, 2007, 11:34:27 AM
More secondlife work, I know some certain people wish I would spend more time on FF stuff but to put it bluntly, SL is bringing me in money for custom work, and I enjoy making things that I actually use (I have still never played FF)
(http://pro52.msshost.com/~unfluffy/secondlife/buster.jpg)
(http://pro52.msshost.com/~unfluffy/secondlife/impuniformfem.jpg)
(http://pro52.msshost.com/~unfluffy/secondlife/rodianbox.jpg)
(http://pro52.msshost.com/~unfluffy/secondlife/quattrosaber.jpg)
the character in the 3rd pic is an example one of my female skins, including a custom costume I made.
Title: Re: Syn's other stuff :P
Post by: Previsionary on April 24, 2007, 04:04:16 PM
the prevmo loves the buster sword. Will you be doing anymore FF items...like Loz's gauntlet thing?
Title: Re: Syn's other stuff :P
Post by: psychopanda on April 25, 2007, 08:01:10 AM
Cool Stuff Syn! :)

Wonder if C6 has looked into SL? It'd be cool to see him make some money off of his awesome superhero skins.
Title: Re: Syn's other stuff :P
Post by: UnfluffyBunny on April 29, 2007, 02:12:33 AM
somthing new, kommando makes alot of these, this is my first:

(http://pro52.msshost.com/~unfluffy/secondlife/blacksunfighter.jpg)
problem with making aircraft is you have to keep it under 31 prims, and each passenger (including driver) counts as 1 prim for it to be flyable, this one being pilot only is 30 prims, the textures I made while SL was in maintenance, so i'm pretty happy with how they fit :lol: butyeah, it flies, the guns shoot, the engine fires up (emits particles) the 'pit opens, there's a console you can see while flying (I should take a shot of what you see while in flight) and it has it's own HP so you can get shot down (if you get shot down you get ejected from the ship and the ship starts emitting thick clouds of black smoke)

pretty standard stuff with most craft in SL, just most of the features I re-scripted to fit my tastes a little better :)
(odd how FF was the only game i've made things for which I never learnt to script for....)
Title: Re: Syn's other stuff :P
Post by: The Pwime on April 29, 2007, 07:13:34 AM
man, that is so sweet...  :o
Title: Re: Syn's other stuff :P
Post by: BatWing on April 29, 2007, 12:42:15 PM
 :cool:
Title: Re: Syn's other stuff :P
Post by: Kommando on April 30, 2007, 11:00:04 AM
I suppose I need to take some screens and start up my own thread at some point?  Gonna show them the RC Helmet?
Title: Re: Syn's other stuff :P
Post by: UnfluffyBunny on April 30, 2007, 02:43:25 PM
I was gonna wait till I had a full RC av >_> maybe i'll preview the helmet :P
Title: Re: Syn's other stuff :P
Post by: UnfluffyBunny on May 01, 2007, 02:48:55 AM
here's the helmet preview then :P
scripted to have a light emitting "low visability" mode
(http://pro52.msshost.com/~unfluffy/secondlife/commandohelm.JPG)
i'll post more on this once i've made the full armour :P
Title: Re: Syn's other stuff :P
Post by: The Pwime on May 01, 2007, 11:59:38 AM
 :blink:

that is soooooo damn cool.  :)
Title: Re: Syn's other stuff :P
Post by: UnkoMan on May 01, 2007, 12:07:10 PM
Geeeez Syn. This stuff you are doing for Second Life is incredible. You make money off of this too, right? Or you can...

Still... Freedom Force weeps and begs for the soft stroke of your hand.
Title: Re: Syn's other stuff :P
Post by: UnfluffyBunny on May 01, 2007, 03:24:11 PM
yes indeed you can make money, I sold a custom full body skin last night for 5000L which translates into about $20 (I will say I wasnt asking that much, that's what the guy insisted on paying me)
Title: Re: Syn's other stuff :P
Post by: UnfluffyBunny on June 07, 2007, 05:08:08 AM
update:
(http://pro52.msshost.com/~unfluffy/SLpics/katarn.JPG)
the full armour
(http://pro52.msshost.com/~unfluffy/SLpics/dc17.JPG)
the rifle
(http://pro52.msshost.com/~unfluffy/SLpics/delta.JPG)
boss showing the vibroblades and delta squad helmets
Title: Re: Syn's other stuff :P
Post by: The Pwime on June 07, 2007, 01:36:23 PM
 :o
Title: Re: Syn's other stuff :P
Post by: Blkcasanova247 on June 07, 2007, 07:23:05 PM
Very..very nice!  :thumbup:
Title: Re: Syn's other stuff :P
Post by: UnfluffyBunny on June 08, 2007, 02:26:30 AM
thanks for the comments guys :)
I should mention sl only allows you to buiild with primitive shapes (spheres, boxes, tubes etc) and the entire thing ai around 600 of these @_@ and somewhere in the region of 150 scripts
Title: Re: Syn's other stuff :P
Post by: Kommando on June 08, 2007, 03:11:01 AM
I get the hint, I'll work on the gun...  :rolleyes:
Title: Re: Syn's other stuff :P
Post by: MJB on June 08, 2007, 07:48:15 AM
Very cool UFB.

-MJB
Title: Re: Syn's other stuff :P
Post by: Tommy Troy on June 08, 2007, 08:26:16 AM
Love  :wub: the Iron Man!  I bet that red color would be fine if you added a yellow-orange glow or reflection channel.   :)   
Title: Re: Syn's other stuff :P
Post by: Deaths Jester on June 08, 2007, 08:51:16 AM
Quote from: UnfluffyBunny on June 08, 2007, 02:26:30 AM
thanks for the comments guys :)
I should mention sl only allows you to buiild with primitive shapes (spheres, boxes, tubes etc) and the entire thing ai around 600 of these @_@ and somewhere in the region of 150 scripts

Only primitivie shapes and only 600 of those?!?!?!?  Mein gott, to get such a grand work out of such limits, I commend ye Syn...ye truly are showing how grand ye are.
Title: Re: Syn's other stuff :P
Post by: UnfluffyBunny on July 24, 2007, 05:37:32 AM
about a 2 hour in total project character concept of an atlantean
(http://usera.imagecave.com/synthos/atlantisconcept.JPG)
just pumping out some stuff to pad my portfolio a lil >_>

imagecave compression kills skin detail and I seem to be locked out of FA webspace >_>

[edit]
additional image, a sign I put together for secondlife club 66
(http://usera.imagecave.com/synthos/66sign.jpg)

(yes those are twileks, it's in a star wars sim, yes I know they're a littly blurry, it's intentional, big billboard style sign)
Title: Re: Syn's other stuff :P
Post by: UnfluffyBunny on July 24, 2007, 06:42:49 AM
30 minutes of random boredom
(http://usera.imagecave.com/synthos/roboskull.jpg)
Title: Re: Syn's other stuff :P
Post by: zuludelta on July 24, 2007, 04:10:02 PM
Nice... I take it you used Mudbox for these? Not too familiar with the program... is it purely a sculpting tool or can it be used to rig and animate models as well? Also, what's the polycount on these guys?
Title: Re: Syn's other stuff :P
Post by: Kommando on July 24, 2007, 04:30:59 PM
Polycount can get up there in mud.  I wouldn't be surprise if those were made from 65536 poly spheres.
Title: Re: Syn's other stuff :P
Post by: Kommando on July 24, 2007, 04:34:53 PM
Oh and its pretty much for modelling, though could can export as an OBJ file and assemble and rig in another program.  if you want to have a lower poly count for something like FF (where the detail would be pretty meh, then its easy enough to do.  But then use a high poly Obj and texture it in something like Bodypaint.
Title: Re: Syn's other stuff :P
Post by: UnfluffyBunny on July 25, 2007, 01:52:15 AM
it's like clay sculpture with an oops button :P
at one point is built up male heavy with it with plans of baking a base skin, but the files are somewhere in the depth of a 250HD >_>
Title: Re: Syn's other stuff :P
Post by: GhostMachine on July 25, 2007, 02:06:23 AM
Awesome work, Syn.

I've tried both Second Life and Kaneva and can't get into either one, for some reason.
Title: Re: Syn's other stuff :P
Post by: Kommando on July 25, 2007, 11:31:55 AM
Quote from: UnfluffyBunny on July 25, 2007, 01:52:15 AM
it's like clay sculpture with an oops button :P
at one point is built up male heavy with it with plans of baking a base skin, but the files are somewhere in the depth of a 250HD >_>


If you ever find it, let me know and I may be able to bake the skin.
Title: Re: Syn's other stuff :P
Post by: UnfluffyBunny on September 16, 2007, 01:36:22 PM
following my atlantean concpet, king neptune
(click for larger version, still crappy quality, I hate my web provider still -_-)
(http://usera.imagecave.com/synthos/neptunelow.jpg) (http://usera.imagecave.com/synthos/neptunehigh.jpg)
Title: Re: Syn's other stuff :P
Post by: UnfluffyBunny on November 15, 2007, 11:53:05 AM
not really art, but something i'm working on in SL, took a random pic cos I liked the angle :P
(http://www.unfluffybunny.net/images/Snapshot_001.JPG)
Title: Re: Syn's other stuff :P
Post by: UnfluffyBunny on December 26, 2007, 03:58:45 AM
something i've been working on for the last week, just about done
post apoc subway building with cathedral on upper level
(http://www.unfluffybunny.net/images/hgprefabprev1.jpg)
links to detailed (big) pics
http://www.unfluffybunny.net/images/hgprefab1.jpg
http://www.unfluffybunny.net/images/hgprefab1update.JPG
http://www.unfluffybunny.net/images/hgprefab2.jpg
http://www.unfluffybunny.net/images/hgprefab3.JPG
Title: Re: Syn's stuff... "temple station" building
Post by: Deaths Jester on December 29, 2007, 08:14:37 AM
Ohhh...the angels/demons look a bit cold mate...maybe they need something to wear.  :P
Title: Re: Syn's stuff... New texture practice
Post by: UnfluffyBunny on June 13, 2008, 09:25:33 AM
proof that i'm still alive! started working on this texture about an hour and a half ago, lil slow for me but i've not really got a plan / direction
(http://unfluffybunny.net/images/demonwip2.jpg)
Title: Re: Syn's stuff...
Post by: UnkoMan on June 13, 2008, 11:46:09 AM
The stuff you do for this game is really quite spectacular.
Title: Re: Syn's stuff...
Post by: UnfluffyBunny on June 13, 2008, 01:59:34 PM
thankyou :) tho the last piece isn't for secondlife, just some texture practice / portfolio filling