Freedom Reborn Archive

City of Heroes/Villains Forums => Super/Villain Groups => HAMSTER SG/VOLE VG => Topic started by: El Condor on November 30, 2007, 02:29:18 AM

Title: New teleporters AND invention worktable in base
Post by: El Condor on November 30, 2007, 02:29:18 AM
Hola clone-killers,

I just wanted you all to know that I've added two new porters to the base and reshuffled the beacons for chronology's sake.  All the city zones are accessible plus Hollows, Perez, Faultline, Striga, Croatoa, and RWZ.  Have fun!

See you all next week,

EC
Title: Re: New teleporters in base
Post by: gdaybloke on November 30, 2007, 04:17:14 AM
Thanks for your efforts, Condorlisto
Title: Re: New teleporters in base
Post by: Midnight on November 30, 2007, 09:07:48 AM
Score!
Title: Re: New teleporters AND invention worktable in base
Post by: El Condor on December 07, 2007, 04:51:07 AM
Thanks for the worktable, Middy!  Now....everyone go out and FIND THOSE PURPLES!!!

EC
Title: Re: New teleporters AND invention worktable in base
Post by: MikeB7 on December 27, 2007, 05:13:32 AM
Boo-Boo got all sneaky and snagged a promotion to fiddle with the base.  I loves base design, it's a new obsession of mine, hee.

Here's an option:  I can fit 8 teleporters, workshop and medbay on the 8x8 plot (no rent).  Or ten porters if you don't mind losing the medbay.

If you want to deal with paying rent, we can keep the 8x12 plot and have a  medbay, ten porters (everywhere but Terra Volta) and a large, second workshop for extra decorating room.
Title: Re: New teleporters AND invention worktable in base
Post by: MikeB7 on December 27, 2007, 10:07:16 AM
TOO LATE!!   :P  I kept the large plot size.

Bottom left is the entrance, heading up to the workshop/meeting room.  There's two salvage racks, one for tech and one for magic.  Not a must to separate them, I just did it myself to keep track of things.  Top middle is control/energy.  Right of the entrance is LOTSA PORTERS.  And the medbay.  Change whatever, I just like playing with bases, hee.  Could use more decorations and better lighting/styles maybe.  I dunno, I've gotten my base fix for now.   
;)

(http://www.fxforce.com/COH/hamsterbase.jpg)
Title: Re: New teleporters AND invention worktable in base
Post by: Midnight on December 27, 2007, 10:23:34 AM
Good enough! As long as there's porters and an Invention Table I'm happy. :)
Title: Re: New teleporters AND invention worktable in base
Post by: gdaybloke on December 27, 2007, 12:00:46 PM
... you're having too much fun entirely, Mikey...
Title: Re: New teleporters AND invention worktable in base
Post by: JKCarrier on December 27, 2007, 03:00:04 PM
Quote from: MikeB7 on December 27, 2007, 05:13:32 AM
I loves base design, it's a new obsession of mine, hee.

Addictive, ain't it?  ;)

I like what you've done here. I'm thinking about moving up to the 8x12 plot for the Children of Fire base, just so I can have room for a nice big meeting room or lounge or something. What I have now is functional, but kind of claustrophobic.
Title: Re: New teleporters AND invention worktable in base
Post by: El Condor on December 30, 2007, 09:22:38 AM
*points at screen*

Oooooooooooo........