Okay...Since my other two map threads have gone the way of the Dodo..Here's another thread...
Upcoming :ffvstr: Maps from me....
(http://img.photobucket.com/albums/v169/cmdrkoenig67/theoldhouse8.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/theoldhouse3.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/theoldhouse5.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/theoldhouse2.jpg)
Another...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/ego_int.jpg)
...And another...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/apokalips.jpg)
...And more...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/polar_plain4.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/ego3.jpg)
Looking forward to seeing them
Oh man you're good!
totally awesome! I look forward to downloading these. Especially the Gate of Pain ;) one
:drool:
yes, the master is back in action!
"Another map thread..."
Yeah, another map thread. So what? After all, who'd want yet another tantalizing finger-licking-a-licious map thread? Certainly not me. Never. Ever, ever. ;)
Awesome! Can't wait to see these man!
Exciting and creepy stuff here.
That one map with all the pink... looks like the inside of a mouth.
I cannot wait for these maps. They looks unbelievable!
Thanks guys! My mod is taking most of my time, but I had been working on these on the side, all the while...I just need to release them.
Dana :D
Cooooool!
Incredible looking maps Dana.
That's very cool stuff!
even though theres not going to be another ff game any time soon our resident map making marvels always supply us with enough choices to make us think we're playing new games.your games are very easy to load too.waiting in anticipation.
Damned! :faint
Joiiiin! joiiiin uuuus!
Quote
I hate to be known as the guy who only posts when he needs help, BUT ...... I need help.I downloaded Patriotworld and I did everything in the Readme file. Could someone please explain the process more VIVIDLY. Thank you.
n
check your pm and get back to me
JM
PS--sorry to hijack your thread, cmdrkoenig!
No worries, JM.
:D
I was just curious what site would these awesome maps be available at and when may they be available? I'm really stoked for new maps.
They'll be available at http://frpmods.com soon...I hope...LOL.
Dana :D
Cool stuff Dana.
Thank you, PE!
I have the maps uploaded to our server and Lude has recently informed me the maps should be available for download soon at
frpmods.com (http://frpmods.com)
There will be an anouncement of their release. These maps are all for FFVTTR, as my mod will be (BTW...The mod isn't connected to these maps...No hints there...LOL!). I have a few more mods in the planning stages too.
I'm making an effort to use FFVTTR, as much as I can...This will enable me to create mods via EZScript (included with FFX3), since I can't seem to wrap my tiny brain around Python coding for FF...Blargh! I enjoyed making maps for FF because there were so many base maps to choose from...But I've pretty much exhausted the use of those maps (how many variations could I do with the Robot Factory map, anyway...LOL!). It's time to move on and I hope I can help add to FFVTTR, in ways that I can't with FF.
Best.
Dana :D
getting really excited for these maps Dana!! :D
and news of a mod too? sweet!
Okay...Lude hasn't put them on the frpmods page and I don't know how to do it, so I'll post some links here for download-aliciousness...LOL...Be kind, please rewind...I mean give me some feedback.
Dana
More pics then the download links...
A creepy Old House
(http://www.frpmods.com/files/dana/images/theoldhouse2.jpg)
(http://www.frpmods.com/files/dana/images/theoldhouse3.jpg)
(http://www.frpmods.com/files/dana/images/theoldhouse6.jpg)
(http://www.frpmods.com/files/dana/images/theoldhouse7.jpg)
http://www.frpmods.com/files/dana/maps/ds_mp_the_old_house.zip
EGO, THE LIVING PLANET (From Marvel Comics)...Interior and exterior maps...
(http://www.frpmods.com/files/dana/images/ego_int2.jpg)
(http://www.frpmods.com/files/dana/images/ego_int.jpg)
(http://www.frpmods.com/files/dana/images/ego_int3.jpg)
(http://www.frpmods.com/files/dana/images/ego6.jpg)
(http://www.frpmods.com/files/dana/images/ego.jpg)
(http://www.frpmods.com/files/dana/images/ego2.jpg)
(http://www.frpmods.com/files/dana/images/ego3.jpg)
(http://www.frpmods.com/files/dana/images/ego4.jpg)
(http://www.frpmods.com/files/dana/images/ego5.jpg)
http://www.frpmods.com/files/dana/maps/ds_mp_ego.zip
MORE TO FOLLOW!
Hell Yes these Maps are an Amazing addon for :ffvstr: Thanks for sharing these :blink:
Wow, great maps!
Wow indeed! :)
A few of my latest map projects...All for :ffvstr:
Glub-glub!
(http://img.photobucket.com/albums/v169/cmdrkoenig67/underwater1.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/underwater2.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/underwater4.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/underwater_map2_0.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/underwater_map2_1.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/underwater_map2_2.jpg)
Oh Hell!
(http://img.photobucket.com/albums/v169/cmdrkoenig67/caverns_of_hell8.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/caverns_of_hell7.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/caverns_of_hell6.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/caverns_of_hell1.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/caverns_of_hell2.jpg)
Alien Mining Colony...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/mining_colony1.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/mining_colony2.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/mining_colony3.jpg)
Apokaliptic...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/apokalips_v2.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/apokalips_v2b.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/apokalips_v2c.jpg)
OOOO, that water map is awesome. They're all really good, but the water one really caught my eye. How long did it take you to make em?
Quote from: Previsionary on September 13, 2008, 01:30:33 PM
OOOO, that water map is awesome. They're all really good, but the water one really caught my eye. How long did it take you to make em?
Oy, Prev...They took a while, believe me! :banghead: I had issues trying to get the water object to work.
Dana
New maps from the Commander! Lovely stuff. :)
For the underwater map, maybe Sea Urchin's bubbling fx could be added as ambient effect.
I like 'em all. Wow! I can't wait to dl them.
WoW! Great work on all of them, you've done wonders.
Woo-hoo!! New maps from CC, and that water one is absolutely fantastic!
Very very nice, sir.
wow :) those look great
Thanks much, guys!
The Alien Mining Colony map will also come with a mine interior map. I have a few more map ideas bubbling in my head...I'll get to them eventually...I'm still trying to get my mod together.
Dana
excellent maps Dana!
i love the apocalyptik one and the underwater, but heck they are all awesome!
These look great.
Thank you, guys.
Dana :D
A few more MIPs (maps in progress)...
Rockies...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/rockies2.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/rockies5.jpg)
Cuban Port...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/cuban_port.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/cuban_port2.jpg)
Cemetary
(http://img.photobucket.com/albums/v169/cmdrkoenig67/cemetary.jpg)
:D
Ohh! Those look pretty great CK! I really like the harbor one...I imagine I'll have a use for that in one of my Aquaman stories!
I think you and I need to share a convo someday.
Also, awesome. I'm soooo glad you're producing new ffvttr maps. We'll have to see about getting those on frp soonish, no? (GAH, work for me! LUUUUUUUDE!!!one1)
Very nice work. I'm waiting impatiently for the chance to play them. :)
Thanks guys...I really hit wall last year some time in making maps for :ffvstr: , but I think I'm over it and I've got a few more in the planning stages (plus a few that have been finished, but never released).
Best.
Dana
I can't wait for the release of these maps. They look phenomenal.
I really like what you did with the harbor map, with the water surrounding it all. Fantastic stuff!
SWEET! Anyway we could get a creepified version of that cemetery? Darker lighting or fog or whatnot?
There are plans, Gremmie...There are plans.
Dana :D
Great job as usual.
I'm always impressed at how you take an existing resource and make it look brand new. I love how you used the German city for a harbor....you can actually have characters running UNDER the water instead of ON TOP of it (which REALLY annoys me!).
Looking forward to your next MIPs!
B92
Thank you B92...There's more...
:D
Quote from: cmdrkoenig67 on October 11, 2008, 11:55:51 AM
A few more MIPs (maps in progress)...
Rockies...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/rockies2.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/rockies5.jpg)
Cuban Port...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/cuban_port.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/cuban_port2.jpg)
Cemetary
(http://img.photobucket.com/albums/v169/cmdrkoenig67/cemetary.jpg)
:D
Lol at the cuban rocking it at the habour. Why don't you put a skysphere in it? Should help "stretch" the ocean out a bit. I know they work great to give mountain tops a sense of height.
Oh and btw I love your Sewer map from :ff: Any chance of a remake?
Quote from: qazwsx on October 19, 2008, 10:10:08 PM
Lol at the cuban rocking it at the habour. Why don't you put a skysphere in it? Should help "stretch" the ocean out a bit. I know they work great to give mountain tops a sense of height.
Oh and btw I love your Sewer map from :ff: Any chance of a remake?
Possibly...The sky sphere is a possibility also...I would
only be able to put a sky texture on it though (with no hint of the sea), or else my port would become an island.
Dana
A few more peeks at other map projects...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/kaliklak_2nd_version4.jpg)
The following pics are dark...This is because these maps are very dark (they're medieval and lit by torches and bonfires). Dark map one...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/crypt4.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/crypt6.jpg)
Another dark map (strain your eyes...LOL)...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/castle.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/castle2.jpg)
Sweet Jebus! :faint
Very very powerful.
Powerful? It definitely reminds me of the Stonecutters hideout in the simpsons :lol: Oh and diablo too, on a more serious note.
These are so cool looking! But every time I try to find a link, I get "IE cannot open this page" error. Are any of them up yet?
None of his latest maps are out and with FRP down (see the thread in promotions for a list of things unaccessible), a good deal of his maps are unobtainable and this includes his ff1 maps on FRP and FXforce.
Many of my old and new maps are on my Yahoo Groups....However, none of the new maps are released yet...I will put word out when they're available.
Dana
I've got two questions:
1) How do you get some of those screen grabs to show a view at an angle that can show the horizon? A good example would be your shots of your underwater map. I can hold down the [Alt] key and try to move the mouse around to adjust the viewing angle. But I can not seem to quite dip the view that close to the horizon. Is there a special trick involved?
2) Are there additional steps involved in getting your maps to work when FFvTR was not installed in the default directory?
For example, I tried to follow your instructions for the Collinwood map:
QuoteUnzip and place the "ds_mp_collinwood" folder in your Irrational Games/Data/Missions folder, THEN place the "_textures_collinwood" folder in your Irrational Games/Data/art/library/area_specific folder and it should then appear with your other Rumble Room maps.
I installed FFvTR in the root directory of my F: drive, making it: F:\Irrational Games\Freedom Force vs The 3rd Reich. However, there was no Data folder in my F:\Irrational Games\ directory, so I created one, as well as creating Missions and art/library/area_specific subfolders inside. I installed as instructed, but no new map was listed. Desperate, I also tried installing inside the Data folder of my Freedom Force vs The 3rd Reich directory. (And, again, there was no Missions folder before I created one, nor an area_specific folder.)
Being a newb to both :ffvstr: as well as using maps, I'm probably overlooking something obvious. But I had to ask if this might be because of not installing in the default directory...
Quote from: life_matrix on October 30, 2008, 08:59:17 PM
I've got two questions:
1) How do you get some of those screen grabs to show a view at an angle that can show the horizon? A good example would be your shots of your underwater map. I can hold down the [Alt] key and try to move the mouse around to adjust the viewing angle. But I can not seem to quite dip the view that close to the horizon. Is there a special trick involved?
Yes...There is a trick...A well-guarded secret...LOL, Kidding. It takes a bit of code added to one of your game's PY files. I'm sure there's a post around here somewhere that will tell you how to do it...I'll get back to you on this (since I'm terrible at explaining this sort of thing), unless somebody else steps in and helps you, before I get back to you on it.
Quote from: life_matrix on October 30, 2008, 08:59:17 PM
2) Are there additional steps involved in getting your maps to work when FFvTR was not installed in the default directory?
For example, I tried to follow your instructions for the Collinwood map:
QuoteUnzip and place the "ds_mp_collinwood" folder in your Irrational Games/Data/Missions folder, THEN place the "_textures_collinwood" folder in your Irrational Games/Data/art/library/area_specific folder and it should then appear with your other Rumble Room maps.
I installed FFvTR in the root directory of my F: drive, making it: F:\Irrational Games\Freedom Force vs The 3rd Reich. However, there was no Data folder in my F:\Irrational Games\ directory, so I created one, as well as creating Missions and art/library/area_specific subfolders inside. I installed as instructed, but no new map was listed. Desperate, I also tried installing inside the Data folder of my Freedom Force vs The 3rd Reich directory. (And, again, there was no Missions folder before I created one, nor an area_specific folder.)
Being a newb to both :ffvstr: as well as using maps, I'm probably overlooking something obvious. But I had to ask if this might be because of not installing in the default directory...
Your :ffvstr: folder doesn't have a
Data folder in it? Odd...I'm not really sure what to tell you about that. I wish I could more help to you.
Dana
Quote from: cmdrkoenig67 on October 30, 2008, 09:26:44 PM
Quote from: life_matrix on October 30, 2008, 08:59:17 PM
I've got two questions:
1) How do you get some of those screen grabs to show a view at an angle that can show the horizon? A good example would be your shots of your underwater map. I can hold down the [Alt] key and try to move the mouse around to adjust the viewing angle. But I can not seem to quite dip the view that close to the horizon. Is there a special trick involved?
Yes...There is a trick...A well-guarded secret...LOL, Kidding. It takes a bit of code added to one of your game's PY files. I'm sure there's a post around here somewhere that will tell you how to do it...I'll get back to you on this (since I'm terrible at explaining this sort of thing), unless somebody else steps in and helps you, before I get back to you on it.
http://freedomreborn.net/archive/index.php?topic=41006.msg572264#msg572264
Thank you, Prev.
Dana
Quote from: life_matrix on October 30, 2008, 08:59:17 PM
2) Are there additional steps involved in getting your maps to work when FFvTR was not installed in the default directory?
For example, I tried to follow your instructions for the Collinwood map:
QuoteUnzip and place the "ds_mp_collinwood" folder in your Irrational Games/Data/Missions folder, THEN place the "_textures_collinwood" folder in your Irrational Games/Data/art/library/area_specific folder and it should then appear with your other Rumble Room maps.
I installed FFvTR in the root directory of my F: drive, making it: F:\Irrational Games\Freedom Force vs The 3rd Reich. However, there was no Data folder in my F:\Irrational Games\ directory, so I created one, as well as creating Missions and art/library/area_specific subfolders inside. I installed as instructed, but no new map was listed. Desperate, I also tried installing inside the Data folder of my Freedom Force vs The 3rd Reich directory. (And, again, there was no Missions folder before I created one, nor an area_specific folder.)
Being a newb to both :ffvstr: as well as using maps, I'm probably overlooking something obvious. But I had to ask if this might be because of not installing in the default directory...
I think a directory level has gone missing, somewhere in the telling. The Data folder shouldn't be directly under the Irrational Games folder, it belongs under Irrational Games\Freedom Force vs The 3rd Reich. So, in your setup, things should go in F:\Irrational Games\Freedom Force vs The 3rd Reich\Data\. I hope that helps.
I think it's like what Stumpy said. I doubt there should be a Data folder directly under \Irrational Games\ because then it would not be directly associated with either \Freedom Force\ or \Freedom Force vs The 3rd Reich\. (Assuming you have both installed.) I think it's just a typo in your readme. But this can be confusing for newbies such as myself.
Quote from: cmdrkoenig67 on October 30, 2008, 09:26:44 PM
Your :ffvstr: folder doesn't have a Data folder in it? Odd...
This is a misunderstanding. I wrote that my \Irrational Games\ folder doesn't have a
Data folder in it. However, \Freedom Force vs The 3rd Reich\ folder always had a
Data folder.
In any case, I moved the "ds_mp_collinwood" Missions folder and "_textures_collinwood" area_specific folder back into the Data directory under my \Freedom Force vs The 3rd Reich\ directory and tried again. This time I found the map!
Apparently, I just didn't know what to look for in the Rumble Room screen. :doh: Because I had FFX installed, a bunch of extra FFX Game Modes and FFX maps were installed that are not part of a basic FFvTR install. Because the Game Modes are sorted alphabetically, this mode is selected by default:
FFX - EZSCRIPT MINI MOD: ALLIES EXAMPLEBut the only two maps that are available in this mode are "CITY LANDMARKS" and "LIBERTY PARK", hence my confusion. As soon as I selected a different Game Mode, such as "BATTLE IN THE RUMBLE ROOM" or "ACTION - ALL", then a bunch more maps are available. :doh: If had just tried using the rumble room before I would have known where to look...
Hey CC, when are you going to release these fantastic maps!? :D I'm a month (or several) away from starting my Aquaman campaign, but I'd love to use some of these new watery maps when I do!
CC? I think you mean CK...LOL. If I can't get the maps uploaded soon, I'll try to send you the underwater maps directly, BG.
Howzat?
Dana
EDIT: BTW, BG...I don't know if this would really interest you, but take a look in this thread...
http://freedomreborn.net/archive/index.php?topic=48584.0
D'oh! Typos. Anyway CK, that sounds great! Thanks man!
I actually saw when you posted that, and immediately ran to that site. When Aquaman starts his campaign, he might just be using authentic telepathy sounds! ^_^
Good to hear...
Minor creepy maps update (a little something to add a bit more atmosphere)...
Spiderwebs...
(http://img.photobucket.com/albums/v169/cmdrkoenig67/spiderwebs.jpg)
(http://img.photobucket.com/albums/v169/cmdrkoenig67/spiderwebs3.jpg)
Ha, awesome, a nice, subtle touch.
Whoa, cool. Those could come in very handy for me... How'd you do them, where'd you get them, etc. etc.? I'll trade you for a readme about lights, ha ha.
Oh yeah, I was also wondering about those bonfires and torches from your very excellent medieval map.
Quote from: UnkoMan on December 06, 2008, 09:28:51 AM
Whoa, cool. Those could come in very handy for me... How'd you do them, where'd you get them, etc. etc.? I'll trade you for a readme about lights, ha ha.
Oh yeah, I was also wondering about those bonfires and torches from your very excellent medieval map.
LOL...The spiderwebs were pretty easy. The torch/bonfire objects are from :ff: and were tweaked by
Detourne Correction: Revenant, for me (Skoped flickering firelight onto them). I can send them to you.
Dana
EDIT: Sorry Rev.
I really like the details it adds to the map. It could be really useful for a mod I'm suppose to be working on...(I am so lame).
No, you're not lame...And thank you. :thumbup:
Dana
Yeah, man. If you could send them over to joe dot idiot at gmail dot com, that'd be sweet! I'll get them when I finally get the internet at home again. Thanks a bunch!
PS: You've gotta teach me how to convert objects.
As for you, AA, I've actually got a little something I was hoping to ship your way for that paticular endeavour.
I think I could find a use for them too.
If anybody would like Rev's Skoped bonfire and torch_pole for :ffvstr: Get them at his Yahoo group, here...
http://games.groups.yahoo.com/group/revenant_skins02/files/
Remember, you'll have to make templates for them and stuff in the Editor...
Unko and YL, I'll send out the spiderweb texture to you A.S.A.P.
Best.
Dana
Thanks a bunch! When I can finally download it I am sure it will be rad. Also, I'll will be tricking it soes I can use it and the weeds together. All you gotta do is rename the texture in nifskope.