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Your Superman

Started by YoungHeros, October 18, 2007, 02:05:15 AM

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YoungHeros

just curious how does your "superman" hero file look like?? ^_^

i based mine on Benton Grey's vision:

Strength:10
Speed:7
Agility:5
Endurance:9
Energy:5

Attributes:
invulnerable(30)
flier
danger sense
vulnerability
bedevilled

Powers:
super-punch (Melee):
Damage Type:        Crushing
Magnitude:          High
EP Cost:            None
Stun:               None
Knockback:          Medium
Swiftness:          Fast
Arc:                No Arc

heat vision (Beam):
Damage Type:        Heat
Magnitude:          Extreme
EP Cost:            Low
Stun:               None
Knockback:          Low
Velocity:           Fast
Range:              Long
Accuracy:           High

super blitz! (Melee):
Damage Type:        Crushing
Magnitude:          High
EP Cost:            Medium
Stun:               Low
Knockback:          None
Swiftness:          Very Fast
Arc:                No Arc

flying punch (Melee):
Damage Type:        Crushing
Magnitude:          Very High
EP Cost:            Low
Stun:               Medium
Knockback:          Extreme
Swiftness:           Very Fast
Arc:                No Arc

Man of Steel (Passive Defense):
Block Type:          Normal
Success Rating:      Occasional
Damage Blocked: all except Mental and Mystical
Attacks Blocked: all except direct

super breath (cone):
Damage Type:        Crushing
Magnitude:          None
EP Cost:            Medium
Stun:               None
Knockback:          Extreme
Angle:          Medium
Range:               Long

freeze breath (cone):
Damage Type:        Special - Freeze
Magnitude:          Very High
EP Cost:            Medium
Stun:               None
Knockback:          None
Velocity:           Normal
Angle:               Medium
Range:               Medium

Blitzgott

STATS

STR: 10
SPD:  8
AGL:  9
END:  8
ENG:  8

ATTRIBUTES

Crack Shot
Flier
Light Speed
Superman (Enhanced Senses (isEnemy), Invulnerable (30), Nimble Flier, Vulnerability (isAlienMineral), Grim Resolve, Heroic)

POWERS

Punch

Melee
Crushing
Medium Magnitude
Low Stun
Low Knockback
Normal Swiftness

Slam

Melee
Crushing
High Magnitude
Medium Stun
Slow Swiftness

Combo

Melee
Crushing
High Magnitude
High Cost
Low Stun
Normal Swiftness
4 Contacts

Flying Punch

Projectile
Crushing
Very High Magnitude
Low Cost
Low Stun
Extreme Knockback
Velocity Fast
Range Short
Accuracy Low

Heat Vision

Beam
Heat
Very High Magnitude
Medium Cost
Velocity Fast
Range Long
Accuracy High

Freeze Breath

Cone
Freeze
High Magnitude
Low Cost
Velocity Normal
Angle Medium
Range Medium
Ground Targets Only

Super Breath

Cone
Crushing
Very Low Magnitude
Cost Medium
Stun Low
Knockback Extreme
Velocity Normal
Angle Medium
Range Medium

Hurricane

Area
Crushing
Magnitude Low
Cost Low
Stun Medium
Knockback High
Radius Medium
Knock Upwards

Man of Steel

Passive Defense
Damage Blocked Piercing
Block Type Deflect
Success Rating Very Frequent
Defense Flags Always Active
Attacks Blocked Ranged

Super Speed

Special (Sprint)
Cost Low

Mego Hulk

Are these hero files from  :ff: or  :ffvstr:?

stumpy

Both of the earlier HERO files were for  :ffvstr:.

Mego Hulk

Thanks for the quick reply stumpy, I have  :ffvstr: but haven't installed it yet. I want to get all I can out of  :ff: before that.

stumpy

I think you could use most of the ideas from the HERO files above in the first game if you changed the cones to beams. Also, the first game has a better energy system in that it allows for a little more fine tuning. You might play with that. I played a Superboy character as a built-in in the first game and probably spent more time running him against the campaign heroes in the Danger Room than I did doing any other sort of game play. :)