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Keyframe question

Started by hmarrs, July 31, 2022, 03:19:48 AM

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hmarrs

So Iets say I have Juggernaught mesh and I try to change his run animation and want to make into a Melee..So it can have Knockback when he runs..like an impact...So I renamed to a Melee in the "Character Tool" the Run shows up as a Melee but it doesnt show up as an option in the Game..Anyone know why?

oktokels

#1
Quote from: hmarrs on July 31, 2022, 03:19:48 AM
So Iets say I have Juggernaught mesh and I try to change his run animation and want to make into a Melee..So it can have Knockback when he runs..like an impact...So I renamed to a Melee in the "Character Tool" the Run shows up as a Melee but it doesnt show up as an option in the Game..Anyone know why?

You need to add a "contact" keyframe.
Run only has 2 keyframes: start and end
A melee has 3 keyframes: start, contact and end
A ranged has also 3: start, leave_hand and end

But also, the contact should be related to a node in the mesh, like the weapon node. I don't know how to set this in nifskope.

hmarrs

#2
I think I understand so although Character Tool can read the Run as a Melee the game cant read the Run as a Melee bcse it cant find the 3rd keyframe...

So now I hve to figure out how to add a 3rd keyframe and that's beyond me so if anyone knows please let me know how.