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Author Topic: Randcampaign Mod  (Read 1002 times)

Offline kidnasty

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Randcampaign Mod
« on: February 27, 2022, 05:35:53 PM »
Does anyone happen to have a copy of this mod?  For some reason what I have loads the rumble version, but cannot generate the actual random campaigns.  I have changed the .bat files to have the same results. 

Thanks. 

I do have a working JLA_rumble if anyone is interested.

Offline Borgaster

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Re: Randcampaign Mod
« Reply #1 on: February 28, 2022, 05:01:05 AM »
Does anyone happen to have a copy of this mod?  For some reason what I have loads the rumble version, but cannot generate the actual random campaigns.  I have changed the .bat files to have the same results. 

Thanks. 

I do have a working JLA_rumble if anyone is interested.

kidnasty, this mod has main menu and cutscene? I have interest and if possible upload for me, thanks ! Unfortunately, i don't have this mod that you talk about, sorry !

Offline kidnasty

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Re: Randcampaign Mod
« Reply #2 on: February 28, 2022, 01:29:42 PM »
No customized main menu or cutscenes.  It spawns random villains every 30 seconds while you defend the Freedom Fortress.  It needed some tweaking, but seems like it working properly.


Try here:  https://www.mediafire.com/file/oo7rm5md53h14ro/JLA_rumble.rar/file
« Last Edit: February 28, 2022, 01:40:23 PM by kidnasty »

Offline bearded

  • b?rtinleger
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Re: Randcampaign Mod
« Reply #3 on: March 24, 2022, 08:17:11 PM »
I'm working on a new version of this.

Offline kidnasty

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Re: Randcampaign Mod
« Reply #4 on: March 29, 2022, 11:36:46 PM »
Nice. Keep me posted for testing. I?d be more than happy to test it out. 

Offline BentonGrey

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Re: Randcampaign Mod
« Reply #5 on: March 30, 2022, 01:26:22 AM »
Cool
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Offline bearded

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Re: Randcampaign Mod
« Reply #6 on: March 30, 2022, 02:33:06 AM »
I can upload in a day or 2.

Offline kidnasty

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Re: Randcampaign Mod
« Reply #7 on: March 30, 2022, 02:38:33 AM »
Excellent. Thank you.

Offline bearded

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Re: Randcampaign Mod
« Reply #8 on: March 31, 2022, 02:09:55 AM »
I downloaded the link from MediaFire, and that's not the JLA rumble. It's actually the original rumble from Furie, and an earlier version of that. JLA is only DC.

Offline kidnasty

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Re: Randcampaign Mod
« Reply #9 on: March 31, 2022, 02:16:52 AM »
I guess I had the wrong file name.  I am not too sure if they are functional.  I have been working more with  :ffvstr: lately.  Is your new mod for  :ffvstr:?

Offline bearded

  • b?rtinleger
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Re: Randcampaign Mod
« Reply #10 on: March 31, 2022, 02:27:00 AM »
I think I remember that randcampaign is another name for rumble. The base code for it is very functional. I'll post some things you can do with it tonight.

Offline bearded

  • b?rtinleger
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Re: Randcampaign Mod
« Reply #11 on: March 31, 2022, 09:43:50 AM »
One thing that's fun, merge it with custom force x. Use ffedit to alternate missions between the story and rumble.

Offline kidnasty

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Re: Randcampaign Mod
« Reply #12 on: March 31, 2022, 03:22:14 PM »
I may try that out.  I am still having issues with FF.  Enemies do not spawn on that Rumble mod anymore, Danger Room keeps crashing after each game. So i have my work cut out for me.

Offline bearded

  • b?rtinleger
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Re: Randcampaign Mod
« Reply #13 on: March 31, 2022, 07:15:49 PM »
Can I see your rumble.py script? It's in rumble/missions/scripts. I can check it for you.

Offline kidnasty

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Offline bearded

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Re: Randcampaign Mod
« Reply #15 on: April 01, 2022, 11:29:50 AM »
Request permission required.

Offline kidnasty

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Re: Randcampaign Mod
« Reply #16 on: April 01, 2022, 12:44:54 PM »
Try again.

Offline bearded

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Re: Randcampaign Mod
« Reply #17 on: April 04, 2022, 10:06:11 AM »
Still requires access.

Offline kidnasty

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Offline bearded

  • b?rtinleger
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Re: Randcampaign Mod
« Reply #19 on: April 05, 2022, 07:34:33 PM »
That looks on point. It must be your campaign data, or your mission data. What happens when you start a new campaign?

Offline kidnasty

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Re: Randcampaign Mod
« Reply #20 on: April 05, 2022, 07:48:55 PM »
Nothing actually.  It loads the city and mission objective, but nothing spawns.

Offline bearded

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Re: Randcampaign Mod
« Reply #21 on: April 05, 2022, 08:26:02 PM »
What does the script.txt in the main folder say?

Offline kidnasty

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Re: Randcampaign Mod
« Reply #22 on: April 05, 2022, 09:46:35 PM »
There is no script.txt file.   :thumbdown:

Offline bearded

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Re: Randcampaign Mod
« Reply #23 on: April 06, 2022, 09:02:36 AM »
script.log?

In your shortcut, make sure -log is at the end of it. "...fforce.exe -game rumble -log"

Offline kidnasty

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Offline bearded

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Re: Randcampaign Mod
« Reply #25 on: April 06, 2022, 06:31:37 PM »
Looks good. The only thing left that it could be is mission.py in the main/mission folder.

Offline kidnasty

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Offline bearded

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Re: Randcampaign Mod
« Reply #27 on: April 07, 2022, 12:50:46 PM »
It all looks ok. Next step, I'll put those in a folder and test it.