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Author Topic: what's the deal with powers.dat?  (Read 93 times)

Offline oktokels

  • Sr. Member
  • Posts: 351
what's the deal with powers.dat?
« on: July 29, 2021, 05:13:18 PM »
Why does everytime i try to modify powers.dat always brings errors to the game? I'm not trying to add new powers, just modify the existing ones, and still it gives me problems. The AI stop working and then i can't even enter the game, a "memory shortage" error message appears when i try to open the game. Good thing i kept old backups from powers.dat that i can replace, but still is a bummer that i can't do the things i want to do with my characters.  :banghead:

Offline spydermann93

  • Hero Member
  • Posts: 4366
Re: what's the deal with powers.dat?
« Reply #1 on: July 29, 2021, 08:12:26 PM »
In which ways is it messing up for you?

Are you trying to modify powers with a python script? Just FFEdit? Did you add a ton of custom powers to the file?

Offline oktokels

  • Sr. Member
  • Posts: 351
Re: what's the deal with powers.dat?
« Reply #2 on: July 29, 2021, 11:43:57 PM »
In which ways is it messing up for you?
Just a series of problems, like the AI stops working and then i cannot even enter the game, because a error message pops up at the title screen.

Quote
Are you trying to modify powers with a python script? Just FFEdit?
Just FFEdit.

Quote
Did you add a ton of custom powers to the file?
Nope, i just modified 3 existing ones. The last one i modified was one of those "ZZZ94" powers at the bottom of the list.

Offline oktokels

  • Sr. Member
  • Posts: 351
Re: what's the deal with powers.dat?
« Reply #3 on: July 30, 2021, 05:16:43 PM »
For anyone interested, i made a few tests, and i suspect the problem was that i can only modify powers with the "ffx_" prefix, not the "ZZZ" ones.
Cheers.

Offline spydermann93

  • Hero Member
  • Posts: 4366
Re: what's the deal with powers.dat?
« Reply #4 on: July 30, 2021, 09:47:23 PM »
And only the ffx_ powers? None of the normal powers?

That's... very strange. I wonder if FFX3 expects powers to be of a specific size? Not sure why they would.

Offline oktokels

  • Sr. Member
  • Posts: 351
Re: what's the deal with powers.dat?
« Reply #5 on: July 31, 2021, 09:56:35 PM »
And only the ffx_ powers? None of the normal powers

No, sorry, i didnt change any of the normal powers, only the "ffx" ones and the "zzz" ones. When i changed the "zzz90" power, the game crashed.

A question: When you are editing powers.dat in FFEDit, there's a field for selecting an animation. If i put the name of an animation that the current character doesnt have, for example, i left the field with "area" animation selected, but the character doesnt have "area" animation. Could that be the cause of a game crash or a powers.dat crash?