Made a blender file for Blitzkreig

Started by ChronoxDevil, October 07, 2020, 05:19:35 PM

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ChronoxDevil

Hello everyone, did not know where to post this, but I made a blender file for Blitzkrieg, It has all the animations, but It is a little glitched, Maybe someone can use it? Originally made it for Vrchat, because i wanted to play as red sun. You may need to extend the timeline to see all animations.

https://mega.nz/file/Ky4DDYJC#rfp1aQ1CHJq_F0yKbGesnzcR3yfhk12PV3ciT7XiRgs

Edit: So Just found out how to fix the wobble, you have to delete euler rotation (Has no bone name) for the biped under Dope Sheet.

SickAlice

You say it has the animations? Attached to the Blender file do you mean? I would love to know the settings for all that if so, can't make heads or tails of that to date with what's floating around online.

Epimethee

Pretty cool, Chronox! What was the process? Was it done from scratch?
FFX add-on for FFvsTTR at ffx.freedomforceforever.com

ChronoxDevil

Quote from: SickAlice on October 09, 2020, 08:25:38 PM
You say it has the animations? Attached to the Blender file do you mean? I would love to know the settings for all that if so, can't make heads or tails of that to date with what's floating around online.

Yes, everything should be inside the blender file, no settings are required just open the file and the animations will play out. I used blender 2.79 to import these. It should work with the latest versions.

ChronoxDevil

#4
Quote from: Epimethee on October 10, 2020, 02:37:10 AM
Pretty cool, Chronox! What was the process? Was it done from scratch?

Not from scratch at all, it is actually very easy to convert all the model files to blender. You will need the addon from this video, https://www.youtube.com/watch?v=7Lr33HA5IvY. It helps you to convert all the bones to biped, you may need to rename the bones first before converting to biped, biped may need some adjustment, some simple rotations if i recall. Then You need to export as FBX, then import into blender as FBX.
When the file is imported into blender there may be some errors, but can be easily fixed but rotating the model in edit mode.
I tried numerous times to export those models without the conversion but it just never works.

https://mega.nz/file/CyIikLaL#5V30FEX446_7Yf8hRPZmqPs68GhHWlZxpVcj7q5SJuU
Here is link to Red Sun, Frozen Giant and Fortissimo.

Epimethee

Thanks for the info—and for the new Blender files—, Chronox!
FFX add-on for FFvsTTR at ffx.freedomforceforever.com