Howdy guys, is there any way to fix the effect delay for FF1 area of effect FX? In other words, when you use, say, an FF1 plasma rocket in FF2, the FX will strike, and ther will be a second or two delay before the game will actually display the explosion. Obviously, if you can replace the end.nif with an FF2 one, that fixes the issue, but I've got some FF1 nifs that I want to use, if possible. Any ideas?