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Author Topic: attribute fx node attachment  (Read 473 times)

Offline oktokels

  • Sr. Member
  • Posts: 370
attribute fx node attachment
« on: November 18, 2019, 02:17:08 PM »
How to fix the node attachment of a ffx attribute effect? Like if a want a magnetized fx to play on the head instead of the ground, which is the default. There seems to be no way of fixing this on control center or ffedit.

Offline Cyber Burn

  • Hero Member
  • Posts: 8863
Re: attribute fx node attachment
« Reply #1 on: November 19, 2019, 02:32:33 AM »
I don't know about FFX, but with regular FX, I would make a copy of the FX that I wanted to play at a different node, rename the copy, and then just change the required node in FFEdit.