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Okto's DC/Marvel Hero Files

Started by oktokels, March 28, 2019, 01:34:53 AM

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bungs2001

Quote from: oktokels on October 13, 2019, 10:19:03 PM
Regarding Joker Goons and AIM operatives, here is the skin pack of joker goons. These are recolored skins made for male_civilian_tommygun_glasses, thug1[bat] and thug2[gun]. I just went for the most basic of build for these characters, low dmg output, low accuracy, etc. I gave a rally power to the baseball bat clown. Anyway, you have to be careful with the amount of hero points used for these goons, because you could end up with joker having a private army that is just too big or too small.

Hi All, are these Joker goons anywhere else the link is no longer working. My e-mail is bungaychristian1980@gmail.com is its easier to send them.

oktokels

Quote from: bungs2001 on July 06, 2022, 05:09:27 PMHi All, are these Joker goons anywhere else the link is no longer working. My e-mail is bungaychristian1980@gmail.com is its easier to send them.

All mediafire links are down. Send me a private message for requests pls
Cheers

oktokels

#302
I am the Sorcerer Supreme of the Dark Dimension. My magic is the match of any. Let them test me. If they dare.



Hero File: CLEA

   

Spoiler

Quote from: MARVEL DatabaseClea is the daughter of Umar, a member of the extradimensional Faltinian race, and of Prince Orini, the son of Oinar, ruler of the Dark Dimension before Dormammu. Clea befriended and aided Doctor Strange on his first journeys into the Dark Dimension, as, Strange engaged in battle with the dreaded Dormammu. The comradeship of Clea and Strange led to their failing in love. Attempting to escape the vengeance and manipulations of Dormammu and Umar, Clea went to live with Doctor Strange on Earth, where she was his lover and disciple.

Clea eventually returned to her dimension to lead a rebel force against the tyrannical Umar. With the aid of Doctor Strange, the rebels bested Umar?s forces. Clea defeated Umar in personal combat and, by the people?s consent, became ruler and Sorceress Supreme of the Dark Dimension. Clea was created by Stan Lee and Steve Ditko, first appeared in Strange Tales # 126. (1964)





MESH:   clea_skope_H20
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        5' 8 ″
WEIGHT (lbs):        170
AI:           CZeroCost
VOICE:   [LAW]

STATS







Strength: 3    Normal
Speed: 3    Normal
Agility: 3    Normal
Endurance: 4   Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Clea is half-Faltine and half-Dark Dimensional mortal, and can naturally fly and hover.  Clea can innately control the powerful Flames of Faltine, raising her already formidable magical abilities to even higher levels.

Clea has access to most magical powers and spells in her own dimension. She has studied under Doctor Strange and knows the Vishanti spells, and eventually became the Sorceress Supreme of the Dark Dimension, possessing vast magical power and knowledge. 







a) Clea (combo):     Composed of:

  • Fire Control: Clea can summon the "Flames of the Faltine".
    Quote["mvh clea","ffx_flamethrower"]

  • Group Teleport: Clea can teleport herself and others to various locations and other dimensions.

  • Level Headed: Clea is half-faltine, her lineage has natural protections against mystical attacks.

  • Metal Eater: Clea can leech energy from exiled enemies. The flames of regency will appear over her head.

  • Cosmic Awareness: Clea is able to see all enemies in the level at all times, regardless of proximity.

  • Summoner 2: Clea can summon living flames of the faltine to battle with her. The flames can melee attack and blind enemies. They'll dissapear if they use too much energy.
    Quote["mvh clea","faltine_flame","effect_ffx_faltine","x faltine","CUSTOM_TANK","","","","","plasmatic"]


  • Unbeliever: Clea is half-faltine, her lineage has natural protections against mystical attacks.


b) Glider:     Clea is half-Faltine and half-Dark Dimensional mortal, and can naturally fly and hover. She mostly cast spells on the ground though.



c) Symbiote:     Clea can draw energy from her faltine summons. The Flames of Regency will appear over her head.
Quote["mvh clea","isSymbiote","drawEnergy","effect_ffx_faltine2","",100,""]




POWERS

Clea's role in the team is that of a mage, she will try to disable enemies while attacking with powerful beams of mystical energy. Clea has access to several available spells, given her Faltinian lineage and her training in Vishanti spells.

To give her an individualized look to her powers, I colored the faltine's flames purple. Clea has a mechanic with her summons, every time a summon is near her, she will get more energy and the regency flames of the dark dimension will appear on her head.














a) Basic Melee (Melee):
A basic melee attack.
             
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              None
             Swiftness:               Fast
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     alchemiss_slap



b) Eldritch Bolt (Ranged - Projectile):
The flames of the Faltine can act as an eldritch bolt attack. Clea casts a purple eldritch fireball that attacks like an eldritch energy blast.

             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Swiftness:   Fast
             Range:      Medium
             Accuracy:   Medium
             Level:               3
             Animation Name:      ranged_4
             Attached FX Name:    fireball_purple



c)  Dispel Barrier (Direct):
Clea removes any active shields from an enemy.

             DamageType:          Remove Defence
             Magnitude:           None
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Medium
             Level:               3
             Animation Name:      special
             Attached FX Name:    faltine_flame [new fx]



d)  Mystic Dispel (Direct):
The flames of the Faltine, when cast on a debuffed character, can "burn off" any mental or mystical secondary effect.

             DamageType:          Cerebral Balance
             Magnitude:           None
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:      Medium
             Level:               3
             Animation Name:      ranged
             Attached FX Name:    faltine_flame [new fx]



e) Mystic Banish (Direct):
Clea opens a portal to the Dark Dimension, effectively banishing one enemy for a duration.
M25AI: Used only on not alone enemies that are attacking allies

             DamageType:          Purgatory
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Medium
             Level:               3
             Animation Name:      close_portal                 
             Attached FX Name:    dimension_banish [new fx]
                                           


e) Dimension Travel (Special):
Clea can teleport herself and others.

             Special Type:        Teleport Self       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      special                       
             Attached FX Name:    teleport_dark [new fx]
                                           


e) Mystic Dragon (Ranged - Projectile):
Clea cast a mystic energy dragon that follows and attacks enemies.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                High
             Knockback:           None
             Velocity:            Very Slow
             Radius:              No Arc
             Range:               Long
             Accuracy:            High
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    dragon_purple     [new fx]           
             Power Flags:         Enemies Only
                                          Chained
                                          Homing
                                           


e) Magic Barrier (Active Defense):
The flames of the Faltine forms as a wall between the user and an attacker, absorbing all energy and mystical ranged damage.
M25AI: Used on lowerhealthpct 50 friends and used on herself when lowerhealthpct 25

             BlockType:          Absorb
             Energy Point Cost:   Medium
             Duration:               Long
             Damage Blocked:   Energy
               Electrical
               Fire
               Radiation
               Mystical
             Defense Flags:      Remote Use
             Attacks Blocked:      Ranged
               Area
               Direct
             Level:               3
             Animation Name:      active_defence
             Attached FX Name:    faltine_shield [new fx]           
                                           


e) Magic Shield (Passive Defense):
Clea casts a shield that blocks 50% of all attacks.

             BlockType:          Normal
             Success:               Frequent (50%)
             Damage Blocked:   Crushing
               Piercing   
               Energy
               Electrical
               Cold
               Fire
               Acid
               Radiation
               Mental
               Mystical
             Attacks Blocked:      Melee
               Ranged
               Area
               Direct
             Level:               3
             Animation Name:      dodge_left
             Attached FX Name:    faltine_shell [new fx]           
                                           





M25 AI File: CLEA

                     
                                 
Spoiler
Quote
['mvh clea',
   ["target enemy",
      'weakness_ranged_energy',
      'weakness_melee_crushing',
      'not exiled',
      'tank',
      'mage',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',time=0.87)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TActiveDefenseRemote('magic barrier',subtype='lowerhealthpct 50',mindist=0,time=1.68)",
      "TActiveDefense('magic barrier',situation='lowerhealthpct 25',mindist=0,time=1.68)",
      "TAddAllies(type='friend',situation='not tpallies')",
      "TTeleportAway('dimension travel',time=2.0)",
      "TDirect('mystic dispel',type='friend',subtype='enraged or panicked or blanked or hypnotized or blind',time=2.0)",
      "TDirect('dispel barrier',type='enemy',subtype='active_defense',time=2.0)",
      'TSummon(pct=25)',
      "TRanged('mystic dragon',time=2.0)",
      'TLand()',
      "TDirect('mystic banish',subtype=['not alone','nearattackerally'],time=2.76)",
      'TFireWall(pct=25)',
      "TRanged('flame bolt',time=2.07)",
      "TMelee('basic melee',time=1.59)",
      'TMoveTo(mindist=\'medium\',subtype="not emitting_damage",time=0.87)',
   ],
   ['subtype',
      'mage',
      'hero',
      'cosmic',
   ],
]



Skin Pack: CLEA



New pack added to "MARVEL" folder:
https://mega.nz/file/EMUH1Yja#IKsdQ8bPS8U2YlaSZHVYtYyEm4EK0ez1ApaLV0ilhfE

Contains:

- Clea Skope and Faltine Flame Skope
- Hero file, M25AI file and Keyframes
- 5 Skins
Spoiler

Clea's FX:
https://mega.nz/file/lZFnlSDb#SIhBqHyTlE_KxGYCcpzv3CdbXI0de7XepExl-CVDsB0

oktokels

Tor lorek san, bor nakka mur,
Natromo faan tornek wot ur.
Ter Lantern ker lo Abin Sur,
Taan lek lek nok--Formorrow Sur!



Hero File: INDIGO-1

   

Spoiler

Quote from: DC DatabaseIndigo-1 is the leader of the Indigo Tribe, the guardians of the Indigo light of compassion. Formerly Iroque, she was a compassionless killer who murdered the daughter of Green Lantern Abin Sur. Sur forced the light of compassion on her and she became the first member of the Indigo Tribe. The Indigos are chosen from among the universe's greatest sociopaths to rehabilitate them. They are a tribe of wanderers with a home on the planet Nok, and their representative entity is Proselyte.

Unlike the other Corps, the Tribes does not have a traditional uniform. Instead she has tattooed the symbol of her Tribe all over her body, as do members of the Tribe. Indigo-1 and her tribe speak the Nokian language that is unknown even to the Green Lantern Ring, which is supposed to be a universal translator for every language. In addition to a power ring, Indigo-1 and her Tribe wield a coral-like staff that acts as their power battery and energy conduit.

Indigo-1 and her fellow Indigo Lanterns were crucial in gathering and supporting members of the other Lantern Corps to oppose the Black Lanterns during Blackest Night. They withdrew again when the threat ended. Indigo-1 was created by Geoff Johns and Ivan Reis, and first appeared in Green Lantern (Volume 4) #25 (2008)





MESH:   iroque_SA
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        6' 3 ″
WEIGHT (lbs):        150
AI:           CZeroCost
VOICE:   [LAW]

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Like all of her Corps, Indigo-1 wears a power ring and carries a primitive-looking staff that allows her to channel the indigo light of compassion to accomplish a number of incredible feats. The Indigo Power Staff is used by the Indigo Tribe, staffs and their own bodies channel the power of compassion for a variety of uses.










a) Indigo-1 (combo):     Composed of:

  • Enhanced Senses: Like other Power Rings, and Indigo Ring contains a basic AI that can scan the surrounding area.

  • Fast Flier: In space, an indigo tribal speed can be significantly greater and has been known to exceed lightspeed.

  • Group Teleport: Indigo ring wielders are able to teleport across interstellar distances either individually or collectively

  • Hatemonger: A power unique to the Tribe, the Indigo can emulate the other energies of the emotional spectrum when they are in close proximity to them. Indigo-1 can draw energy from enraged characters.
    Quote["dc indigo-1","isEnraged","drawEnergy","effect_ffx_purplesparks","",200]

  • Metal Eater: A power unique to the Tribe, the Indigo can emulate the other energies of the emotional spectrum when they are in close proximity to them. Indigo-1 can draw energy from panicked characters.
    Quote["dc indigo-1","isPanicked","drawEnergy","effect_ffx_purplesparks","",200]

  • Tracker: Indigo-1 can track energy patterns.


  • Unbeliever: Indigo-1 has some protections against mystical attacks.


b) Coordinator:     Indigo-1 is the leader of the Indigo Lantern Corps.



c) Flier:     By the manipulation of anti-gravitons and directed molecular movement, the indigo tribe can fly at incredible speeds.



d) Mindless:     Indigo-1's mind is submerged in light of compassion and cannot be altered.



e) Temperature Control:     Indigo-1's alien body is resistant to extreme temperatures.




POWERS

The indigo tribe can use the light of compassion for various uses. Among them are: energy beams, shields, teleportation, healing and empathy. They have a limited ability to to heal others during or after they feel great compassion. Taking this into consideration, Indigo-1 should fulfill the role of a blaster/support.















a) Indigo Staff (Melee):
Indigo-1 attacks one time with her staff.
             
             DamageType:          Medium
             Magnitude:              None
             Energy Point Cost:  None
             Stun:                       Low
             Knockback:              Low
             Swiftness:               Fast
             Level:                      3
             Animation Name:      melee_staff [new KF]                       
             Attached FX Name:     theant_punch



b) Nok (Special):
Indigo-1 activates the light of compassion and causes enemies to take some of the damage they inflict.

             SpecialType:          Empathy
             Energy Point Cost:   None
             Level:               3
             Animation Name:      ranged_5
             Attached FX Name:    indigo_empathy



c)  Empathic Light (Melee):
The indigo light can make enemies feel the pain they have caused to others. Attacks two times with the "Mental Damage" FFX State Swap.

             DamageType:          Power Null
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Swiftness:               Fast
             Level:               3
             Animation Name:      melee_staff_2 [new kf]
             Attached FX Name:    energy_knife_indigo



d)  Indigo Chains (Ranged - Beam):
Indigo-1 creates chains made of indigo light. A "Ranged Grapple" FFX State Swap.
Quote["dc indigo-1","effect_ffx_indigochain","No",6,"Yes"]

             DamageType:          Density Max
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:   Fast
             Range:      Short
             Accuracy:   High
             Level:               3
             Animation Name:      ranged_5
             Attached FX Name:    indigo_chain [new fx]



e) Healing Light (Direct):
Indigo-1 transfers some of her HP to the target; for each HP lost, the target gains two.

             DamageType:          Mercy
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Short
             Level:               3
             Animation Name:      ranged_5
             Attached FX Name:    indigo_cage [new fx]
                                           


e) Compassion Light (Area):
Indigo-1 shines with the indigo light and cures any bad mental state.

             DamageType:          Cerebral Balance
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              Medium
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    indigo_infusion [new fx]
                                           


e) Indigo Teleport (Special):
Indigo-1 teleports herself and her allies away from danger.

             Special Type:        Teleport Self       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    indigo_teleport     [new FX]
                                     


e) Absorb Energy (Active Defense):
Indigo-1 cast a shield that can channel emotional energy. Absorbs energy and mental attacks.

             BlockType:          Absorb
             Energy Point Cost:   Low
             Duration:               Medium
             Damage Blocked:   Energy
               Electrical
               Fire
               Radiation
               Mental
             Defense Flags:      Remote Use
             Attacks Blocked:      Melee
               Ranged
               Area
               Direct
             Level:               3
             Animation Name:      area_2
             Attached FX Name:    indigo_shield [new fx]           
                                           


e) Indigo Blast (Ranged - Beam):
A powerful energy beam. Cost 2 EP.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                Very High
             Knockback:           None
             Swiftness:   Fast
             Range:      Medium
             Accuracy:   Medium
             Level:               3
             Animation Name:      ranged_5
             Attached FX Name:    indigo_beam [new fx]
             Power Flag:   Penetrating
       
                                           


e) Power Staff  (Passive Defense):
Indigo-1 can reflect 50% of melee attacks and energy damage with her power staff.

             BlockType:          Reflect
             Success:   Frequent  (50%)
             Damage Blocked:   Energy
               Crushing
               Piercing
             Attacks Blocked:      Melee
               Ranged
             Level:               3
             Animation Name:      melee_staff_a [new kf]
             Attached FX Name:    indigo_block [new fx]           
                                           





M25 AI File: INDIGO-1

                     
                                 
Spoiler
Quote
['dc indigo-1',
   ["target enemy",
      'weakness_ranged_energy',
      'weakness_melee_crushing',
      'tank',
      'villain',
      'lantern',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',movetype='fly',subtype='not alone or strongerthan',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TActiveDefenseRemote('absorb energy',mindist=0,time=2.91)",
      "TActiveDefense('absorb energy',situation='hurt',subtype='ranged_energy or direct_mental',pct=50,mindist=0,time=2.91)",
      "TEmpathy('nok',pct=50,time=2.07)",
      "TMoveTo(type='any',subtype='panicked or enraged or blanked or hypnotized',mindist=100)",
      "TTeleportAway('indigo teleport',situation='hurt',subtype='not alone or strongerthan',time=2.91)",
      "TRanged('indigo blast',time=2.07)",
      "TDirect('healing light',type='friend',time=2.07)",
      "TRanged('indigo chains',situation='not alone',subtype='not alone',time=2.07)",
      "TArea('compassion light',subtype='panicked or enraged or blanked or hypnotized',time=2.91)",
      "TMelee('empathic light',time=3)",
      "TMelee('indigo staff',time=3)",
      'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'hero',
      'lantern',
   ],
]



Skin Pack: INDIGO-1



New pack added to "DC" folder:
https://mega.nz/file/odkHiL4B#wihpPDax21yANHAYwxE_K3l26SueGAHKLMEPa4wOXZc

Contains:
- Indigo-1 Skope= Height Corrected
- New Keyframes Set= melee_staff
- New node for weapon_point in the tip of the staff= weapon2
- Hero file, M25AI file and Keyframes
- 2 Skins
Spoiler

INDIGO-1 FXS:
https://mega.nz/file/EAUUyZqZ#cVVD9K6405w4iSe_gqnyxHQ9Bq8ucUOUNmTpVF8pR-I

eluvium

Quote from: oktokels on June 03, 2021, 05:13:51 PM
Am I supposed to be happy being the son of the mummy?  :ph34r:

------------------------------------------------------------
Hero File: NEGATIVE MAN
------------------------------------------------------------
Spoiler

Quote from: DC WikiNegative Man is a super-hero who projects a negative energy signature of himself to fight threats, leaving his physical body limp and useless until the astral form returns. Because of the radiation accident that gave him his powers, he is horribly disfigured and must completely bandage himself to prevent the energy from escaping. In his civilian identity he was a military pilot named Larry Trainor. He is a founding member of the Doom Patrol, alongside Niles Caulder, Elasti-Girl and Robotman. Negative Man was created by Bob Haney, Arnold Drake and Bruno Premiani, first appearing in My Greatest Adventure #80. (1963)





MESH:   male_nomouth_VERTEX
SKIN:    negative_man
MATERIAL:        Flesh
WEIGHT (lbs):   180
AI:   CZeroCost
VOICE:    [MAN_BOT]

STATS







Strength: 3    Normal
Speed: 4   Fast
Agility: 4   Agile
Endurance: 4    Hardy
Energy:5   Very Powerful

ATTRIBUTES

Negative Man doesn't have any significant attribute in his human form, other than being highly resistant to radiation and being able to transform into the negative spirit.




a) Accidental Change:    Negative Man has the ability to generate a black, electrical energy being composed of an as of yet unidentifiable radioactive substance from within his own body. Originally, he could only leave his body for a total of sixty seconds. This power could be simulated with the astral form or the free spirit attribute, but none of them work very well with the AI, that's why i picked this attribute over the others. Trigger: isEnraged, New Form: Negative Spirit, FX: blackenergy, RevertTrigger: isMinuteUp

b) Radioactive:     Larry is highly resistant to radiation.

 

POWERS

Negative Man doesn't have any powers in his human form, so mostly he will try to run away from enemies, until he has enough energy to transform into the negative spirit.





a) Basic Melee(Melee):
Basic melee attack.
             
   DamageType:          Crushing
   Magnitude:           Low
   Energy Point Cost:   None
   Stun:                None
   Knockback:           None
   Swiftness:           Normal
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee
   Attached FX Name: default_punch







f) Negative Spirit (Special):
  Larry transforms  into the negative spirit for 60 seconds. Cost 2 EP.

   SpecialType:          Blind Justice
   Energy Point Cost:   Medium
   Level:               3
   Animation Name:      special_transform
   Attached FX Name:   black_energy_special







------------------------------------------------------------
M25 AI File: NEGATIVE MAN
------------------------------------------------------------                         
                                 
Spoiler
Quote
['dc negative man',
   ["target enemy",
      'infiltrator',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      'TFleeMelee(type="enemy",situation="lowerenergy 66",mindist=300,time=0.87)',
      'TDodgeMissiles()',
      "TEmpathy('negative spirit')",
      "TMelee('basic melee',pct=100,time=0.88)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.87)',
   ],
   ['subtype',
      'warrior',
      'hero',
   ],
   ['energy reserve',
      'medium',
   ],
]

Thank you for fulfilling my request, I'm glad I said something

eluvium


Deaths Jester

Those black boots look awfully familiar...mind sharing where you got them and the silver buckle on the last negative man from, okto?
Avatar picture originally a Brom painting entitled Marionette.

oktokels

#307
Quote from: Deaths Jester on August 29, 2022, 02:40:03 PM
Those black boots look awfully familiar...mind sharing where you got them and the silver buckle on the last negative man from, okto?
The boots come from male_hunter_(not sure which variant, the one that have glasses and a sword) and the silver buckle is a recolor of C6 original belt. If there's a problem with using some parts of other's skins or meshes, please let me know and I'll make the proper adjustments. Cheers

Deaths Jester

Quote from: oktokels on August 29, 2022, 03:25:04 PM
Quote from: Deaths Jester on August 29, 2022, 02:40:03 PM
Those black boots look awfully familiar...mind sharing where you got them and the silver buckle on the last negative man from, okto?
The boots come from male_hunter_(not sure which variant, the one that have glasses and a sword) and the silver buckle is a recolor of C6 original belt. If there's a problem with using some parts of other's skins or meshes, please let me know and I'll make the proper adjustments. Cheers

you might want to swap out the C6 non-base skin work because we don't have his voice yea or nay on using his stuff in Kittbashes...his base skins are clear but his other stuff is currently no touch until we hear otherwise - there's a Kittbash permission list stickied over in the skins section explaining who is safe and not safe to bash.
Avatar picture originally a Brom painting entitled Marionette.

Tomato

Dude, really? You've been here since 2017 and there are two stickied threads in skins about this exact topic.

Kittbashing 101
Kittbashing Permission List

oktokels

ok, no problem. I will take down the stuff that is out of permission. Sorry for the inconvenience.

hmarrs

May I have this Wendigo Mesh Please

oktokels

Over the weekend I will clean up this thread and delete all work with meshes and skins that are out of permission. Out of respect for the hard work of creators, I will no longer encourage kitbashing of creations that remain their property and have not given permission to be modified. Cheers.

Quote from: hmarrs on August 31, 2022, 04:33:48 AM
May I have this Wendigo Mesh Please
Here, it's on the marvel villains section
http://forceofparadox.byethost31.com/grenadier_three.html

oktokels

Must I remind you of my superiority?



Hero File: LEX LUTHOR

   

Spoiler

Quote from: DC DatabaseLex Luthor is one of the most dangerously intelligent men on the planet. He is a super-villain, a brilliant scientist, a billionaire industrialist and Superman's greatest enemy. This combination makes him an extremely powerful and formidable opponent; he is ruthless, efficient and creative. In addition to his personal vendetta against the man who thwarts his every scheme, he despises the alien Man of Steel from an ideological standpoint for contradicting his human achievements.

He has always been a controversial figure in the public eye due to LexCorp's corrupt business dealings, but he has also maintained political popularity. He has been a member of the Injustice Gang, the Injustice League, the Secret Six, the Secret Society of Super-Villains, the Justice League, and Project 7734. Lex Luthor was created by Jerry Siegel and Joe Shuster and has had a lengthy publication history, first appearing in Action Comics #23. (1940)





MESH:   lex_luthor_armor_AA
SKIN:    standard
MATERIAL:        Metal
HEIGHT:        6' 3 ″
WEIGHT (lbs):        240
AI:           CZeroCost
VOICE:   [EVIL_MALE]

STATS







Strength: 7    Extraordinarily Strong
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 7    Extraordinarily Hardy
Energy:5    Very Powerful

ATTRIBUTES

Luthor's intelligence is nearly unrivaled, making him one of the smartest minds on Earth. His many plans and plots to attack, maim, and generally bring ill will towards Superman were all subjects to a major plan to find a way to end the idea of Superman as well as the Kryptonian himself.

Lex Luthor has a suit of armor forged from the Firepits of Apokolips to take on Superman. Common to all versions of the warsuit are the following functions: superhuman strength, superhuman durability and flight.










a) Lex Luthor (combo):     Composed of:

  • Alternate Current: The warsuit has the ability to leech energy from electrical-powered objects, damaging them in the process.

  • Body Armor 10: The alien armor is able to survive direct blows from Superman, however it can still be destroyed by the Man of Steel eventually.

  • Coordinator: He's led a large amount of supervillain teams and done so quite effectively. Luthor has a talent for leadership.

  • Disciplined: Luthor has an iron will and superior intelligence.

  • Field Commander: Luthor is a vital part of his team. His presence gives a bonus attribute to evey teammate.

  • Flier: The armor can fly, normally through rocket thrusters in the boots.

  • Iron Guts: Has a talent in chemistry. Inmune to acid burn and irradiate.

  • Spiny: The suit has security systems to stop anyone except Luthor from operating it. Electrical surge is generated across the armor.

  • Private Army 3: Lex has the ability to create, maintain and repair robots, androids and gynoids. Lex starts the fight with a group of Lex-Drones and Lex-Turrets.

    Lex Private Army ->https://mega.nz/file/kc0iXChR#JRbEHjNnJ_-vYEA7qmrluhE8sbkuTINAk7ME6uGAau4


  • Symbiote: The armor can leech energy from nearby drones and turrets.

  • Tracker: The armor has tracking devices.


b) Charged:     Electrical surge is generated across the armor. Resistant to electrical attacks.



c) Cybernetic Brain:    Lex is considered one of the smartest beings on the planet, alongside Bruce Wayne.



d) Invertebrate:     The Warsuit could allow it's wearer to survive in hazardous environments.



e) Temperature Control:     The Warsuit could allow it's wearer to survive in the vacuum of space.




POWERS

The warsuit possesses a number of heavy caliber weaponry, as well as energy cannons and shields.

Luthor is prepared to battle against Kryptonians, so he keeps in his equipment a series of artifacts that only affect them.
















a) Basic Melee (Melee):
Luthor punches 2 times.
             
             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              Medium
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee_2
             Attached FX Name:     manbot_punch



b) Rocket Launcher (Ranged Explosive):
Luthor shoots one rocket that explodes on contact.

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Velocity:            Fast
             Radius:              Small
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      special                       
             Attached FX Name:    wp_rockets



c)  Kryptonite Rock (Ranged):
Luthor always carries kryptonite. Luthor throws one kryptonite rock that weakens and hurt characters that have the "Krypton" subtype. A "Summon" FFX state swap.

             DamageType:          Limey Lure
             Magnitude:           None
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Very Slow
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    wp_lex_bomb_2                 
             Power Flags:         Grenade



c)  Phantom Zone (Ranged Explosive):
The suit could trap a person into a two-dimensional form using a phantom zone grenade


             DamageType:          Exile
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Very Slow
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    wp_lex_bomb_2                 
             Power Flags:         Grenade



d)  Energy Beam (Ranged - Beam):
Luthor shoots a single energy beam that deals Very High damage. Cost 1 EP.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    aff_radpistol_green



e) Counter Measures (Active Defense):
Luthor activates an energy shield that absorbs radiation, heat, electricity and energy damage. Cost 1 EP.

             BlockType:          Absorb
             Energy Point Cost:   Low
             Duration:                Medium
             Damage Blocked:           Radiation
            Energy
            Electrical
            Fire
             Attacks Blocked:               Ranged
            Area
             Level:               3
             Animation Name:      active_defence
             Attached FX Name:    lex_shield
                                           


e) Rocket Boots (Special):
Luthor activates a power boost for the rocket boots.

             Special Type:        Afterburner         
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      fly                           
             Attached FX Name:    sky_king_afterburner
                                           


e) Red Radiation (Ranged - Cone):
Luthor charges red sun radiation and shoots a wide angle beam from his chest. Applies irradiate to all enemies in front of him. Cost 2 EP.

             DamageType:          Irradiate
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Angle:               Medium
             Range:               Medium
             Level:               3
             Animation Name:      direct                       
             Attached FX Name:    red_cone_3
                                     


e) Satellite Strike (Direct):
Lex's new power suit is directly interfaced with the company satellite array with vast computational and communications manipulatory function. The satellite shoots a very powerful energy beam from the sky. Cost 2 EP.

             DamageType:          Energy
             Magnitude:           Extreme
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      direct                       
             Attached FX Name:    satellite_strike
                                           


e) Body Armor (Passive Defense):
The armor has enough defensive protection to survive Superman's godly strength.

             Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Acid
                                  Crushing
                                  Piercing
                                  Cold
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
       
                                           





M25 AI File: LEX LUTHOR

                     
                                 
Spoiler
Quote
['dcv lex luthor',
   ["target enemy",
      'weakness_ranged_crushing',
      'weakness_direct_energy',
      'not irradiated',
      'weakness_melee_crushing',
      'not exiled',
      'weakness_ranged_energy',
      'not flying',
      'leader',
      'tank',
      'krypton',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      'TFleeMelee(mindist="medium",situation="lowerhealthpct 50",movetype="fly",subtype="higherstrength 7 or not alone")',
      "TRanged('kryptonite rock',subtype='krypton',pct=25,mindist=0,time=3.83)",
      "TActiveDefense('counter measures',subtype='ranged_energy or ranged_fire or ranged_radiation or ranged_electrical',pct=50,time=4.52)",
      "TRangedCone('red sun radiation',subtype=['not alone','not irradiated'],time=2.08)",
      "TRangedExplosive('phantom zone',subtype=['higherstrength 6','higherhealthpct 50','not alone'],pct=50,time=2.91)",
      "TDirectExplosive('satellite strike',time=2.08)",
      "TRangedExplosive('rocket launcher',subtype='not alone',time=2.72)",
      "TRanged('energy beam',time=2.91)",
      "TAfterburner('rocket boots',time=1.2)",
      "TMelee('basic melee',pct=100,time=2.19)",
      'TThrow(pickup_time=2.92,throw_time=2.52)',
      'TMoveTo(mindist=\'medium\',time=0.87,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist=\'short\',subtype=["not emitting_damage","not flying"],time=0.87)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'leader',
      'tank',
      'villain',
   ],
]



Skin Pack: LEX LUTHOR



New pack added to "DC" folder:
https://mega.nz/file/kc0iXChR#JRbEHjNnJ_-vYEA7qmrluhE8sbkuTINAk7ME6uGAau4

Contains:
- Lex_Luthor_AA_Skope= Height Corrected
- Hero file, M25AI file
- 5 Skins
Spoiler

LEX LUTHOR FXS:
https://mega.nz/file/wccE3T5I#VyA8UjwT4BFNw7ZrMfKfvcXwMkG_EOIesodovxvieF8

spydermann93

that's a really fun hero file! love the variety of attacks, lol

Great to see these come back, Okto!

oktokels

#315
That's it. Now we're mad.



Hero File: WRECKER

   

Spoiler

Quote from: MARVEL DatabaseDirk Garthwaite's very first appearance was in Thor. He was fired from his job in a demolition crew due to his violent tendencies. Not long after he created the alias the Wrecker, he created a costume and went on a series of robberies leaving a crowbar at the scene of every crime as his signature. He enters a hotel room that was being occupied by Thor's brother Loki and puts on his helmet after knocking him out. The end result of that was his crowbar now being indestructible as well as superhuman strength and endurance. With his newfound power he easily defeats Thor who at the time had his power reduced by his father Odin. The Wrecker is then defeated by Sif. The next time the Wrecker fights Thor he is easily defeated.

The Wrecker was imprisoned, but he paid people to keep track of the whereabouts of his crowbar, into which he believed his enchanted power had fled after being driven from his body. Together with three other inmates at Ryker's Island Prison, Dr. Eliot Franklin, Henry Camp, and Brian Phillip Calusky, the Wrecker made a successful jailbreak and managed to locate his crowbar. Willing to share his power with his allies, the Wrecker had the three other convicts join him in holding onto the crowbar outside during an electrical storm. Lightning struck the crowbar, magically distributing the enchanted strength bestowed upon the Wrecker among the four of them. The Wrecker's three allies then adopted costumes and aliases as well: Franklin became Thunderball, Camp became Bulldozer, and Calusky became Piledriver. Together the four superhumanly strong criminals became known as the Wrecking Crew, who were led by the Wrecker himself. The Wrecker was created by Stan Lee and Jack Kirby in 1968 and first appeared in Thor # 148.





MESH:   wrecker_GREN
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        6' 3 ″
WEIGHT (lbs):        220
AI:           CZeroCost
VOICE:   [PINSTRIPE]

STATS







Strength: 5    Very Strong
Speed: 4    Fast
Agility: 4    Agile
Endurance: 5    Very Hardy
Energy:3    Minor Energy

ATTRIBUTES

The Wrecker possesses various superhuman attributes as a result of the magical power bestowed upon him by Karnilla the Norn Queen. The Wrecker is superhumanly strong and, while fully empowered, is capable of lifting about 40 tons. The Wrecker's musculature generates less fatigue toxins during physical activity than the musculature of an ordinary human.

While fully empowered, the Wrecker's body is highly resistant to all forms of physical injury. He is able to withstand armor piercing machine gun shells, temperature and pressure extremes, falls from great heights, multiple blows from Thor's enchanted hammer, etc. without sustaining injury.  The Wrecker is a formidable hand to hand combatant and is particularly adept at using street fighting techniques that enable him to make full use of his strength and durability.












a) Wrecker (combo):     Composed of:

  • Heavy Lifter: Adds strength value for lifting and throwing.

  • Invulnerable 2: The Wrecker has 2 points of invulnerability.

  • Iron Guts: The Wrecker has very high resistance against toxins and drugs.

  • Metabolic Strength: At full energy, the character gets a +2 Strength bonus, at zero energy they get a -1 penalty.

  • Symbiote: The Wrecker gains the energized state if he gets close to the Wrecking Crew.


b) Temperature Control:     The Wrecker can withstand extreme temperatures.



c) Tracking:     The crowbar can track energy signatures.



d) Field Commander:     The Wrecker is the leader of the Wrecking Crew, but not only that, the crowbar itself it's the source of power of them. When the Wrecker falls, they get a penalty to energy and strength.



e) Group Teleporter:     The Wrecker can open dimensional portals.




POWERS

The Wrecker wields a four-foot long cast iron crowbar which has become virtually indestructible through extensive contact with the Wrecker's enchanted skin. Wielded by the superhumanly strong Wrecker, the crowbar becomes a weapon of vast destructive potential. The Wrecker has used the crowbar to demolish entire buildings in minutes and to hold off the thunder god, Thor, in battle. The Wrecker has used the crowbar offensively as both a throwing weapon and a bat.The Wrecker has established a mental link with his enchanted crowbar.















a) Crowbar Hit (Melee):
The Wrecker strikes with his crowbar.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_7                       
             Attached FX Name:    manbot_punch



b) Crowbar Throw (Ranged - Projectile):
The Wrecker throws the crowbar from medium distance.

             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Medium
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_crowbar               
             Attached FX Name:    crowbar_throw



c)  Full Swing (Melee):
The Wrecker charges the crowbar with mystical energies before swinging the crowbar dealing extreme knockback.

             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Extreme
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_3                       
             Attached FX Name:    red_melee



c)  Ground Shake (Ranged - Explosive Projectile):
The mystic crowbar can generate earthquakes.


             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:            Normal
             Radius:              Small
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      area_3                       
             Attached FX Name:    ground_tremors



d)  Open Portal (Special):
The Wrecker opens a dimensional portal. Cost 1 EP.

             Special Type:        Teleport Self       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      ranged_7                     
             Attached FX Name:    microwave_teleportself



e) Mystic Crowbar (Active Defense):
The crowbar is infused with a energy shield that absorbs incoming ranged damage.

             Block Type:          Absorb
             EP Cost:      Low
             Duration:   Medium
             Level:               3
             Animation Name: active_defence                                   
             Attached FX Name:    weapon_shield         
             Damage Blocked:      Radiation
                                  Crushing
                                  Piercing
                                  Electrical
                                  Fire
                                  Energy
                                  Mystical
             Defense Flags:       Remote Use
             Attacks Blocked:     Ranged
                                  Area
                                  Direct
       
                                           


e) Crowbar Combo (Melee):
The Wrecker attacks 3 times. Cost 2 EP.

             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_8                       
             Attached FX Name:    manbot_punch
                                           


e) Energy Bolt (Ranged - Projectile):
The crowbar shoots an energy bolt.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           High
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_9                     
             Attached FX Name:    silverbachitte_chainlightning
                                           


e) Body Armor (Passive Defense):
The Wrecker can deflect 25% of incoming physical and energy damage.

             Block Type:      Deflect   
             Success Rating:      Occasional
             Level:               3
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                     





M25 AI File: WRECKER

                     
                                 
Spoiler
Quote
['mv wrecker',
   ["target enemy",
      'weakness_ranged_energy',
      'weakness_ranged_crushing',
      'weakness_melee_crushing',
      'hunter',
      'infiltrator',
      'hero',
   ],
   ["special targets",
            'building', 'civilian',
    ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',movetype='move',situation=['alone','weakerthan'],time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TAddAllies(type='friend',situation='not tpallies')",
      "TTeleportAway('open portal',situation=['not alone','lowerhealthpct 50'],objectdist='long',time=3.0)",
      "TActiveDefenseRemote('mystic crowbar',type='friend',subtype=['not active_defense','lowerhealthpct 50'],mindist=0,time=4.76)",
      "TActiveDefense('mystic crowbar',mindist=0,subtype='hunter or mage',time=4.76)",
      "TMelee('crowbar combo',time=2.72)",
      "TRanged('energy bolt',time=1.8)",
      "TMelee('full swing',time=1.04)",
      "TRangedExplosive('ground shake',time=1.24)",
      "TMelee('crowbar hit',time=1.51)",
      "TRanged('crowbar throw',time=2.39)",
      'TThrow(pickup_time=2.92,throw_time=2.51)',
      'TMoveTo(mindist="melee",subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'warrior',
      'villain',
      'metal',
   ],
]

BentonGrey

Great work on Luthor and Wrecker, OK!  I've got a lot to catch up on, I see!  I think I'll probably adapt some of your ideas for Luthor for my own version.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

oktokels

Greetings everybody
I changed the wrecker's file. Changed the attributes, from "coordinator" to "field commander". I think this attribute portrays better the magical influence of the crowbar over the whole team.

More to come, as long as is permitted

:thumbup:

oktokels

I don't need you to tell me who i am.



Hero File: SCARLET WITCH

   

Spoiler

Quote from: MARVEL DatabaseWanda Maximoff, the Scarlet Witch, is a Romani sorceress and twin sister of the speedster Quicksilver. Once believed to have been mutant children of Magneto, the twins are in truth orphans enhanced by the High Evolutionary at Mount Wundagore in Transia. The Scarlet Witch became a conduit of chaos magic, allowing her to shift probabilities and warp reality itself by casting various "hexes". After being saved from an angry mob by Magneto, the Scarlet Witch and her brother joined the Brotherhood of Evil Mutants to fight for Magneto's mutant supremacy cause.Disagreeing with Magneto's ruthless approach to human hostilities towards mutants, the twins left him and joined the super-heroic Avengers instead.

The Scarlet Witch was trained by Agatha Harkness to explore her naturally powerful magical abilities. She also had in the demon lord of chaos Chthon an archnemesis. As an Avenger, Maximoff fell in love with and married her synthezoid teammate, the Vision. In order to have a family with her artificial husband, she used her abilities to conceive two twin boys, but the spell was later broken, erasing both boys from existence, a tragedy that was accompanied by her husband being dismantled. The trauma of losing her family made her mentally vulnerable. After she attacked the Avengers twice, the group disassembled. Subsequently, in a major, erratic display of her powers, the Scarlet Witch reshaped reality under the rule of the House of M, based on Magneto's wishes. As the Avengers and the X-Men battled to restore reality, she uttered the words "No More Mutants", wiping out the super-abilities of most mutants in retaliation to Magneto's extremism. This action became known as the mutant decimation.

For years, after a long way to rejoin the Avengers, the Scarlet Witch has been haunted by her actions in a journey for redemption, which culminated in the creation of the Eldritch Orchard to revive lost mutants. More recently, she found herself dealing with the threat of Chthon once again by getting into contact with his cursed tome, the Darkhold. Moreover, she currently runs the Emporium, a witchcraft shop aimed at assisting those in need of help. The Scarlet Witch was created by Stan Lee and Jack Kirby, first appearing in X-Men #4. (1964)





MESH:   scarlet_witch_AA
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        5' 7 ″
WEIGHT (lbs):        150
AI:           CGenericHero
VOICE:   [ALCHEMISS]

STATS







Strength: 2    Weak
Speed: 3    Normal
Agility: 3    Normal
Endurance: 3    Normal
Energy:4    Powerful

ATTRIBUTES

Maximoff is a human of magical birthright which means she possesses the ability to manipulate magic since the very beginning. Wanda's main power is the superhuman ability to manipulate the powerful magic known as Chaos magic, a dark magic, which allows her to alter reality and control various forms of mystical energy. Wanda received the "blessing/curse" of the old God of chaos, Chthon, who came to her, the day she was born, which would allow her to use his chaos magic as her own and this would increase Wanda's natural ability to magic.

Wanda has been stated as a probability manipulator of the highest order. Initially, Wanda had the ability to manipulate probability via her "hexes" (often manifesting physically as "hex spheres" or "hex bolts") which manipulated energy fields and matter to varying degrees, and could disrupt time. These hexes were initially short range, and were limited to her line of sight. Casting a hex would initially require a gesture and concentration on her part, though the gestures were largely a focus for the concentration. Early in her career, her hexes were unconscious, and would be automatically triggered whenever she made a particular gesture, regardless of her intent.These hexes would only manifest as "bad luck," triggering negative effects. She later gained enough control over her powers that they only worked when she wanted them to, and they were not limited to negative effects. Wanda can use her hexes to cause a wide variety of phenomena.










a) Scarlet Witch (combo):     Composed of:

  • Glider: Maximoff has proven to be able to fly at will.  Most of his magic attacks are made on the ground, so she can only fly for a few seconds and then she will land.

  • Pre Cognitive: Wanda Maximoff has the ability to receive information about a person or an object even though she has never directly seen them before. She also has the ability to predict the future. Her extra-sensorial perceptions allows her to detect places which might be dangerous or important and to guess what the enemies' position will be in a few seconds. Of course, precognitive powers are notoriously unreliable.

  • Jinx Enemies: She causes bad luck to enemies around her wherever she goes. Enemies nearby will often fall over or become POWER NULLIFIED as their equipment jams or they suffer mysterious power blackouts.

  • Metal Eater: When Scarlet With is near a hexed character, she will activate the leech energy command.


  • Anti War Zone:  The Scarlet Witch can transform or transmute anything into anything else. A peculiar form of active defence, when triggered she turns all projectiles in a large radius around the character into chaos energy!
    FX=effect_ffx_lifedrain


  • Super TK: Scarlet Witch possesses the power to move, stop, and manipulate objects.
    FX=ffx_mystic_hex

  • Enhanced Senses: Wanda can see things beyond what normal humans can. Characters with this attribute can perform a special SCAN command on themselves, which adds a yellow arrow (as used for secondary objective items) to every bad guy in the level for about 10 seconds.

  • Weather Control: Wanda can manipulate and influence the weather, creating hail or lighting in a certain area.
    FX=effect_ffx_chaosmagic


b) Level Headed:     She has resistance to certain attacks, abilities, and powers that can affect and harm her. She is resistant to various types of magic and energy.



c) Strange Visitor:     She has resistance to certain attacks, abilities, and powers that can affect and harm her. She is resistant to various types of magic and energy.



d) Temperature Control:     She also has resistance against reality warping, probability manipulation, elemental forces, and even the Phoenix Force (to a limited degree).




e) Danger Sense:     Scarlet Witch has displayed the ability to be aware of almost anything that affects her and her surroundings.




POWERS

Maximoff has the ability to control chaos and manipulate chaotic forces. Wanda was capable to release and project powerful energy blasts of various shapes and/or intensities, such as bolts, beams, bursts and waves, that can knock, destroy, slice, and annihilate her targets. This ability becomes the most frequently she uses in almost every fight. One of the most well-known powers that Wanda Maximoff has is her ability to shape, warp, defy and bend reality itself. She has been stated as one of the world's greatest and most dangerous reality warpers. Wanda has demonstrated the ability to enter, manipulate, and alter people's mindscape with or without the targets' agreement. She was also able to induce other people to sleep, control the minds of others, and create realistic illusions in the minds of others to trick her opponents. She is also capable of inducing fear into others.
















a) Hex Bolt (Ranged - Projectile):
Wanda shoots 3 hex bolts in a wide arc.
             
             DamageType:          Energy
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Normal
             Range:      Medium
             Accuracy:   Medium
             Level:               3
             Flight Spawn:      3
             Animation Name:      ranged_5
             Attached FX Name:    red_bolt_4



b) Hex Sphere (Direct):
Wanda places a "hex" on an enemy, causing an opponent to slow down and occasionally stun themselves when using powers.

             DamageType:          Hex
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Level:               3
             Animation Name:      ranged_4
             Attached FX Name:    alchemiss_dimensionshift



c)  Hex Blast (Ranged - Beam):
Wanda shoots a powerful energy blast. Cost 1 EP.

             DamageType:          Energy
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Swiftness:           Fast
             Range:      Medium
             Accuracy:   Medium
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:    hex_beam



c)  Probability Field (Direct):
Wanda inflicts a random primary bad status effect (stun, panic, enrage, mental blank, freeze, stasis, hypnosis) and cures a random secondary bad status effect if the target suffers from one (hex, density max, power null, blind, irradiate, acid burn). Cost 1 EP.

             DamageType:          Alteration
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      area_2
             Attached FX Name:    red_oktober_blinding_insight



d)  Disrupt Object (Direct):
Wanda makes an object to explode, inflicting Heat damage.  Cost 1 EP.

             DamageType:          Ignition
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      area_2
             Attached FX Name:    alchemiss_hex




e) Disrupt Barrier (Direct):
Strips the targeted character of any active defence. Doesn't prevent casting Shield again. Cost 1 EP.

             DamageType:          Remove DEfense
             Magnitude:           None
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:                 No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_7                     
             Attached FX Name:    red_oktober_blinding_insight
                                           


e) Chaos Ward (Direct):
She is capable of practicing exorcisms. Cures any bad mental state.

             DamageType:          Cerebral Balance
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_7                 
             Attached FX Name:    alchemiss_hex
                                           


e) Chaos Wave (Ranged - Cone):
Wanda inflicts a random primary bad status effect in a big area. Cost 2 EP.

             DamageType:          Alteration
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Radius:              No Arc
             Angle:               Extreme
             Range:            Medium
             Level:               3
             Animation Name:      ranged_4
             Attached FX Name:    chaos_wave
                                     


e) Chaos Shield (Passive Defense):
She was capable to defend herself automatically, meaning her powers can defend her against attacks without her conscious will.

             Block Type:          Reflect
             Success Rating:      Frequent
             Level:               3
             Animation Name:     active_defence_2                               
             Attached FX Name:    chaos_shell
             Damage Blocked:      Acid
                                  Crushing
                                  Piercing
                                  Cold
                                  Fire
                                  Mental
                                  Mystical
                                  Radiation
                                  Energy
                                  Electrical
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct

                                           


e) Eldritch Shield (Active Defense):
  As one of the most powerful witches on the planet, Wanda Maximoff has shown to be capable of projecting powerful fields and shields of mystical energy that she can use for many different purposes. Wanda was capable to absorb and channel energy. Wanda was capable to take energies from one target and put or transfer it into another several targets or beings.

             Block Type:          Absorb
             Energy Cost:   Low
             Duration:   Medium
             Level:               3
             Animation Name:       active_defence_2                             
             Attached FX Name:    aff_shield_red
             Damage Blocked:      Mental
                                  Mystical
                                  Piercing
                                  Crushing
                                  Energy
             Defense Flags:       Remote Use
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct
       
                                           





M25 AI File: SCARLET WITCH

                     
                                 
Spoiler
Quote
['mvh scarlet witch',
   ["target enemy",
      'hexed',
      'weakness_ranged_energy',
      'mutant',
      'villain',
      'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',movetype='fly',subtype='not hexed',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TDirect('disrupt barrier',type='enemy',subtype='active_defense',time=2.4)",
      "TDirect('chaos ward',type='friend',subtype='panicked or blanked or enraged',time=2.4)",
      "TRangedCone('chaos wave',time=1.0)",
      'TWeatherControlHail(situation=["hurt","alone 300"],subtype="not alone or strongerthan",pct=25)',
      'TWeatherControlLightning(situation=["hurt","alone 300"],subtype="not alone or strongerthan",pct=25)',
      "TActiveDefenseRemote('eldritch shield',mindist=0,time=1.67)",
      "TActiveDefense('eldritch shield',situation='hurt',subtype='not alone or strongerthan',mindist=0,time=1.67)",
      'TAntiWarZone(type="enemy",situation="not alone",subtype="ranged_piercing or ranged_energy",pct=50)',
      "TMoveTo(type='any',subtype='hexed',mindist=100)",
      'TTK(pct=50)',
      "TDirect('probability field',type='enemy',subtype=['not alone or strongerthan','normal'],time=2.31)",
      "TDirect('hex sphere',subtype='not hexed',time=1.0)",
      "TDisruptObject('disrupt object',time=2.31)",
      "TRanged('hex blast',time=2.79)",
      "TRanged('hex bolt',time=2.08)",
      'TMoveTo(mindist=\'medium\' ,movetype="move",subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'mage',
      'hero',
      'mutant',
   ],
]



Skin Pack: SCARLET WITCH



New pack added to "MARVEL" folder:
https://mega.nz/file/0INhkahJ#9e7_tzZckzNYChY7yxseUNOVVNSVYcI6hlvfVRUe6JM

I'm using the skirt piece of Valandar's psimon mesh for some skins. Contains:

- Scarlet_Witch_AA_Skope= Height Corrected
- Hero file, M25AI file
- 15 Skins
Spoiler

SCARLET WITCH FXS:
https://mega.nz/file/wQE1jCwb#Su70Mok7zZq-3jsP7cC64x4EU1iguBmcrTpIe_VNhBQ

oktokels

The Prairie Troubador !!!!



Hero File: VIGILANTE

   

Spoiler

Quote from:  DC DatabaseVigilante is the name of two separate legacies in the DC Universe. The original was Greg Sanders, a gun-slinging hero in the Old West who fought outlaws alongside his side-kick Stuff, the Chinatown Kid. He was a member of the All-Star Squadron and the Seven Soldiers of Victory. Greg Saunders was created by Mort Weisinger and Mort Meskin, first appearing in Action Comics #42. (1941)

The name was also used by Adrian Chase, a lawyer turned deadly anti-hero when he began taking the law into his own hands. Having lost faith in the system that allowed his family's killers to go free, Chase inspired a legacy of ruthless executioners to take up the costume following his death. He was a member of Checkmate, and an associate of the Teen Titans. Adrian Chase was created by Marv Wolfman and George P?rez, first appearing as Vigilante in New Teen Titans Annual #2. (1983)





MESH:   vigilante_ga_REN
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        6' 0 ″
WEIGHT (lbs):        170
AI:           CGenericHero
VOICE:   [SKY_KING]

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Fast
Endurance: 4    Fast
Energy:4    Powerful

ATTRIBUTES

Vigilante, possesses several attributes that contribute to his effectiveness as a crime-fighting vigilante in DC Comics. Vigilante possesses peak human physical attributes, including strength, speed, agility, and endurance. These enhance his combat abilities and make him a formidable opponent.

Vigilante is a skilled tactician who can analyze situations quickly and develop effective strategies. He is known to assess the best course of action during combat scenarios and adjust his approach accordingly.Vigilante often operates outside the boundaries of the law. He demonstrates resourcefulness by utilizing his skills, gadgets, and the environment to overcome challenges and overcome obstacles.

Vigilante has a keen understanding of the criminal underworld and the streets. He is well-connected and uses his knowledge of the criminal elements to gather information and navigate through urban landscapes. In some iterations, Vigilante has a flair for theatrics and showmanship. He incorporates a distinct style into his crime-fighting persona, using it as a tool to strike fear into the hearts of criminals.






a) Crack Shot:     Vigilante is an expert marksman with various firearms, particularly handguns. He has exceptional accuracy and is known for his sharpshooting skills.


b) Tracker:     Vigilante possesses advanced tracking skills, enabling him to follow trails, locate individuals, and gather information effectively. His tracking abilities assist him in his vigilantism and investigations.



c) Wall Climbing:     Vigilante can use his lasso to climb.




POWERS

Vigilante, has undergone different iterations throughout DC Comics' history. Here are the powers and abilities commonly associated with him.
















a)  Basic Melee (Melee):
Vigilante hits one time.
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Level:               3
             Flight Spawn:      3
             Animation Name:      melee
             Attached FX Name:    theant_punch



b) Double Shot (Ranged - Projectile):
Vigilante shoots 2 times.

             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           None
             Range:           Medium
             Accuracy:   Medium
             Level:               3
             Animation Name:      ranged_2
             Attached FX Name:    blackjack_pistolshots



c)  Double Punch (Melee):
Vigilante punches 2 times. Cost 1 EP.

             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Level:               3
             Animation Name:      melee_2
             Attached FX Name:    libertylad_onetwo



c)  Long Shot (Ranged - Projectile):
A powerful long distance shot. Cost 1 EP.

             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Speed:              Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_8
             Attached FX Name:    blackjack_pistolshots



d)  Six Shooters (Ranged - Projectile):
Vigilante shoots 4 times.  Cost 1 EP.

             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_4                     
             Attached FX Name:    blackjack_pistolshots




e) Dynamite Throw (Ranged - Projectile):
Vigilante throws a dynamite that deals medium damage to one area. Cost 1 EP.

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Velocity:            Slow
             Radius:              Small
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_dynamite               
             Attached FX Name:    vigilante_dynamite           
             Power Flags:         Grenade
                                           


e) Lasso Pull (Ranged - Beam):
  Vigilante uses his lasso to knock flying enemies to the ground. PULL ffx state swap.

              DamageType:          Increase
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_lariat                 
             Attached FX Name:    vigilante_lasso
                                           


e) Lasso Tangle (Ranged - Beam):
Vigilante uses his lasso to trap enemies in place.

             DamageType:          Energize
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_lariat                 
             Attached FX Name:    vigilante_lasso
                                     


e) Vigilante Song (Area):
Vigilante plays a song to inspire his allies.

             DamageType:          Rally The Troops
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              Medium
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    vigilante_song               
             Power Flags:         Friends Only

                                           


e) Full Barrel (Ranged - Projectile):
  Vigilante  empties the bullets from his revolver. Cost 2 EP.

             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           Low
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_5                     
             Attached FX Name:    blackjack_pistolshots
       
                                           





M25 AI File: VIGILANTE

                     
                                 
Spoiler
Quote
['dc vigilante',
   ["target enemy",
      'weakness_melee_crushing',
      'weakness_ranged_piercing',
      'weakness_ranged_crushing',
      'blaster',
      'villain',
      'cowboy',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',movetype='move',subtype=['higherhealthpct 25','not alone or strongerthan'],time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRally('vigilante song',type='friend',time=3.48)",
      "TRanged('full barrel',time=2.31)",
      "TRangedExplosive('dynamite throw',time=1.8)",
      "TRanged('lasso pull',situation='not alone',subtype='flying',time=3.44)",
      "TRanged('lasso tangle',situation='not alone',type='enemy',subtype=['normal','nearally'],time=3.44)",
      "TRanged('six shooters',time=3.08)",
      "TRanged('long shot',time=2.31)",
      "TMelee('double punch',time=1.63)",
      "TMelee('basic melee',time=1.6)",
      "TRanged('pistol shot',time=2.36)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'hunter',
      'hero',
      'cowboy',
   ],
]



Skin Pack: VIGILANTE



New pack added to "DC" folder:
https://mega.nz/file/lUkkTLpZ#EVecEGbsL1yiEJehan5h8lG-U53RIRAyWrZso_a5UfU

Contains:
- Vigilante_GA_REN= Height Corrected
- Hero file, M25AI file
- Adrian Chase Skin
Spoiler

Hobie Dodds

This may be a dumb question, but where I can find the actual hero file within the download?  Thanks

oktokels

Quote from: Hobie Dodds on July 01, 2023, 07:47:32 PM
This may be a dumb question, but where I can find the actual hero file within the download?  Thanks
Hi, I usually put the hero file inside the mesh folder, next to the m25ai file and the .py file. But not in all cases, because mainly I prefer to write in detail the powers and attributes that I choose for each character.

It shouldn't be that difficult to read my posts and copy the powers and attributes I chose, while using a program like EZhero. In addition, in this way you can review in detail whether or not you want to occupy certain setups and you can learn to make your own hero files.

Cheers

Hobie Dodds

Quote from: oktokels on July 02, 2023, 02:08:59 PM
Quote from: Hobie Dodds on July 01, 2023, 07:47:32 PM
This may be a dumb question, but where I can find the actual hero file within the download?  Thanks
Hi, I usually put the hero file inside the mesh folder, next to the m25ai file and the .py file. But not in all cases, because mainly I prefer to write in detail the powers and attributes that I choose for each character.

It shouldn't be that difficult to read my posts and copy the powers and attributes I chose, while using a program like EZhero. In addition, in this way you can review in detail whether or not you want to occupy certain setups and you can learn to make your own hero files.

Cheers
That makes a lot of sense, thank you!

oktokels

#323
RRRRAAAAHHHHHRRRRGGHHH



Hero File: DOOMSDAY

   

Spoiler

Quote from:  DC DatabaseDoomsday is an incredibly powerful monster with regenerative abilities. Every time he dies he respawns having evolved past the last thing that killed him, making him slowly invulnerable over the course of centuries traveling the universe. Developed as a weapon in a facility by the scientist Bertron, he was tested out through many of his first deaths on the planet Krypton, giving him an immense natural hatred towards Kryptonians. During the Death of Superman storyline he actually killed Superman, although Superman delivered a killing blow against him simultaneously. They would both return to fight many more times. He has been involved with the Suicide Squad and the Secret Society of Super-Villains.

Doomsday was created by Dan Jurgens, Jerry Ordway, Roger Stern, Louise Simonson, and Brett Breeding first appearing in Superman: The Man of Steel #17 (1992).





MESH:   doomsday_GREN
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        7' 6 ″
WEIGHT (lbs):        350
AI:           CGenericHero
VOICE:   [SUBTERRESTRIAL]

STATS







Strength: 10  Mighty
Speed: 5    Very Fast
Agility: 7    Extraordinarily Agile
Endurance: 10  Invulnerable
Energy:8    Incredibly Powerful

ATTRIBUTES

Doomsday was created and evolved through cloning an infant and having it killed over and over again by one of the most dangerous species of the universe and in one of the harshest habitats in existence, prehistoric Krypton. As such, he returns to life every time he dies and becomes near invulnerable to what killed him before. His entire body is built as a defensive structure which continues to arm itself the more it is damaged.

With his strength, Doomsday can easily overpower and kill humans and engage other powerful aliens like sun powered Kryptonians. He is strong and powerful enough to overcome entire rosters of superhumans, like the Justice League and the Green Lantern Corps.









a) Doomsday (combo):     Contains:

  • Disciplined: Doomsday has resistances against mental assaults.

  • Fast Healing: He also has a highly accelerated healing power that allows him to heal and regenerate from most damage almost instantly.

  • Heavy Lifter: Adds strength value for lifting and throwing.

  • Level Headed: Doomsday is resistant to mystical attacks.

  • Immortal: Doomsday is functionally immortal, meaning he will never age or wither due to time.

  • Invulnerable 10:  Doomsday is invulnerable to almost every form of damage.


  • Iron Guts: Doomsday is immune to toxins.

  • Defense Mechanism: He constantly adapts to forms of attack. After experiencing one form of attack he learns how to resist it in the future. ResistanceThroughPain: Doomsday gains Invulnerable points equal to the damage*0.65. The Invulnerable Points begin to disappear if the character is no longer getting damaged.

  • Solar Powered: As a kryptonian being, Doomsday can absorb solar energy.

  • Spiny: His bone protusions can damage melee attackers.

  • Enhanced Senses: Doomsday has enhanced senses, like telescopic vision.

  • Vulnerability: As a kryptonian being, Doomsday is vulnerable to kryptonite.


b) Claws:     Very sharp bone protrusions, able to cut through the flesh of a powered Kryptonian.



c) Temperature Control:     Doomsday has extreme resistance to heat and cold.



a) Jumper:     He was incapable of flight but due to his extremely dense muscles and strength in his legs, he can leaps miles at a time.

a) Strange Visitor:     Doomsday has resistance to energy attacks.




POWERS

Doomsday is able to fight on an above-average level, capable of holding his own against the likes of Superman, Wonder Woman, Martian Manhunter, Darkseid and others. Despite being an entity of pure rage and destruction, even he can study his opponents to find weaknesses.
















a)  Triple Crush (Melee):
Doomsday punches three times.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           High
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_3                       
             Attached FX Name:    bluedarkmen_rend



b) Grapple Throw (Melee):
Doomsday grabs one enemy and throws it away. A "throw2" ffx state swap.

             DamageType:          Energize
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    manbull_gore



c)  Brutal Assault (Melee):
Doomsday punches four times. Cost 1 EP.

             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Extreme
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_4                       
             Attached FX Name:    supercollider_massivepunch



c)  Bone Slash (Melee):
Doomsday slashes one enemy two times, dealing extreme piercing damage with each slash. Cost 1 EP.

             DamageType:          Piercing
             Magnitude:           Extreme
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    claws



d)  Ground Throw (Ranged - Projectile):
Doomsday picks a chunk of the ground and throws it at one enemy.  Cost 1 EP.

             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    ground_throw




e) Giant Stomp (Area):
Doomsday stomps the ground producing a shockwave. Cost 1 EP.

             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Extreme
             Radius:              Medium
             Level:               3
             Animation Name:      area_4                       
             Attached FX Name:    order_quake
                                           


e) Kryptonian Rage (Special):
  Doomsday enters a enraged state, dealing more damage.

              Special Type:        Blind Justice       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    wraith_manta_teleportation
                                           


e) True Invulnerability (Passive Defense):
Doomsday is almost completely resistant to all forms of physical and mental types of harm, and as such, bullets bounce off him, rockets, lasers and bombs will not leave a mark on him, and high-voltage energy emissions cannot penetrate through his tough hide.

             Block Type:          Normal
             Success Rating:      Very Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Acid
                                  Radiation
                                  Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct
                                     





M25 AI File: DOOMSDAY

                     
                                 
Spoiler
Quote
['dcv doomsday',
   ["target enemy",
      'weakness_melee_piercing',
      'weakness_ranged_crushing',
      'weakness_area_crushing',
      'weakness_melee_crushing',
      'not flying',
      'highesthealth',
      'strongest',
       'leader',
       'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
      "TMelee('triple crush',situation='enraged',pct=100,time=3)",
      "TArea('giant stomp',subtype='not alone or flying',time=3)",
      "TMelee('brutal assault',time=3)",
      "TEmpathy('kryptonian rage',situation=['lowerhealthpct 50','alone 300','not enraged'],pct=25)",
      "TMelee('grapple throw',type='enemy',subtype='alone',pct=35,time=3)",
      "TRanged('ground throw',time=3)",
      "TMelee('bone slash',time=3)",
      'TSuperLeap()',
      "TMelee('triple crush',time=3)",
      'TThrow(pickup_time=3,throw_time=3)',
      'TMoveTo(mindist=\'medium\',time=3,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=3)',
   ],
   ['subtype',
       'tank',
       'villain',
       'krypton',
   ],
]



Skin Pack: DOOMSDAY



New pack added to "DC" folder:
https://mega.nz/file/kd1CQBaB#LBcAhD4WZR0Yl38VuoUzPH4gwsZr76gbuBD0FqcVh1w

Contains:
- Dooomsday GREN skope, height corrected, alpha textures
- Hero file, M25AI file
Spoiler




oktokels

#327
In fearful day, in raging night,
with strong hearts full our souls ignite,
when all seems lost in the war of light,
look to the stars for hope burns bright


Hero File: SAINT WALKER

   

Spoiler
Quote from: DC DatabaseSaint Walker, also known as Bro'Dee Walker, is a character in the DC Comics universe. He hails from the planet Astonia in Space Sector 1. Saint Walker was originally a farmer named Bro'Dee Walker who lived on a world suffering from drought and famine. His unwavering hope and faith attracted a Blue Lantern Ring, granting him the power to become Saint Walker, the first Blue Lantern. He subsequently embarked on a mission to spread hope and help those in need throughout the cosmos. Saint Walker embodies the essence of hope within the DC Universe and is a prominent member of the Blue Lantern Corps. Saint Walker was created by writer Geoff Johns and artist Ethan Van Sciver. He made his first appearance in "Green Lantern" #25, published by DC Comics in December 2007 during the "Sinestro Corps War" storyline.


MESH:    saint_walker_REN
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        6' 2 ″
WEIGHT (lbs):        170
AI:            CZeroCost
VOICE:    [DARK_SHAMAN]

STATS

           
Strength:3    Normal
Speed:4    Fast
Agility:5    Very Agile
Endurance:4    Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Saint Walker is a prominent member of the Blue Lantern Corps, representing the emotion of hope and wielding the Blue Light of Hope. His powers are fueled by hope, and he can instill hope in others, making him a symbol of inspiration and positivity.


a) Blue Lantern (combo):   Composed of:
  • Fast Flier: His flying abilities are typically depicted as sufficient to navigate and engage in various interstellar adventures and battles.

  • Immortal:  The ring can maintain and restore health, even in critical or life-threatening situations.

  • Team Player: Blue Lanterns can extend their abilities to allies, making them valuable support characters in times of crisis.

  • Enhanced Senses: Saint Walker can perceive his surroundings better than the standard.

a) Flier:   Saint Walker can fly or glide using his ring's energy constructs, granting him greater mobility.


b) Mindless:   He possesses a clear and focused mind, enabling him to make wise decisions and maintain his hope, even in the face of adversity.


c) Field Commander:   Saint Walker's presence and actions can uplift the morale of those around him, boosting their abilities and helping them overcome challenges.


                 

POWERS

Saint Walker has the ability to heal both physical and emotional wounds, providing crucial support to allies in times of need. He can create solid light constructs with his Blue Lantern Ring, often using them for defensive or supportive purposes. He can project energy beams and bolts, making him a capable combatant when necessary.


a) Basic Melee (Melee):
Saint Walker uses a simple melee attack to deal damage to nearby enemies.
This attack is primarily used when there are no pressing support needs.
           
    DamageType:          Crushing
            Magnitude:          Medium
            Energy Point Cost:  None
            Stun:                None
            Knockback:          Low
            Swiftness:          Normal
            Arc:                No Arc
            Level:              3
            Animation Name:      melee                       
            Attached FX Name:    blue_punch






b) Energy Bolt (Ranged - Projectile):
  Saint Walker fires three consecutive energy bolts from his Blue Lantern Ring at enemies,
dealing ranged damage. This ability can be used to harass or finish off low-health opponents.
'energy bolt',situation='alone'

    DamageType:          Energy
            Magnitude:          Medium
            Energy Point Cost:  Low
            Stun:                Low
            Knockback:          Low
            Velocity:            Very Fast
            Radius:              No Arc
            Range:              Medium
            Accuracy:            Medium
            Level:              3
            Animation Name:      ranged_5                     
            Attached FX Name:    blue_shot





c) Energy Fist (Ranged - Beam):
Saint Walker creates a construct of a giant energy fist that smashes one enemy, damaging and knocking back enemies.
'energy fist',situation='nearfriend'


    DamageType:          Crushing
            Magnitude:          High
            Energy Point Cost:  Low
            Stun:                None
            Knockback:          Extreme
            Velocity:            Fast
            Range:              Short
            Accuracy:            High
            Level:              3
            Animation Name:      ranged_2                     
            Attached FX Name:    bl_fistbeam




d) Emotional Heal (Direct):
Saint Walker can remove debuffs and status effects from an ally, providing a cleanse effect. This ability can save a teammate in a dire situation.

    DamageType:          Cerebral Balance
            Magnitude:          Very High
            Energy Point Cost:  Low
            Stun:                None
            Knockback:          None
            Range:              Short
            Level:              3
            Animation Name:      ranged_3                     
            Attached FX Name:    bl_direct




e) Hope Recharge (Direct):
  Saint Walker channels energy into an ally, temporarily increasing their energy regeneration rate. This power can be used to empower a teammate during an engagement.

    DamageType:          Energize
            Magnitude:          Very High
            Energy Point Cost:  Low
            Stun:                None
            Knockback:          None
            Range:              Short
            Level:              3
            Animation Name:      ranged_4                     
            Attached FX Name:    bl_direct
   



f) Energy Blast (Ranged - Beam):
  Saint Walker unleashes a focused energy blast at a single target, dealing moderate damage. This ability can be used for targeting specific threats or securing kills.
'energy blast',situation='alone'


    DamageType:          Energy
            Magnitude:          Extreme
            Energy Point Cost:  Medium
            Stun:                None
            Knockback:          High
            Velocity:            Very Fast
            Range:              Medium
            Accuracy:            Medium
            Level:              3
            Animation Name:      ranged_4                     
            Attached FX Name:    bl_beam                     
            Power Flags:        Penetrating





g) All will be well (Area):
  Saint Walker channels hope into all nearby allies, providing a significant boost to their energy regeneration. This power is a substantial team-wide buff but consumes a substantial amount of energy.
'all will be well',type='friend',situation=['clustered','not nearenemy']

    DamageType:          Energize
            Magnitude:          High
            Energy Point Cost:  Medium
            Stun:                None
            Knockback:          None
            Radius:              Short
            Level:              3
            Animation Name:      area_2                       
            Attached FX Name:    bl_area




h) Force Field (Passive Defense):
  The blue lantern ring can block 50% of physical and mystical threats.

    BlockType:          Normal
            Success:          Frequent (50%)
            Damage Blocked:
                          Crushing
                          Piercing
                          Mental
                          Mystical
            Defensa Flags:    Always Active
            Attacks Blocked:
                          Melee
                          Ranged
                          Area   
            Level:              3
            Animation Name:     
            Attached FX Name:    bl_absorb




i) Energy Sheath (Passive Defense):
  The blue lantern ring can absorb 75% of energy damage.

    BlockType:          Absorb
            Success:          Very Frequent (75%)
            Damage Blocked:
                          Energy
                          Electrical
                          Fire
                          Radiation
            Defensa Flags:    Always Active
            Attacks Blocked:
                          Melee
                          Ranged
                          Area
                          Direct                                                       
            Level:              3
            Animation Name:     
            Attached FX Name:    bl_absorb








M25 AI File: SAINT WALKER

                     
                                 
Spoiler
Quote['dc saint walker',
    ["target enemy",
        'weakness_ranged_crushing',
        'weakness_ranged_energy',
        'weakness_melee_crushing',
        'tank',
        'villain',
        'lantern',
        'cosmic',
    ],
    ["timer", 'auto',
        'TUseRemedy()',
        "TFleeMelee(mindist='ranged_min',movetype='fly',time=0.88)",
        'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
        "TArea('all will be well',type='friend',time=2.91)",
        "TMoveTo(type='friend',situation='alone 100')",
        "TDirect('emotional heal',type='friend',time=3.2)",
        "TDirect('hope recharge',type='friend',subtype='not energized',time=2.08)",
        "TRanged('energy fist',situation='nearfriend',time=2.31)",
        "TRanged('energy blast',situation='alone',time=2.08)",
        "TRanged('energy bolt',situation='alone',time=0.91)",
        "TMelee('basic melee',time=0.88)",
        'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=0.88)',
    ],
    ['subtype',
        'blaster',
        'hero',
        'lantern',
        'cosmic',
    ],
]


Skin Pack: SAINT WALKER


New pack added to "DC" folder:
https://mega.nz/file/1I1XXAia#B3qgG0uTn3-yIJDrYyexACeRdxVnuA_Yg7bEoO1SBIA

Contains:
- Saint Walker sick alice skope, height corrected
- Hero file, M25AI file
- 1 skin
Spoiler

Saint Walker FX'S
https://mega.nz/file/4IER0KZT#n5E_Cr_y4W4oB2tePzwiHr-PQnbpCV-iru3XadMNJOQ

oktokels

Considerin' I was just dumb-arse Sergeant Zmeck before your experiment...this has turned out to be one helluva promotion!


Hero File: MAJOR FORCE

   

Spoiler
Quote from:  DC DatabaseMajor Force is a nuclear-powered supervillain and evil counterpart to Captain Atom. In the U.S. Air Force he was given a life sentence for defile and murder, but agreed to dangerous genetic experimentation in exchange for a pardon. This was granted by Wade Eiling, who created him as part of Project Atom. Later on he became well-known as an enemy to Green Lantern when he murdered Kyle Rayner's girlfriend Alex DeWitt and stuffed her into a refrigerator. His Post-Flashpoint counterpart has a predecessor named Black Jack. He has been a member of the Injustice League, the Quorum, and S.H.A.D.E. Major Force Was created by Cary Bates, Greg Weisman and Pat Broderick, first appearing in Captain Atom (Volume 2) #12 (1988).
                                                                                                 
MESH:   major_force_REN
SKIN:    standard
MATERIAL:        Metal
HEIGHT:        6' 5 ″
WEIGHT (lbs):        220
AI:           CGenericHero
VOICE:   [EVIL_MINUTEMAN]
   

STATS

                                                                                                      Strength: 8    Incredibly Strong
                                                                                                  Speed: 4    Fast
                                                                                                  Agility: 5    Very Agile
                                                                                                  Endurance: 7    Extraordinarily Hardy
                                                                                                  Energy: 3    Minor Energy
ATTRIBUTES

Major Force's metallic shell, or "skin", is composed of a portion of the alien being known as Silver Shield, and is called Dilustel. Pieces of the aliens metal body were used in the Major Force Project, Project Captain Atom and similar projects thereafter. Major Force's metal skin is tied into the Quantum Field, which enables him to absorb and manipulate theoretically infinite amounts of energy, the amount of which he can use is, of course, limited by his will power.

Major Force's quantum link gave him incredible superstrength. Being capable of lifting in excess of 100 tons with minimal effort. Force's strength is such that he could devastate a city while singlehandedly challenging the entire Justice League, coupling an extra addition featuring Resurrection Man.

Due to his inability to properly absorb energy, Major forces dilustel body can be melted by high intensity temperature changes and then freeze him in place once cooled.

He has proven avid at energy absorption but not on the level of Captain Atom,

Major Force can also create matter in the same manner he creates energy. Zmeck seemed to control matter much in the way Captain Atom controls energy. Therefore he could project blasts of dark matter from his hands and manipulate this matter into various shapes and quantities.

a) Quantum (combo):     Composed of:
  • Dispersed Structure: Whenever Major Force ended up dying or otherwise incapacitated, he'd end up trapped in the Quantum field until he fully regenerated.

  • Iron Guts:  Invulnerable to radiation, toxins and disease.

  • Fast Healing: Given time, Major Force could recover from almost any injury, even the dispersal of his molecules.

  • Invulnerable 5: The Dilustel armor provides almost complete invulnerability from physical blows as well as energy projections.

  • Nuclear Stockpile: If Major Force's armored skin is breached by sufficient blunt trauma, he runs the risk of nuclear detonation. Several times he has "detonated", releasing a massive amount of energy at once, destroying objects within a certain radius.

a) Flier:     Force eventually discovered the ability to fly under his own power a while before and after his first demise.


b) Weak Minded:     Major Force is not very intelligent.


c) Hot Tempered:     If Force has enough energy he can overpower his attacks.


d) Radioactive:     Invulnerable to radiation, toxins and disease.


POWERS

Major Force can fire and control energy of any form. However, his abilities stemmed from a different spectrum of field granting him different powers from Atom, aside from the superhuman strength and Invulnerability.

He has proven avid at energy absorption but not on the level of Captain Atom,

Major Force can also create matter in the same manner he creates energy. Zmeck seemed to control matter much in the way Captain Atom controls energy. Therefore he could project blasts of dark matter from his hands and manipulate this matter into various shapes and quantities.


                                   
a) Basic Melee (Melee):
Major Force uses a melee attack to deal damage to nearby enemies.
             
    DamageType:          Crushing
    Magnitude:           High
    Energy Point Cost:   None
    Stun:                None
    Knockback:           High
    Swiftness:           Normal
    Level:               3
    Animation Name:      melee                         
    Attached FX Name:    order_punishment






                                   
b) Atomic Bolt (Ranged - Projectile):
   Major Force fires a atomic bolt dealing medium radiation damage at no EP cost.

   DamageType:          Radiation
   Magnitude:           Medium
   Energy Point Cost:   None
   Stun:                None
   Knockback:           Medium
   Velocity:            Fast
   Range:               Short
   Accuracy:            High
   Level:               3
   Animation Name:      ranged_5                     
   Attached FX Name:    atomic_bolt





                                   
c) Choke Hold (Melee - Grapple):
A "grapple" FFX State Swap, Major Force chokes an enemy dealing progressive damage until release. Cost 1 EP.

   DamageType:          Energize
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:           Normal
   Level:               3
   Animation Name:      melee_grab                   
   Attached FX Name: 




                                   
d) Dark Matter (Ranged - Beam):
A "Crystalize" FFX Swap. Major Force use his dark matter powers to crystalize his enemies in a dark matter crystal. Cost 1 EP.

   DamageType:          Hex
   Magnitude:           Very High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Velocity:            Fast
   Range:               Short
   Accuracy:            Very High
   Level:               3
   Animation Name:      ranged_3                     
   Attached FX Name:    dark_matter_beam




                                   
e) Atomic Beam (Ranged - Beam):
  Major Force fires a high energy radiation beam. Cost 1 EP.

   DamageType:          Radiation
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           High
   Velocity:            Very Fast
   Range:               Short
   Accuracy:            High
   Level:               3
   Animation Name:      ranged_3                     
   Attached FX Name:    atomic_beam
   



                                   
f) Quantum Field (Active Defense):
  Major Force activates a energy absorbtion aura for a short time. Cost 1 EP.


   BlockType:          Absorb
   EP Cost:          Low
   Duration:   Medium
   Damage Blocked:
                          Energy
                          Electrical
                          Fire
                          Radiation
   Attacks Blocked:
                          Melee
                          Ranged
                          Area
                          Direct                                                       
   Level:               3
   Animation Name:    active_defence 
   Attached FX Name:    atomic_shield






                                   
g) Major Destruction (Melee):
  Major Force charges his fists with energy and punches 3 times. Cost 2 EP.

   DamageType:          Energy
   Magnitude:           High
   Energy Point Cost:   Medium
   Stun:                None
   Knockback:           High
   Swiftness:              Normal
   Level:               3
   Animation Name:      melee_3
   Attached FX Name:    ionic_punch




                                   
h) Metallic Alloy (Passive Defense):
  The dilustel metal that covers Major Force body can deflect 50% of physical and energy attacks.

   BlockType:          Deflect
   Success:           Frequent (50%)
   Damage Blocked:
                          Crushing
                          Piercing
                          Energy
   Defensa Flags:   Always Active
   Attacks Blocked:
                          Melee
                          Ranged
                          Area   
   Level:               3
   Animation Name:     
   Attached FX Name:    sky_king_bulletproof





M25 AI File: MAJOR FORCE

                     
                                 
Spoiler
Quote['dcv major force',
   ["target enemy",
      'weakness_ranged_radiation',
      'weakness_melee_energy',
      'weakness_melee_crushing',
      'quantum',
      'hero',
      'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TActiveDefense('quantum field',mindist=0,time=4.76)",
      "TMelee('major destruction',time=1.59)",
      "TRanged('dark matter',subtype='not alone or strongerthan',pct=40,time=3.2)",
      "TRanged('atomic energy',time=3.2)",
      "TMelee('atomic grapple',type='enemy',subtype='alone',time=3.2)",
      "TMelee('basic melee',time=3.6)",
      "TRanged('atomic bolt',time=1.27)",
      'TThrow(pickup_time=2.92,throw_time=2.51)',
      'TLand()',
      'TMoveTo(mindist="short",time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['subtype',
      'villain',
      'quantum',
      'tank',
      'blaster',
   ],
]


Skin Pack: MAJOR FORCE


New pack added to "DC" folder:
https://mega.nz/file/1I1XXAia#B3qgG0uTn3-yIJDrYyexACeRdxVnuA_Yg7bEoO1SBIA

Contains:
- Major_Force_REN skope, height corrected
- Hero file, M25AI file
- 2 skins
Spoiler

Major Force FX'S
https://mega.nz/file/VV92iKYR#l5WTLw7wwg8hzz6L0z7oYXhdBXDTeJ-sURydwbX4OmQ
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spydermann93

More hero files!!! LET'S GOOOO!!!!