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Author Topic: Okto's DC/Marvel Hero Files  (Read 7735 times)

Offline oktokels

  • Sr. Member
  • Posts: 254
Re: Okto's DC/Marvel Hero Files
« Reply #150 on: February 15, 2021, 01:12:40 AM »
Before i post the next hero, i want to point the need for wendigo to have a jumper line in his M25AI file. It's really great to see him leap from one place to the other like a feral beast.



For those who don't know, you have to add the line

Code: [Select]
'TSuperLeap()',  to wendigo's m25ai file.

Offline oktokels

  • Sr. Member
  • Posts: 254
Re: Okto's DC/Marvel Hero Files
« Reply #151 on: February 15, 2021, 01:22:20 AM »
The Falcon's Flight    :ff:

------------------------------------------------------------
Hero File: FALCON 
------------------------------------------------------------
Spoiler: ShowHide


Quote from: Wikipedia
Falcon (Samuel Thomas Wilson) is a fictional superhero appearing in American comic books published by Marvel Comics. The character was introduced by writer-editor Stan Lee and artist Gene Colan in Captain America #117 (September 1969), and was the first African-American superhero in mainstream comic books.

As the superhero Falcon, Wilson uses mechanical wings to fly, and has limited telepathic and empathic control over birds. Following Steve Rogers's retirement, Wilson becomes the newest Captain America in All-New Captain America #1 (January 2015) and leader of the Avengers.


MESH:   falcon_mcu_DETOURNE_ME
SKIN:    future_fight
MATERIAL:        Flesh
WEIGHT (lbs):   190
AI:   CZeroCost
VOICE:    [EL_DIABLO]

STATS

Strength: 3    Normal
Speed: 4    Fast
Agility: 6   Extremely Agile
Endurance: 4    Hardy
Energy:3    Minor  Energy

ATTRIBUTES

This Falcon build is a mix between the comic version and the MCU version. I kept his military background from the MCU, giving him coordinator and body armor.  From the comic version, i kept his psychic link with Redwing, which is originally a bird, not a drone.

a) Flier :   Falcon can fly.
b)Private Army (grade 1):     Falcon is accompanied by Redwing.
c) Danger Sense:    Falcon's visor protect him from blinding attacks.
c) Nimble Flier:   Has a bonus in agility when flying.
c) Falcon (combo):    Composed of:
- Aerial Scout: When in the air, Falcon can see every enemy in the map.
- Body Armor 02: Falcon has 2 points of armor.
- Coordinator: Falcon has a leadership talent.
- Enhanced Senses: Falcon has a psychic link with Redwing, that allows him to see through Redwing's eyes.
                   

POWERS

 In the power build, i used military guns proficiency [mcu version]  and also kept the proficiency with the offensive use of his wings, to melee attack, form gusts of wind, and throw piercing feathers.

a) wing attack (Melee):
Falcon attacks the enemy with his wings.
             
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Medium
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_wing
             Attached FX Name: theant_punch
b) gun shot  (ranged-projectile):
Falcon shoots 3 bullets from his gun.
             
   DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:            Fast
   Range:      Long
   Accuracy:   High
             Level:               3
             Animation Name:      ranged_gun_right_burst
             Attached FX Name:    blackjack_pistolshots                   
             
d) razor storm (ranged-projectile):
Falcon shoots 3 piercing feathers from his wings that spread through the air. Cost 1 EP.

[M25AI NOTES: Used only on a 'not alone' enemy]
 
             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           None
             Velocity:           Fast
   Range:      Medium
   Accuracy:   High
   Flight Spawn:      4
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:    wp_falcon_flechette
e) twin pistols (ranged-projectile):
Falcon shoots 5 bullets from his guns. Cost 1 EP.

            DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:            Fast
   Range:      Long
   Accuracy:   High
             Level:               3
             Animation Name:      ranged_two_guns
             Attached FX Name:    blackjack_pistolshots
f) cable claw (ranged-beam):
The Falcon throws his cable claw to pull flying enemies to the ground. A "pull" ffx state swap. Cost 1 EP.
[M25AI NOTES: Used only on 'flying' enemies and 50% of times 'pct=50']

            DamageType:          Increase speed
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              None
   Range:      Medium
   Accuracy:   High
             Level:               3
             Animation Name:      ranged
             Attached FX Name:   wp_whip_cat_tangle
             
g) wing flap (ranged - cone):
Falcon flap his wings to create a small tornado. Cost 1 EP.

[M25AI NOTES: Used only on enemies that are 'higherhealthpct 50' and 'not alone']

            DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
   Swiftness: Fast
   Angle: Medium
   Radius:      Short
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:    storm_wind_cone_center
   
h)razor flight (Special - Afterburner)
Falcon can use 1 EP to boost his flying speed.

             Special Type:               Afterburner
             Ep Cost:      Low
             Level:                       3
             Animation Name:       fly
             Attached FX Name:    flying_alien_warrior
                                           
f) Frag Grenade (Ranged - Projectile):
Falcon can throw a crushing grenade that does medium dmg to a small area. Cost 2 EP.

[M25AI NOTES: Used only on enemies that are 'not alone']

             Damage Type:          Crushing
             Magnitude:      Medium
   EP Cost:   Medium
   Stun:      None
   Knockback:   High
   Swiftness:   Slow
   Radius:      Small
   Accuracy:   Medium
             Level:               3
             Animation Name:     ranged_2
             Attached FX Name:    libertylad_grenade                  Power Flags:       Grenade
f) Razor Wings (Passive Defense):
Falcon can block 25% of all incoming physical and energy damage with his wings


             Block Type:          Normal
             Success:      Occasional (25%)
   Level:               3
             Animation Name:     ranged_3
             Attached FX Name:    sky_king_bulletproof
   Damage Blocked:   Crushing
            Piercing
            Energy
   Attacks Blocked:   Melee
            Ranged               


------------------------------------------------------------
M25 AI File: FALCON
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['mvh falcon',
   ["target enemy",
      'weakness_piercing',
      'blaster',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',movetype='fly',subtype='flying or strongerthan',time=0.88)",
      "TFleeMelee(mindist='medium',movetype='fly',situation='lowerhealthpct 50',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRangedExplosive('frag grenade',subtype='not alone',time=1.8)",
      "TRanged('twin pistols',time=3.0)",
      "TRanged('cable claw',type='enemy',subtype='flying',pct=50,time=1.79)",
      "TRangedCone('wing flap',subtype=['higherhealthpct 50','not alone'],time=2.08)",
      "TRanged('razor storm',subtype='not alone',time=1.52)",
      "TAfterburner('razor flight',time=1.19)",
      "TMelee('wing attack',time=2.08)",
      "TRanged('gun shot',time=2.39)",
      'TMoveTo(mindist=\'short\' ,movetype="fly",subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'hunter',
      'hero',
   ],
]


------------------------------------------------------------
Skin Pack: FALCON
------------------------------------------------------------

http://www.mediafire.com/file/fmu86m8krclrgn0/skins.rar/file

Contains:
- All New All Different Falcon
- Captain Falcon
- Civil War
- INK-MURS skin adapted for falcon_mcu_DETOURNE_ME
Spoiler: ShowHide


Offline oktokels

  • Sr. Member
  • Posts: 254
Re: Okto's DC/Marvel Hero Files
« Reply #152 on: February 15, 2021, 01:41:39 AM »
 The Falcon's Sidekick 

------------------------------------------------------------
Hero File: REDWING 
------------------------------------------------------------
Spoiler: ShowHide


Quote from: MARVEL Database
Redwing is a falcon that was bought by Sam Wilson in Rio. The two share a telepathic link, a result of the Red Skull's manipulation of the Cosmic Cube.


MESH:   eagle_BAMPHALAS
SKIN:    redwing
MATERIAL:        Flesh
WEIGHT (lbs):   50
AI:   CZeroCost
VOICE:    []

STATS

Strength: 2    Weak
Speed: 4    Fast
Agility: 4   Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

Redwing is a basic flying melee character.

a) Claws :   Redwing has talons.
b)Aerial Scout:     When flying, Redwing can see all enemies in the map.
c) Flier:    Redwing can fly.
c) Nimble Flier:   Has a bonus in agility when flying.
c) Sidekick (combo):    Redwing is the Falcon's sidekick.
                   

POWERS
At one point in the story of marvel comics, Redwing used a sonic cannon. Ben_Reilly states that this cannon does high energy damage to enemies. I decided to keep this power, just to see a variety in the power set of Redwing, but lowered his damage to low and keep a high stun %.

a) bird melee (Melee):
Redwing attacks the enemy when he lands.
             
             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2
             Attached FX Name: evilfemale_scratch
b) flying melee (ranged-projectile):
Redwing attacks when flying.
             
   DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           None
             Swiftness:            Normal
   Range:      Short
   Accuracy:   High
             Level:               3
             Animation Name:      flying_melee
             Attached FX Name:    flying_melee                   
             
d) sonic cannon (ranged-beam):
A high pitch screech that can stun enemies. Cost 1 EP.

 
             DamageType:          Energy
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                High
             Knockback:           None
             Velocity:           Fast
   Range:      Medium
   Accuracy:   Medium
        Power Flags:  Penetrating
             Level:               3
             Animation Name:      ranged_2
             Attached FX Name:    seaurchin_sonicray


------------------------------------------------------------
M25 AI File: REDWING
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['x mv redwing',
   ["target enemy",
      'weakness_ranged_energy',
      'weakness_melee_piercing',
      'weakness_ranged_piercing',
      'blaster',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',movetype='fly',time=1.0)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=1.0)',
      "TRanged('sonic cannon',time=2.0)",
        "TRanged('flying melee',mindist=0,situation='flying',time=3)",
      "TMelee('melee',time=4.16)",
      'TMoveTo(mindist=\'short\' ,movetype="fly",subtype="not emitting_damage",time=1.0)',
   ],
   ['subtype',
      'hunter',
      'feral',
      'hero',
   ],
]


------------------------------------------------------------
Skin Pack: REDWING
------------------------------------------------------------

http://www.mediafire.com/file/fgxjbg1c01t5ndw/redwing.rar/file

Contains:
- Recolored skin for eagle_BAMPHALAS
Spoiler: ShowHide


« Last Edit: February 15, 2021, 01:49:18 AM by oktokels »

Offline detourne_me

  • Hero Member
  • Posts: 6197
  • Manipulator of mental motion sickness
    • Force of Paradox!
Re: Okto's DC/Marvel Hero Files
« Reply #153 on: February 15, 2021, 08:42:13 PM »
 :thumbup:
Love seeing all these innovative herofiles!  Your skin packs are pretty cool, too.

Offline oktokels

  • Sr. Member
  • Posts: 254
Re: Okto's DC/Marvel Hero Files
« Reply #154 on: February 16, 2021, 03:38:43 PM »
:thumbup:
Love seeing all these innovative herofiles!  Your skin packs are pretty cool, too.

Hey Detourne ME ! Thanks ! Been using a lot of your meshes and skins to make these hero files, so, thanks again !  :thumbup: :doh:

One question regarding mcu_falcon: I couldnt make the transparency of the wings to work properly. I tried changing the files from .dds to .tga, tried to change the .refl file, tried to make another transparency effect over the extras.dds, but nothing. It shows a semi-transparent grey area over the parts that should be invisible. Any clues about this??? 

Also i changed the keyframes of mcu_falcon to make a ranged animation that used his wings. I made a copy of melee_wing and changed it to a ranged animation so i could make use of his wings to throw stuff.  I think it worked perfectly for the mcu+comics build that i wanted.  :thumbup: :thumbup:

Next, a dc hero that's ELECTRIC !!

Offline detourne_me

  • Hero Member
  • Posts: 6197
  • Manipulator of mental motion sickness
    • Force of Paradox!
Re: Okto's DC/Marvel Hero Files
« Reply #155 on: February 16, 2021, 07:31:23 PM »
Hi, I'm not sure about the alphas... dod you also alpha out the refl and glow files? That might be one issue, im not sure.

Good stuff on mixing up the keyframes to suit your needs!

Offline oktokels

  • Sr. Member
  • Posts: 254
Re: Okto's DC/Marvel Hero Files
« Reply #156 on: February 17, 2021, 02:09:25 PM »
Aren't you in for a SHOCK :wacko: :wacko:

------------------------------------------------------------
Hero File: BLACK LIGHTNING 
------------------------------------------------------------
Spoiler: ShowHide

Quote from: DC Database
Jefferson Pierce is Black Lightning,  a super-hero with the ability to generate and control lightning. Originally he was a high school principal and Olympic-level athlete who became a vigilante to take down organized crime in Metropolis' Suicide Slum. Eventually he would become a member of Batman's team of Outsiders for many years, although he retired briefly to become secretary of education under president Lex Luthor. He returned to crime-fighting, though, as a member of the Justice League. Black Lightning was created by Tony Isabella and Trevor von Eeden, first appearing in Black Lightning #1. (1977)


MESH:   black_lightning_REN
SKIN:    legends
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:    [THUG]

STATS

Strength: 3    Normal
Speed: 4    Fast
Agility: 5   Very Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

Black Lightning has the ability to generate and channel huge amounts of electrical and electrostatic energy, with very high ability. His attribute build revolves around electrical skills and buffs. His build has taken inspiration from comics, videogames and animated movies.

a) Black Lightning (combo) :   Composed of:
- Acrobatic: Black Lightning is a olympic-level decathlete. He has talent for acrobatics and tumbling.
- Alternate Current: Black Lightning can absorb energy from electrical sources. [target type:isElectricalGrid/Effect:drawEnergy/Radius:100]
- Magnetic: Black Lightning has magnetic manipulation at a basic level. [mostly used for attacking robots, less used for telekinetic purposes]
- Spiny: A bio-electrical counter, aplies electric damage to an enemy when it deals damage to Black Lightning. [DamageExplosion:ffx_shortcircuit]
b)Charged:     Adds electrical dmg to all melee attacks and buff electrical resistance.
c) Current Sapper:    Adds bonus strength when near an electrical source.
c) Danger Sense:   Black Lightning forms a low level electric field around him that gives him 360˚ awareness and lets him function when blinded .
c) Glider:    Black Lightning can launch himself into the air using electricity, for a short period of time.
                   

POWERS
Black Lightning can generate raw electricity which courses through his body, which he has learned to manipulate and control for offensive and defensive uses.

a) Basic Melee (Melee):
A basic melee attack for use when Black Lightning runs out of energy points.
             
   DamageType:          Crushing
   Magnitude:           Low
   Energy Point Cost:   None
   Stun:                Low
   Knockback:           None
   Swiftness:           Normal
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee
   Attached FX Name: theant_punch
b) Electric Blast (Ranged-Beam):
The  classic electric bolt that Black Lightning shoots out of his hands. Cost 1 EP.
             
   DamageType:      Electrical
   Magnitude:      High
   Energy Point Cost:   Low
   Stun:         None
   Knockback:      High
   Swiftness:      Very Fast
   Range:         Long
   Accuracy:      Medium
   Level:         3
   Animation Name:   ranged_3
   Attached FX Name:       manowar_bolt                   
             
d) Electrical Shock(Melee):
Black Lightning grabs his enemy and shocks. Cost 1 EP.

   DamageType:          Electrical
   Magnitude:           Very High
   Energy Point Cost:   Low
   Stun:                Very High
   Knockback:           None
   Velocity:           Fast
   Swiftness:      Fast
   Level:               3
   Animation Name:      melee_5
   Attached FX Name:    manowar_electric_arc
e) Static Cage (Ranged-Beam):
Black Lightning traps an enemy in an electric arc. A "ranged grapple" ffx state swap, i tried to make it a "ranged grapple CD" with electrical damage, but it seems that i have some troubles with power.dat. Cost 1 EP.

[M25AI NOTES: Used when 'not alone' and fighting an enemy that is 'lowerstrength 5' and 'lowerhealthpct 50' ]

   DamageType:          Density Max
   Magnitude:           Very High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:            Very Fast
   Range:      Long
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_3
   Attached FX Name:    manowar_bolt
f) Electro-portation (Special - Teleport):
Black Lightning can teleport using electrical conduits. Cost 1 EP.

[M25AI NOTES: Used to escape when 'lowerhealthpct 50' ]

   SpecialType:          Teleport Self
   Energy Point Cost:   Low
   Level:               3
   Animation Name:      area_2
   Attached FX Name:   bullet_electrify
             
g) Chained Lightning (Ranged - Projectile):
Black Lightning fires a chained electrical bolt. Cost 2 EP.

[M25AI NOTES: Used only on enemies that are 'not alone']

   DamageType:   Electrical
   Magnitude:   Very High
   Energy Point Cost:   Medium
   Stun:   High
   Knockback:   High
   Swiftness:   Fast
   Radius:   None
   Range:   Long
   Accuracy:   Medium
   Level:               3
   Power Flag:   Chained
         Enemies Only
   Animation Name:      ranged_4_a
   Attached FX Name:    electro_projectile_chain
   
h) Lightning Strike (Direct)
Black Lightning calls down a lightning from the sky.  Cost 2 EP.

   DamageType:   Electrical
   Magnitude:   Very High
   Energy Point Cost:   Medium
   Stun:   Very High
   Knockback:   None
   Range:   Long
   Level:               3
   Animation Name:       direct
   Attached FX Name:    electro_blast
                                           
f) Electrical Shield (Passive Defense):
Black Lightning can block 25% of all incoming physical damage with his electric field.

   Block Type:          Normal
   Success:      Occasional (25%)
   Level:               3
   Animation Name:     None
   Attached FX Name:    electric_block_passive
   Damage Blocked:   Crushing
            Piercing
            Fire
            Cold
   Attacks Blocked:   Melee
            Ranged
f) Electric Absorption(Passive Defense):
Black Lightning can absorb 50% of all incoming energy damage with his electrical field.

   Block Type:          Absorb
   Success:      Frequent (50%)
   Level:               3
   Animation Name:     active_defence
   Attached FX Name:    electric_block_passive
   Damage Blocked:   Energy
            Electrical
            Radiation
   Attacks Blocked:   Melee
            Ranged
            Area
            Direct            


------------------------------------------------------------
M25 AI File: BLACK LIGHTNING
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dc black lightning',
   ["target enemy",
      'weakness_direct_electrical',
      'weakness_ranged_electrical',
      'weakness_melee_crushing',
      'weakness_melee_electrical',
      'tank',
      'villain',
      'gotham',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',movetype='fly',subtype='strongerthan or not alone',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TTeleportAway('electroportation',situation='lowerhealthpct 50',objectdist=300,time=2.31)",
      'TMoveTo(mindist=100,subtype="electrical",situation="lowerenergy 33",time=0.88)',
      'TMagneticCustom()',
      "TRanged('chained shock',subtype='not alone',time=2.72)",
      "TDirect('lightning strike',time=4.0)",
      "TRanged('static cage',situation='not alone',subtype=['lowerstrength 5','lowerhealthpct 50'],time=2.51)",
      "TMelee('electric shock',time=2.52)",
      "TRanged('electro-blast',time=2.51)",
      "TMelee('basic melee',time=1.39)",
      'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'blaster',
      'gotham',
      'hero',
   ],
]


------------------------------------------------------------
Skin Pack: BLACK LIGHTNING
------------------------------------------------------------

http://www.mediafire.com/file/ms1rc8wmq25e59y/legends.rar/file

Contains:
- DC Legends Black Lightning
Spoiler: ShowHide

« Last Edit: February 17, 2021, 02:13:52 PM by oktokels »

Offline spydermann93

  • Hero Member
  • Posts: 4316
Re: Okto's DC/Marvel Hero Files
« Reply #157 on: February 17, 2021, 09:44:31 PM »
Very cool stuff as usual, Ok!

You can check to see if the wings in the mesh has a NiAlphaProperty attached to it. If it does not, right-click on the wings and select Node > Attach Property > NiAlphaProperty.

Once you have your NiAlphaProperty, right-click it and go to Flags. I use these settings:

Code: [Select]
(checked) Enable Blending
Source Blend Mode: Src Alpha
Destination Source Blend Mode: Inv Src Alpha
(checked) Enable Testing
Alpha Test Function: Greater
Alpha Test Threshold: 125
(unchecked) No Sorter

Offline oktokels

  • Sr. Member
  • Posts: 254
Re: Okto's DC/Marvel Hero Files
« Reply #158 on: March 01, 2021, 09:08:00 PM »
Once you have your NiAlphaProperty, right-click it and go to Flags. I use these settings:

Code: [Select]
(checked) Enable Blending
Source Blend Mode: Src Alpha
Destination Source Blend Mode: Inv Src Alpha
(checked) Enable Testing
Alpha Test Function: Greater
Alpha Test Threshold: 125
(unchecked) No Sorter

Hey man, i tried your method but it didn't work, i think must be something with the textures or something like that  :banghead: :banghead:
Thanks anyway for the help   :thumbup:

Offline oktokels

  • Sr. Member
  • Posts: 254
Re: Okto's DC/Marvel Hero Files
« Reply #159 on: March 01, 2021, 09:08:26 PM »
You have great RAGE in your heart  !!!!!!!!!!!!!!!!!

------------------------------------------------------------
Hero File: ATROCITUS 
------------------------------------------------------------
Spoiler: ShowHide

Quote from: DC Database
Atrocitus is the leader and founder of the Red Lantern Corps, an antagonist to Green Lantern. His power ring is fueled by rage, as his entire family on Ryut was killed by the Guardians' malfunctioning Manhunter androids during the massacre of Sector 666. This has led him to declare revenge on the Guardians, which he intends to accomplish through destroying the Green Lantern Corps. He has also been a member of the Empire of Tears, the Five Inversions and the New Guardians. Atrocitus was created by Geoff Johns and Ethan Van Sciver, first appearing in Green Lantern (Volume 4) #25. (2007)


MESH:   atrocitus_INK_REN
SKIN:    legends
MATERIAL:        Flesh
WEIGHT (lbs):   350
AI:   CZeroCost
VOICE:    [FROZEN_GIANT]

STATS

Strength: 6    Extremely Strong
Speed: 4    Fast
Agility: 5   Very Agile
Endurance: 6    Extremely Hardy
Energy:4    Powerful

ATTRIBUTES


Atrocitus attributes revolve around the abilities that the red ring gives him, included the ability to fly, to absorb the rage of himself and others and to vomit plasma that produces a variety of effects on the enemy. Atrocitus has a magic background in the use of blood magic, so i gave him some mental and mystical protections. Atrocitus, even without the ring, can defend himself pretty well, he is a physically powerful being capable of great strength and resistance to injury.

a) Red Lantern (combo) :   Composed of:
- Fast Flier: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds.

- Fast Healing: Has the ability to repair minor injuries in himself.

- Hatemonger: The rage and hatred of a individual Red Lantern empowers their abilities as well as the rage and hatred of others.
[effect:drawEnergy/Radius:200/FX:ffx_lifedrain]

- Immortal: The ring provides unearthly life support when required, Red Lanterns are difficult to kill.

- Metal Eater: The plasma that red lanterns vomit, produces a series of debuff on enemies. When they are close enough to irradiated enemies a life drain is activated.
[TargetType:isIrradiated/Effect:leechHealth/Radius:100/FX:ffx_lifedrain]

- Urban Dweller: The plasma that red lanterns vomit, produces a series of debuff on enemies. When they are close enough to irradiated enemies a energy drain and speed drain is activated.
[TargetType:isIrradiated/Effect:leechEnergyAgilandSpeed/Radius:200/FX:ffx_lifedrain]

b) Private Army 1:     Atrocitus is acompanied by Dex Starr, a cat red lantern.
c) Flier:    The ring allows the wearer to fly in atmosphere or in space.
d) Claws:   Atrocitus has a piercing dmg bonus in all his melee attacks.
e) Level Headed:    Atrocitus is very adept with blood magic, he has protections against mental and mystical attacks.
                   

POWERS

The rings use red energy, supplied by a Power Battery, which in most cases takes the form of red light. A Red Lantern's ring is one of the most powerful weapons in the known Universe. Red Lantern's ring, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. The ring can also create fields of force formed from an unknown energy that was bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user.

a) Basic Melee (Melee):
A basic melee attack.
             
   DamageType:          Crushing
   Magnitude:           High
   Energy Point Cost:   None
   Stun:                None
   Knockback:           High
   Swiftness:           Normal
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee_4
   Attached FX Name: bluedarkmen_rend
b) Berserker Rage (Special - Blind Justice):
Atrocitus can enter a state of mindless rage, with increased energy regen, but without any control.

[M25AI NOTES: Used when  'not flying',  'alone 300'  and  'not enraged' ]

   SpecialType:      Blind Justice
   Energy Point Cost:   None
   Level:         3
   Animation Name:   area_2
   Attached FX Name:       wraith_manta_teleportation                   
             
c) Raging Charge (Melee):
Atrocitus attacks with red energy fueled fists. Cost 1 EP.

   DamageType:          Energy
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           High
   Swiftness:      Normal
   Level:               3
   Animation Name:      melee_2
   Attached FX Name:    energy_punch
d) Blood Curse (Ranged-Beam):
Atrocitus uses the Red Lantern to transform an enemy into a red lantern. Cost 1 EP.

[M25AI NOTES: Used on enemies that are 'higherstrength 5' and 'not enraged' ]

   DamageType:          Rage
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:            Fast
   Range:      Short
   Accuracy:   High
   Level:               3
   Animation Name:      ranged_9
   Attached FX Name:    red_chercola_jet_l
e) Crimson Fire (Ranged Cone):
Atrocitus vomits a focused fire cone that does concussive force damage. Cost 1 EP.

   DamageType:      Heat
   Magnitude:      Very High
   Energy Point Cost:      Low
   Stun:      None
   Knockback:      High
   Swiftness:      Normal   
   Angle:      Narrow
   Range:      Short
   Level:               3
   Animation Name:      ranged_3
   Attached FX Name:   fire_cone_red
             
f) Plasma Vomit (Ranged - Cone):
Atrocitus vomits plasma over a wide area. Cost 1 EP. The plasma does radiation damage over time, decreases speed and activates a energy drain and life drain when atrocitus is near enough.

[M25AI NOTES: Used only on enemies that are 'not irradiated']

   DamageType:   Irradiate
   Magnitude:   High
   Energy Point Cost:   Low
   Stun:   None
   Knockback:   None
   Swiftness:   Normal
   Angle:      Wide
   Range:      Short
   Level:               3
   Animation Name:      area_3
   Attached FX Name:      fire_cone_red
   
g) Rage Weapon (Ranged - Projectile)
Atrocitus makes a red energy construct that does a small AOE.  Cost 2 EP.

[M25AI NOTES: Used only on enemies that are 'not alone']

   DamageType:   Energy
   Magnitude:   High
   Energy Point Cost:   Medium
   Stun:   None
   Knockback:   High
   Swiftness:      Slow
   Radius:      Small
   Range:      Medium
   Accuracy:      Medium
   Level:               3
   Animation Name:       ranged_10
   Attached FX Name:    rl_blood_mace
   Power Flags:      Homing
                                           
h) Energy Blast (Ranged - Beam):
Atrocitus fires an energy beam from his ring.

   DamageType:   Energy
   Magnitude:   Extreme
   Energy Point Cost:   Medium
   Stun:   None
   Knockback:   Extreme
   Swiftness:      Very Fast
   Range:      Medium
   Accuracy:      Medium
   Level:               3
   Animation Name:       ranged_8
   Attached FX Name:    sentinel_chest_plasma_r
i) Red Pillar (Area):
Atrocitus attacks with an energy explosion that does high damage to all enemies arouond him. Cost 2 EP.

[M25AI NOTES: Used only when 'alone' and 'swarmed']

   DamageType:   Energy
   Magnitude:   High
   Energy Point Cost:   Medium
   Stun:   None
   Knockback:   High
   Radius:      Small
   Level:               3
   Animation Name:       area
   Attached FX Name:    aff_boom_red
   Power Flags:      Ground Targets Only            
i) Force Field (Passive Defense):
Atrocitus creates an energy shield that blocks 75% of all damage except mental and mystical.

   Block Type:          Normal
   Success:      Very Frequent (75%)
   Level:               3
   Animation Name:     dodge_left
   Attached FX Name:    rl_absorb
   Damage Blocked:   Crushing
            Piercing
            Energy
            Electrical
            Radiation
            Acid
            Cold
            Fire
   Defense Flags:      Always Active
   Attacks Blocked:   Melee
            Ranged
            Area
            Direct            


------------------------------------------------------------
M25 AI File: ATROCITUS
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dcv atrocitus',
   ["target enemy",
      'weakness_ranged_energy',
      'weakness_ranged_fire',
      'weakness_melee_energy',
      'not flying',
      'tank',
      'hero',
      'lantern',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TMoveTo(type='any',subtype='enraged',mindist=200)",
      "TMoveTo(situation='hurt',type='any',subtype='irradiated',mindist='melee')",
      "TEmpathy('berserker rage',situation=['not flying','alone 300','not enraged'])",
                "TArea('red pillar',situation=['alone','swarmed'],time=1.63)",
      "TRanged('rage weapon',subtype='not alone',time=1.63)",
      "TRanged('energy blast',time=2.51)",
      "TRanged('blood curse',subtype=['higherstrength 5','not enraged'],time=3.8)",
      "TRanged('plasma vomit',subtype='not irradiated',time=1.55)",
      "TRanged('crimson fire',time=3.19)",
      'TLand()',
      "TMelee('raging charge',time=2.19)",
      "TMelee('basic melee',time=1.4)",
      'TMoveTo(mindist=\'short\',movetype="fly",time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",movetype="fly",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['subtype',
      'blaster',
      'lantern',
      'villain',
      'cosmic',
   ],
]


------------------------------------------------------------
Skin Pack: ATROCITUS
------------------------------------------------------------

http://www.mediafire.com/file/igr22xsydpx1cba/legends.rar/file

Contains:
- DC Legends Atrocitus
Spoiler: ShowHide

« Last Edit: March 02, 2021, 03:04:24 PM by oktokels »

Offline oktokels

  • Sr. Member
  • Posts: 254
Re: Okto's DC/Marvel Hero Files
« Reply #160 on: March 01, 2021, 10:04:50 PM »
Atrocitus Sidekick  :verf :verf

------------------------------------------------------------
Hero File: DEX STARR 
------------------------------------------------------------
Spoiler: ShowHide

Quote from: DC Database
Dex-Starr is a Red Lantern from Sector 2814. Originally a housecat on Earth named Dexter, he became filled with rage when his owner was murdered. Because of this, he was recruited into the Red Lantern Corps. Dex-Starr was created by Shane Davis, first appearing in Final Crisis: Rage of the Red Lanterns #1. (2008)


MESH:   dex_starr_ZULUDELTA
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   80
AI:   CZeroCost
VOICE:    []

STATS

Strength: 2    Weak
Speed: 4    Fast
Agility: 3   Agile
Endurance: 3    Normal
Energy:5    Very Powerful

ATTRIBUTES

Dex Starr attributes revolve around the abilities that the red ring gives him, included the ability to fly, to absorb the rage of himself and others and to vomit plasma that produces a variety of effects on the enemy.

a) Red Lantern (combo) :   Composed of:
- Fast Flier: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds.
- Fast Healing: Has the ability to repair minor injuries in himself.
- Hatemonger: The rage and hatred of a individual Red Lantern empowers their abilities as well as the rage and hatred of others. [effect:drawEnergy/Radius:200/FX:ffx_lifedrain]
- Immortal: The ring provides unearthly life support when required, Red Lanterns are difficult to kill.
- Metal Eater: The plasma that red lanterns vomit, produces a series of debuff on enemies. When they are close enough to irradiated enemies a life drain is activated.
[TargetType:isIrradiated/Effect:leechHealth/Radius:100/FX:ffx_lifedrain]

- Urban Dweller: The plasma that red lanterns vomit, produces a series of debuff on enemies. When they are close enough to irradiated enemies a energy drain and speed drain is activated.
[TargetType:isIrradiated/Effect:leechEnergyAgilandSpeed/Radius:200/FX:ffx_lifedrain]

b) Tracking:     Dex Starr can track enemies.
c) Flier:    The ring allows the wearer to fly in atmosphere or in space.
d) Claws:   Dex Star has a piercing dmg bonus in all his melee attacks.
e) Sidekick (combo):    Dex Starr is Atrocitus sidekick.
                   

POWERS

The rings use red energy, supplied by a Power Battery, which in most cases takes the form of red light. A Red Lantern's ring is one of the most powerful weapons in the known Universe. Red Lantern's ring, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. The ring can also create fields of force formed from an unknown energy that was bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user.

a) Cat Pounce (Melee):
A basic melee attack.
             
   DamageType:          Piercing
   Magnitude:           Very Low
   Energy Point Cost:   None
   Stun:                Low
   Knockback:           None
   Swiftness:           Fast
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee_pounce
   Attached FX Name: evilfemale_scratch
b) Berserker Rage (Special - Blind Justice):
Dex Starr can enter a state of mindless rage, with increased energy regen, but without any control.

[M25AI NOTES: Used when  'alone 300'  and  'not enraged' ]

   SpecialType:      Blind Justice
   Energy Point Cost:   None
   Level:         3
   Animation Name:   area_roar
   Attached FX Name:       wraith_manta_teleportation                   
             
c) Rage Bolt (Ranged Projectile):
Dex Starr fires a red energy bolt. Cost 1 EP.

   DamageType:          Energy
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           Medium
   Swiftness:      Fast
   Range:      Medium
   Accuracy:      Medium
   Level:               3
   Animation Name:      ranged
   Attached FX Name:    cyclops_shot
d) Blood Vomit (Ranged-Cone):
Dex Starr vomits plasma all over the  enemies. Cost 1 EP.

[M25AI NOTES: Used on enemies that are 'not irradiated' ]

   DamageType:          Irradiate
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:            Fast
   Angle:      Narrow
   Range:      Short
   Level:               3
   Animation Name:      ranged
   Attached FX Name:    fire_cone_red
i) Force Field (Active Defense):
Dex Starr creates a force field that protects him and his friends.

   Block Type:          Normal
   EP Cost:      Low
   Duration:   Medium
   Level:               3
   Animation Name:     area_roar
   Attached FX Name:    aff_shield_red
   Damage Blocked:   Crushing
            Piercing
            Energy
            Electrical
            Radiation
            Acid
            Cold
            Fire
   Defense Flags:      Remote Use
   Attacks Blocked:   Melee
            Ranged         


------------------------------------------------------------
M25 AI File: DEX STARR
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['x dcv dex starr',
   ["target enemy",
      'weakness_ranged_energy',
      'weakness_melee_piercing',
      'not irradiated',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',movetype='fly',time=0.43)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.43)',
      "TMoveTo(type='any',movetype='fly',subtype='enraged',mindist=200)",
      "TMoveTo(situation='hurt',movetype='fly',type='any',subtype='irradiated',mindist='melee')",
      "TEmpathy('berserker rage',situation=['alone 300','not enraged'])",
      "TActiveDefenseRemote('force field',type='friend',subtype='lowerhealthpct 25',mindist=0,time=1.0)",
      "TActiveDefense('force field',subtype='not alone or strongerthan',mindist=0,time=1.0)",
      "TRangedCone('blood vomit',subtype='not irradiated',time=1.33)",
      "TRanged('rage bolt',time=1.33)",
      "TMelee('cat pounce',time=1.83)",
      'TMoveTo(mindist=\'short\' ,movetype="fly",subtype="not emitting_damage",time=0.43)',
   ],
   ['subtype',
      'blaster',
      'lantern',
      'villain',
      'cosmic',
   ],
]