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Okto's DC/Marvel Hero Files

Started by oktokels, March 28, 2019, 01:34:53 AM

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oktokels

Update
SILVER SURFER

- Added explanation for attributes
- Board Smash: Changed stun% to very fast speed
- Changed M25AI file to focus more on the support role.
- Added Savage skin

oktokels

Update
PSYCHO-PIRATE

- Changed urban dweller and hate monger: Leech health.
- Changed metal eater: Leech energy.

- Deleted psycho love
- Deleted psycho peace
- Deleted broadcast fear
- Deleted broadcast rage

- Emotion drain: changed ep cost, magnitude and stun%.
- Broadcast Peace: Changed type from area to cone attack.
- Absorb emotions: Changed rating from 90% to 75%.}

- Added face skins.

oktokels

Update
THE BLOB

- Deleted speed phaser
- Added iron jaw
- Added new skins

oktokels

#123
Update
TERRY SLOANE (MR TERRIFIC)

- added heroic attribute
- changed m25ai notes

spydermann93

Quote from: oktokels on December 12, 2019, 12:37:01 PM
I was thinking about scarecrow's power set. Would it be too crazy to give him the ability to leech health off panicked characters? That would certainly give him a buff, because for now, he just goes around panicking characters, without hurting them in any way...Just something i just thought of.  ^_^

Does he not target people who are panicked with his scythe? Perhaps if there is nobody that isn't panicked within a certain area around him he prioritizes going after somebody with his scythe?

I'm not too sure about a life drain effect, but a damage over time could probably work.

oktokels

Quote from: spydermann93 on December 13, 2019, 05:00:37 AM
Does he not target people who are panicked with his scythe? Perhaps if there is nobody that isn't panicked within a certain area around him he prioritizes going after somebody with his scythe?
I'm not too sure about a life drain effect, but a damage over time could probably work.
The thing is, i set scarecrow AI to melee attack only panicked characters, and panicked characters are running around all the time so they are difficult to target. I'm not too sure about a life drain effect either...I'll wait for a better idea to come. Thanks  :thumbup:

oktokels

Update
VISION

- added explanation for attributes
- solar powered: bonus energy
- metal eater: draw health when full energy

- Disrupt barrier: changed ep cost
- air disruption: changed ep cost
- Solar beam: changed fx
- deleted density stomp
- dense body: changed attacks blocked
- phasing defense: changed damage blocked

- Changed AI file

oktokels

#127
Update:
DEATHSTROKE

- added explanation for attributes

- Deleted merc melee
- sword stab: changed ep cost [none] and magnitude [high]
- staff combo: changed ai notes
- flash bomb: changed ep cost [none], magnitude [high] and stun% [high]
- grenade bomb: changed ai notes
- staff block: changed defense flag [none]

- Added new skins

oktokels

Update
DOCTOR DOOM

- Added explanation for attributes
- Added iron guts

- Doom Armor: added acid to damage blocked

- Added 2099 skin

oktokels

Update
ETRIGAN

- added explanation for attributes
- added enhanced senses
- added involuntary form: second form of Jason Blood

- Added flame spit
- edlritch flame: changed ep cost

- added new skin [skope_update_creator unknown]

and....


------------------------------------------------------------
Hero File: JASON BLOOD
------------------------------------------------------------
Spoiler

Quote from: DC DatabaseJason Blood is a world leading expert on the occult and demonology. He has walked the Earth since the 6th Century, after the wizard Merlin bound the increasingly uncontrollable threat of Etrigan The Demon to his mortal soul. Jason Blood was created by Jack Kirby, first appearing in Demon #1. (1972)




MESH:   male_hunter_suit_MIKEDSWAIN
SKIN:    jason_blood
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:   TOMB STONE [TS]

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 3    Normal
Endurance: 4    Hardy
Energy:6    Extremely Powerful

ATTRIBUTES







a)Accidental Change :     Jason Blood can transform into Etrigan the demon. Trigger: isEnraged.
a)Immortal:     When Merlin bound Etrigan's being to Blood, his mortal form became eternal. He does not age.
a)Cosmic awareness:     Jason Blood has clairvoyance and can locate people through time, space and dimentions.
a)Telekinetic:     Blood has used magic to move little objects with his mind.
a)Wrestler:     Jason has a talent for wrestling.

POWERS











a) razor magic (Melee):
Jason summons a sword that deals piercing damage.
             
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_11                     
             Attached FX Name:    energy_knife
a) mind spell (Melee):
Blood does a spell that confuses enemies.
             
             DamageType:          Mental Blank
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_11                     
             Attached FX Name:    energy_knife

b) hellfire blast (Ranged - Explosive Projectile):
Jason projects a magical hellfire bolt. A mental damage state swap.
[M25 AI NOTES: Used only on enemies that are 'not resistant_ranged_mental' and 'not mindless']
             
             DamageType:          Blind
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Fast
             Radius:              90 Degrees
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    fire_inferno

c) vade retro (Direct):
Jason can exorcize demons and heal mental and mystical states.
             
             DamageType:          Cerebral Balance
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    alchemiss_hex
c) hell gate (Special):
A teleport move, Blood can open portals to Hell.
[M25 AI NOTES: Used only  when 'higherhealthpct 50' and'nearenemy']
             
             Special Type:        Teleport Self       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    siinn_portal

d) summon etrigan (Special):
Jason summons and tranforms into the demon Etrigan.
[M25 AI NOTES: Used only when 'lowerhealthpct 50']

             Special Type:        Blind Justice       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    fire_circle

e) circle of fire (Passive Defense):
Jason can cast magic wards that shields his body, allowing him to pass trough 50% of incoming damage.

             Block Type:          Pass through
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    fire_shield_passive           
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
                                  Cold
                                  Fire
             Attacks Blocked:     Ranged
                                  Area

f) mystic shield (Passive Defense):
Jason can cast defensive spells, allowing him to deflect 50% of incoming mystical and mental damage.

             Block Type:  Deflect
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    fire_shield_1                 
             Damage Blocked:      Mental
                                  Mystical
             Attacks Blocked:  Melee   
      Ranged
                                  Area
                                  Direct

------------------------------------------------------------
M25 AI File: JASON BLOOD
------------------------------------------------------------                         
                                 
Spoiler
Quote['x dc jason blood',
   ["target enemy",
       'blanked',
       'demon',
       'mage',
       'villain',
      'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
      "TTeleportAway('hell gate',situation=['higherhealthpct 50','nearenemy'],objectdist='long',time=3)",
      'TFleeMelee(mindist="medium",movetype="move",situation="higherenergy 66")',
      "TDirect('vade retro',type='friend',time=3)",
      "TEmpathy('summon etrigan',situation='lowerhealthpct 50')",
      "TRanged('hellfire blast',subtype=['not resistant_ranged_mental','not mindless'],time=3)",
      'TTK(subtype="resistant_ranged_mental")',
      "TMelee('mind spell',subtype='not blanked',time=3)",
      "TMelee('razor magick',time=3)",
      'TMoveTo(mindist="medium",movetype="move",situation="higherhealthpct 50",time=3)',
      'TMoveTo(mindist="melee",movetype="move",situation="lowerhealthpct 50",time=3)',
   ],
   ['energy reserve',
      'medium',
   ],
   ['subtype',
      'mage',
   ],
]
 
------------------------------------------------------------
Skin Pack: JASON BLOOD
------------------------------------------------------------
This is a recolored Bruce_Wayne skin by Dirk Thorazine. This skin is for male_hunter_suit by mikeDSwain.

https://www.mediafire.com/file/c607z7e132yrd62/jason_blood.rar/file

Spoiler

oktokels

Update
ETRIGAN

- Added DC Legends skin

oktokels

Update
DOCTOR DOOM

- Electric gauntlet: changed ep cost [none] changed magnitude [high]

oktokels

Update
WOLVERINE

- added explanation for attributes

oktokels

#133
Update
CATWOMAN

- Added explanation for attributes
- Added temperature control

- Changed m25ai notes and file.

- Thief cloak: changed ep cost [none]

- Added Batman Arkham City skin

oktokels

update
BULLSEYE

- Added explanation for attributes
- Deleted iron jaw

- crippling shot: changed ep cost [none]
- cleaned ai file

oktokels

Update
THE RAY & LIGHTFORM

The Ray 1:
- changed mesh and skins [ray_ga_REN]

- added explanation for attributes
- added the ray (combo)

- deleted ray punch
- deleted light bend
- deleted light shield

- blinding bolt: changed ep cost [none]
- ligh flare: change attack type [cone]

The Ray 2:
- changed mesh and skins [ray_ga_REN]
- added explanation for attributes
- added the ray 2 (combo)

oktokels

Update
COLOSSUS

- deleted russian charge

- cleaned ai file

- added skins: contest of champions b, australia [courtnall6 skin], courtnall 6 skin [australia]

oktokels

Update
JOKER

- added explanation for attributes
- added defense mechanism

- changed M25AI notes and file

- acid card: changed range [short]
- joker gas: changed damage type [acid burn] changed ep cost [low]
- punch line: changed ep cost [none]

-deleted active defense

- Added skins: Arkham asylum, arkham city, dcu online B and suicide squad.

oktokels

Update
GHOST

- added explanation for attributes
- deleted acrobatic

- double hit: changed ep cost [low]
- phase punch: changed knockback % [none]
- disrupt barrier: changed ep cost [none]
- force grenade: changed ep cost [low] changed defense flags [deleted flight spawn]
- deleted invisibility

oktokels

#139
Update
ATOM SMASHER

- changed strength and endurance values
- added accidental change
- added invertebrate
- deleted ponderous

- deleted atomic stomp
- added atomic dispersal

and:

------------------------------------------------------------
Hero File: ATOM SMASHER  [2d FORM]
------------------------------------------------------------
Spoiler


Quote from: DC DatabaseAlbert Rothstein was the grandson of the reluctant super-villain known as Cyclotron, from whom Albert inherited his metahuman powers by which he can control his molecular structure (allowing him to alter the size and density of his body). He was the godson of Al Pratt, the Golden Age Atom, and raised to becoming a hero known as Nuklon and becoming a charter member of Infinity, Inc. and subsequently served in the Justice League. He took the Atom Smasher identity shortly before the founding of the current Justice Society of America, of which he was a charter member.Atom Smasher was created by Roy Thomas and Jerry Ordway,first appearance All Star Squadron #25 (September, 1983).





MESH:   giantman_skope_tall_TB
SKIN:    courtnall_6
MATERIAL:        Flesh
WEIGHT (lbs):   501
AI:   CGenericHero
VOICE:   [MF]

STATS







Strength: 8    Incredibly Strong
Speed: 4    Fast
Agility: 3    Normal
Endurance: 7    Extraordinarily Hardy
Energy:3    Minor Energy

ATTRIBUTES

Atom Smasher is a very basic tank character,that can resist attacks and cause a lot of damage and crowd control.







a)Density Control :    Under normal circumstances, his mass would remain the same no matter how large he becomes.
However, his mass increase power counteracts these effects to a point.
b) atom smasher (combo):    Composed of:
- Invulnerable 5: Atom Smasher 2 form has 5 points of body armor.
- Iron guts: As a result of exposure to uncontrolled Thorium radiation,
Atom Smasher is resistant to acid burn and irradiate.
- Slow moving: Atom Smasher big form moves slow.
- Heavy footed: Atom Smasher big form produces little quakes when he moves.
- Physical resistance: Atom Smasher big form receives only half of the normal damage from physical attacks.
c)Involuntary Form:    With atomic dispersal, Al increases the distance between his own atoms,
thus increasing his overall size. He can change into a bigger form, but only for 1 minute.
c) Ponderous:    As Al gests bigger, he loses the ability to dodge attacks.
c) Invertebrate:    As a result of exposure to uncontrolled Thorium radiation,
Atom Smasher is resistant to radiation.

POWERS

Atom Smasher has a basic tank build.







a) atomic punch (Melee):
A basic melee attack with high knockback.             
             
              DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_6                       
             Attached FX Name:    bluedarkmen_rend


c) atomic stomp (Melee):
A big stomp that attacks all enemies
[M25 AI NOTES: Used only groups of enemies.]

             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 180 Degrees
             Level:               3
             Animation Name:      melee_8                       
             Attached FX Name:    mechanical_smash

d) atomic hold (Melee):
A grapple state swap.
[M25 AI NOTES: Used only on enemies that are attacking an ally.]

             DamageType:          Energize
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_7                       
             Attached FX Name:    grab_melee

e) atomic airstrike (Ranged - Projectile):
Atom Smasher can attack flying targets.
[M25AI NOTES: Used only on flying enemies.]

             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           High
             Velocity:            Normal
             Radius:              No Arc
             Range:               Short
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    flying_melee

e) mass increase (Passive Defense):
Atom Smasher 2d form can block 50% of damage.

             Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                  Piercing
           Energy
           Electrical
                       Radiation
                                   Heat
          Cold
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area


------------------------------------------------------------
M25 AI File: ATOM SMASHER  [2d FORM]
------------------------------------------------------------                         
                                 
Spoiler
Quote['x dc atom smasher',
   ["target enemy",
      'nearattackerally',
      'flying',
      'giant',
      'villain',
      'warrior',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.96)',
      "TRanged('atomic airstrike',subtype='flying',mindist=0,time=0.87)",
      "TMelee('atomic hold',situation='not alone',subtype='nearattackerally',time=1.79)",
      "TMelee('atomic stomp',situation='alone',subtype='not alone',time=1.8)",
      "TMelee('atomic punch',time=1.8)",
      'TMoveTo(mindist="short",subtype=["flying","not emitting_damage"],time=0.96)',
      'TMoveTo(mindist="melee",subtype=["not flying","not emitting_damage"],time=0.96)',
   ],
   ['subtype',
       'tank',
       'hero',
       'giant',
   ],
]

------------------------------------------------------------
Skin Pack: ATOM SMASHER  [2d FORM]
------------------------------------------------------------
https://www.mediafire.com/file/m2eywma40s37t00/atom_smasher2.rar/file

Contains - Courtnall 6 skin adapted for tom_basic_fingers_TB
Spoiler


oktokels

Update
JOKER

- killing joke: added flag [proximity]

oktokels

Update
CAPTAIN AMERICA

- Added explanation for attributes
- Changed M25 AI File
- Added new skins

oktokels

Update
HUSH

- Added wall climbing

- Deleted clorophorm
- anesthesic gas: deleted flag [1 grenade], changed attack type [knockout gas state swap]
- Medical kit: changed ep cost [none]
- hush cloak: changed ep cost [none]

oktokels

Update
M.O.D.O.K.

- added explanation for attributes
- added body armor 10

- deleted analytic bomb
- deleted psionic blast

- added analytic mind

- Psionic wave: changed damage type [mental dmg state swap and hypnosis to near enemies] , changed stun%
- em field: changed ep cost [medium] changed damage blocked [all damage except mental and mystic]

- Changed AI file

BentonGrey

Howdy Ok, you've done a ton of fantastic and fascinating stuff while I've been away!  Great work, man!  I need to check these out more closely, but I've seen a lot of good ideas.  I'll probably be cribbing some of your twists for some of my own builds.  More to come later.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

oktokels

Quote from: BentonGrey on February 23, 2020, 06:06:59 PM
Howdy Ok, you've done a ton of fantastic and fascinating stuff while I've been away!  Great work, man!  I need to check these out more closely, but I've seen a lot of good ideas.  I'll probably be cribbing some of your twists for some of my own builds.  More to come later.

No problem man, glad to help. I'll be away from the game for a while, so if anyone want to use these ideas or twist them in any way, that would be very cool to see !!  :thumbup: :thumbup:

oktokels

back with the queen of the sea

------------------------------------------------------------
Hero File: MERA 
------------------------------------------------------------
Spoiler


Quote from: DC DatabaseMera is the wife of Aquaman, the Queen of Atlantis and a member of the Aquaman Family known for her strength and passion. They had a son together named Arthur Curry, Jr. although he was killed by Black Manta. Originally she is from a place called Xebel in the otherworldly Dimension Aqua, and has a twin sister named Hila. She has also been a member of the Red Lantern Corps and the Justice League. Mera was created by Jack Miller and Nick Cardy, first appearing in Aquaman #11. (1963)





MESH:   mera_AFGHAN_ANT
SKIN:    unchained
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:    [LAW]

STATS







Strength: 5    Very Strong
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

Mera's atlantian physiology gives her telepathic and physical protections.






a)Atlantian (combo):   Atlantian is composed of disciplined, invulnerable 02 and enhanced senses.
b)Hirsute:     Mera is resistant to cold attacks. [undewater low temperatures]
c)Danger Sense:    Mera is immune to blindness [undersea dark vision].

POWERS

Mera is a ranged warrior that uses water to attack in various ways.











a) Water Punch (Melee):
Mera punches the enemy with a aquatic attack.
             
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                       
             Attached FX Name:    seaurchin_kick

b)  Water Bolt  (Ranged - Projectile):
Mera fires a water bolt from his hands that explodes on contact and causes a small AOE.
             
   DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Radius:              Small
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    seaurchin_bubbles                   
             

d) Hydro Kinesis (Ranged - Beam):
Mera shoots a water beam from his hands that causes very high cold dmg and high knockback. Cost 1 EP.

             DamageType:          Cold
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:           Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_2
             Attached FX Name:    manowar_waterjet

e) Water Typhoon(Area):
Mera uses her power to repulse enemies when she is swarmed..
[M25AI NOTES: Used only when 'swarmed','alone' and 'higherhealthpct 50']

            DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:            Medium
             Level:               3
             Animation Name:      direct
             Attached FX Name:    manowar_whirlpool

f) tidal wave (Ranged - Cone):
Mera summons a tidal wave that does medium cold damage and extreme knockback in a large area. Cost 2 EP.
[M25AI NOTES: Used only on groups of enemies.]

            DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Extreme
             Swiftness:              Normal
   Angle:      Extreme
   Range:      Long
             Level:               3
             Animation Name:      direct_a
             Attached FX Name:   aqua_cone           
             

g) water rage(Ranged -  Projectile):
Mera summons 3 water constructs that chases and attacks all enemies.
[M25AI NOTES: Used only 50% of times [pct=50] and on groups of enemies.]
            DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Medium
   Radius:      None
             Range:               Medium
   Accuracy:   Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    aqua_swordfish2
   Flight Spawn:   Max Instances 3
   Power Flags:   Chained
         Homing


h)Body Armor (Passive Defense)
Mera blocks 25% of all physical [crushing and piercing] and cold damage.

             Block Type:               Normal
             Success:      Occasional (25%)
             Level:                       3
             Animation Name:       dodge_left
             Attached FX Name:    sky_king_bulletproof
             Damage Blocked:     Crushing
                                             Piercing
                                            Cold
            Attacks Blocked:     Melee
                                            Ranged
                                           
f) Bubble Shell (Active Defense):
Mera forms a watter bubble around her and friends, that blocks all crushing, cold and heat damage.
[M25AI NOTES: Used only when she or a friend is lowerhealthpct 25.]

             Block Type:          Normal
             EP Cost:      Low
   Duration:   Long
             Level:               3
             Animation Name:     active_defence                               
             Attached FX Name:    aqua_protective_bubble_act
             Damage Blocked:   Crushing
                                             Cold
                                             Fire
             Defense Flags:       Remote Use
             Attacks Blocked:     Melee
                                           Ranged


------------------------------------------------------------
M25 AI File: MERA
------------------------------------------------------------                         
                                 
Spoiler
Quote['dc mera',
   ["target enemy",
       'tank',
      'villain',
      'atlantis',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',movetype='move',situation='lowerhealthpct 50',subtype='strongerthan or not alone',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TActiveDefenseRemote('bubble shell',subtype='lowerhealthpct 25',mindist=0,time=2.76)",
      "TActiveDefense('bubble shell',subtype='lowerhealthpct 25',mindist=0,time=2.76)",
      "TArea('sea typhoon',situation=['swarmed','alone','higherhealthpct 50'],time=2.91)",
      "TRanged('water rage',pct=50,subtype='not alone',time=1.23)",
      "TRanged('tidal wave',subtype='not alone',time=2.91)",
      "TRanged('hydro kinesis',time=1.47)",
      "TRanged('water bolt',time=1.23)",
      "TMelee('basic melee',time=1.68)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'atlantis',
      'hero',
   ],
]

------------------------------------------------------------
Skin Pack: MERA
------------------------------------------------------------

https://www.mediafire.com/file/rp0kq8ca5znofki/skins.rar/file

Contains:
- Mera DC Unchained
- Aquawoman DC Unchained
Spoiler


spydermann93

WOOHOO!!

Great to see these make a comeback! I really enjoy reading these! :thumbup: :thumbup: :thumbup:

oktokels

Evil Plant Guy  :verf :verf

------------------------------------------------------------
Hero File: FLORONIC MAN 
------------------------------------------------------------
Spoiler


Quote from: DC DatabaseJason Woodrue is an ingenious plant scientist who has used several aliases as both hero and villain. His mutated vegetative form allows him to control plants. Originally known as Plant Master, he was an enemy of The Atom. He would later more prominently become the Floronic Man as an antagonist to Swamp Thing. During his time spent as a hero and member of the New Guardians following Millennium, he took the name Floro. He has also been a member of the Injustice Gang and the Secret Society of Super-Villains. Jason Woodrue was created by Gardner Fox and Gil Kane, first appearing in The Atom #1. (1962)





MESH:   floronic_man_VERTEX_JUSTINTYME
SKIN:    floronicman
MATERIAL:        Wood
WEIGHT (lbs):   190
AI:   CZeroCost
VOICE:    [PAN]

STATS







Strength: 4    Strong
Speed: 4    Fast
Agility: 3    Normal
Endurance: 5    Very Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

The Floronic Man has a plant physiology that gives him a plant-like body, with a wooden natural body armor. He is immune to acid and can absorb solar light. He has a psychic link with plants around him, he can make plants grow faster and give psychic commands to them.




a)Floronic Man (combo):    Composed of:
- Disciplined: His mental powers give him some defense against mental attacks.
- Invulnerable 05: His plant like body gives him 5 points of natural armor.
- Iron Guts: He is immune to poison.
- Puppet Master (Nature): He can make plant-minions appear.
- Solar Powered: He can absorb light and turn it into energy. [+energy]
- Enhances Senses: He can sense through other plants.
- Terraformer: He can make plants grow around him.
- Tracking:  He can track enemies using his plant powers.
b)Neutralize:     Floronic man is resistant to acid attacks. 

POWERS

Floronic Man is a ranged warrior that uses plants to attack in various ways. He can cast debuffs on enemies and summon plant minions to fight with him.











a) wood melee(Melee):
Floronic Man punches and enemy with a plant attack.
             
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                       
             Attached FX Name:    quetz_serpent_strike

b)  vine whip (Ranged - Beam):
Floronic Man attack with plant like vines.
             
   DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           None
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:    po_whip
             

d) Weed Grapple (Melee):
Floronic Man grabs his enemy and applies damage over time. "grapple" FFX-State Swap. Cost 1 EP.

[M25AI NOTES: Used only when 'not alone' and the enemy is 'not alone']


             DamageType:          Energize
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:           Normal
             Level:               3
             Animation Name:      melee_8
             Attached FX Name:    greenbachitte_spear

e) Vine Tangle (Ranged - Beam):
Floronic Man summon vines that grapple and choke his enemy, applying damage over time. "Tangle" ffx state swap. Cost 1 EP.

FFX_TANGLE_CUSTOM=[
["dcv floronic man","effect_tangles",6,"Yes"].

[M25AI NOTES: Used only 'lowerstrength 5'  and/or 'flying' enemies]

            DamageType:          Decrease
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:            Fast
   Range:      Medium
   Accuracy:   Medium
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:    po_tangle

f) Leaf Attack (Direct):
The floronic man summons leaves that blind one enemy. Cost 1 EP.
[M25AI NOTES: Used only on 'not blind' and 'ranged_energy or ranged_crushing or ranged_piercing' enemies]

            DamageType:          Blind
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
   Radius:      None
             Level:               3
             Animation Name:      special_transform
             Attached FX Name:   eve_leafswarm           
             

g) Vine Entangle (Direct):
The Floronic Man grow roots from the ground that trap one enemy. Cost 1 EP.

[M25AI NOTES: Used only on 'higherstrength 5' and 'not flying' enemies.]

            DamageType:          Stasis
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Level:               3
             Animation Name:      special_transform
             Attached FX Name:    greenbachitte_entangle
   Power Flags: Ground Targets Only
   


h)Ground Travel (Special - Tunnel Travel)
Floronic Man burrows into the ground and travels underground.

[M25AI NOTES:  Used to escape when 'lowerhealthpct 50 and fighting an enemy that is 'not alone'. Used to initiate when 'higherhealthpct 50' and fighting an enemy that is 'not alone'.]

             Special Type:   Tunnel Travel
             EP Cost:      Low
             Level:                       3
             Animation Name:       burrow_start
             Attached FX Name:    theant_tunnel
                                           
f) Plant Body (Passive Defense):
Floronic Man's body blocks 50% of physical attacks.

             Block Type:          Normal
             Success: Frequent (50%)
             Level:               3
             Attached FX Name:    minuteman_vigilanceblock   
             Damage Blocked:   Crushing
                                             Piercing
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                           Ranged
                            Area


------------------------------------------------------------
M25 AI File: FLORONIC MAN
------------------------------------------------------------                         
                                 
Spoiler
Quote['dcv floronic man',
   ["target enemy",
      'tank',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='long',movetype='move',subtype=['normal','strongerthan or not alone'],time=0.87)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      'TPuppetMasterNature(pct=50,situation="alone",type="enemy",subtype="not alone or strongerthan")',
      "TTunnelTravelAway('ground travel',situation='lowerhealthpct 50',type='enemy',subtype='not alone',objectdist=300,time=10)",
      "TRanged('vine tangle',subtype=['not staticked','lowerstrength 5 or flying'],time=3.24)",
      "TDirect('leaf blind',subtype=['not blind','ranged_energy or ranged_crushing or ranged_piercing'],time=2.0)",
      "TDirect('vine entangle',subtype=['not staticked','higherstrength 5','not flying'],time=2.0)",
      "TMelee('weed grapple',type='enemy',situation='not alone',subtype='not alone',time=3)",
      "TMelee('wood melee',time=0.88)",
      "TRanged('vine whip',time=3.24)",
      "TTunnelTravel('ground travel',situation='higherhealthpct 50',type='enemy',subtype='not alone',time=10)",
      'TMoveTo(mindist=\'ranged_min\' ,subtype="not emitting_damage",time=0.87)',
   ],
   ['subtype',
      'wood',
      'mage',
      'villain',
   ],
]

oktokels

WEN-DI-GOOOO.......  :banghead:

------------------------------------------------------------
Hero File: WENDIGO 
------------------------------------------------------------
Spoiler


Quote from: MARVEL DatabaseThe Wendigo is the result of an ancient curse laid down by Elder Gods of Canadian folklore that transforms any person who eats the flesh of another human being in the Canadian wilderness into a massive, fur-covered humanoid beast. Wendigo is an indestructible force of nature, having been made by the gods.

In the first modern documented case of the Wendigo, three Canadians, Paul Cartier, Georges Baptiste and Henri Cluzot, were hunting in the Canadian North Woods when wolves attacked them. Cluzot was mortally wounded, and his friends took him inside a cave for shelter. As the man began to starve, Cluzot died. Cartier, on the verge of insanity, resorted to eating the dead man's flesh. In doing so, he fell victim to the curse that transformed him into the Wendigo.  The Wendigo was created by Steve Englehart and Herb Trimpe, first appearing in Incredible Hulk #162. (1973)





MESH:   wendigo_GREN
SKIN:    end_time_arena
MATERIAL:        Flesh
WEIGHT (lbs):   440
AI:   CZeroCost
VOICE:    [SHURALE]

STATS







Strength: 7    Extraordinarily Strong
Speed: 5    Very Fast
Agility: 4    Agile
Endurance: 8    Incredibly Hardy
Energy:5    Very  Powerful

ATTRIBUTES

The Wendigo's  sheer scope of physical attributes coupled with his feral nature, makes him a highly formidable combatant. Given that his curse comes from a mystical nature, he has some magical attributes.








a) Wendigo (combo):   Composed of:
- Berserker: The Wendigo is a feral beast and can enter a berseker rage state.
- Extra-Dimensional: A successful exile attack can dispel the Wendigo curse, defeating him inmediatily.
- Heavy Lifter: Has a bonus for lifting and throwing.
- Invulnerable 05:  His bodily tissues are much more resistant to physical injury than those of a normal human.
He could withstand high caliber bullets, falls from great heights, powerful energy blasts, and tremendous impact forces, such as being repeatedly struck by the Hulk, without injury. Has 5 points of invulnerability.
- Immortal: The Wendigo is functionally immortal. He cannot be easily killed.
- Iron Guts: He is immune to aging and all known Earthly diseases. Immune to acid burn.
- Lesser Regeneration: The Wendigo's body possess extensive healing capabilities that allow him to repair damaged or destroyed tissue much faster
and more extensively than a normal human.
- Enhanced Senses: The Wendigo's senses of sight, smell and hearing are enhanced to superhuman levels.
- Tracker: His sense of smell was highly developed and he could track a target by a scent for many miles.
b)Hirsute:     The Wendigo is resistant to extreme cold.
c) Claws:    The Wendigo possess strong, razor sharp claws.
c) Unbeliever:    Given his mystical nature, the Wendigo has resistances to magic attacks.
c) Jumper:    The Wendigo can leap long distances.

POWERS

The Wendigo is a close-range character with a tanky build. His powers are focused on his close range melee attacks, some area attacks and defenses.











a) beast melee (Melee):
Wendigo punches the enemy with bestial force.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                       
             Attached FX Name:    bluedarkmen_rend

b) cannibalize  (Melee):
Wendigo literally "eats" his enemies to regain some health. A "life drain" FFX State swap. Cost 1 EP.

[M25AI NOTES: Used only when 'lowerhealthpct 50']
             
   DamageType:          Decrease Speed
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Swiftness:            Fast
             Level:               3
             Animation Name:      melee_charge
             Attached FX Name:    shurale_meaty_fists                   
             

d) feral throw (Melee):
The Wendigo grabs his enemy and throws him away. A "throw2" FFX State Swap. Cost 1 EP.

[M25AI NOTES: Used only when 'not alone' and on a 'higherstrength 5' enemy]

             DamageType:          Increase Speed
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:           Fast
             Level:               3
             Animation Name:      melee_smash
             Attached FX Name:    grab_melee

e) claw slash (Melee):
Wendigo attacks 2 times with his claws, dealing Very High piercing damage. Cost 1 EP.

            DamageType:          Piercing
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Low
             Swiftness:            Normal
             Level:               3
             Animation Name:      melee_2
             Attached FX Name:    shurale_meaty_fists

f) ground smash (Area):
Wendigo stomps the ground with his fists, sending enemies away. Cost 1 EP.
[M25AI NOTES: Used only when 'alone' and 'swarmed']

            DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:              Short
             Level:               3
             Animation Name:      melee_smash_2
             Attached FX Name:   trex_stomp
   Power Flags:      Ground Targets Only
             

g) wendigo howl (Area):
Wendigo howls a terrifying scream that makes enemies flee in fear.

[M25AI NOTES: Used only when 'lowerhealthpct 50' and on enemies that are 'not alone' and 'not panicked]

            DamageType:          Panic
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
   Radius:      Short
             Level:               3
             Animation Name:      melee_smash_2
             Attached FX Name:    ani_growl_small
   


h)cursed form (Passive Defense)
Wendigo blocks 50% of all physical and energy damage.

             Block Type:               Normal
             Success:      Frequent (50%)
             Level:                       3
             Animation Name:       None
             Attached FX Name:    sky_king_bulletproof
             Damage Blocked:     Crushing
                                             Piercing
                                            Energy
   Defense Flags: Always Active
            Attacks Blocked:     Melee
                                            Ranged
                             Area
                              Direct
                                           
f) Cold Immunity (Passive Defense):
Wendigo blocks 90% of incoming cold attacks.

             Block Type:          Normal
             Success:      Almost Always (90%)
             Level:               3
             Animation Name:     None                               
             Attached FX Name:    sky_king_bulletproof
             Damage Blocked:   Cold
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                           Ranged
                            Area
                            Direct


------------------------------------------------------------
M25 AI File: WENDIGO
------------------------------------------------------------                         
                                 
Spoiler
Quote['mv wendigo',
   ["target enemy",
      'tank',
      'hero',
      'not flying',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=1.0)',
      "TArea('wendigo howl',situation='lowerhealthpct 50',subtype=['not alone','not panicked'],time=2.19)",
      "TArea('ground pound',situation=['alone','swarmed'],time=2.19)",
      "TMelee('feral throw',type='enemy',situation='not alone',subtype='higherstrength 5',time=1.6)",
      "TMelee('cannibalize',situation='lowerhealthpct 50',time=1.4)",
      "TMelee('claw slash',time=1.2)",
      "TMelee('beast melee',time=1.0)",
      'TThrow(pickup_time=2.59,throw_time=2.2)',
      'TSuperLeap()',
      'TMoveTo(mindist=\'medium\',time=1.0,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=1.0)',
   ],
   ['subtype',
      'tank',
      'villain',
      'feral',
   ],
]

------------------------------------------------------------
Skin Pack: WENDIGO
------------------------------------------------------------

http://www.mediafire.com/file/a6fuvnqpg54zag6/end_time_arena.rar/file

Contains:
- Wendigo Marvel End Time Arena
Spoiler