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Author Topic: DCUG Tuneup  (Read 6760 times)

Offline oktokels

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  • Posts: 388
Re: DCUG Tuneup
« Reply #30 on: June 06, 2019, 02:22:58 PM »
From the legion, all i have is brainiac 5, saturn girl and wildfire.... Brainiac being the only one who is partially finished. I do not know much about this character, but from what i read, he is a support science-type character, an inventor and technopath like evil-brainiac. His main power is a force field, and the legion flight ring (wich he invented). According to DC RPG stats, he has engineering, medicine, electronic counter measures and electronics talents, so i took note from this and gave him a lot of science type powers, machine manipulation, robotics, healing, etc... He did make a time machine once, so i gave him the teleport power, assuming he has the intellect and science stuff to manipulate time-space. Its good for him to have a wide variety of powers, because of his low physical stats.
Spoiler: ShowHide

BRAINIAC 5
----------------------------
STR:  2
SPD:  3
AGL:  3
END:  3
ENR:  8
-----------------
POWERS
- Melee: Low crushing, 1 contact, no ep, normal.
- Kinetic blast: [This power comes from his force field expansive field.] Very high crushing beam, med ep, high KB, fast, short range, medium acc.
- Medical kit: High healing direct beam, low ep, fast, short range, high acc.
- Group flight: [This power comes from the legion flight ring wich he invented]  High buoyancy direct, low ep, fast, medium ranged, medium acc.
- Kinetic field: Medium area crushing, low ep, high KB, short range.
-  Legion call: A rally power for all legion members. High rally area, low ep, long range.
- Time bubble: Teleport, low ep.
- Self heal: Self heal, [empathy], low ep.
- Force field A: [I gave him a passive shield, instead of an active, because active shields tends to make the character nearly indestructible] Normal block, very frequent, blocks all damage except for mental and mystical, not always active, blocks melee, ranged and area attacks.
- Force field B: [this is the remote active shield, for team support] Normal block, low ep, long duration.
-----------------
ATTRIBUTES
- Disciplined: Mental defenses
- Immortal: Life support from force field
- Enhanced senses: Telepathic senses.
- Puppet master [urban]: Technopath, robotics.
- Coordinator: Support.
- Flier
- Cybernetic brain: 12th-level intellect
- Assimilator: science, Technopath, robotics
- Transmutator: science, Technopath, robotics
-----------------
- Material: flesh
- Weight: 170


« Last Edit: June 06, 2019, 02:25:35 PM by oktokels »

Offline BentonGrey

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Re: DCUG Tuneup
« Reply #31 on: June 06, 2019, 03:37:06 PM »
Howdy Ok, and thanks for the response!  That is a cool take on Brainy!  I think there are several things there I will probably adapt, like Coordinator and an area force field attack.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
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Offline spydermann93

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Re: DCUG Tuneup
« Reply #32 on: June 06, 2019, 10:18:58 PM »
Oooo, from what I know about Mordru is that he is essentially an Odin/Dormammu level being. He is incredibly powerful, especially in the time of the Legion of Superheroes. He's faced off against (and won) the Lords of Order (and I think Chaos) in the present-day'ish time and destroyed the Rock of Eternity itself.

I don't know if you remember the episode, but there was an episode in Justice League Unlimited where the League had to fight Mordru. It was put in the background while Booster Gold was on clean-up duty, but they essentially had to call every member of the League to fight him. And that was his weaker form.

He's insanely powerful.

Offline BentonGrey

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Re: DCUG Tuneup
« Reply #33 on: June 08, 2019, 03:55:19 AM »
Thanks Spyder!  Yeah, I remember that episode.  At the time, I was like 'who the heck IS that guy?'

So, my immediate question is, how should I simulate his being such a threat?  I could give him high invulnerability, superhealing, shields, or combinations.  I read a story with him in 60s Legion comics, but it was not particularly helpful on this front.  I've read his appearance in the Legion/JLA crossover from the 70s, but same.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
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Offline Panther_Gunn

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Re: DCUG Tuneup
« Reply #34 on: June 08, 2019, 04:36:07 PM »
Just some real quick thoughts.  I'm hoping to have more time to be more detailed later, but I've flipped through a good 30-40 issues, from when they got their own title back.

Dream Girl:  I've seen at least one instance when she got some precog visions or feelings during a mission, so the Danger Sense attribute is not a workaround like I thought.  Also, found another story when she used the flight ring to rip the stake out of the ground that she was tied to, so more validation for including a flight ring trick in the hf.  It also talked about it's power was tied to the wearer's willpower, so if she doesn't already have it, I'd give her one of the attributes that ups resistance to mental and/or magic attacks.

Blok:  it was mentioned more than once that 1 flight ring isn't enough to lift him, that it takes 3.  I haven't seen any artwork reflecting it, but that could be an adjustment made to the skin, potentially.  It was also pointed out that the rings repel mass, and Blok absorbs mass, if you can make any useful tweaks out of that.

Karate Kid:  he does have the ability to find weak points in structures (and armor, I'm assuming), but he may not find it in the first attempt.  Not quite Inhumans Karnak level, but way better than anyone else.

Element Lad:  I think anti-war zone is good, and it could be even better if you could find a way to change the graphic for it.  I think it's default is flowers, but if you could make it look like wisps of smoke or gas, that would perfectly reflect his penchant for transmuting things into inert gas, which seems to be his go-to use of his power.  Trapping people, weighing them down, barriers, etc.  Also, I misspelled the name for his powers - the material that he uses a lot is spelled inertron, not intertron.

Mordru:  Dormammu is a really good analogy for his power level.  To put it into perspective, after the Crisis, when Superboy was no longer in continuity, The Time Trapper saw that without a young Clark to help out, Mordru would successfully completely take over the 30th Century, which was the main impetus for him to create the pocket dimension with Superboy in Smallville.  Also, when Darkseid was draining power from creatures during the Servants of Darkness storyline to regain his power levels, he drained the a couple of artifacts first (a wand and Excalibur) first, then the Time Trapper, then went after Mordru, which would indicate a level of power between them.

Wizards & sorcerers are always hard to make hf's for, since they tend to be so versatile.  Mordru summons nasty things, and could have reality-warping spells at his disposal.  And don't forget his weakness.

Pulsar:  It's been alluded to that he is the 20th Century Brainiac that got bored & came to the 30th Century.  It seems that his power level got upped, and his logic went out the window in favor of being overly emotional & meglomaniacal.  I'll let you know when I find more.
The Best There Is At What I Do......when I have the time.

Offline BentonGrey

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Re: DCUG Tuneup
« Reply #35 on: June 08, 2019, 06:57:42 PM »
Great stuff PG!  I've been reading classic Legion comics too, but I think your expertise is far ahead of my slowly growing familiarity!  :)

I know I've read some of the earlier books where Dream Girl gets precog flashes, waking visions, and more.  The flight ring thing is interesting...maybe an Aloft type power?  Good idea on a mental attribute.  She's got the space, so I'll give her Level Headed.

Blok:  Hmm...that's interesting, but I can't think of how to use that.  If you think of something clever, let me know!

KK: Maybe a Remove Defense power?

EL: You can change the FX, so I'll do that for sure!  Inertron, got it.  I actually just read a story that used that, ha.

Mordru: What's his weakness?  So, what do y'all think?  What attributes should he have to represent his toughness?  Given all of this, I'm thinking Physical Resistance 50% damage), Invul. 10 (which will be effectively 20), and Grim Resolve.  Should he also have Energy Shield (Active)?  I'm very open to suggestions.  He'll obviously have another set of attributes to represent his spells.

Pulsar: I just skimmed his first appearance, and I think I've got an okay-ish handle on him, maybe?  Ha.  I'll post his HF soon.

I've made a lot of progress and will post new HFs for several characters soon.

First off though, I'm working on Shadow Lass, and I have some questions.  She just has shadow powers, right?  Nothing else?  So, a verity of blinding attacks, and maybe a medium panic, to represent the morale effect of the blinding?

God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
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Offline spydermann93

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Re: DCUG Tuneup
« Reply #36 on: June 08, 2019, 07:17:04 PM »
Mordru's weakness was that he became "powerless" when he was contained or held captive, lol. Think of how Storm got with her claustrophobia.

A mix of Physical Resistance, Invuln, and an Energy Shield would probably work best. He could take hits from Pre-Crisis Superman and only be phased a bit (probably a few seconds) so that should say something about his durability.

If you could give him Vulnerability and "IsStasis" or something as a trigger, that could help with representing his susceptibility to captivity. I think if you put the range as 0 then it will only trigger when he's stasis'd. Not entirely sure about that.

As for the others I'm not too sure, but a Remove Active Defense on Karate Kid sounds fun, lol. Or maybe a Weakspot Attack Swap? Not sure if that only works on characters with a weakpoint, though.

Offline BentonGrey

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Re: DCUG Tuneup
« Reply #37 on: June 08, 2019, 07:42:29 PM »
Thanks Spyder, that's helpful! 

I'll have to check to see if you can set IsStasis or something for Vulnerability.  It would make sense...

So, here are the new ones I've worked up:

Persuader:
Spoiler: ShowHide
 Stats:
     Strength:     6    Extremely Strong
     Speed:        5    Very Fast
     Agility:      4    Agile
     Endurance:    7    Extraordinarily Hardy
     Energy:       5    Very Powerful

 Attributes:
     Armored                       
     Body Armor (10 points)       
     
     Claws                         
     Unheroic                     

 Powers:
     atomic attack (Melee):
             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    legionnaire_melee             

     wide slash (Melee):
             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           Medium
             Swiftness:           Fast
             Arc:                 180 Degrees
             Level:               4
             Animation Name:      melee_3                       
             Attached FX Name:    red_sun_katana_of_fury       

     atomic axe (Melee):
             DamageType:          Irradiate
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_9                       
             Attached FX Name:    microwave_materialise         

     <empty>

     scram absorb (Passive Defense):
             Block Type:          Deflect
             Success Rating:      Very Frequent
             Level:               4
             Animation Name:      active_defence               
             Attached FX Name:    microwave_absorbradiation     
             Damage Blocked:      Energy
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct

     persuassion (Melee):
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_2                       
             Attached FX Name:    red_sun_katana_of_fury       

     fatal fury (Melee):
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                High
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_8                       
             Attached FX Name:    red_sun_katana_of_fury       

     atomic annihilation (Melee):
             DamageType:          Piercing
             Magnitude:           Extreme
             Energy Point Cost:   Low
             Stun:                High
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_6                       
             Attached FX Name:    microwave_materialise         

     double slash (Melee):
             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Very High
             Knockback:           None
             Swiftness:           Very Fast
             Arc:                 180 Degrees
             Level:               4
             Animation Name:      melee_10                     
             Attached FX Name:    red_sun_katana_of_fury

I'm uncertain as to exactly how tough this guy is, and I'm still not sure if I want to use Body Armor or something like Invulnerability.  Either way, he's got a wide range of deadly melee attacks, including charged up ones and area ones.

Phantom Girl:
Spoiler: ShowHide
 Stats:
     Strength:     3    Normal
     Speed:        5    Very Fast
     Agility:      7    Extraordinarily Agile
     Endurance:    3    Normal
     Energy:       3    Minor Energy

 Attributes:
     Flier                         
     Phasing                       
     Escapologist                 
     Four-Dimensional             
     

 Powers:
     punch (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    tombstone_phantom_punch       

     phantom attack (Melee):
             DamageType:          Energy
             Magnitude:           Extreme
             Energy Point Cost:   Medium
             Stun:                Very High
             Knockback:           None
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_phase                   
             Attached FX Name:    tombstone_phantom_punch       

     combat phasing (Passive Defense):
             Block Type:          Reflect
             Success Rating:      Frequent
             Level:               4
             Animation Name:                                   
             Attached FX Name:                                 
             Damage Blocked:      Acid
                                  Radiation
                                  Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct

     <empty>

     phase enemy (Melee):
             DamageType:          Purgatory
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_3                       
             Attached FX Name:    nuclearwinter_freezingpunch   

     sink foe (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_phase                   
             Attached FX Name:    nuclearwinter_freezingpunch   

     phantom pounding (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_6                       
             Attached FX Name:    tombstone_phantom_punch       

     phase (Special):
             Special Type:        Displace Image     
             Energy Point Cost:   
             Level:               2
             Animation Name:      ranged_4                     
             Attached FX Name:    flying_man_bot               

     flying phase (Ranged - Beam):
             DamageType:          Energy
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                High
             Knockback:           None
             Velocity:            Fast
             Range:               Short
             Accuracy:            Medium
             Level:               4
             Animation Name:      flying_melee                 
             Attached FX Name:    flying_punch                 
             Power Flags:         Penetrating

     phasing touch (Melee):
             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Very High
             Knockback:           None
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_7                       
             Attached FX Name:    tombstone_phantom_punch

I feel pretty good about Phantom Girl.  She's got phasing, of course, but she also has Escapologist and 4D, which make her very hard to pin down.  She has some regular melee attacks, as well as a couple of phasing ones that do lots of energy damage and stun.  She also has a flying attack (I'm going to go back and give most Legionnaires a flying attack to represent their flight rings and training), but hers is special because it is a beam that has penetrate to represent her flying through multiple foes!

Princess Projectra:
Spoiler: ShowHide
 Stats:
     Strength:     3    Normal
     Speed:        4    Fast
     Agility:      4    Agile
     Endurance:    4    Hardy
     Energy:       6    Extremely Powerful

 Attributes:
     Flier                         
     Illusionist                   
     Level Headed                 
     
     

 Powers:
     fear wave (Area):
             DamageType:          Panic
             Magnitude:           High
             Energy Point Cost:   High
             Stun:                None
             Knockback:           None
             Radius:              360 Degrees
             Level:               4
             Animation Name:      area_5                       
             Attached FX Name:    black_boom                   

     melee (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    default_punch                 

     fury wave (Area):
             DamageType:          Rage
             Magnitude:           High
             Energy Point Cost:   
             Stun:                None
             Knockback:           None
             Radius:              360 Degrees
             Level:               4
             Animation Name:      area_6                       
             Attached FX Name:    green_genie_sow_the_wind     

     hypnotic illusion (Direct):
             DamageType:          Hypnosis
             Magnitude:           High
             Energy Point Cost:   
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               4
             Animation Name:      ranged_16                     
             Attached FX Name:    law_lifegift                 

     confusing illusion (Direct):
             DamageType:          Mental Blank
             Magnitude:           High
             Energy Point Cost:   
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               4
             Animation Name:      ranged_14                     
             Attached FX Name:    reality_shift                 

     blinding illusion (Direct):
             DamageType:          Blind
             Magnitude:           High
             Energy Point Cost:   
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               4
             Animation Name:      ranged_6                     
             Attached FX Name:    red_oktober_blinding_insight 

     fear illusion (Direct):
             DamageType:          Panic
             Magnitude:           High
             Energy Point Cost:   
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               4
             Animation Name:      ranged_9                     
             Attached FX Name:    tombstone_draining touch     

     friends to enemies (Area):
             DamageType:          Hypnosis
             Magnitude:           High
             Energy Point Cost:   
             Stun:                None
             Knockback:           None
             Radius:              360 Degrees
             Level:               4
             Animation Name:      area_5                       
             Attached FX Name:    mentor_corticalsuppression   

     defensive illusion (Passive Defense):
             Block Type:          Reflect
             Success Rating:      Occasional
             Level:               4
             Animation Name:                                   
             Attached FX Name:                                 
             Damage Blocked:      Acid
                                  Radiation
                                  Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Attacks Blocked:     Melee
                                  Ranged

PP is pretty much what you'd expect.  Her magical experience gives her Level Headed, and then she has a bunch of direct attacks to represent different illusions, doing the usual mental attacks, rage, hypnosis, fear, etc.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
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Offline BentonGrey

  • Titans
  • Hero Member
  • Posts: 16569
    • The Greylands
Re: DCUG Tuneup
« Reply #38 on: June 08, 2019, 07:50:47 PM »
Pulsar Stargrave:
Spoiler: ShowHide
 Stats:
     Strength:     7    Extraordinarily Strong
     Speed:        7    Extraordinarily Fast
     Agility:      5    Very Agile
     Endurance:    10  Invulnerable
     Energy:       10  Energized

 Attributes:
     Disciplined                   
     Light Speed                   
     Star Born (Combo)
     Tough Guy                     
     Cybernetic Brain             

 Powers:
     star slam (Melee):
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    supercollider_massivepunch   

     stellar beam (Ranged - Beam):
             DamageType:          Heat
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Medium
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_10                     
             Attached FX Name:    eye_of_reich_radiation       

     Solar burst (Area):
             DamageType:          Heat
             Magnitude:           Extreme
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           High
             Radius:              360 Degrees
             Level:               4
             Animation Name:      area_2                       
             Attached FX Name:    aff_boom_yellow               

     Mental attack (Direct):
             DamageType:          Mental Blank
             Magnitude:           Very High
             Energy Point Cost:   High
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               4
             Animation Name:      ranged_4                     
             Attached FX Name:    telepathic_attack             

     energy leech  (Area):
             DamageType:          Energy Leech
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Radius:              360 Degrees
             Level:               4
             Animation Name:      area_4                       
             Attached FX Name:    manbot_energydraw             

     star skin (Passive Defense):
             Block Type:         
             Success Rating:      Occasional
             Level:               4
             Animation Name:                                   
             Attached FX Name:    minuteman_vigilanceblock     
             Damage Blocked:      Acid
                                  Radiation
                                  Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area

     power growth (Special):
             Special Type:        300 Percenter       
             Energy Point Cost:   
             Level:               2
             Animation Name:      area_2                       
             Attached FX Name:    teleport_bamf                 

     stellar blast (Ranged - Beam):
             DamageType:          Heat
             Magnitude:           Extreme
             Energy Point Cost:   
             Stun:                Low
             Knockback:           Extreme
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_8                     
             Attached FX Name:    aff_xbeam_yellow             

     stellar cone (Ranged - Cone):
             DamageType:          Heat
             Magnitude:           High
             Energy Point Cost:   
             Stun:                Very High
             Knockback:           High
             Velocity:            Fast
             Angle:               High
             Range:               Long
             Level:               4
             Animation Name:      ranged_8                     
             Attached FX Name:    sin_blast                     

     star shots (Ranged - Projectile):
             DamageType:          Radiation
             Magnitude:           High
             Energy Point Cost:   
             Stun:                High
             Knockback:           Low
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            Medium
             Level:               4
             Animation Name:      ranged_7                     
             Attached FX Name:    aff_radbolts_yellow

Okay, his is very much open to debate.  I've got his powers represented as heat, but should they be radiation?  He's got a bunch of attacks, but I think he maybe needs some state altering ones as well.  Not sure what I should swtich out.  He's tough and hard to hurt, and he's got a custom combo attribute:
(combines grim resolve, invulnerable 5, physical resistance, enhanced senses, flier, and regeneration.)

Radiation Roy:
Spoiler: ShowHide
 Stats:
     Strength:     3    Normal
     Speed:        3    Normal
     Agility:      3    Normal
     Endurance:    4    Hardy
     Energy:       7    Extraordinarily Powerful

 Attributes:
     Biohazard                     
     Energy Shield (passive)       
     Nuclear Stockpile             
     Radioactive                   
     Flier                         

 Powers:
     punch (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    wraith_disrupting_touch       

     irradiate (Ranged - Beam):
             DamageType:          Irradiate
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_6                     
             Attached FX Name:    microwave_irradiate           
             Power Flags:         Penetrating

     nuclear burst (Area):
             DamageType:          Radiation
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                High
             Knockback:           None
             Radius:              360 Degrees
             Level:               4
             Animation Name:      area_5                       
             Attached FX Name:    frozengiant_radioactive_burst

     radiation beam (Ranged - Beam):
             DamageType:          Radiation
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           None
             Velocity:            Normal
             Range:               Long
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_6                     
             Attached FX Name:    eye_of_reich_radiation       

     rad blast (Ranged - Beam):
             DamageType:          Radiation
             Magnitude:           Very High
             Energy Point Cost:   High
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_16                     
             Attached FX Name:    aff_xbeam_yellow             

     rad bolts (Ranged - Projectile):
             DamageType:          Radiation
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_12                     
             Attached FX Name:    microwave_radbolts           

     rad cone (Ranged - Cone):
             DamageType:          Radiation
             Magnitude:           High
             Energy Point Cost:   High
             Stun:                Medium
             Knockback:           None
             Velocity:            Fast
             Angle:               High
             Range:               Long
             Level:               4
             Animation Name:      ranged_16                     
             Attached FX Name:    generic_cone_radiation       

     shielding (Passive Defense):
             Block Type:          Normal
             Success Rating:      Rare
             Level:               4
             Animation Name:                                   
             Attached FX Name:    minuteman_vigilanceblock     
             Damage Blocked:      Acid
                                  Radiation
                                  Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area

     rad attack (Melee):
             DamageType:          Radiation
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                High
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    microwave_materialise

He's pretty straightforward, a variety of radiation and irradiate attacks.

Saturn Girl:
Spoiler: ShowHide
 Stats:
     Strength:     3    Normal
     Speed:        4    Fast
     Agility:      5    Very Agile
     Endurance:    3    Normal
     Energy:       6    Extremely Powerful

 Attributes:
     Beautiful                     
     Danger Sense                 
     Flier                         
     10th Level Telepath (Combo)
     Level Headed                 

 Powers:
     punch (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    dejavu_slap                   

     mental soothing (Direct):
             DamageType:          Cerebral Balance
             Magnitude:           None
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               2
             Animation Name:      ranged_6                     
             Attached FX Name:    mentor_cerebralnormalisation 

     telepathic wave (Area):
             DamageType:          Mental Blank
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Radius:              180 Degrees
             Level:               4
             Animation Name:      ranged_2                     
             Attached FX Name:    mentor_corticalsuppression   
             Power Flags:         Enemies Only

     dodge (Passive Defense):
             Block Type:         
             Success Rating:      Frequent
             Level:               4
             Animation Name:      dodge_left                   
             Attached FX Name:    minuteman_vigilanceblock     
             Damage Blocked:      Crushing
                                  Piercing
             Attacks Blocked:     Melee
                                  Ranged

     tele control (Direct):
             DamageType:          Hypnosis
             Magnitude:           High
             Energy Point Cost:   
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               4
             Animation Name:      ranged_5                     
             Attached FX Name:    telepathic_attack             

     tele rage (Direct):
             DamageType:          Rage
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               4
             Animation Name:      ranged_5                     
             Attached FX Name:    jeangrey_tk_move             

     tele blank (Direct):
             DamageType:          Mental Blank
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               4
             Animation Name:      ranged                       
             Attached FX Name:    jeangrey_tp_scan2             

     mental bolt (Ranged - Beam):
             DamageType:          Panic
             Magnitude:           High
             Energy Point Cost:   High
             Stun:                High
             Knockback:           None
             Velocity:            Very Fast
             Range:               Long
             Accuracy:           
             Level:               4
             Animation Name:      ranged                       
             Attached FX Name:    blitzkrieg_reckless_rage     

     fear vision (Direct):
             DamageType:          Panic
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               4
             Animation Name:      ranged                       
             Attached FX Name:    telepathic_blast             

     mental blast (Ranged - Beam):
             DamageType:          Mental Blank
             Magnitude:           High
             Energy Point Cost:   
             Stun:                High
             Knockback:           None
             Velocity:            Very Fast
             Range:               Long
             Accuracy:           
             Level:               4
             Animation Name:      ranged                       
             Attached FX Name:    blitzkrieg_reckless_rage

I think I've got her okay.  She's got your standard slate of mental attacks, plus some swapped beams that do different levels of mental damage.  She's also got a combo attribute: (combines coordinator, enhanced senses, illusionist, disciplined, guardian (mental), and astral form.)  The last comes from Wikipedia, so I don't know how accurate it is.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
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Offline BentonGrey

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Re: DCUG Tuneup
« Reply #39 on: June 08, 2019, 07:51:37 PM »
Shadow Lass:
Spoiler: ShowHide
 Stats:
     Strength:     3    Normal
     Speed:        5    Very Fast
     Agility:      6    Extremely Agile
     Endurance:    4    Hardy
     Energy:       4    Powerful

 Attributes:
     Flier                         
     Light Control                 
     Nocturnal                     
     Danger Sense                 
     

 Powers:
     shadowy strike (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    tombstone_phantom_punch       

     shadow beam (Ranged - Beam):
             DamageType:          Blind
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           None
             Velocity:            Normal
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged                       
             Attached FX Name:    dark_beam                     

     panic shadow (Ranged - Beam):
             DamageType:          Panic
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Velocity:            Normal
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_2                     
             Attached FX Name:    dark_beam                     

     shadow cone (Ranged - Cone):
             DamageType:          Blind
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                High
             Knockback:           None
             Velocity:            Normal
             Angle:               High
             Range:               Long
             Level:               4
             Animation Name:      ranged_9                     
             Attached FX Name:    black_cone                   

     shadow wave (Area):
             DamageType:          Blind
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                High
             Knockback:           None
             Radius:              360 Degrees
             Level:               4
             Animation Name:      area_5                       
             Attached FX Name:    black_boom                   

     swift strikes (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Medium
             Stun:                Very High
             Knockback:           None
             Swiftness:           Fast
             Arc:                 90 Degrees
             Level:               4
             Animation Name:      melee_2                       
             Attached FX Name:    tombstone_phantom_punch       

     talok trouncing (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_3                       
             Attached FX Name:    tombstone_phantom_punch       

     shadowy defense (Passive Defense):
             Block Type:          Reflect
             Success Rating:      Occasional
             Level:               4
             Animation Name:      dodge_right                   
             Attached FX Name:    smoke_screen_defense         
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Attacks Blocked:     Melee
                                  Ranged

I've got her as far as I know, but I'm probably missing something.  She's got Nocturnal, which will give her an energy bonus in the dark, which is fun, and Danger Senses, which will keep being blind from having an effect on defenses (I'd like to counter Blind entirely, but I don't think you can).  And then she's got blinding beams, cones, and melee attacks.

Alright, that's as far as I've gotten at the moment.  Feedback, as always, is very welcome!

Also, you'll notice that some of these powers have fairly generic, placeholder names.  If you think of anything clever for a particular power, feel free to share it!
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
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Offline oktokels

  • Sr. Member
  • Posts: 388
Re: DCUG Tuneup
« Reply #40 on: June 08, 2019, 10:19:32 PM »
As for the others I'm not too sure, but a Remove Active Defense on Karate Kid sounds fun, lol. Or maybe a Weakspot Attack Swap? Not sure if that only works on characters with a weakpoint, though.

I saw this state swap the other day, but no explanation of it in the FFX manual. Does anybody know what effect has weakspot?

Offline spydermann93

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Re: DCUG Tuneup
« Reply #41 on: June 09, 2019, 01:37:56 AM »
It half-healths an enemy character or something similar. I can't recall exactly, though. I don't use it very often.

Offline BentonGrey

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Re: DCUG Tuneup
« Reply #42 on: June 09, 2019, 01:52:55 AM »
I know there's an attribute you can give a character that will randomly do that to them....

So, Star Boy.  He looks so cool, but his power seems...underwhelming.  Anyone have cool ways to make him as awesome as he looks?

:EDIT: Okay, I'm not finding what I'm looking for in FFX docs, but is there some way to make a projectile that will pull everything around it towards it?  I'm thinking I could give him a power where he makes something super dense and it draws everything towards it.

:EDIT2: More edits, as I'm thinking about how to handle Triplicate Girl.  The easiest thing would be just to give her a clone power, but that's obviously not right.  I was thinking I could give her summoner and make her other two forms the two things she can summon, but then there isn't a way to keep her from summoning multiples of them, I think.  Maybe I could do Free Spirit, and give the first two forms each that attribute?  Any brilliant suggestions?

:EDIT3: And more.  So, should Timber Wolf have any type of damage reduction?  I've got him with great reflexes and Danger Sense, as well as Fast Healing, but should have have Stone type or some invulnerability?

:EDIT4: What all can Tyr's gun arm do?  I've got some energy and electrical beams and projectiles, a mind control ray....anything else?
« Last Edit: June 10, 2019, 05:00:58 AM by BentonGrey »
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
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Offline BentonGrey

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Re: DCUG Tuneup
« Reply #43 on: June 20, 2019, 02:31:03 AM »
Howdy guys!  So, anyone have any feedback on these characters?  Any thoughts on these questions? 

Here's one more.  I think I've finally got a handle on how to make Star Boy interesting.  The Legion cartoon helped (and don't worry, I know he can't make things lighter too), but there's something I'm not sure about.  Should he have the power to create some type of shield through gravity manipulation?  It seems a stretch, but it also seems like something that MIGHT be do-able.  What do y'all think?

I'll have another (almost the last) round of characters for feedback soon.

Ohh!  And I think I've finally got an OKAY work-around for Nemesis Kid.  I'm thinking I'll give him a short ranged high effect power null.  Then, I'll give him a Rogue-style Mimic attribute, where he can copy powers from an opponent.  It's not a perfect fit, but it sort of works, and I think it more or less captures the idea.  What do y'all think?  Nevermind, this would take an insane amount of work.
« Last Edit: June 20, 2019, 03:06:30 AM by BentonGrey »
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
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Offline daglob

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  • Da Glob
Re: DCUG Tuneup
« Reply #44 on: June 20, 2019, 05:05:07 AM »
In Champions, there are gravity based force fields. The idea is that the increased gravity bends the energy from a blast away from a target, and just drops solid object to the ground.

Offline Panther_Gunn

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Re: DCUG Tuneup
« Reply #45 on: June 22, 2019, 04:13:54 AM »
Been a little busy lately, and having a little trouble with getting access to my comics at the moment, but here's a little input:

If they don't already have it, I would suggest Blitzkrieg for both Karate Kid and T-Wolf.  Val's agility and reflexes should be on par with Captain America due to all of his training.  Timber Wolf is also super agile and super acrobatic, something that doesn't get much mention (I'd forgotten until I flipped through a story they specifically mentioned it - he was carrying a rather large piece of equipment for Brainy (similar to Ben & Reed), and it slipped out of his grip.  He jumped down in front of Brainy in a handstand and caught it with his feet (barely), and then kicked it up perfectly into place).  And don't forget he used to be called Lone Wolf, so he's not always the best at working with a team.  Maybe give him Loner, if the drawback when he's in a group won't break gameplay.

The Persuader's atomic axe is capable of cutting through things that wouldn't be obvious - aside from cutting Kryptonians & Daxamites, he can use it to cut through Shady's darkness, and has been shown at least once to use it cut through the fabric of space for a dimension door-type warp getaway (or to get into someplace).  I don't know how tough/resilient he is, but he looked to be a bit unnerved at the idea of going a few rounds with Timber Wolf without his axe.

Mordruu - I forgot that he's usually normal sized (but still tall) and only grew to giant size when he drained the magic from the teachers on Sorcerer's World.  Maybe give him some sort of energy drain/leech ability, maybe work it that if he fills up to a certain amount he changes to his giant form with more power & heavier hitting spells.  His weakness was originally being buried in the earth, and they pretty much stuck to that all the way until they started their new higher-quality format title in the late 80's.  Being in this situation would cause him to fall into a comatose state, which was later revealed to be a psychosomatic response to being trapped in a cave-in during his early training (or something similar....can't access the story at the moment).  His Who's Who entry says he falls into this state when he's in an airless or completely contained situation, which seems to be a little at odds with how it was always portrayed in the stories.

Triplicate Girl/Duo Damsel - I gave her a clone ability with a high cost (scaled to either one or two uses depending on who it was).  You could give her Energy Tanks so that she can only do it once per mission, then all of her melee be low or no cost, or give her the ability that regains energy slower.  I think I would lean more towards slow energy build than none, as her clones aren't being killed, just ko'd, so there's a possibility they could make a reappearance.  I forget, can you set the clone ability to a certain amount of health or is it all linked to the magnitude?  Can you assign the clones to a specific AI?

Star Boy - along with making people and their objects heavy, he can make things heavy to fall onto people, but I don't know if there's a way to simulate that in a hf.  As far as making something heavy enough to draw people towards it, I would think that anything that is heavy enough to start to exert it's own gravity on something is not going to be able to remain on the surface of a planet for very long.  And that would take a lot of effort on his part - in a story where Mon-El was out of control, to keep him from flying away Star Boy had to make him heavy enough to simulate the effects of being subject to Daxam's gravity, but he seemed to be having a hard time holding it.  If you still want to go with that idea, something I had intended to look into for The Top was to give him Summoner, and have different tops be a summoned creature that would stay in one spot and emit powers & attacks.  TPB was working on some simple meshes for them, but I don't think he ever released them (to my disappointment).  For the gravity shield, I could see it for physical projectiles & weapons, even shrapnel, I wouldn't have it effect beams, as bending light is on the extreme end of the scale.  Same goes for radiation, but acid and gas are fair game.
The Best There Is At What I Do......when I have the time.

Offline BentonGrey

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Re: DCUG Tuneup
« Reply #46 on: June 22, 2019, 06:58:59 PM »
Thanks DG!  That's kind of what I was thinking.  Cool.

PG, once again, you're a tremendous help!  Thanks so much, man!

KK: I've given him Combat Skill: Master, instead of Blitz.  I think that will actually be more beneficial, allowing him to punch above his weight class.  I've also given him a Medium cost, extreme damage attack to pair with his 300% for when you want to knock Superman on his backside!

TW: Hmm...I think I'll need a custom attribute for him, as I think you're right and Acrobatic and Lone Wolf would fit well.

Persuader: Cool, I've given him a teleport, Medium cost, since that isn't something he does often.  It makes sense in a comic-sort of way.

Mordru: Great stuff!  Hmm...maybe I'll give him a Vulnerability to stasis that power nulls and stuns him?

Trip: Great suggestions, PG, but I missed something and all my hand-wringing was unnecessary!  Ohh my gosh, I'm just a moron.  The perfect answer was right in front of me!  Inner Being lets you have up to 3 inner beings.  Perfect!  Now, I can give her two custom forms she can summon, but it will be limited to that.

Star Boy: Great stuff here as well.  Thanks for the feedback on the shield and the 'gravity point.'  I've made the gravity point attack energy costly (Med), and the shield follows your advice.

Alright, I'm going to make a few more tweaks, and then I'll post the nearly complete last batch of HFs.

Hey PG, would you be interested in doing some testing for balance/feel once I get these guys all built in and set up?

God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
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Offline Cyber Burn

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  • Posts: 8863
Re: DCUG Tuneup
« Reply #47 on: June 22, 2019, 10:07:57 PM »
Star Boy - along with making people and their objects heavy, he can make things heavy to fall onto people, but I don't know if there's a way to simulate that in a hf.  As far as making something heavy enough to draw people towards it, I would think that anything that is heavy enough to start to exert it's own gravity on something is not going to be able to remain on the surface of a planet for very long.  And that would take a lot of effort on his part - in a story where Mon-El was out of control, to keep him from flying away Star Boy had to make him heavy enough to simulate the effects of being subject to Daxam's gravity, but he seemed to be having a hard time holding it.  If you still want to go with that idea, something I had intended to look into for The Top was to give him Summoner, and have different tops be a summoned creature that would stay in one spot and emit powers & attacks.  TPB was working on some simple meshes for them, but I don't think he ever released them (to my disappointment).  For the gravity shield, I could see it for physical projectiles & weapons, even shrapnel, I wouldn't have it effect beams, as bending light is on the extreme end of the scale.  Same goes for radiation, but acid and gas are fair game.

There is an anvil drop, which can be Skoped to create other items falling as well. Just not sure how well they would show up in-game.


Offline BentonGrey

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Re: DCUG Tuneup
« Reply #48 on: June 23, 2019, 04:51:38 AM »
There actually is maybe something there, with like, an asteroid drawn out of orbit or something, but that's probably a bit extreme.  Neat idea, CB!

So, here are almost all of the remaining characters:

Star Boy:
Spoiler: ShowHide
 Stats:
     Strength:     3    Normal
     Speed:        5    Very Fast
     Agility:      4    Agile
     Endurance:    5    Very Hardy
     Energy:       7    Extraordinarily Powerful

 Attributes:
     Flier                         
     Density Control               
     Mass Control                 
     FF Active Defense (35 HP)     
     

 Powers:
     punch (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    libertylad_onetwo             

     gravity field (Area):
             DamageType:          Density Max
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Radius:              360 Degrees
             Level:               4
             Animation Name:      area_2                       
             Attached FX Name:    alchemiss_lift               

     grav control (Passive Defense):
             Block Type:          Normal
             Success Rating:      Occasional
             Level:               4
             Animation Name:      ranged_7                     
             Attached FX Name:    mental_pink_block             
             Damage Blocked:      Acid
                                  Crushing
                                  Piercing
                                  Cold
                                  Fire
             Attacks Blocked:     Melee
                                  Ranged

     gravity crush (Ranged - Beam):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Medium
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_7                     
             Attached FX Name:    pinstripe_denistymaximization

     gravitic destruction (Ranged - Beam):
             DamageType:          Crushing
             Magnitude:           Very High
             Energy Point Cost:   High
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_4                     
             Attached FX Name:    pinstripe_denistymaximization

     mass blast (Ranged - Beam):
             DamageType:          Stasis
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_6                     
             Attached FX Name:    manbot_energyfocus           

     gravity cone (Ranged - Cone):
             DamageType:          Density Max
             Magnitude:           High
             Energy Point Cost:   High
             Stun:                Very High
             Knockback:           None
             Velocity:            Fast
             Angle:               High
             Range:               Long
             Level:               4
             Animation Name:      ranged_6                     
             Attached FX Name:    BMagneto_Magnetic_Wave       

     black teleport (Special):
             Special Type:        Teleport Self       
             Energy Point Cost:   Medium
             Level:               2
             Animation Name:      area_2                       
             Attached FX Name:    apocalypse_teleport           

     gravity beam (Ranged - Beam):
             DamageType:          Density Max
             Magnitude:           High
             Energy Point Cost:   High
             Stun:                High
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_10                     
             Attached FX Name:    pinstripe_denistymaximization

     gravity bomb (Ranged - Explosive Projectile):
             DamageType:          Power Null
             Magnitude:           Extreme
             Energy Point Cost:   Medum
             Stun:                Medium
             Knockback:           None
             Velocity:            Normal
             Radius:              360 Degrees
             Range:               Long
             Accuracy:            High
             Level:               4
             Animation Name:      ranged                       
             Attached FX Name:    aff_plasma_rocket_purple

I'm reasonably happy with what I've ended up with.  He's going to have an FF AD for his gravity shield.  He's got a range of beam attacks that do various fun things.  He's of course got a straight-up density-max, but he's also got an FFX Gravity Increase swap, which effectively lowers an enemy's strength each hit until they are helpless on the ground.  Plus, his other powers will have that swapped out for their stun, so there will be a chance that could happen at any time.  He's also got a light and heavy 'crushing' beam that will give him an option to do damage, as well as that 'gravity bomb' I talked about.  I read that he could teleport thanks to his  star suit, so he's got a teleport power too.  I'm thinking he probably shouldn't have Mass Control, but I was trying to think of another attribute to give him.  Any ideas?

Sun Boy:
Spoiler: ShowHide
 Stats:
     Strength:     3    Normal
     Speed:        5    Very Fast
     Agility:      4    Agile
     Endurance:    4    Hardy
     Energy:       7    Extraordinarily Powerful

 Attributes:
     Cold Blooded                 
     Flier                         
     Volcanic                     
     Flame Control                 
     FF Active Defense (20 HP)     

 Powers:
     punch (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    default_punch                 

     solar beam (Ranged - Beam):
             DamageType:          Heat
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_7                     
             Attached FX Name:    eldiablo_flameproject         

     fireball (Ranged - Explosive Projectile):
             DamageType:          Heat
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           Medium
             Velocity:            Normal
             Radius:              360 Degrees
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_12                     
             Attached FX Name:    eldiablo_inferno             

     living sun (Area):
             DamageType:          Heat
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           Medium
             Radius:              360 Degrees
             Level:               4
             Animation Name:      ranged_4                     
             Attached FX Name:    nova_blast                   

     sb fire sheath (Passive Defense):
             Block Type:          Normal
             Success Rating:      Occasional
             Level:               4
             Animation Name:                                   
             Attached FX Name:    microwave_absorbradiation     
             Damage Blocked:      Radiation
                                  Crushing
                                  Piercing
                                  Energy
                                  Cold
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area

     flame cage (Ranged - Beam):
             DamageType:          Stasis
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Range:               Medium
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_6                     
             Attached FX Name:    fire_rings                   

     solar blast (Ranged - Beam):
             DamageType:          Heat
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           High
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_6                     
             Attached FX Name:    mechanical_flamecannon       
             Power Flags:         Penetrating

     solar flare (Area):
             DamageType:          Blind
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                High
             Knockback:           Low
             Radius:              360 Degrees
             Level:               4
             Animation Name:      area_2                       
             Attached FX Name:    dazzler_flash_bulb           

     absorb heat (Passive Defense):
             Block Type:          Deflect
             Success Rating:      Almost Always
             Level:               4
             Animation Name:                                   
             Attached FX Name:    manbot_energyabsorb           
             Damage Blocked:      Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct

     nova bomb (Ranged - Explosive Projectile):
             DamageType:          Heat
             Magnitude:           High
             Energy Point Cost:   
             Stun:                Low
             Knockback:           Medium
             Velocity:            Normal
             Radius:              90 Degrees
             Range:               Long
             Accuracy:            High
             Max Instances:       3
             Level:               4
             Animation Name:      ranged_12                     
             Attached FX Name:    eldiablo_inferno             
             Power Flags:         Impact Spawn

I'm pretty happy with Sun Boy, who is built as a pretty standard fire-type blaster, with a range of fire beams, some explosive projectiles, and some area attacks, including a blinding one to represent his ability to produce light as well as heat.  He'll have a limited fire FF AD.

Tharok:
Spoiler: ShowHide
 Stats:
     Strength:     5    Very Strong
     Speed:        6    Extremely Fast
     Agility:      5    Very Agile
     Endurance:    5    Very Hardy
     Energy:       10  Energized

 Attributes:
     Flier                         
     Charged                       
     Cybernetic Brain             
     Coordinator                   
     Grim Resolve                 

 Powers:
     energy blast (Ranged - Beam):
             DamageType:          Energy
             Magnitude:           Extreme
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           Extreme
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_11                     
             Attached FX Name:    aff_xbeam_purple             

     panic beam (Ranged - Beam):
             DamageType:          Panic
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_6                     
             Attached FX Name:    eye_of_reich_panic           

     radiation beam (Ranged - Beam):
             DamageType:          Irradiate
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_6                     
             Attached FX Name:    microwave_penetratingbeam     
             Power Flags:         Penetrating

     freeze cannon (Ranged - Beam):
             DamageType:          Freeze
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_6                     
             Attached FX Name:    coldwarrior_freezeray         

     tharok punch (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    manowar_gaff                 

     fancy footwork  (Passive Defense):
             Block Type:         
             Success Rating:      Occasional
             Level:               4
             Animation Name:      active_defence               
             Attached FX Name:    minuteman_vigilanceblock     
             Damage Blocked:      Crushing
                                  Piercing
             Attacks Blocked:     Melee
                                  Ranged

     tharok finger laser (Ranged - Beam):
             DamageType:          Heat
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_6                     
             Attached FX Name:    Sniper Laser                 

     <empty>

     stun bolts (Ranged - Projectile):
             DamageType:          Electrical
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Very High
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_10                     
             Attached FX Name:    electro_ball                 

     cybernetic combo (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_6                       
             Attached FX Name:    manowar_gaff

I'm pretty pleased with Tharok.  I read some of his appearances and drew most of his powers from thigns I saw him do.  I didn't realize that he was the leader of the Fatal Five, so that helped me define his role.  He's a blaster with a number of different types of beams, and he buffs his allies with Coordiantor.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Offline BentonGrey

  • Titans
  • Hero Member
  • Posts: 16569
    • The Greylands
Re: DCUG Tuneup
« Reply #49 on: June 23, 2019, 04:54:48 AM »
Timber Wolf:
Spoiler: ShowHide
 Stats:
     Strength:     6    Extremely Strong
     Speed:        5    Very Fast
     Agility:      7    Extraordinarily Agile
     Endurance:    7    Extraordinarily Hardy
     Energy:       4    Powerful

 Attributes:
     Claws                         
     Danger Sense                 
     Hot Tempered                 
     Flier
     Zuunium Treatments                 
     
 Powers:
     savage slash (Melee):
             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    evilfemale_scratch           

     blinding slash (Melee):
             DamageType:          Blind
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                High
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_5                       
             Attached FX Name:    icequeen_slash               

     lupine charge (Melee):
             DamageType:          Crushing
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           Extreme
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_7                       
             Attached FX Name:    icequeen_slash               

     wild reflexes (Passive Defense):
             Block Type:          Reflect
             Success Rating:      Occasional
             Level:               4
             Animation Name:      dodge_left                   
             Attached FX Name:                                 
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Attacks Blocked:     Melee
                                  Ranged

     savage rage (Special):
             Special Type:        Blind Justice       
             Energy Point Cost:   Low
             Level:               2
             Animation Name:      special_transform             
             Attached FX Name:    wraith_manta_teleportation   

     beastial bashing (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_9                       
             Attached FX Name:    icequeen_slash               

     primeval pummeling (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   High
             Stun:                High
             Knockback:           None
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_10                     
             Attached FX Name:    icequeen_slash               

     hunting wolf (Special):
             Special Type:        Speeding Bullet     
             Energy Point Cost:   
             Level:               2
             Animation Name:      run                           
             Attached FX Name:    bullet_speeding_bullet

I THINK I've got TW pretty good.  He's fast and strong, and he has claws for extra damage.  He's got nice, bestial-type keys, and he's got a range of melee attacks, combos, and stuns.  He has a custom attribute that gives him Loner, Acrobatic, and Grim Resolve.

Triplicate Girl:
Spoiler: ShowHide
Stats:
     Strength:     3    Normal
     Speed:        4    Fast
     Agility:      5    Very Agile
     Endurance:    4    Hardy
     Energy:       4    Powerful

 Attributes:
     Danger Sense                 
     Flier                         
     Inner Being                   
     
     

 Powers:
     punch (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    default_punch                 

     triple kick (Melee):
             DamageType:          Crushing
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           High
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_2                       
             Attached FX Name:    shadow_kick                   

     triple attack (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_3                       
             Attached FX Name:    thebard_prancing_punch       

     triple threat (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           High
             Swiftness:           Fast
             Arc:                 360 Degrees
             Level:               4
             Animation Name:      melee_kickcombo               
             Attached FX Name:    shadow_kick                   

     triple terror (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Medium
             Stun:                High
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_4                       
             Attached FX Name:    thebard_prancing_punch       

     fancy footwork  (Passive Defense):
             Block Type:          Reflect
             Success Rating:      Occasional
             Level:               4
             Animation Name:      dodge_left                   
             Attached FX Name:                                 
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Attacks Blocked:     Melee
                                  Ranged

I've finally found the way to do TG, as I said in the previous post.  I've given her Inner Being, and I'll make her two other forms the two beings she can summon, which I'm excited about.  She's got a standard suite of melee attacks, and her other forms will just have the same powers, though this allows me to give them different colored skins, which is great.  If you've got any suggestions for attributes or powers, I'd love to hear them.  Also, power titles, as I've not had much luck with good names for her powers.

Tyr:
Spoiler: ShowHide
Stats:
     Strength:     7    Extraordinarily Strong
     Speed:        5    Very Fast
     Agility:      4    Agile
     Endurance:    7    Extraordinarily Hardy
     Energy:       6    Extremely Powerful

 Attributes:
     Combat Skill (Expert)
     Crack Shot                   
     Invulnerable (05 HP)         
     Tough Guy                     
     Grim Resolve                 

 Powers:
     tyrannical blow (Melee):
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    order_punishment             

     tyraz torment (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_3                       
             Attached FX Name:    purpledarkmen_rend           

     warlord strikes (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Very High
             Knockback:           None
             Swiftness:           Fast
             Arc:                 90 Degrees
             Level:               4
             Animation Name:      melee_2                       
             Attached FX Name:    manowar_gaff                 

     fancy footwork (Passive Defense):
             Block Type:         
             Success Rating:      Occasional
             Level:               4
             Animation Name:      active_defence               
             Attached FX Name:    minuteman_vigilanceblock     
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
             Attacks Blocked:     Melee
                                  Ranged

     bionic beam (Ranged - Beam):
             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Range:               Long
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_6                     
             Attached FX Name:    microwave_penetratingbeam     

     bionic gun (Ranged - Projectile):
             DamageType:          Electrical
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_6                     
             Attached FX Name:    Electro_Projectile_Pistol     

     bionic blast (Ranged - Beam):
             DamageType:          Energy
             Magnitude:           Extreme
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           Extreme
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_16                     
             Attached FX Name:    aff_xbeam_yellow             

     mind control ray (Ranged - Beam):
             DamageType:          Hypnosis
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_16                     
             Attached FX Name:    eye_of_reich_panic           

     electro rounds (Ranged - Projectile):
             DamageType:          Electrical
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_14                     
             Attached FX Name:    Electro_Projectile_Pistol     

     energy rocket (Ranged - Explosive Projectile):
             DamageType:          Energy
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           High
             Velocity:            Normal
             Radius:              180 Degrees
             Range:               Long
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_6                     
             Attached FX Name:    aff_plasma_rocket_yellow

I also feel like I have Tyr pretty well down.  He's a dangerous opponent with a mix of deadly projectiles, beams, and melee attacks.  I'm not a 100% sure how tough or strong he should be, though.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Offline BentonGrey

  • Titans
  • Hero Member
  • Posts: 16569
    • The Greylands
Re: DCUG Tuneup
« Reply #50 on: June 23, 2019, 04:55:35 AM »
Tyroc:
Spoiler: ShowHide
Stats:
     Strength:     3    Normal
     Speed:        4    Fast
     Agility:      4    Agile
     Endurance:    4    Hardy
     Energy:       7    Extraordinarily Powerful

 Attributes:
     Crack Shot                   
     Flier                         
     Energy Shield (active)       
     Telekinetic                   
     

 Powers:
     melee (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    default_punch                 

     eeyyaaahh (Ranged - Beam):
             DamageType:          Heat
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           Low
             Velocity:            Normal
             Range:               Long
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_2                     
             Attached FX Name:    seaurchin_sonicray           

     rryyy (Ranged - Cone):
             DamageType:          Energy
             Magnitude:           Low
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           Extreme
             Velocity:            Normal
             Angle:               High
             Range:               Long
             Level:               4
             Animation Name:      ranged_2                     
             Attached FX Name:    fortissimo_deadly_chorus     

     uiuueeee (Ranged - Beam):
             DamageType:          Panic
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_2                     
             Attached FX Name:    legionnaire_war_cry           

     arrrrhhhh (Area):
             DamageType:          Heat
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           High
             Radius:              360 Degrees
             Level:               4
             Animation Name:      area_2                       
             Attached FX Name:    SpudHavokAreaBig             

     oyyuuuuuu (Special):
             Special Type:        Teleport Self       
             Energy Point Cost:   
             Level:               2
             Animation Name:      area                         
             Attached FX Name:    boom_tube                     

     ahhrrrrrr (Passive Defense):
             Block Type:          Normal
             Success Rating:      Occasional
             Level:               4
             Animation Name:      area_2                       
             Attached FX Name:    sin_passive_shield           
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
                                  Cold
                                  Fire
             Attacks Blocked:     Melee
                                  Ranged
                                  Area

     zzzrrruugghh (Ranged - Beam):
             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   
             Stun:                Medium
             Knockback:           Extreme
             Velocity:            Normal
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_2                     
             Attached FX Name:    sonic_scream_large           

     irrrrwwww (Direct):
             DamageType:          Stasis
             Magnitude:           High
             Energy Point Cost:   High
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               4
             Animation Name:      ranged_2                     
             Attached FX Name:    greenbachitte_entangle       
             Power Flags:         Ground Targets Only

     ccciiirrr (Ranged - Beam):
             DamageType:          Power Null
             Magnitude:           High
             Energy Point Cost:   High
             Stun:                Medium
             Knockback:           None
             Velocity:            Normal
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_2                     
             Attached FX Name:    seaurchin_sonicray

Ohh Tyroc...you are such an embarrassment.  So, I learned that Tyroc was an attempt to add some diversty to the Legion, a worthy goal, but apparently because of editorial interference, he was made as ridiculous as possible to undercut that effect...and that sort of is obvious.  But, I just decided to steer into the crazy.  His "reality warping cry" can do a bunch of different things.  Someone even mapped out the different sounds he made on Wikipedia, so I used those for his powers, which makes me laugh whenever I think about it.  Take a look at them and enjoy the absurdity.  He's got a fire beam (pyrokinesis), a high KB 'wind' attack, a fire explosion, a teleport, a shield, a powerful energy beam, a plant control stasis power, and a power null beam.  Crazy, right?

Ultra Boy:
I'll post all of his if anyone wants me to, but he's pretty straight forward, really.  He's got shapeshifter and 3 different forms.  He starts with strength, but he also has 1) Speed (with flash's powerset), 2) Invulnerability, and he's a little tougher than Superman, since that's all he's got in that mode, 3) Vision powers, with a range of beams and a cone attack.

Universo:
Spoiler: ShowHide
Stats:
     Strength:     3    Normal
     Speed:        3    Normal
     Agility:      4    Agile
     Endurance:    4    Hardy
     Energy:       7    Extraordinarily Powerful

 Attributes:
     Level Headed                 
     Disciplined                   
     Disguise                     
     
     

 Powers:
     punch (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    default_punch                 

     hypnotize (Ranged - Beam):
             DamageType:          Hypnosis
             Magnitude:           Extreme
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_4                     
             Attached FX Name:    Shocker_Beam_Sensor           

     blank (Ranged - Beam):
             DamageType:          Mental Blank
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_4                     
             Attached FX Name:    Shocker_Beam_Sensor           

     mass hypnosis (Area):
             DamageType:          Hypnosis
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Radius:              360 Degrees
             Level:               4
             Animation Name:      ranged_3                     
             Attached FX Name:    Shocker_Electrical_Release   

     mass blank (Area):
             DamageType:          Mental Blank
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Radius:              360 Degrees
             Level:               4
             Animation Name:      ranged_4                     
             Attached FX Name:    aff_boom_green

Universo is pretty simple.  He's got mind control and mental blank attacks, beam and area.  He's also got Disguise and is very hardened against mental attacks.  I should actually add a PD against them...

Validus:
Spoiler: ShowHide
Stats:
     Strength:     10  Mighty
     Speed:        4    Fast
     Agility:      2    Sluggish
     Endurance:    10  Invulnerable
     Energy:       8    Incredibly Powerful

 Attributes:
     Berserker                     
     Weak Minded                   
     Flier                         
     Ponderous                     
     Future Mutant (Combo)

 Powers:
     vicious blow (Melee):
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_3                       
             Attached FX Name:    supercollider_massivepunch   

     Mind Blast (Ranged - Beam):
             DamageType:          Mental Blank
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                High
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_4                     
             Attached FX Name:    Electro_Beam_Blast           

     savage kick (Melee):
             DamageType:          Crushing
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Extreme
             Swiftness:           Normal
             Arc:                 90 Degrees
             Level:               4
             Animation Name:      melee_2                       
             Attached FX Name:    shadow_kick                   

     ground smash (Area):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           High
             Radius:              360 Degrees
             Level:               4
             Animation Name:      area_4                       
             Attached FX Name:    order_quake                   
             Power Flags:         Ground Targets Only

     energy absorption (Passive Defense):
             Block Type:          Deflect
             Success Rating:      Frequent
             Level:               4
             Animation Name:                                   
             Attached FX Name:    microwave_absorbradiation     
             Damage Blocked:      Radiation
                                  Energy
                                  Electrical
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Ranged
                                  Direct

     Mind Lightning (Ranged - Beam):
             DamageType:          Electrical
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                High
             Knockback:           High
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_4                     
             Attached FX Name:    manowar_bolt                 

     mutant mash (Melee):
             DamageType:          Crushing
             Magnitude:           Extreme
             Energy Point Cost:   Medium
             Stun:                High
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_8                       
             Attached FX Name:    supercollider_massivepunch   

     mind bolt (Ranged - Projectile):
             DamageType:          Electrical
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_4                     
             Attached FX Name:    silverbachitte_chainlightning

     mutant mauling (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_4                       
             Attached FX Name:    purpledarkmen_rend

He was a bit of a tough one, as I didn't realize how powerful he really was at first.  He's extremely tough, and he's got more invulnerability than Superman.  He's got a combo attribute that gives him Inv. 12, PR, and Combat Skill (Expert).  He hits like a ton of bricks, but his melee attacks aren't very fast.  He's got a range of powerful melee attacks, as well as mental 'lightning', both electrical and actually mental.  Tommy's HF had an energy absorption PD, and I'm not sure about that.  What do y'all think?
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Offline BentonGrey

  • Titans
  • Hero Member
  • Posts: 16569
    • The Greylands
Re: DCUG Tuneup
« Reply #51 on: June 23, 2019, 04:56:09 AM »
Wildfire:
Spoiler: ShowHide
Stats:
     Strength:     7    Extraordinarily Strong
     Speed:        5    Very Fast
     Agility:      4    Agile
     Endurance:    7    Extraordinarily Hardy
     Energy:       9    Fantastically Powerful

 Attributes:
     Flier                         
     Dispersed                     
     Unstable Energy               
     Explosive                     
     Hot Tempered                 

 Powers:
     wild blow (Melee):
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    order_punishment             

     anti focus (Ranged - Beam):
             DamageType:          Energy
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           High
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged                       
             Attached FX Name:    makankosappo                 

     release  (Area):
             DamageType:          Energy
             Magnitude:           Extreme
             Energy Point Cost:   High
             Stun:                None
             Knockback:           High
             Radius:              360 Degrees
             Level:               4
             Animation Name:      area                         
             Attached FX Name:    manbot_energyrelease         

     energy absorption (Passive Defense):
             Block Type:          Deflect
             Success Rating:      Very Frequent
             Level:               4
             Animation Name:                                   
             Attached FX Name:    manbot_energyabsorb           
             Damage Blocked:      Radiation
                                  Energy
                                  Electrical
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct

     wild blast (Ranged - Beam):
             DamageType:          Energy
             Magnitude:           Extreme
             Energy Point Cost:   
             Stun:                High
             Knockback:           Extreme
             Velocity:            Very Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_2                     
             Attached FX Name:    timemaster_energyxbeam       

     firey fists (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_4                       
             Attached FX Name:    order_punishment             

     energy leech (Area):
             DamageType:          Energy Leech
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           None
             Radius:              360 Degrees
             Level:               4
             Animation Name:      area                         
             Attached FX Name:    manbot_energydraw             

     energy transfusion (Ranged - Beam):
             DamageType:          Transfer
             Magnitude:           High
             Energy Point Cost:   High
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:           
             Level:               4
             Animation Name:      ranged                       
             Attached FX Name:    manbot_energytransfer         

     anti beam (Ranged - Beam):
             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Normal
             Range:               Long
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_7                     
             Attached FX Name:    wraith_manta_neon_bolt       

     wild haymaker (Melee):
             DamageType:          Crushing
             Magnitude:           Very High
             Energy Point Cost:   High
             Stun:                Low
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_3                       
             Attached FX Name:    order_punishment

WF has a range of energy beams and an energy leech area, as well as an energy explosion area.  He's strong and tough, with TONS of power, and he's got Dispersed Structure, which seems like a must.  I'm ignoring all the mass control and other odds and ends from his first appearance.  Thoughts?

I've also finished Colossal Boy, who has three forms, small, medium, and large.  His small form has a bit of strength and toughness, his medium one caps at 6 or 7, and has stone material type, while his big one is 10 strength, plus PR and 02 Inv.  Also at the top level, he's got no dodge, but all of his melee attacks are area attacks.



So, what do y'all think?
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
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Offline Cyber Burn

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Re: DCUG Tuneup
« Reply #52 on: June 23, 2019, 07:53:40 PM »

So, what do y'all think?

I think I am very excited to see this one get released!!!   :D

Offline BentonGrey

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Re: DCUG Tuneup
« Reply #53 on: June 24, 2019, 12:31:32 AM »
Haha, thanks man!  I MAY have to do at least a short Legion campaign too.... :D

Also, should Mon-El's stats be the same as SuperMAN's?  Should I do him one tier lower, since he's younger?
« Last Edit: July 13, 2019, 06:12:32 PM by BentonGrey »
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
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Offline BentonGrey

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Re: DCUG Tuneup
« Reply #54 on: July 24, 2019, 05:04:44 AM »
Still hope someone will weigh in on those previous questions, but here's another one.  What attributes should the Pied Piper have?
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Offline daglob

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Re: DCUG Tuneup
« Reply #55 on: July 24, 2019, 03:19:33 PM »
Haha, thanks man!  I MAY have to do at least a short Legion campaign too.... :D

Also, should Mon-El's stats be the same as SuperMAN's?  Should I do him one tier lower, since he's younger?

Man, I haven't been able to play the game in so long...

What I remember I did was used a Superman hero file for a start, and made Mon-El as strong and as tough, but made Superman a little more combat effective. I did that with most Kryptonians. Supes has been operating as a superhero for decades, and the Phantom Zone escapees have, what, 20 minutes experience? Superman, for instance, won't overshoot his mark with a punch and fling himself out of position.

Offline BentonGrey

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Re: DCUG Tuneup
« Reply #56 on: July 25, 2019, 02:56:25 AM »
Thanks DG, interesting take!  Can't play the game?  I knew you were having problems with it, but I didn't realize you can't run it at all.  What's the deal?
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
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Offline daglob

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Re: DCUG Tuneup
« Reply #57 on: July 25, 2019, 04:03:05 AM »
Basically, an older computer that needs more memory. That, and a graphics driver that will barely run Photoshop have been giving me fits.

Offline BentonGrey

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Re: DCUG Tuneup
« Reply #58 on: July 26, 2019, 08:39:49 PM »
Okay, odds and ends:

Pied Piper: Should he really be limited more to mind effects or should he also have a physical attack?  If so, should he have a heavy damage version too?  What attributes should he have?

Dr. Sivana: I've actually come up with a file I like pretty well for him.  I'll post it later, but at the moment, what do y'all think is better?  An intangibility power or a teleport power?

I'm moving through my list of leftover characters that I've had sitting around waiting to be finished.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Offline daglob

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Re: DCUG Tuneup
« Reply #59 on: July 27, 2019, 12:16:25 AM »
Seems like I remember Pied Piper having a sonic attack at one point. Stun only, perhaps.

Sivana is a mad scientist: anything he comes up with makes sense. He once built a robot that was as strong as Marv... somehow...