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Author Topic: Sentinels of the Multiverse Game 11  (Read 20024 times)

Offline catwhowalksbyhimself

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Sentinels of the Multiverse Game 11
« on: June 07, 2017, 11:57:19 PM »
It's time for another game of Sentinels of the Multiverse, a superhero co-op card game which happens to work really well in forum form.  New players are very much welcome.  It's an easy game to play.

Pick any hero from the below list and a variant from the spoiler below it.  If you aren't sure, just pick the first, default form

Our cast so far. . .

Death's Jester as Dark Watch Expatriette vs Biomancer

Reepicheep as Absolute Zero  vs Proletariate

Glitch Girl as Wraith vs Ermine

Catwhowalksbyhimself as Prime Warden Argent Adept vs Miss Information



Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Fright Train), Iron Legacy
A soldier with a suit of military designed power armor, Bunker is a bit like Iron Man, only he can't fly and has a lot more guns.  Switches between different modes to gain different abilities.
Variants
Spoiler: ShowHide

Name: The Indestructible Bunker
Power: Initialize--Draw a card.
HP: 28
Story: Lieutenant Tyler Vance is the soldier currently driving the Bunker suit. the latest product of the US military's Ironclad Project.  He has been reassigned from his regular military duties to serve on the Freedom Five.

Name: GI Bunker
Power: Panzer-Buster--Select a target. Damage dealt to that target is irreducible until the start of your turn.
HP: 27
Story: During WWII, Corporal Carter became the first operator of a Bunker suit in combot conditions.  Known for being able to take on tanks head to head, he was nicknamed "Panzer-Buster" and served in operations alongside that era's Legacy.

Name: Engine of War
Power: Locomotion--Discard a Mode card. If you do, destroy an Ongoing card.
HP: 27
Story: In an alternate future where Legacy has become Iron Legacy, even foes can become allies.  Thus it was that Bunker's nemesis Fright Train donned the mantle of his former foe, joining the Freedom Six as the new Bunker.

Name: Termi-Nation Bunker
Power: Modulize--Destroy 1 of your Ongoing or Equipment cards. If you do, Draw 1 card, Play 1 card, and use a power in any order.
HP: 26
Story: When the Villian Choke re-emerged as Chokepoint, Bunker, Absolute Zero, and Unity donned the latest in crime-fighting equipment to investigate.



Team: Prime Wardens
Nemesis: Apostate
Mistreated for the pair of wings she is gifted with, Fanatic has chosen to side with the angels--literally--in the fight against evil.  Holy warrior type powered by holy relics.
Variants
Spoiler: ShowHide


Name: Fanatic
Power: Exorcism   : Fanatic deals 1 Target 1 Melee Damage and 1 Radiant Damage
HP: 30
Story: Driven by faith and what she believes is her holy missions, Helena brings holy terror upon evildoers.  While others call her Fanatic, she sees herself as an angel of righteousness.

Name: Redeemer Fanatic
Power: Redeem: Fanatic regains 1 HP. Draw 1 card.
HP: 31
Story: After confronting Apostate, who tried to convince her that she was no angel, but a being like himself, Helena's faith was shaken to the core.  After disappearing for a time to meditate, she appeared again more resolute in her faith then ever.

Name: Prime Warden Fanatic
Power: Resolute: Fanatic deals herself 3 radiant damage. Play the top card of your deck. One Hero may use a power now.
HP: 29
Story: When the newest Virtuoso of the Void, the hero known as Argent Adept, first faced the chaos nature elemental known as Akash'Bhuta, Fanatic was among the heroes who rallied to his side, forming the Prime Wardens.  No longer alone, she now fights alongside her alies and friends.



Team: Prime Wardens
Nemesis: Ambuscade
A gentile soul gifted with super strength, ancient warrior traditions, and immortality.  He's like the Hulk if the Hulk looked more like a normal person, was highly educated, and was an elementary school teacher for his day job.  Okay, he's nothing like Hulk, but he does like to smash.
Spoiler: ShowHide


Name: The Savage Haka
Power: Crush: Haka deals 1 Target 2 Melee Damage.
HP: 34
Story: Outcast by the Maori people after he seemingly returned from the dead, Aata has lived for centuries, seemingly made stronger by his many trials.  In an age of heroes, Aata has taken the name Haka and joined them to protect the world that once rejected him.

Name: Eternal Haka
Power: Haka of Knowledge: Draw 1 card. You may discard 1 card with "Haka" in the title. If you do, draw 2 cards.
HP: 33
Story: In an alternate future, Aata, once known as Haka is the last living human being on Earth.  Protecting his library of books from the monsters that destroyed the human race, the arrival of Chrono-Ranger has presented an oportunatiy to see his long dead friends once more--and possibly end this desolate future.

Name: Prime Warden Haka
Power: Guardian: Play a card. If that card has "Haka" in the title, you may apply the effects to a target other than Haka.
HP: 35
Story: When the newest Virtuoso of the Void, the hero known as Argent Adept, first faced the chaos nature elemental known as Akash'Bhuta, Haka could not help but join in the fight.  Pleased to be part of a tribe once more, he now fights as a member of the Prime Wardens.



Team: Freedom Five (Leader)
Nemesis: Baron Blade, Vengeance Five (Baron Blade)
From a long line of Legacies starting with the Revolutionary War, each generation of Persons have developed a new power and passing it and all previous ones on to the next.  The current Legacy possesses flight, super strength, durability, and danger sense.  His daughter has laser vision.  Yeah, he's like a hybrid of Captain America and Superman, but plays most like the former, inspiring his team mates to greatness.
Spoiler: ShowHide


Name: America's Finest Legacy
Power: Galvanize: Until the start of your next turn, increase Damage dealt by Hero Targets by 1.
HP: 32
Story: The current in a long line of Legacies, the newest Paul Parson's is a leader among the superhero community and inspiration to many.

Name: America's Newest Legacy
Power: Atomic Glare: Legacy deals 1 Target 3 Energy Damage
HP: 30
Story: For the first time in the family line, the oldest child and heir to the Legacy powers is a girl, Paula.  Adding the power of Atomic Glare to her family's inheritance, Paula has worked hard to make her ancestors proud.

Name: America's Greatest Legacy
Power: Gung-Ho: One Hero regains 1 HP and may use a power now.
HP: 30
Story: The Legacy active during WWII played an important role in defeating Hitler and the original Baron Blade.

Name: America's Cleverest Legacy
Power: Solve Puzzle: Discard the top card of a deck. You may either play or destroy a non-character card that shares a keyword with the discarded card.
HP: 32
Story: When faced by the latest challenge from the reality-altering Puzzle Master, Legacy was temporarily replaced by an alternate reality counterpart whose family gained puzzle solving as a power instead of flight.



Team: None
Nemses: The Ennead
Finding the staff of the Egyptian sun god Ra, a humble archeaologist uses it to transform into Ra, god of the sun!  Yeah, he's Thor with fire powers, basically.
Spoiler: ShowHide


Name: The Mighty Ra, God of the Sun
Power: Pyre: Ra deals 1 Target 2 Fire Damage.
HP: 30
Story: Blake was once just an archaeologist, but he's has now transformed into Ra, the God of the Sun.  Evildoers must beware, or face his cleansing fire!

Name: Horus of the Two Horizons
Power: Sunrise: Draw 3 cards. Discard 2 cards.
HP: 29
Story: When Ra faced the Ennead, he thought he was unstoppable.  He was wrong.  Utterly defeated, he disappeared for a time, re-emerging some time later to stop his rampaging foes.



Team: Freedom Five
Nemesis: Matriarch, Vengeance Five(Friction), Iron Legacy
A scientist with the power of super speed.  Not much else to say.  Plays a lot of cards and builds up momentum for spectacular stuff later on.
Spoiler: ShowHide


Name: Tachyon, Quickest Woman on Earth
Power: Rapid Recon: Look at the top card of your Hero deck. You may discard that card.
HP: 27
Story: A genius scientist, Dr. Meredith Stinson was caught one day in the testing chamber chamber of her lab.  Exposed to a flood of tachyons, she survived, gaining incredible speed.

Name: Team Leader Tachyon
Power: Sunrise: Team Leader: Each Player draws 1 card.
HP: 28
Story: In an alternate timeline, after Legacy becomes the dictator known as Iron Legacy, Tachyon take over leadership of the Freedom Five, reforming it into the Freedom Six to oppose Iron Legacy.  When their foe inveaded the Prime Timeline, the Freedom Six were ready to do all they could to help.

Name: Super Scientific Tachyon
Power:  Experiment: Reveal the bottom two cards of a deck. If they share a keyword, put them into play. If not, discard them.
HP: 26
Story: While she may be a superhero, Tachyon is still primarily a scientist.  Using her super speed, she is able to accomplish more than ever before, benefiting the common man and the superhero community alike.



Team: Prime Wardens
Nemesis: Grand Warlord Voss, Iron Legacy
Former alien slave who escaped from the warlord Voss only to end up in the hands of suspicious humans.  He has powers over the weather and is also aquatic.  He even sometimes talks to the fishes.
Spoiler: ShowHide


Name: Inhuman Tempest
Power: Rapid Recon: Look at the top card of your Hero deck. You may discard that card.
HP: 26
Story: A genius scientist, Dr. Meredith Stinson was caught one day in the testing chamber chamber of her lab.  Exposed to a flood of tachyons, she survived, gaining incredible speed.

Name: Freedom Six Tempest
Power: Sacrifice: Destroy 1 of your cards. If you do, draw 3 cards.
HP: 25
Story: In an alternate timeline, after Legacy becomes the dictator known as Iron Legacy, Tempest joins Tachyon's new Freedom Six team.  When their foe invaded the Prime Timeline, the Freedom Six were ready to do all they could to help.

Name: Prime Warden Tempest
Power: Arc of Power: Play up to 3 cards. Each time you play a card this way, the environment deals Tempest 3 lightning damage.
HP: 27
Story: When the newest Virtuoso of the Void, the hero known as Argent Adept, first faced the chaos nature elemental known as Akash'Bhuta, Tempest was eager to help to defend his adopted planet, helping to form the Prime Wardens afterward.  From their base in the ancient city of Atlantis, he and his friends are ever eager to defend the planet from threats great and small.



Team: Freedom Five
Nemesis: Spite, Vengeance Five (Ermine), Iron Legacy
Billionaire heiress by day, stalker of criminals by night.  Female Batman, essentially.
Spoiler: ShowHide


Name: Mystery Comics the Wraith
Power: Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.
HP: 26
Story: At the age of 17, billionaire heiress Maia Montgomery and her boyfriend were savagely attacked by a gang of thieves and left for dead.  She survived, but her boyfriend did not.  Determined not to let this happen again, she trained with the best instructors money could afford of every martial art she could find.  When a rash of violence hit her campus, she became the Wraith.  Now she protects all of Rook City, and the world, from criminals and evildoers.

Name: Freedom Six Wraith
Power: Last Stand: The Wraith deals up to 2 Targets 1 Melee Damage each.
HP: 25
Story: In an alternate timeline, after Legacy becomes the dictator known as Iron Legacy, Wraith is one of the three surviving memebers of the Freedom Five who form the Freedom Six to oppose him.  She will stand against his tyranny, no matter what the cost.

Name: Rook City Wraith
Power: Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
HP: 27
Story: While criminal may fear her combat skills and fighting prowess, in reality, it is her mind that is the Wraith's greatest weapon.  With her brilliant deductive skills, she is Rook City's greatest detective.  No evil can hide from her for long.



Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Proletariate), Iron Legacy
A lab accident has turned him into a creature of frost and cold.  As his cryo suit and chamber is quite expensive, he is forced by the government to join the Freedom Five in exchange for being allowed to leave his cryo chamber.  He isn't terribly thrilled about it.  One of the most complex heroes in the game, he relies on hurting himself to damage his enemies.
Spoiler: ShowHide


Name: Absolute Zero
Power: Thermodynamics: Absolute Zero deals himself 1 Fire Damage or 1 Cold Damage.
HP: 29
Story: An accident at the cryo lab where he worked left Ryan Frost frozen and in a coma.  He was later revived by the federal government as part of the Freedom Five program.  While he initially resisted the offer to join the team, two years of complete boredom stuck in his tiny cryo chamber changed his mind.  Until he can pay off the debt for the cryo suit that lets him leave the lab, Ryan Frost is forced to save the world as the world coolest hero.

Name: Freedom Six Absolute Zero
Power: Elemental Wrath: Absolute Zero deals 1 non-Hero Target 2 Cold Damage.
HP: 27
Story: In an alternate timeline, after Legacy becomes the dictator known as Iron Legacy, Absolute Zero is one of the three surviving memebers of the Freedom Five who form the Freedom Six to oppose him.  With his power increasingly out of control, his time seems limited, but he will do what can to save the world from tyranny, even when he longer has to.

Name: Termi-Nation Absolute Zero
Power: Violent Shivers: Until the end of your next turn, increase all damage dealt by and to Absolute Zero by 2.
HP: 25
Story: When the Villian Choke re-emerged as Chokepoint, Absolute Zero's suit became more a liability than a help.  Pushing his powers to him limits, he fashioned a temporary suit out of ice and a few key modules and sprung into action.



Team: None
Nemesis: The Dreamer
A powerful psychic from the future who has come to the past to save her younger self from the life of a lab rat that she suffered through.  Manipulates decks and offers buffs and debuffs rather that direct attacks.
Spoiler: ShowHide


Name: The Visionary
Power: Enlighten: 1 Player draws 2 cards, then discards 1 card.
HP: 26
Story: In the early 2000's, a secret project by the US government injected pregnant woman with the secret compound PSY-2000.  Vannessa Long was the only survivor.  Raised by project cocoon after her mother's death, she fought against violence and chaos, but ultimately failed.  With her own world nearly destroyed, she risked several damage by psychically time traveling to the time of her birth, determined to change her fate, and that of her world.

Name: Dark Visionary
Power: Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.
HP: 25
Story: When Visionary traveled back to the present, she did not come alone.  She carried with her a passenger, the mind of another version of herself.  In the battle against Gloomweaver, her dark counterpart took advantage of the pain and stress she was under to take over.  Now is darker, more powerful, but still fights alongside the heroes.  For now.



Team: Freedom Five (Auxiliary member)
Nemesis: Unknown, Iron Legacy
A technopath who serves as Tachyon's lab assistant.  She builds an army of robots to assist her in battle.
Spoiler: ShowHide


Name: Unity
Power: Bot-Hack: Destroy 1 Equipment card. If you do, put a Mechanical Golem from hand into play.
HP: 26
Story: Even as a child, Devra Caspit had a knack for machines.  Soon she discovered that she could create, change, and manipulate them with her mind.  In spite of her skill with technology and bright mind, she could never focus on anything long enough to succeed, until Tachyon offered to take her on as her personal intern.

Name: Freedom Six Unity
Power: Golem-Spawn: Unity deals herself 4 Energy Damage. Put a Mechanical Golem from hand into play.
HP: 25
Story: In an alternate timeline, after Legacy becomes the dictator known as Iron Legacy, Unity had long been missing.  In her place, a golem who believed herself to be the young hero appeared. Joining Tachyon's new Freedom Six, she has proven herself to be as great a hero as the original Unity.  Or is she somehow the same person?
« Last Edit: June 21, 2017, 10:48:29 PM by catwhowalksbyhimself »
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #1 on: June 07, 2017, 11:57:37 PM »

Team: None
Nemesis: Biomancer
As old man who spends most of his time relaxing in his houseboat. Also he possesses the philosopher's stone and sometimes goes off to fight supervillains. The games most tanky tank who can depending on which form he is using can ignore most damage, or heal it back and hurt the enemy in response.
Spoiler: ShowHide


Name: Scholar
Power: Better Living: The Scholar regains 1 HP.
HP: 29
Story: John Rhodes could always sense the Earth's natural ley-lines, but they they lead him to the Philosopher's stone, allowing him to manipulate nature itself.  John is a simple man and he uses his vast powers to smooth out the lines when he senses a disturbance.  Whether it be mad scientists or extradimensional entities, you can always count of the Scholar to lend a hand.

Name: Infite Scholar
Power: Channel: The Scholar deals himself and 1 target X infernal damage, where X = the number of cards you've discarded since the end of your last turn plus 1.
HP: 31
Story: The Scholar has looked too far into the Void and must now act as the doorway, holding back the endless Void from consuming the world.



Team: Dark Watch
Nemesis: The Chairman
An elderly blind mechanic who happens to be a master martial artist. Fixer gets only one power, but can modify it with various tool and style cards.
Spoiler: ShowHide


Name: Mr. Fixer
Power: Strike: Mr. Fixer deals 1 Target 1 Melee Damage.
HP: 28
Story:  Once upon a time, the hero known as Black Fist retired to run a dojo a long time ago, where he was known simply as Old Slim.  His hero days behind him, he enjoyed passing his knowledge onto a new generation, until his greatest pupil turned against him.  Now he works as a mechanic.  Tried to keep out of trouble.  To not be involved.  But as crime spreads in Rook City, old Slim may be forced to come out of retirement and a certain old pupil of his may have more to do with it than he'd like to believe.

Name: Dark Watch Mr. Fixer
Power: Bitter Strike: Mr. Fixer deals 1 Target 3 Melee Damage. Destroy a Hero Ongoing or Equipment card.
HP: 29
Story: When Mr. Fixer was killed by his former pupil, he friend buried him and thought that was the end of it.  And it would have been, had not the ancient dragon mystic Zhu Long stolen his body and raised his corpse as a zombie.  Not content with this desecration, Zhu Long forced Fixer's ghost to haunt his own dead corpse.  Now a tortured soul unable to move on Mr. Fixer is full of barely contained rage, yet still manages to fight as a hero along his friends as the team Dark Watch.



Team: Dark Watch
Nemesis: Citizen Dawn
Rejected by her supervillain mother for having no powers, Expat proves that you don't need powers to fight supervillains, just lots and lots of guns. She plays lots and lots of guns with their own attack power and modifies them with bullet cards.
Spoiler: ShowHide


Name: Expatriette
Power: Load: Play a card.
HP: 29
Story:  Those villain with powers sometimes make the mistake that they are superior to those who do not.  Expatriette has taught many just how much they are wrong.

Name: Dark Watch Expatriette
Power: Aim: Increase Damage dealt by Expatriette by 1 until the end of your next turn.
HP: 30
Story: When Mr. Fixer died, several of his dearest friends among the superhero community came together looking for answers.  They found and defeated his zombie, then managed to restore a partial connection to his tortured soul. Expatriette now serves as the tactician for the team that resulted.  She has had to learn to take things more slowly, plan carefully, and strike when it is most efficient.



Team: Prime Wardens (Leader)
Nemesis: Akash'Bhuta
With the power of ancient magical instruments, he puts the power of music to use.  A total support hero who make his team mates a little more awesome.
Spoiler: ShowHide


Name: Argent Adept: Virtuoso of the Void
Power: Vocalize: Activate a Perform Text.
HP: 24
Story:  For generations, the chaos nature entity Akash’bhuta has fought the Virtuosos of the Void, agents of order who combat chaos with their magical instruments, passing them on to the next virtuoso.  Seeking to end the cyle of virtuosos, she began destroying their instruments.  She thought she had succeeded, but then bartender Anthony Drake encountered a surviving instrument in a museum and took up the lost mantle of Virtuoso of the Void.

Name: Prime Warden Argent Adept
Power: Conduct: Put the bottom card of your deck into play. You may activate an Accompany text.
HP: 24
Story: When Anthony Drake woke to his powers, Akash’bhuta attacked him, seeking to end of the cycle of heroic Virtuosos of the Void once and for all.  Fortunately, four other heroes assembled to assist him in this battle, landing Akash’bhuta such a resounding defeat, that she was forced to become dormant to recover her power.  Based in the lost city of Atlantis, the five now work together as the Prime Wardens, agents of order who always oppose chaos and injustice.

Name: The Argent Adept: Kvothe Six-String
Power: Sympathy   : Reveal the top card of any 2 decks. Put 1 into play and the other into the trash.
HP: 23
Story: ?  A crossover promo with another universe that will be adapted into an in-universe promo soon.  Story yet unknown.



Team: Dark Watch (Leader)
Nemesis: Gloomweaver
Cursed into a form of mist and magic, this private eye uses powerful spells and ancient artifacts to take down the forces of darkness.  Another self damaging hero who can actually tank pretty well too.
Spoiler: ShowHide


Name: Nightmist
Power: Investigation: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.
HP: 27
Story:  While investigating the disappearance of her grandfather from Arkham, Mass, Private Investigator Faye Diamond was taught the power of magic.  While cursed with a form of mist from a spell gone awry, she uses her powers to assist heroes in matters of magic as the hero Nightmist.

Name: Dark Watch Nightmist
Power: Attunement: Reveal the top 3 cards of your deck. Put them back on top of your deck in any order.
HP: 28
Story: When her friend Mr. Fixer went missing, Nightmist lead the heroes who went searching for their friend.  Her magic proved the key to winning the battle and freeing what was left of Mr. Fixer.  Now calling themselve the Dark Watch, these heroes stand against darkness whever it may hid.



Team: None
Nemeses: Plague Rat, La Capitan(Villains)
The Sheriff of the 1800's town of Silver Gultch who fell into a time portal, Jim Brooks soon found himself in a faroff future where the world has been destroyed and taken over by monster. His arm bitten off buy a rat-man, he survived by wandering into the friendly sapient bunker Con, but upgraded him with cyberneticss, gave him time travel technology and sent him into the past to the destroy those who would create this desolute future. Chrono is the master of the plink damage.  He deals one point of damage, and he deals it a LOT in addition to play bounties that let him do other things.
Spoiler: ShowHide


Name: Chrono-Ranger
Power: Quick Shot: Chrono-Ranger deals 1 Target 1 Projectile Damage.
HP: 28
Story: Jim Brooks was having a bad day.  Lost through is mysterious portal, his arm bitten off by a rat creature in a strange place, he was rescued by the living bunker Con.  Con not only saved him and gave him a bionic arm, he also gave him a new purpose--travel through time and hunt down the creatures who descendants would create the desolate future he now found himself.  If creatures like the Skunk Ape and the Chupacabra are mostly dismised as legends these days, it's because Chrono-Ranger got to them first.

Name: Best of Time Chrono-Ranger
Power: True Purpose   : Select a non-hero target. Until after the next time you use a power all Bounty cards also affect that target and are not destroyed when that target leaves play.
HP: 29
Story: Chrono-Ranger was lost, afloat in the time stream with his chrono-badge broken and no way to get out. He was rescued by a right nice lady in her time travelling ship.  She pulled him out of the void, fixed his chrono-badge and was real nice to him.  All she asked was that he stop her past self from causing trouble.  It would be rude not to do a favor for the nice lady.



Team: None
Nemesis: Omnitron
Far into the future, Omnitron-IX, having been destroyed and rebuilt countless times over the centuries decides to solve the problem of always beeing defeated by weak heroes by giving his next incarnation the one thing the heroes have that he doesn't--compassion.  The new Omnitron-X prompty repented of everything he'd done in his past models and went back in time to destroy himself.  Upgrades himself to grant new, usually automatic, abilities.
Spoiler: ShowHide


Name: Omnitron-X
Power: Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
HP: 25
Story: Teaming up with an Omnitron is strange, but the future incarnation of the killer robot has proven his worth. No one can stop him, however, from destroying his greatest foe--himself.

Name: Omnitron-U
Power: Volatile Wiring: Until the End of your next turn, whenever one of your cards is destroyed, Omnitron-U deals 1 targets 2 Fire damage. Either play a card, or move 1 Equipment card from your trash to your hand.
HP: 24
Story: He tried so many time to accomplish his mission.  When he shut down all Omnitron code to defeat Omnitron-1, he was able to reset himself, but the final battle with Omnitron-IV was too much.  His chassis was destroyed and there was no resetting this time.  His best friend Unity, however, would not let him die so easily.  Against the advice of the other heroes, she combined the chasis from Omnitron-X with parts from Omnitrons I, II, and IV.  The resulting Omni-bot was nothing more than a souless mockery of her friend.  When she laid it's remains to rest in the wreck of Omnitron IV, however, his surviving code was able to download itself into the reconstructed chasis.  The resulting Omnitron-U is missing a few memories, but is otherwise back to normal and happy to be alive.



Team: None
Nemesis: Miss Information
An analyst whose exposure to Omnitron's code has upgrades her mind, Parse can analyse any situation and discover every possible outcode, an ability which also makes her an uncanny archer.  A deck manipulator who can also deal damage.
Spoiler: ShowHide


Name: Parse
Power: Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.
HP: 26
Story: Her computerlike mind allows Parse to analyze and manipulate the odds in her favour.



Team: Dark Watch
Nemesis: Kismet
Setback has always had wild swings of luck.  Really bad things happen to him out of nowhere, but then really lucky things always happen too.  Like when he was randomly kidnapped by Baron Blade to be the subject of deadly experiment, then was the only one to survive them and gain superpowers.  Lucky!  He has his own resource, Unlucky points.  By player cards that represent unlucky things happening, he can trade the points for really lucky things later.
Spoiler: ShowHide


Name: Setback--A change from better to worse
Power: Risk: Add 1 Token to your Unlucky Pool. Play the top card of your deck.
HP: 31
Story: When Pete Riske broke up with his high school girlfriend when she told him her family was moving, she, unaware of her luck manipulation power, unknowingly cursed him but terrible luck, but also blessed him to come back from disaster.  Peter has ever since has terrible luck when things are going well and wonderful luck when things go terribly.  His luck swings allowed him to be the only successful test subject of Baron Blade's power-granting experiments and he has been the world's unluckiest--and luckiest--superhero ever since.

Name: Dark Watch Setback
Power: Mitigate: Remove 1 Token from your Unlucky Pool. Reduce the next Damage dealt to a Hero Target by 2.
HP: 30
Story: While trying to rescue Mr. Fixer, Setback was temporarily controlled by Zhu Long, who used his mystic powers to control his luck field.  Now aware of his luck, Setback is able to mitgate the worst of his bad luck while using his good luck to help his team mates.



Team: None
Nemesis: Deadline
Cursed by the evil earth spirit Akashbhuta to live as an animal, he was freed from his curse by the Argent Adept and now uses his ability to transform into animals to protect nature from those who would destroy it.  A shapeshifter whose abilities and card effects vary according to what shape he's in.  Can fulfil multiple team roles.
Spoiler: ShowHide


Name: Naturalist
Power: Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
HP: 29
Story: With the power of his shapeshifting, Naturalist now protects the world that he once threatened.

Name: Hunted Naturalist
Power: Desperate Prey: Select Crocodile, Gazelle, or Rhino. Until the end of your next turn,  you may activate that icon's effects. Either draw a card or play a card.
HP: 27
Story: On the run from hero hunter Ambuscade, Naturalist's powers are out of control, shifting into more than one form at once.



Team: N/A
Nemesis: La Capitan
A team of 4 heroes that play off a single deck they are Dr. Medico, M.D. with light powers, his best friend with super strength and endurance Mainstay, his adoptive daughter with psychic powers The Idealist, and reformed criminal and living shadow Writhe.
Spoiler: ShowHide


Team: The Southwest Sentinels

Name: Dr. Medico
Power: M.D.: 1 Hero Target regains 3 HP.
HP: 13
Name: The Idealist
Power: Telekinetic Jab: The Idealist deals 1 Target 2 Psychic Damage.
HP: 11
Name: Mainstay
Power: Block: Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.
HP: 14
Name: Writhe
Power: Extract: Reveal the bottom card of a deck. Discard it or put it on the top of that deck.
HP: 14
Story: A team of heroes from the Southwest, the Southwest Sentinels may not be as powerful individually as the other heroes, but they have teamwork on their side.

Team: The Fort Adamant Sentinels

Name: Adamant Dr Medico
Power: Regenerationr: Each of The Sentinels regains 1 HP. You may draw a card.
HP: 14
Name: Adamant Idealist
Power: T.K. Thump: the Idealist deals 1 target 1 psychic damage. Reduce damage dealt by a target dealt damage this way by 1 until the start of your next turn.
HP: 12
Name: Adamant Mainstay
Power: Haymaker: Mainstay deals 1 target 2 melee damage. The next damage dealt to that target is irreducible.
HP: 15
Name: Adamant Writhe
Power: Shroud: The next time a non-hero target is destroyed, you may move it to the bottom of its deck instead of the trash.
HP: 13
Story: With the support of the U.S. Army, the Southwest Sentinels have received combat training at Fort Adamant and are now ready for the greater challenged ahead.



Team: None
Nemesis: Progeny
A former member of FILTER who went rogue, she is a trained soldier and spy with energy focusing powers.  A damage dealer with some interesting combos.
Spoiler: ShowHide


Name: K.N.Y.F.E.
Power: Energy Lancer: KNYFE deals 1 Target 2 Energy Damage.
HP: 30
Story: FILTER Agent Paige Huntley was tasked with bring in an "alient terrorist."  Recognizing him as the hero Tempest, she instead helped him escape.  Now hunted by her former FILTER Team, KNYFE uses her knowledge of the destruction of countless other parallel Earths, including her own to help the heroes of this earth prepare for the coming storm.  Will it be enough?

Name: Rouge Agent K.N.Y.F.E.
Power: Infiltration: Reveal the bottom card of a deck. Either put it into play or discard it.
HP: 29
Story: When the alien herald Progeny was finally defeated, it's head detached and went into space. As the heroes of Earth rebuilt, KNYFE stole a FILTER space ship and pursued it.  Upgrading her equipment with alien tech, she is now in a unique position to defend Earth from spacebound threats.



Team: None
Nemesis: Infinitor
Infused with yellow energy, Captain Cosmic can create constructs out of yellow light!  Yes, he's Green Lantern, but with yellow.  Puts out lots of little targets that buff his teammates.
Spoiler: ShowHide


Name: Captain Cosmic
Power: Fabrication: Reveal the top card of your deck. Put it into play or into your hand.
HP: 27
Story: Empowered by the same cosmic energy that drove his brother mad and turned him into Infinitor, Cosmic seeks to protect the world--and redeem his brother.

Name: Prime Wardens Captain Cosmic
Power: Absorption: Until the start of your next turn, whenever a Construct card is destroyed, you may shuffle it into your deck instead and either draw a card or play a card.
HP: 28
Story: When the Argent Adept fought Akash'buhta, Captain Cosmic was one of the heroes who arrived to help him, forming the team known as the Prime Wardens.



Team: None
Nemesis: Kargura Warfang
A member of the Thorathian resistance that fought against the tyranny of Grand Warlord Voss using her size changing powers, she was captured by Kargura Warfang and forced to fight in her arena, until freed by Earth's heroes.


Team: NoneI'm worth 5 or 6 teams at least!
Nemesis: Wager MasterHis jokes aren't as funny as mine, but he has great fashion sense!
Once an ordinaryBoring! You already know I'm awesome, so just pick me!
Spoiler: ShowHide


Name: Guise
Power: Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
HP: 27
Story: I'm the original and the best!  Pick me and play all my cards!

Name: Santa Guise
Power 1: It's Gift-mas Time!(1): Put the top card of each hero deck face down in their play area.
Power 2: It's Gift-mas Time!(2): One player may flip all face-down cards in their play area, treating them as if they were just put into play.
HP: 25
Story: I'm the best!  I give presents to all the good little boys and girls.  How awesome is that!
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 11
« Reply #2 on: June 08, 2017, 03:17:41 PM »
Hmm...Guise or Expat, who to choose...hmm...
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #3 on: June 10, 2017, 04:50:38 PM »
You could always try something new if you're not sure.

Also, where'e everybody else.  I keep getting people asking me to start this up again and when I do, crickets.

Oh well, people will sign up eventually.  And it's not like I exactly set a good example in the first place.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 11
« Reply #4 on: June 10, 2017, 05:02:56 PM »
I could try a new one but no one really calls to me like Expat and Guise do...
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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 11
« Reply #5 on: June 10, 2017, 07:06:02 PM »
I'm going to try Absolute Zero.

Sorry for the late reply. I don't pop on to FR as often as I used to.

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 11
« Reply #6 on: June 11, 2017, 09:06:54 PM »
Regular Expat, I guess...
« Last Edit: June 12, 2017, 01:00:22 AM by Deaths Jester »
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #7 on: June 13, 2017, 08:49:28 PM »
I'm thinking we'll do team villains again.  There are another 10 available now besides the Vengeful 5, so everyone can just pick one villain.  No democracy required!

Also you.  Yes, I mean you!  The person who's reading this but not playing.  Come join us.  Now.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 11
« Reply #8 on: June 13, 2017, 11:35:42 PM »
I let GG know you got this up, so hopefully she pops in and joins in.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 11
« Reply #9 on: June 14, 2017, 02:31:13 AM »
Heyo! 

Sorry, was a bit distracted.   My phone bricked saturday and been working around not having one until the replacement arrived today.

I was going to try someone new like Haka, but Wraith is always useful with her eyepiece.  What do y'all think?
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #10 on: June 14, 2017, 03:09:31 AM »
If you're looking for something similar, Visionary, Parse, and sometimes Nightmist are capable of doing similar villain manipulation.  Dark Visionary especially.

However, if we're doing team villains that isn't quite as powerful as it is with a normal single villain, although it's still useful.  I'd advise doing whatever suits your fancy.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 11
« Reply #11 on: June 14, 2017, 08:04:52 PM »
Well, if that's the case on villians..then I guess I'll pick..Biomancer?

And change from Regular Expat to Dark Watch Expat instead.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #12 on: June 15, 2017, 01:01:24 AM »
For the rest of you, the full list for team villains.  Pick any one you like!




Team: Vengeful Five
Nemesis: Legacy
Mini-Nemeses: Citizen Slash(Expatriette), Omni-Blade(Omnitron-X), Ruin(Argent Adept), Zhu Long(Mr. Fixer), Empyreon(Captain Cosmic)
Having been beaten by the Freedom Five and their allies, Baron Blade is determined to have his revenge!  Having enhanced himself with new powers, he has gathered others with grudges again the Freedom Five and, just to neutralize any friends they might bring, has placed under each of them lesser villains who have grudges against each and every hero that might be brought in to oppose him.  He is prepared and ready for his revenge!


Team: Vengeful Five
Nemesis: Absolute Zero
Mini-Nemeses: Vyktor(Tempest), Doc Tusser(Chrono-Ranger), Radioactivist(Unity), Hermetic(Scholar)
A former Soviet super-soldier rescued from cryo storage by Baron Blade, the self multiplying Proletariate was fooled into thinking that he best served the fallen soviet empire by defeating that poor brainwashed stooge of the American government--Absolute Zero.


Team: Vengeful Five
Nemesis: Tachyon
Mini-Nemeses: Highbrow(Parse), Argentium(Guise), The Hippo(Haka), Revenant(Setback)
Tachyon's former lab assistant who stole a dangerous experimental super speed suit in revenge for being fired.  The suit is highly dangerous, but with a few modifications by Baron Blade, she is prepared to risk all to seek her revenge!


Team: Vengeful Five, Revocorp
Nemesis: Bunker
Mini-Nemeses: Man-Grove(Nightmist), Major Flay(Visionary), The Crackjaw Crew(The Sentinels), Choke(K.N.Y.F.E.)
A rival of Bunkers from his military days, Fright Train join an experiment to test an experimental super serum. His body torn apart by the resulting growth, he was rebuilt with cybernetics and used as a super mercenary.  Captured by FILTER, he was rescued to Baron Blade and was happy to join his quest for vengeance.


Team: Vengeful Five
Nemesis: Wraith
Mini-Nemeses: The Seer(Fanatic), Tantrum(Sky-Scraper), Equity(Naturalist), Calypso(Ra)
Rich socialist by day, cat burgler by night, Cassandra Lilya was caught by the Wraith.  Her secret identity exposes, her social life was ruined.  Blaming the Wraith for destroying her life, she was more than happy to join Baron Blade in his search for vengeance.

Name: Ambuscade
Team: Slaughterhouse Six
Nemesis: Naturalist
Mini-Nemeses: Ray Manta(Omnitron-X), Re-Volt(Setback), Magman(Unity), Glamour(Tachyon), Desert Eagle(Haka)
Now backed by the Slaughterhouse Six, Ambuscade is more dangerous then ever, willing to join forces for other villains to hunt his prey.


Team: None
Nemesis: The Scholar
Mini-Nemeses: None
A mysterious villain who can create living flesh and graft it to artificial skeletons, Biomancer's creations mock life.  While disgusting, he's also useful, leading other villains to work with him.

Name: Bugbear
Team: None
Nemesis: Nightmist
Mini-Nemeses: Quetzalcoatl(The Sentinels), Ammit(Ra), Cueball(Guise)
Moris Dugal, a thug working for Drug smugglers, stumbled into an ancient temple as he was bleeding and dying.  His blood and lifeforce were turned into a magical stone, but now he must feed on the lifeforce of whoever he can catch.

Name: Citizen Hammer and Citizen Anvil
Team: Citizens of the Sun
Nemesis: Visionary
Mini-Nemeses: None
After Citizen Dawn was captured by FILTER, Hammer and Anvil, her last faithful disciples, freed her and other from the Block.  As she rebuilds the Citizens of the Sun, Hammer and Anvil are her left and right hands, often going on mission to recruit new citizens, willing or not.  They have not set their sights on Visionary, but would be willing to "recruit" any superpowered heroes they come across.

Name: La Capitan
Team: None
Nemesis: Chrono-Ranger
Mini-Nemeses: None
Having just found her timeship and still learning to use it, this is a younger version of the time pirate than the heroes have thought before.  Wreckless and not caring about the consequences of her actions, Chrono-Ranger has been hired to stop her--by her own future self!


Team: None
Nemeses: Freedom Five(Legacy, Wraith, Bunker, Absolute Zero, Tachyon)
Mini-Nemeses: Judge Mental(Sentinels), Green Grosser(Guise), Balarian(Prime Wardens: Argent Adepts, Captain Cosmic, Haka, Tempest, Fanatic), Heartbreaker(Dark Watch: Expetriette, Setback, Nightmist, Mr. Fixer)
Believed dead in a final confrontation with Parse, Miss Information has returned, with new reality warping powers and allies who also hold a grudge against particular villain teams.

Name: Plague Rat
Team: Revocorp
Nemesis: Setback
Mini-Nemeses: None
The best known as Plague Rat was captured by Revocorp.  Turned into a superpowered bloodhound, he is now used to secure assets for the company, especially their escaped test subject, Setback.

Name: Sergeant Steel
Team: FILTER
Nemesis: KNYFE
Mini-Nemeses: None
When KNYFE went rogue, Sergeant Steel was promoted to lead her team.  Tasked with recapturing their former team leader, Steel is willing to work with anyone to complete his mission.

Name: The Operative
Team: None
Nemesis: Mr. Fixer
Mini-Nemeses: Professor Polution(The Naturalist), The Idolater(Fanatic)
Saved from near death by Zhu Long, the Operative now works for him until the day where she can earn her freedom and return to the Chairman's side.
« Last Edit: June 21, 2017, 11:15:08 PM by catwhowalksbyhimself »
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 11
« Reply #13 on: June 15, 2017, 01:37:21 AM »
Guess I'll stick with Wraith, only because Ermine sounds like fun.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 11
« Reply #14 on: June 15, 2017, 02:19:36 AM »
Ermine is ranked as a moderate (2) challenge while Biomancer is hard (3). I think...I don't know. Are we facing our choices all at once or one after the other?
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #15 on: June 15, 2017, 09:52:06 AM »
Ermine is ranked as a moderate (2) challenge while Biomancer is hard (3). I think...I don't know. Are we facing our choices all at once or one after the other?

At the same time.  Team villains are designed to work that way.  They aren't as powerful as the regular ones, though.

EDIT:  Keep in mind, that the difficulty levels are not equivilant to a single villain.  You'd have to average all the team villains to get the single villain equivillant.  Also, you guys have rolled through Iron Legacy who's top tier difficulty, so I wouldn't worry about it too much.
« Last Edit: June 15, 2017, 08:02:26 PM by catwhowalksbyhimself »
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 11
« Reply #16 on: June 17, 2017, 11:39:20 PM »
Okay, I was just a bit worried that we would get overwhelmed by the mini-villians that come with the main villians.

Now if Reep would show up, we could move on to enviroment choices...
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #17 on: June 18, 2017, 12:02:22 AM »
Okay, I was just a bit worried that we would get overwhelmed by the mini-villians that come with the main villians.

Now if Reep would show up, we could move on to enviroment choices...

The mini-villains are just cards that come out of their deck.  They aren't very strong normally, but they get stronger if their nemesis is in the game.  Either way, they aren't stronger than the normal minions you see in regular decks.

Also, If we don't get a forth player, I'm thinking I'll jump in and play too.  You may choose the hero I will play for me.  I will choose the villain though.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 11
« Reply #18 on: June 18, 2017, 10:59:31 PM »
I'm thinking we make Cat play as either one of the Legacys or as an Argent Adept but that's just me.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #19 on: June 18, 2017, 11:19:33 PM »
Both are good support characters.  Argent takes a bit of setup but can do a huge variety of helpful stuff, all at once.  His actions do get a bit complicated, but unlike the physical game you won't have to wait forever while I keep chaining multiple nesting actions together.

Legacy's simpler to play and mostly boosts other heroes damage and shuts down the villain.  Not quite as powerful with multiple villain, but given that he's often considered OP in regular games, that's not really a problem.

I'll gladly do either if that's what folks want.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 11
« Reply #20 on: June 19, 2017, 01:53:46 AM »
I've seen Legacy played, but not Argent, so I'm leaning towards Argent out of curiosity sake.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #21 on: June 19, 2017, 10:43:22 PM »
Argent Adept it is.  I will use the Prime Wardens variant and I choose Miss Information as my villain.

Note that she is Nemesis to two of us, and has mini Nemeses for the other two.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 11
« Reply #22 on: June 20, 2017, 12:07:08 AM »
Somehow - after looking at the cards of the team villians - I knew you'd pick her, Cat...
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #23 on: June 20, 2017, 09:06:15 PM »
While we wait for Reep to choose his villain, here's the list of Environments, including several new ones.


The ruins of the lost city of Atlantis, home to amazing relics and the terrifying Kraken.


The home city of Legacy and the Freedom Five.  A shining vast metropolis.


Wagner Mars Base, a research and military base located on Mars, it is the first stop for would-be conquerors from the stars.


A land lost in time, where dinosaurs and other ancient creatures still live.


Often known by it's nickname of Crook city, it is full of crime and curruption and is the home of Wraith and Darkwatch.


More than just strictly legal production and research goes on here.  Beware of dangerious chemicals and mutated vermin.


A strange magical dimension where the laws of physics are constantly in flux


The tomb of Anubis, Egyptian death god, full of traps trails and the occassional reward.


Time has gone completely bannannas here.  Creatures and places form throughout time and space are all mixed together, and that can't be good for the space-time continuum.


FILTER's interdimensional prison, where the worst of the worst are held.  The prison is ungoing a riot and the heroes are unfortunately not any more popular with the guards than they are with the prisoners.


A time Portal has connected the present with Chronoranger's home down, right in the middle of a gunfight with a family of bandits.


In the far future that Chrono-Ranger ended up in, strange cryptids have multiplied and destroyed all human life.  Only Chronoranger, lost through a time portal, and the eternal warrior Haka are still alive.


The headquarters of the Freedom Five and target of villains looking to get ahead.  It was, in fact, designed with that in mind.


Baron Blade's giant craft have been loaned out to villains of many kinds, along with their Blade Batalion crews.


The homeworld of General Voss, Dok’Thorath has been thrown into chaos following his death.  The rebels want his freedom.  The military wants control.  The now leaderless gene-bound creatures want only to feed on both sides.


Far out in space lies the Enclave of the Endless, a refuge where the last members of dead species can live out away from the ravages of time and the grasp of death.  The mistress of this place cares nothing for good or evil.  Wonders can be found here, but horrors too.


The fourth incarnation of Omnitron is a barely sentient automated robot factory, trying to piece itself together.  The dangers are extreme, but the promises of Omnitron-based technology are enough to lure many villains here, and draw many heroes to fight them.


Attempting to create the perfect justice system, an alien race created the Celestial Trubunal, a judicial AI in a massive ship able to make perfect, rational decisions about who is guilty and who is innocent.  I judged the entire race guilty and destroyed them.  It has traveled through space ever since, stopping at inhabited planets, finding them guilty and destroying them.  Now it has arrived on earth.


Deep under the earth lies the relm of magmaria, a land of heat and fire.  And it is not uninhabited.


The lair of an ancient vampire, the Blood Countess.  Heroes have tried to dislodge them for years, with no success.


A misterious carnival, that shows up suddenly and disappears just as quickly.  There are always people left missing in it's wake.


The lair of the ancient mysic Dragon, Zhu Long.  Full of mysteries, magic and a cult of assassins.
« Last Edit: June 22, 2017, 12:02:03 AM by catwhowalksbyhimself »
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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 11
« Reply #24 on: June 21, 2017, 10:38:30 PM »
I totally missed the memo that we were doing team villains.

I'll pick Proletariat and cast my vote for "Madame Mittermeier's Fantastic Festival of Conundrums and Curiosities"

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #25 on: June 21, 2017, 10:49:58 PM »
DJ suggested The Block or the Temple of Zhu Long, but the forums seem to have eaten that post.  Or I've gone more nutty than normal.  It's a tossup, really.

Both the Temple and the Carnival are environments I have't done much, so I'd be happy to do either.
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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 11
« Reply #26 on: June 21, 2017, 11:07:43 PM »
Just noting, if I seem to have disappeared for two days, PM me. It'll shoot me an email and I'll eventually get back into the habit of putting FR on my daily checklist, rather than popping in once a week or so like I've gotten used to.

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 11
« Reply #27 on: June 21, 2017, 11:39:14 PM »
<notices the enviroment Reep wants> Oh noooo!! <runs and hides>
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 11
« Reply #28 on: June 22, 2017, 12:23:41 AM »
Yes, figuring out how to fit the title onto there was interesting.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 11
« Reply #29 on: June 22, 2017, 12:42:40 AM »
I take it you're familiar with that one DJ?

I WAS going to say that one or the Mobile Defense Platform, though I know little beyond the description for the former. 
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