You do realize, you could draw 2 cards by skipping the rest of your turn even without a card right?
In any case.
You draw
Holy Nova: One-Shot--Fanatic deals each non-Hero Target 1 Radiant Damage. Each Hero Target regains 1 HP.
Sacrosanct Martyr: Ongoing, Limited--Power: Fanatic deals herself up to 5 Radiant Damage. Fanatic deals 1 Target X Radiant Damage, where X = the amount of Radiant Damage dealt to Fanatic this turn.
Villain Ongoing EffectsDamage dealt to Villains other than Nuit is reduced by 1.(Nuit)
Hero Ongoing EffectsWraith may use two powers in her Power phase.(Utility Belt)
Wraith's Projectile damage is increased by 2.(Micro Targeting Computer)
Environment Ongoing Effects
Side: The Power of the Ennead
The Power of the Ennead
At the start of the Villain turn, if there are no cards beneath The Shrine of the Ennead, flip this card. Whenever there are no Villain Targets in play, the Heroes win.
The Ennead in Force
At the end of the Villain turn, each Villain Target regains (H) minus 2 HP.Whenever there are no Villain Targets in play, the Heroes win.
Deck: 16
Trash: 4
Ennead in Play:
Nuit: She Who Protects
HP: 21/28
Reduce Damage dealt to Villain Targets other than Nuit by 1. The first time a [Red Sun] card is put into the Villain trash each turn, Nuit regains 2 HP.
Incapacitated: At the start of the Villain turn, shuffle the Environment trash into the Environment Deck.
Osiris: Lord of Silence
HP: 26/27
The first time a [Purple Ankh] card is put into the Villain trash each turn, each Player discards 1 card and each Hero Target deals themselves 1 Psychic Damage.
Incapacitated: At the start of the Villain turn, destroy the Target with the lowest HP, other than a Character card.
Shu: Breath of the Wind
HP: 24/24
This card is immune to Melee and Projectile Damage. The first time a [Red Sun] or [Green Hand] card is put into the Villain trash each turn, each non-Hero Target regains 1 HP.
Incapacitated: At the start of the Villain turn, play the top card of the Environment deck.
Set: God of Storms
HP: 25/26
The first time a [Red Sun] card is put into the Villain trash each turn, play the top card of the Villain deck. The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Lightning Damage.
Incapacitated: At the start of the Villain turn, play the top card of each deck in turn order, starting with the Villain deck.
Ennead Incapacitated:
Ennead Underneath the Shrine of the Ennead:
Atum: World Finisher
HP: 30/30
The first time a [Purple Ankh] card is put into the Villain trash each turn, reveal cards from the top of the Villain deck until a [Red Sun] card is revealed. Play that card. Shuffle the other revealed cards back into the Villain deck.
Incapacitated: At the start of the Villain turn, shuffle the Villain trash into the Villain deck.
Geb: Earthquake Speaker
HP: 32/32
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the non-Villain Targets with the highest HP 2 Melee Damage each.
Incapacitated: At the start of the Villain turn, each Player puts the top card of their Hero deck on the bottom of their Hero deck.
Isis: Matriarch of Magic
HP: 26/26
The first time a [Green Hand] or [Purple Ankh] card is put into the Villain trash each turn, this card deals the Hero with the most cards in play 2 Infernal Damage.
At the start of the Villain turn, discard the top (H) cards of each Hero deck.
Nephthys: Life Warden
HP: 28/28
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals each Hero Target 1 Fire Damage. The first time a [Purple Ankh] card is put into the Villain trash each turn, each Villain Target regains 1 HP.
Incapacitated: At the start of the Villain turn, each Villain Target regains 1 HP.
Tefnut: Warrior of the Flood
HP: 29/29
The first time a [Green Hand] card is put into the Villain trash each turn, this card deals the Hero Target with the lowest HP 2 Melee Damage.
Incapacitated: At the start of the Villain turn, each Player discards 1 card.

HP: 29/31
Available Powers
Redeem: Fanatic regains 1 HP. Draw 1 card.
"Absolution": Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Deck: 32
Hand: 5
Holy Nova: One-Shot--Fanatic deals each non-Hero Target 1 Radiant Damage. Each Hero Target regains 1 HP.
"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card.Fanatic regains 1 HP.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Aegis of Resurrection: Equipment, Relic, Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Trash: 1
In Play: 1
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Absolution--Equipment, Relic, Limited
"Absolution": Equipment, Relic, Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.

HP: 23/27
Available Powers:
Tough Choices: Draw a card or play a card.
How to choose?! Also, Guise deals 1 target 1 melee damage.
But Who?!Deck: 34
Hand: 5
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Best Card Ever!: One-Shot--Draw 2 Cards!Guise deals 1 target 2 melee damage! Guise regains 1 HP! If you throw your hands in the air and yell, "Woo!" you may play a card.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Trash: 1
In Play: 0

HP: 22/26
Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.
Deck: 32
Hand: 4
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Trash: 2
In Play: 3
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Utility Belt--Equipment Limited
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Throwing Knives--Equipment Limited
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Micro Targeting Computer--Equipment Limited
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.

Deck: 14
Trash: 1
In Play: 0