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Author Topic: Sentinels of the Multiverse Game 9  (Read 34529 times)

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 9
« Reply #330 on: February 06, 2016, 04:51:41 AM »
It should be at two.  I failed to adjust it after Fixer's turn.
I am the cat that walks by himself, all ways are alike to me.

Offline HarryTrotter

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Re: Sentinels of the Multiverse Game 9
« Reply #331 on: February 07, 2016, 06:22:06 PM »
Is Guise playing now?
''Even our origin stories have gone sour.''
Jon Farmer

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 9
« Reply #332 on: February 07, 2016, 08:02:21 PM »
I'll play Guise the Barbarian, use my power on the pin, and draw two cards.
Avatar picture originally a Brom painting entitled Marionette.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 9
« Reply #333 on: February 08, 2016, 04:05:54 AM »
Guise draws
Spoiler: ShowHide

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.


It is now Ra's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochasis)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)
Damage done by Gloomweaver is reduced by 1.(Stun Bolt)
Damage dealt by Ra is increased by 1.(Staff of Ra)

Environment Ongoing Effects


Side: Nightmare Walker

Spoiler: ShowHide

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.

HP: 55/90
Deck: 10
Trash: 16
In Play: 0


Spoiler: ShowHide

Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.



HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 23
Hand: 5
Spoiler: ShowHide

Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.

Trash: 11
In Play: 1
Spoiler: ShowHide

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.




HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 21
Hand: 10
Spoiler: ShowHide

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.

Trash: 5
In Play: 6
-Focused Plasma Cannon--Equipment, Component
-Focused Plasma Cannon--Equipment, Component
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
-Gaussian Coil Blaster--Equipment, Component
Spoiler: ShowHide

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.




HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 8
Hand: 16
Spoiler: ShowHide

Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.

Trash: 10
In Play: 6
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment
-Throwing Knives--Equipment, Limited
Spoiler: ShowHide

Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.




HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 17
Hand: 6
Spoiler: ShowHide

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.

Trash: 16
In Play: 1
-Guise The Barbarian--Ongoing, Limited

Spoiler: ShowHide

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.




HP: 16/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 21
Hand: 5
Spoiler: ShowHide

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.

Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
Spoiler: ShowHide

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.





Deck: 6
Trash: 7
In Play: 2
-Police Backup
-Police Backup

Spoiler: ShowHide

Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
I am the cat that walks by himself, all ways are alike to me.

Offline Outcast

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Re: Sentinels of the Multiverse Game 9
« Reply #334 on: February 08, 2016, 11:06:06 AM »
Play Wrathful Gaze. Use Blazing Tornado on Gloom Weaver. Draw a card to end my turn.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 9
« Reply #335 on: February 08, 2016, 12:06:05 PM »
Ra draws
Spoiler: ShowHide

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.


It is now the Environment's turn



Start: None

Play: Hostage Situation: Hero cards cannot be played. At the start of the Environment turn, each Player may discard 1 card each to destroy this card.

End: Police Backups hit Gloomweaver

It is now Gloomweaver's turn



Start: Nothing

Play: Drum of Despair: 25 HP,Relic--At the start of the Villain turn, each Player may discard 2 cards or destroy 1 of their cards. If they do neither, Gloomweaver deals their Hero (H) minus 1 Infernal Damage.

End: Nothing

It is now Mr. Fixer's turn

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochasis)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)
Damage done by Gloomweaver is reduced by 1.(Stun Bolt)
Damage dealt by Ra is increased by 1.(Staff of Ra)

Environment Ongoing Effects
Hero Cards cannot be Played(Hostage Situation)


Side: Nightmare Walker

Spoiler: ShowHide

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.

HP: 49/90
Deck: 10
Trash: 16
In Play: 1
-Drum of Despair--Relic

Spoiler: ShowHide

Drum of Despair: 25 HP,Relic--At the start of the Villain turn, each Player may discard 2 cards or destroy 1 of their cards. If they do neither, Gloomweaver deals their Hero (H) minus 1 Infernal Damage.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.



HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 23
Hand: 5
Spoiler: ShowHide

Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.

Trash: 11
In Play: 1
-Grease Monkey Fist--Ongoing
Spoiler: ShowHide

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.




HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 21
Hand: 10
Spoiler: ShowHide

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.

Trash: 5
In Play: 6
-Focused Plasma Cannon--Equipment, Component
-Focused Plasma Cannon--Equipment, Component
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
-Gaussian Coil Blaster--Equipment, Component
Spoiler: ShowHide

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.




HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 8
Hand: 16
Spoiler: ShowHide

Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.

Trash: 10
In Play: 6
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment
-Throwing Knives--Equipment, Limited
Spoiler: ShowHide

Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.




HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 17
Hand: 6
Spoiler: ShowHide

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.

Trash: 16
In Play: 1
-Guise The Barbarian--Ongoing, Limited

Spoiler: ShowHide

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.




HP: 16/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 20
Hand: 5
Spoiler: ShowHide

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.

Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
-Wrathful Gaze--Ongoing
Spoiler: ShowHide

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.





Deck: 5
Trash: 7
In Play: 3
-Police Backup
-Police Backup
-Hostage Situation

Spoiler: ShowHide

Hostage Situation: Hero cards cannot be played. At the start of the Environment turn, each Player may discard 1 card each to destroy this card.
Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
I am the cat that walks by himself, all ways are alike to me.

Offline Reepicheep

  • Reep the Barbarian
  • Hero Member
  • Posts: 3652
Re: Sentinels of the Multiverse Game 9
« Reply #336 on: February 09, 2016, 12:08:16 AM »
"Hero cards cannot be played"

*shakes fist*

I guess I'll hit the relic with strike for 2hp.

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7867
    • Freedom Force Forever
Re: Sentinels of the Multiverse Game 9
« Reply #337 on: February 09, 2016, 12:45:09 AM »
Fixer draws
Spoiler: ShowHide

Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.


It is now Omnitron's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochasis)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)
Damage done by Gloomweaver is reduced by 1.(Stun Bolt)
Damage dealt by Ra is increased by 1.(Staff of Ra)

Environment Ongoing Effects
Hero Cards cannot be Played(Hostage Situation)


Side: Nightmare Walker

Spoiler: ShowHide

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.

HP: 49/90
Deck: 10
Trash: 16
In Play: 1
-Drum of Despair--Relic, HP: 23/25

Spoiler: ShowHide

Drum of Despair: 25 HP,Relic--At the start of the Villain turn, each Player may discard 2 cards or destroy 1 of their cards. If they do neither, Gloomweaver deals their Hero (H) minus 1 Infernal Damage.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.



HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 22
Hand: 6
Spoiler: ShowHide

Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.

Trash: 11
In Play: 1
-Grease Monkey Fist--Ongoing
Spoiler: ShowHide

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.




HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 21
Hand: 10
Spoiler: ShowHide

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.

Trash: 5
In Play: 6
-Focused Plasma Cannon--Equipment, Component
-Focused Plasma Cannon--Equipment, Component
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
-Gaussian Coil Blaster--Equipment, Component
Spoiler: ShowHide

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.




HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 8
Hand: 16
Spoiler: ShowHide

Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.

Trash: 10
In Play: 6
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment
-Throwing Knives--Equipment, Limited
Spoiler: ShowHide

Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.




HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 17
Hand: 6
Spoiler: ShowHide

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.

Trash: 16
In Play: 1
-Guise The Barbarian--Ongoing, Limited

Spoiler: ShowHide

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.




HP: 16/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 20
Hand: 5
Spoiler: ShowHide

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.

Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
-Wrathful Gaze--Ongoing
Spoiler: ShowHide

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.





Deck: 5
Trash: 7
In Play: 3
-Police Backup
-Police Backup
-Hostage Situation

Spoiler: ShowHide

Hostage Situation: Hero cards cannot be played. At the start of the Environment turn, each Player may discard 1 card each to destroy this card.
Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
I am the cat that walks by himself, all ways are alike to me.

Offline HarryTrotter

  • Hero Member
  • Posts: 3427
Re: Sentinels of the Multiverse Game 9
« Reply #338 on: February 09, 2016, 06:43:53 AM »
With coil blaster I target relic and GW,then I target relic with both cannons.
I use Bio- Beam to destroy Hostage Situation(if possible) and assign the damage to relic.And I draw a card.
''Even our origin stories have gone sour.''
Jon Farmer

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7867
    • Freedom Force Forever
Re: Sentinels of the Multiverse Game 9
« Reply #339 on: February 09, 2016, 09:57:04 AM »
Omnitron draws
Spoiler: ShowHide

Innervation Ray: Equipment, Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.


It is now Wraith's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochasis)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)
Damage done by Gloomweaver is reduced by 1.(Stun Bolt)
Damage dealt by Ra is increased by 1.(Staff of Ra)

Environment Ongoing Effects


Side: Nightmare Walker

Spoiler: ShowHide

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.

HP: 48/90
Deck: 10
Trash: 16
In Play: 1
-Drum of Despair--Relic, HP: 16/25

Spoiler: ShowHide

Drum of Despair: 25 HP,Relic--At the start of the Villain turn, each Player may discard 2 cards or destroy 1 of their cards. If they do neither, Gloomweaver deals their Hero (H) minus 1 Infernal Damage.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.



HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 22
Hand: 6
Spoiler: ShowHide

Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.

Trash: 11
In Play: 1
-Grease Monkey Fist--Ongoing
Spoiler: ShowHide

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.




HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 20
Hand: 11
Spoiler: ShowHide

Innervation Ray: Equipment, Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.

Trash: 5
In Play: 6
-Focused Plasma Cannon--Equipment, Component
-Focused Plasma Cannon--Equipment, Component
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
-Gaussian Coil Blaster--Equipment, Component
Spoiler: ShowHide

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.




HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 8
Hand: 16
Spoiler: ShowHide

Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab: One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.

Trash: 10
In Play: 6
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment
-Throwing Knives--Equipment, Limited
Spoiler: ShowHide

Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.




HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 17
Hand: 6
Spoiler: ShowHide

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.

Trash: 16
In Play: 1
-Guise The Barbarian--Ongoing, Limited

Spoiler: ShowHide

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.




HP: 16/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 20
Hand: 5
Spoiler: ShowHide

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.

Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
-Wrathful Gaze--Ongoing
Spoiler: ShowHide

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.





Deck: 5
Trash: 8
In Play:2
-Police Backup
-Police Backup

Spoiler: ShowHide

Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 9
« Reply #340 on: February 09, 2016, 02:34:57 PM »
Play Throat Jab the Drum (does it HAVE a throat?), then hit it with Razor Ordinance and hit both the Drum and GW with Throwing Knives.

Basically, 10 points to the Drum, 3 to GW.
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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 9
« Reply #341 on: February 09, 2016, 03:33:17 PM »

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 9
« Reply #342 on: February 09, 2016, 03:59:33 PM »
it was a very precise jab.  ;)
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 9
« Reply #343 on: February 09, 2016, 10:22:50 PM »
Wraith draws
Spoiler: ShowHide

Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.


It is now Guise's turn.

Villain Ongoing Effects
Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.(Gloomweaver)

Hero Ongoing Effects
Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.(Elemental Exochasis)
Ra is immune to fire damage(Flesh of the Sun God)
Villain Targets may not deal damage(Grease Gun)
Damage done by Gloomweaver is reduced by 1.(Stun Bolt)
Damage dealt by Ra is increased by 1.(Staff of Ra)

Environment Ongoing Effects


Side: Nightmare Walker

Spoiler: ShowHide

Nightmare Walker
At the start of the Villain turn, if there are 3 Villain Relics in play, flip Gloomweaver's Villain Character card. At the start of the Villain turn, if there are 3 Villain Relics in the Villain trash, the Heroes win. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play.

Demon-God Incarnate
When flipped to this side, Gloomweaver regains (H) times 10 HP. Whenever a Cultist is destroyed, search the Villain trash for a Zombie card and put it into play. At the end of the Villain turn, Gloomweaver deals X Toxic Damage to the (H) minus 1 Hero Targets with the highest HP, where X = the number of Voodoo Pins in play plus 2.

HP: 45/90
Deck: 10
Trash: 16
In Play: 1
-Drum of Despair--Relic, HP: 6/25

Spoiler: ShowHide

Drum of Despair: 25 HP,Relic--At the start of the Villain turn, each Player may discard 2 cards or destroy 1 of their cards. If they do neither, Gloomweaver deals their Hero (H) minus 1 Infernal Damage.
Zombie Servant: 2 HP, Zombie--At the end of the Villain turn, this card deals the non-Villain Target with the highest HP (H) minus 2 Melee Damage.



HP: 8/28

Available Powers
Strike: Mr. Fixer deals target 1 Melee Damage.

Deck: 22
Hand: 6
Spoiler: ShowHide

Charge: One-Shot--Mr. Fixer deals 1 Target 2 Melee Damage.
Overdrive: One-Shot--You may use Mr. Fixer's "Strike" power twice this turn.
Tire Iron: Equipment, Tool--All Damage dealt by Mr. Fixer is Projectile Damage. After Mr. Fixer Damages a Target, if that Target has 2 or fewer HP, destroy it. When this card enters play, return any other Tool cards in play to your hand.
Riveting Crane: Ongoing, Style--After Mr. Fixer Damages a Target, all Damage dealt to that Target is irreducible until the start of your next turn. When this card enters play, destroy all other Style cards in play.
Hoist Chain: Equipment, Tool--Whenever Mr. Fixer deals Damage to a Target, reduce all Damage dealt by that Target by 1 until the start of your next turn. When this card enters play, return any other Tool cards in play to your hand.
Tool Box: Equipment--When this card enters play, draw 2 cards. At the start of your turn, return this card to your hand.

Trash: 11
In Play: 1
-Grease Monkey Fist--Ongoing
Spoiler: ShowHide

Grease Monkey Fist: Ongoing, Style-Whenever Mr. Fixer deals Damage, you may choose the type of that Damage. Increase Damage dealt by Mr. Fixer by 1. When this card enters play, destroy all other Style cards in play.




HP: 16/25
Available Powers:
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.


Deck: 20
Hand: 11
Spoiler: ShowHide

Innervation Ray: Equipment, Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Ablative Coating: Equipment, Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2. When this card enters play, return all other Plating cards to your hand.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.

Trash: 5
In Play: 6
-Focused Plasma Cannon--Equipment, Component
-Focused Plasma Cannon--Equipment, Component
-Elemental Exochassis--Equipment, Plating
-Reactive Plating Subroutine--Ongoing, Limited
-Bio-Engineering Beam--Ongoing
-Defensive Blast--Ongoing, Limited
-Gaussian Coil Blaster--Equipment, Component
Spoiler: ShowHide

Gaussian Coil Blaster: Equipment, Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment, Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Elemental Exochassis:Equipment, Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Defensive Blast: Ongoing, Limited--Power: Discard a Plating card. If you do, Omnitron-X deals each non-Hero Target 1 Damage of each type currently reduced by a Plating card.
Bio-Engineering Beam: Ongoing, Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reactive Plating Subroutine: Ongoing, Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.




HP: 15/26

Available Powers
Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.

Deck: 7
Hand: 16
Spoiler: ShowHide

Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Impromptu Invention: One-Shot--Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Combat Stance:Ongoing, Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund: One-Shot--Draw 4 cards, then discard 2 cards.

Trash: 11
In Play: 6
-Infrared Eyepiece--Equipment, Limited
-Utility Belt--Equipment, Limited
-Razor Ordinance--Equipment, Limited
-Micro Targeting Computer--Equipment, Limited
-Stun Bolt--Equipment
-Throwing Knives--Equipment, Limited
Spoiler: ShowHide

Throwing Knives:Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.




HP: 17/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 17
Hand: 6
Spoiler: ShowHide

Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
I Can Do That, Too!: One-shot--Guise uses a power printed on an active hero character card in play. If that power has the name of a hero in it, treat that name as if it were Guise instead.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.

Trash: 16
In Play: 1
-Guise The Barbarian--Ongoing, Limited

Spoiler: ShowHide

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.




HP: 16/30

Available Powers
Pyre: Ra deals 1 Target 2 Fire Damage.
Staff of Ra: Ra deals 1 Target 3 Projectile Damage. Destroy this card.

Deck: 20
Hand: 5
Spoiler: ShowHide

The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Living Conflagration: Ongoing--When this card enters play, Ra deals 1 Target 2 Fire Damage. Power: Ra deals 1 Target 1 Fire Damage. You may draw a card.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Drawn to the Flame: Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.

Trash: 10
In Play: 3
-Blazing Tornado--Ongoing, Limited
-Flesh of the Sun God--Ongoing
-Flame Barrier--Ongoing, Limited
-Wrathful Gaze--Ongoing
Spoiler: ShowHide

Wrathful Gaze: Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
The Staff of Ra: Equipment, Relic, Limited--When this card enters play, Ra regains 3 HP. Increase Damage dealt by Ra by 1. Power: Ra deals 1 Target 3 Projectile Damage. Destroy this card.
Flame Barrier: Ongoing, Limited--The first time Ra is dealt Damage by a Target each turn, Ra deals that Target 2 Fire Damage.
Flesh of the Sun God Ongoing--Ra is immune to Fire Damage. Power: Hero character cards are immune to Fire Damage until the start of your next turn.
Blazing Tornado: Ongoing, Limited--Power: Ra deals 1 Target 3 Fire Damage.





Deck: 5
Trash: 8
In Play:2
-Police Backup
-Police Backup

Spoiler: ShowHide

Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 9
« Reply #344 on: February 09, 2016, 10:24:12 PM »
In other news, the kickstarter for the final expansion is now live and is at 325,000 after about 8 hours.  This is about 9 times the goal and 3 times the highest stretch goal.  They haven't even formally sent out all the announcements yet.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 9
« Reply #345 on: February 10, 2016, 01:12:18 AM »
Play Look What I Found on Drum, power on Drum, and Look What I Found on Drum...then draw one card.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 9
« Reply #346 on: February 10, 2016, 01:20:41 AM »
And that does it!  With the Drum shattered, Gloomweaver is banished from this world.  Or so it seems. . .

Heroes Win!
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 9
« Reply #347 on: February 10, 2016, 02:16:32 AM »
Whoo!!  We rock!  I can finally put all these cards down!  :D
-Glitch Girl

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Offline HarryTrotter

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Re: Sentinels of the Multiverse Game 9
« Reply #348 on: February 10, 2016, 06:33:45 AM »
The game lasted almost 5 months.
So another one?
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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 9
« Reply #349 on: February 10, 2016, 07:05:26 AM »
Phew! I'm not going to miss Mr Fixer. Super fun, though!

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 9
« Reply #350 on: February 10, 2016, 02:19:45 PM »
5 months?

[checks]

Dang.  That WAS an epic battle.

I'm game for another though.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 9
« Reply #351 on: February 10, 2016, 09:01:25 PM »
I will start one soonish.  Was thinking of either Kaargra Warfang, with her very different style of play, or one of the two base set villain we haven't done yet.  Or we can take on Mad Bomber Baron Blade.

Meanwhile in the Kickstarter campaign, a whopping 11 new heroes have been revealed including 5 villains who join the heroes side to face Oblivaeon and the Sentinels as four separate hero decks.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 9
« Reply #352 on: March 04, 2016, 07:55:49 PM »
While we await the next game, guess what I finally picked up today!

I'm going to see if I can talk my gaming group into taking a session off from Pathfinder to try it out.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 9
« Reply #353 on: March 15, 2016, 06:55:00 PM »
When are we going to pick up the new game?
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 9
« Reply #354 on: March 15, 2016, 08:28:23 PM »
Eventually.  I'm in a bit of Sentinels slump and am badly neglecting the other game I'm supposed to be running, so I'm not about to start neglecting another one.

Soonish, though.
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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 9
« Reply #355 on: March 16, 2016, 06:27:30 PM »
In your own time, Cat. That was a pretty long slog.

But I'm pretty excited for another game.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 9
« Reply #356 on: April 08, 2016, 01:28:02 AM »
I am slowly updating the hero profiles to include every possible variant.  This is taking a while, but will ultimately be worth it I think.

In other news, the fan expansion for the game called the Cauldron is now officially allowed to sell on drivethrucards.com.  This is especially exciting since I helped design a variant for that and now officially have a game design credit.  I'm credited on this link as D Himes.

http://www.drivethrucards.com/product/170568/The-Cauldron--Promo-cards?manufacturers_id=9195
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Offline laughing paradox

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Re: Sentinels of the Multiverse Game 9
« Reply #357 on: April 10, 2016, 12:06:23 AM »
Do any of you play the digital form of this game?

If so, and want a new team member, let me know! I'd love to play a game or three.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 9
« Reply #358 on: April 10, 2016, 04:41:09 AM »
I do.  Very often.
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Offline laughing paradox

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Re: Sentinels of the Multiverse Game 9
« Reply #359 on: April 10, 2016, 08:03:09 PM »
Do you play it on Steam? My name there is agent.panix so you can add me, if you'd like.