Please login or register.

Login with username, password and session length
 

News:

Happy Holidays !!!


Author Topic: Sentinels of the Multiverse Game 10  (Read 24356 times)

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7867
    • Freedom Force Forever
Sentinels of the Multiverse Game 10
« on: May 24, 2016, 12:45:31 AM »
Sorry it took so long.  I have been trying to create a better hero selection form, but it's taking forever, so I'm not going to wait.

Pictures will be missing.  Parts will not have their variants yet.  I will, of course, add the variants for any heroes I haven't added them to and make new picture banners when needed.

That being said, pick your heroes!


Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Fright Train), Iron Legacy
A soldier with a suit of military designed power armor, Bunker is a bit like Iron Man, only he can't fly and has a lot more guns.  Switches between different modes to gain different abilities.
Variants
Spoiler: ShowHide


Name: The Indestructible Bunker
Power: Initialize--Draw a card.
HP: 28
Story: Lieutenant Tyler Vance is the soldier currently driving the Bunker suit. the latest product of the US military's Ironclad Project.  He has been reassigned from his regular military duties to serve on the Freedom Five.

Name: GI Bunker
Power: Panzer-Buster--Select a target. Damage dealt to that target is irreducible until the start of your turn.
HP: 27
Story: During WWII, Corporal Carter became the first operator of a Bunker suit in combot conditions.  Known for being able to take on tanks head to head, he was nicknamed "Panzer-Buster" and served in operations alongside that era's Legacy.


Name: Engine of War
Power: Locomotion--Discard a Mode card. If you do, destroy an Ongoing card.
HP: 27
Story: In an alternate future where Legacy has become Iron Legacy, even foes can become allies.  Thus it was that Bunker's nemesis Fright Train donned the mantle of his former foe, joining the Freedom Six as the new Bunker.


Name: Termi-Nation Bunker
Power: Modulize--Destroy 1 of your Ongoing or Equipment cards. If you do, Draw 1 card, Play 1 card, and use a power in any order.
HP: 26
Story: When the Villian Choke re-emerged as Chokepoint, Bunker, Absolute Zero, and Unity donned the latest in crime-fighting equipment to investigate.



Team: Prime Wardens
Nemesis: Apostate
Mistreated for the pair of wings she is gifted with, Fanatic has chosen to side with the angels--literally--in the fight against evil.  Holy warrior type powered by holy relics.
Variants
Spoiler: ShowHide


Name: Fanatic
Power: Exorcism   : Fanatic deals 1 Target 1 Melee Damage and 1 Radiant Damage
HP: 30
Story: Driven by faith and what she believes is her holy missions, Helena brings holy terror upon evildoers.  While others call her Fanatic, she sees herself as an angel of righteousness.

Name: Redeemer Fanatic
Power: Redeem: Fanatic regains 1 HP. Draw 1 card.
HP: 31
Story: After confronting Apostate, who tried to convince her that she was no angel, but a being like himself, Helena's faith was shaken to the core.  After disappearing for a time to meditate, she appeared again more resolute in her faith then ever.

Name: Prime Warden Fanatic
Power: Resolute: Fanatic deals herself 3 radiant damage. Play the top card of your deck. One Hero may use a power now.
HP: 29
Story: When the newest Virtuoso of the Void, the hero known as Argent Adept, first faced the chaos nature elemental known as Akash'Bhuta, Fanatic was among the heroes who rallied to his side, forming the Prime Wardens.  No longer alone, she now fights alongside her alies and friends.



Team: Prime Wardens
Nemesis: Ambuscade
A gentile soul gifted with super strength, ancient warrior traditions, and immortality.  He's like the Hulk if the Hulk looked more like a normal person, was highly educated, and was an elementary school teacher for his day job.  Okay, he's nothing like Hulk, but he does like to smash.
Spoiler: ShowHide


Name: The Savage Haka
Power: Crush: Haka deals 1 Target 2 Melee Damage.
HP: 34
Story: Outcast by the Maori people after he seemingly returned from the dead, Aata has lived for centuries, seemingly made stronger by his many trials.  In an age of heroes, Aata has taken the name Haka and joined them to protect the world that once rejected him.

Name: Eternal Haka
Power: Haka of Knowledge: Draw 1 card. You may discard 1 card with "Haka" in the title. If you do, draw 2 cards.
HP: 33
Story: In an alternate future, Aata, once known as Haka is the last living human being on Earth.  Protecting his library of books from the monsters that destroyed the human race, the arrival of Chrono-Ranger has presented an oportunatiy to see his long dead friends once more--and possibly end this desolate future.

Name: Prime Warden Haka
Power: Guardian: Play a card. If that card has "Haka" in the title, you may apply the effects to a target other than Haka.
HP: 35
Story: When the newest Virtuoso of the Void, the hero known as Argent Adept, first faced the chaos nature elemental known as Akash'Bhuta, Haka could not help but join in the fight.  Pleased to be part of a tribe once more, he now fights as a member of the Prime Wardens.



Team: Freedom Five (Leader)
Nemesis: Baron Blade, Vengeance Five (Baron Blade)
From a long line of Legacies starting with the Revolutionary War, each generation of Persons have developed a new power and passing it and all previous ones on to the next.  The current Legacy possesses flight, super strength, durability, and danger sense.  His daughter has laser vision.  Yeah, he's like a hybrid of Captain America and Superman, but plays most like the former, inspiring his team mates to greatness.
Spoiler: ShowHide


Name: America's Finest Legacy
Power: Galvanize: Until the start of your next turn, increase Damage dealt by Hero Targets by 1.
HP: 32
Story: The current in a long line of Legacies, the newest Paul Parson's is a leader among the superhero community and inspiration to many.

Name: America's Newest Legacy
Power: Atomic Glare: Legacy deals 1 Target 3 Energy Damage
HP: 30
Story: For the first time in the family line, the oldest child and heir to the Legacy powers is a girl, Paula.  Adding the power of Atomic Glare to her family's inheritance, Paula has worked hard to make her ancestors proud.

Name: America's Greatest Legacy
Power: Gung-Ho: One Hero regains 1 HP and may use a power now.
HP: 30
Story: The Legacy active during WWII played an important role in defeating Hitler and the original Baron Blade.

Name: America's Cleverest Legacy
Power: Solve Puzzle: Discard the top card of a deck. You may either play or destroy a non-character card that shares a keyword with the discarded card.
HP: 32
Story: When faced by the latest challenge from the reality-altering Puzzle Master, Legacy was temporarily replaced by an alternate reality counterpart whose family gained puzzle solving as a power instead of flight.



Team: None
Nemses: The Ennead
Finding the staff of the Egyptian sun god Ra, a humble archeaologist uses it to transform into Ra, god of the sun!  Yeah, he's Thor with fire powers, basically.
Spoiler: ShowHide


Name: The Mighty Ra, God of the Sun
Power: Pyre: Ra deals 1 Target 2 Fire Damage.
HP: 30
Story: Blake was once just an archaeologist, but he's has now transformed into Ra, the God of the Sun.  Evildoers must beware, or face his cleansing fire!

Name: Horus of the Two Horizons
Power: Sunrise: Draw 3 cards. Discard 2 cards.
HP: 29
Story: When Ra faced the Ennead, he thought he was unstoppable.  He was wrong.  Utterly defeated, he disappeared for a time, re-emerging some time later to stop his rampaging foes.



Team: Freedom Five
Nemesis: Matriarch, Vengeance Five(Friction), Iron Legacy
A scientist with the power of super speed.  Not much else to say.  Plays a lot of cards and builds up momentum for spectacular stuff later on.
Spoiler: ShowHide


Name: Tachyon, Quickest Woman on Earth
Power: Rapid Recon: Look at the top card of your Hero deck. You may discard that card.
HP: 27
Story: A genius scientist, Dr. Meredith Stinson was caught one day in the testing chamber chamber of her lab.  Exposed to a flood of tachyons, she survived, gaining incredible speed.

Name: Team Leader Tachyon
Power: Sunrise: Team Leader: Each Player draws 1 card.
HP: 28
Story: In an alternate timeline, after Legacy becomes the dictator known as Iron Legacy, Tachyon take over leadership of the Freedom Five, reforming it into the Freedom Six to oppose Iron Legacy.  When their foe inveaded the Prime Timeline, the Freedom Six were ready to do all they could to help.

Name: Super Scientific Tachyon
Power:  Experiment: Reveal the bottom two cards of a deck. If they share a keyword, put them into play. If not, discard them.
HP: 26
Story: While she may be a superhero, Tachyon is still primarily a scientist.  Using her super speed, she is able to accomplish more than ever before, benefiting the common man and the superhero community alike.



Team: Prime Wardens
Nemesis: Grand Warlord Voss, Iron Legacy
Former alien slave who escaped from the warlord Voss only to end up in the hands of suspicious humans.  He has powers over the weather and is also aquatic.  He even sometimes talks to the fishes.
Spoiler: ShowHide


Name: Inhuman Tempest
Power: Rapid Recon: Look at the top card of your Hero deck. You may discard that card.
HP: 26
Story: A genius scientist, Dr. Meredith Stinson was caught one day in the testing chamber chamber of her lab.  Exposed to a flood of tachyons, she survived, gaining incredible speed.

Name: Freedom Six Tempest
Power: Sacrifice: Destroy 1 of your cards. If you do, draw 3 cards.
HP: 25
Story: In an alternate timeline, after Legacy becomes the dictator known as Iron Legacy, Tempest joins Tachyon's new Freedom Six team.  When their foe invaded the Prime Timeline, the Freedom Six were ready to do all they could to help.

Name: Prime Warden Tempest
Power: Arc of Power: Play up to 3 cards. Each time you play a card this way, the environment deals Tempest 3 lightning damage.
HP: 27
Story: When the newest Virtuoso of the Void, the hero known as Argent Adept, first faced the chaos nature elemental known as Akash'Bhuta, Tempest was eager to help to defend his adopted planet, helping to form the Prime Wardens afterward.  From their base in the ancient city of Atlantis, he and his friends are ever eager to defend the planet from threats great and small.



Team: Freedom Five
Nemesis: Spite, Vengeance Five (Ermine), Iron Legacy
Billionaire heiress by day, stalker of criminals by night.  Female Batman, essentially.
Spoiler: ShowHide


Name: Mystery Comics the Wraith
Power: Stealth: Reduce the next Damage that would be dealt to The Wraith by 2.
HP: 26
Story: At the age of 17, billionaire heiress Maia Montgomery and her boyfriend were savagely attacked by a gang of thieves and left for dead.  She survived, but her boyfriend did not.  Determined not to let this happen again, she trained with the best instructors money could afford of every martial art she could find.  When a rash of violence hit her campus, she became the Wraith.  Now she protects all of Rook City, and the world, from criminals and evildoers.

Name: Freedom Six Wraith
Power: Last Stand: The Wraith deals up to 2 Targets 1 Melee Damage each.
HP: 25
Story: In an alternate timeline, after Legacy becomes the dictator known as Iron Legacy, Wraith is one of the three surviving memebers of the Freedom Five who form the Freedom Six to oppose him.  She will stand against his tyranny, no matter what the cost.

Name: Rook City Wraith
Power: Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
HP: 27
Story: While criminal may fear her combat skills and fighting prowess, in reality, it is her mind that is the Wraith's greatest weapon.  With her brilliant deductive skills, she is Rook City's greatest detective.  No evil can hide from her for long.



Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Proletariate), Iron Legacy
A lab accident has turned him into a creature of frost and cold.  As his cryo suit and chamber is quite expensive, he is forced by the government to join the Freedom Five in exchange for being allowed to live.  He isn't terribly thrilled about it.  The most complex hero in the game, he relies on hurting himself to damage his enemies.
Spoiler: ShowHide


Name: Absolute Zero
Power: Thermodynamics: Absolute Zero deals himself 1 Fire Damage or 1 Cold Damage.
HP: 29
Story: An accident at the cryo lab where he worked left Ryan Frost frozen and in a coma.  He was later revived by the federal government as part of the Freedom Five program.  While he initially resisted the offer to join the team, two years of complete boredom stuck in his tiny cryo chamber changed his mind.  Until he can pay off the debt for the cryo suit that lets him leave the lab, Ryan Frost is forced to save the world as the world coolest hero.

Name: Freedom Six Absolute Zero
Power: Elemental Wrath: Absolute Zero deals 1 non-Hero Target 2 Cold Damage.
HP: 27
Story: In an alternate timeline, after Legacy becomes the dictator known as Iron Legacy, Absolute Zero is one of the three surviving memebers of the Freedom Five who form the Freedom Six to oppose him.  With his power increasingly out of control, his time seems limited, but he will do what can to save the world from tyranny, even when he longer has to.

Name: Termi-Nation Absolute Zero
Power: Violent Shivers: Until the end of your next turn, increase all damage dealt by and to Absolute Zero by 2.
HP: 25
Story: When the Villian Choke re-emerged as Chokepoint, Bunker, Absolute Zero, and Unity donned the latest in crime-fighting equipment to investigate.



Team: None
Nemesis: The Dreamer
A powerful psychic from the future who has come to the past to save her younger self from the life of a lab rat that she suffered through.  Manipulates decks and offers buffs and debuffs rather that direct attacks.
Spoiler: ShowHide


Name: The Visionary
Power: Enlighten: 1 Player draws 2 cards, then discards 1 card.
HP: 26
Story: In the early 2000's, a secret project by the US government injected pregnant woman with the secret compound PSY-2000.  Vannessa Long was the only survivor.  Raised by project cocoon after her mother's death, she fought against violence and chaos, but ultimately failed.  With her own world nearly destroyed, she risked several damage by psychically time traveling to the time of her birth, determined to change her fate, and that of her world.

Name: Dark Visionary
Power: Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.
HP: 25
Story: When Visionary traveled back to the present, she did not come alone.  She carried with her a passenger, the mind of another version of herself.  In the battle against Gloomweaver, her dark counterpart took advantage of the pain and stress she was under to take over.  Now is darker, more powerful, but still fights alongside the heroes.  For now.



Team: Freedom Five (Auxiliary member)
Nemesis: Unknown, Iron Legacy
A technopath who serves as Tachyon's lab assistant.  She builds an army of robots to assist her in battle.
Spoiler: ShowHide


Name: Unity
Power: Bot-Hack: Destroy 1 Equipment card. If you do, put a Mechanical Golem from hand into play.
HP: 26
Story: Even as a child, Devra Caspit had a knack for machines.  Soon she discovered that she could create, change, and manipulate them with her mind.  In spite of her skill with technology and bright mind, she could never focus on anything long enough to succeed, until Tachyon offered to take her on as her personal intern.

Name: Dark Visionary
Power: Golem-Spawn: Unity deals herself 4 Energy Damage. Put a Mechanical Golem from hand into play.
HP: 25
Story: In an alternate timeline, after Legacy becomes the dictator known as Iron Legacy, Unity had long been missing.  In her place, a golem who believed herself to be the young hero appeared. Joining Tachyon's new Freedom Six, she has proven herself to be as great a hero as the original Unity.  Or is she somehow the same person?
I am the cat that walks by himself, all ways are alike to me.

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7867
    • Freedom Force Forever
Re: Sentinels of the Multiverse Game 10
« Reply #1 on: May 24, 2016, 12:46:05 AM »

Team: None
Nemesis: Biomancer
As old man who spends most of his time relaxing in his houseboat. Also he possesses the philosopher's stone and sometimes goes off to fight supervillains. The games most tanky tank who can depending on which form he is using can ignore most damage, or heal it back and hurt the enemy in response.
Spoiler: ShowHide


Name: Scholar
Power: Better Living: The Scholar regains 1 HP.
HP: 29
Story: John Rhodes could always sense the Earth's natural ley-lines, but they they lead him to the Philosopher's stone, allowing him to manipulate nature itself.  John is a simple man and he uses his vast powers to smooth out the lines when he senses a disturbance.  Whether it be mad scientists or extradimensional entities, you can always count of the Scholar to lend a hand.

Name: Infite Scholar
Power: Channel: The Scholar deals himself and 1 target X infernal damage, where X = the number of cards you've discarded since the end of your last turn plus 1.
HP: 31
Story: The Scholar has looked too far into the void and must now act as the doorway, holding back the endless void from consuming the world.



Team: Dark Watch
Nemesis: The Chairman
An elderly blind mechanic who happens to be a master martial artist. Fixer gets only one power, but can modify it with various tool and style cards.
Spoiler: ShowHide


Name: Mr. Fixer
Power: Strike: Mr. Fixer deals 1 Target 1 Melee Damage.
HP: 28
Story:  Old Slim used to run a dojo a long time ago, then his greatest pupil turned against him.  Now he works as a mechanic.  Tried to keep out of trouble.  To not be involved.  But as crime spreads in Rook City, old Slim may be forced to come out of retirement and a certain old pupil of his may have more to do with it than he'd like to believe.

Name: Dark Watch Mr. Fixer
Power: Bitter Strike: Mr. Fixer deals 1 Target 3 Melee Damage. Destroy a Hero Ongoing or Equipment card.
HP: 29
Story: When Mr. Fixer died, several of his dearest friends among the superhero community came together looking for answers.  They found and defeated his zombie, then managed to restore his soul.  Mr. Fixer was happy to join their new team, but he wasn't quite the same.  The rage and fury that consumed him as a zombie was still there, fighting to get out.



Team: Dark Watch
Nemesis: Citizen Dawn
Rejected by her supervillain mother for having no powers, Expat proves that you don't need powers to fight supervillains, just lots and lots of guns. She plays lots and lots of guns with their own attack power and modifies them with bullet cards.
Spoiler: ShowHide


Name: Expatriette
Power: Load: Play a card.
HP: 29
Story:  Those villain with powers sometimes make the mistake that they are superior to those who do not.  Expatriette has taught many just how much they are wrong.

Name: Dark Watch Expatriette
Power: Aim: Increase Damage dealt by Expatriette by 1 until the end of your next turn.
HP: 30
Story: When Mr. Fixer died, several of his dearest friends among the superhero community came together looking for answers.  They found and defeated his zombie, then managed to restore his soul. Expatriette now serves as the tactician for the team that resulted.  She has had to learn to take things more slowly, plan carefully, and strike when it is most efficient.



Team: Prime Wardens (Leader)
Nemesis: Akash'Bhuta
With the power of ancient magical instruments, he puts the power of music to use.  A total support hero who make his team mates a little more awesome.
Spoiler: ShowHide


Name: Argent Adept: Virtuoso of the Void
Power: Vocalize: Activate a Perform Text.
HP: 24
Story:  For generations, the chaos nature entity Akash’bhuta has fought the Virtuosos of the Void, agents of order who combat chaos with their magical instruments, passing them on to the next virtuoso.  Seeking to end the cyle of virtuosos, she began destroying their instruments.  She thought she had succeeded, but then bartender Anthony Drake encountered a surviving instrument in a museum and took up the lost mantle of Virtuoso of the Void.

Name: Prime Warden Argent Adept
Power: Conduct: Put the bottom card of your deck into play. You may activate an Accompany text.
HP: 24
Story: When Anthony Drake woke to his powers, Akash’bhuta attacked him, seeking to end of the cycle of heroic Virtuosos of the Void once and for all.  Fortunately, four other heroes assembled to assist him in this battle, landing Akash’bhuta such a resounding defeat, that she was forced to become dormant to recover her power.  Based in the lost city of Atlantis, the five now work together as the Prime Wardens, agents of order who always oppose chaos and injustice.

Name: The Argent Adept: Kvothe Six-String
Power: Sympathy   : Reveal the top card of any 2 decks. Put 1 into play and the other into the trash.
HP: 23
Story: ?  A crossover promo with another universe that will be adapted into an in-universe promo soon.  Story yet unknown.



Team: Dark Watch (Leader)
Nemesis: Gloomweaver
Cursed into a form of mist and magic, this private eye uses powerful spells and ancient artifacts to take down the forces of darkness.  Another self damaging hero who can actually tank pretty well too.
Spoiler: ShowHide


Name: Nightmist
Power: Investigation: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.
HP: 27
Story:  While investigating the disappearance of her grandfather from Arkham, Mass, Private Investigator Faye Diamond was taught the power of magic.  While cursed with a form of mist from a spell gone awry, she uses her powers to assist heroes in matters of magic as the hero Nightmist.

Name: Dark Watch Nightmist
Power: Attunement: Reveal the top 3 cards of your deck. Put them back on top of your deck in any order.
HP: 28
Story: When her friend Mr. Fixer went missing, Nightmist lead the heroes who went searching for their friend.  Her magic proved the key to restoring the zombie Fixer to his right soul and mind.  Now calling themselve the Dark Watch, these heroes stand against darkness whever it may hid.



Team: None
Nemeses: Plague Rat, La Capitan(Villains)
The Sherrif of the 1800's town of Silver Gultch who fell into a time portal, Jim Brooks soon found himself in a faroff future where the world has been destroyed and taken over by monster. His arm bitten off buy a rat-man, he survived by wandering into the friendly sapient bunker Con, but upgraded him with cyberneticss, gave him time travel technology and sent him into the past to the destroy those who would create this desolute future. Chrono is the master of the plink damage.  He deals one point of damage, and he deals it a LOT in addition to play bounties that let him do other things.
Spoiler: ShowHide


Name: Chrono-Ranger
Power: Quick Shot: Chrono-Ranger deals 1 Target 1 Projectile Damage.
HP: 28
Story: Jim Brooks was having a bad day.  Lost through is mysterious portal, his arm bitten off by a rat creature in a strange place, he was rescued by the living bunker Con.  Con not only saved him and gave him a bionic arm, he also gave him a new purpose--travel through time and hunt down the creatures who descendants would create the desolate future he now found himself.  If creatures like the Skunk Ape and the Chupacabra are mostly dismised as legends these days, it's because Chrono-Ranger got to them first.

Name: Best of Time Chrono-Ranger
Power: True Purpose   : Select a non-hero target. Until after the next time you use a power all Bounty cards also affect that target and are not destroyed when that target leaves play.
HP: 29
Story: Chrono-Ranger was lost, afloat in the time stream with his chrono-badge broken and no way to get out. He was rescued by a right nice lady in her time travelling ship.  She pulled him out of the void, fixed his chrono-badge and was real nice to him.  All she asked was that he stop her past self from causing trouble.  It would be rude not to do a favor for the nice lady.



Team: None
Nemesis: Omnitron
Far into the future, Omnitron-IX, having been destroyed and rebuilt countless times over the centuries decides to solve the problem of always beeing defeated by weak heroes by giving his next incarnation the one thing the heroes have that he doesn't--compassion.  The new Omnitron-X prompty repented of everything he'd done in his past models and went back in time to destroy himself.  Upgrades himself to grant new, usually automatic, abilities.
Spoiler: ShowHide


Name: Omnitron-X
Power: Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
HP: 25
Story: Teaming up with an Omnitron is strange, but the future incarnation of the killer robot has proven his worth. No one can stop him, however, from destroying his greatest foe--himself.

Name: Omnitron-U
Power: Volatile Wiring: Until the End of your next turn, whenever one of your cards is destroyed, Omnitron-U deals 1 targets 2 Fire damage. Either play a card, or move 1 Equipment card from your trash to your hand.
HP: 24
Story: He accomplished his mission.  Omnitron-1 was destroyed, blasted apart by Omnitron-X's self destruction protocol.  It was sorry to go, in the end. Sorry to leave its friends like Unity.  Unity, however, would not let him die so easily.  Against the advice of the other heroes, she combined the chasis from Omnitron-X with parts from Omnitrons I, II, and IV.  The resulting Omnitron-U is missing a few memories, but is otherwise back to normal and happy to be alive.



Team: None
Nemesis: Miss Information
An analyst whose exposure to Omnitron's code has upgrades her mind, Parse can analyse any situation and discover every possible outcode, an ability which also makes her an uncanny archer.  A deck manipulator who can also deal damage.


Team: Dark Watch
Nemesis: Kismet
Setback has always had wild swings of luck.  Really bad things happen to him out of nowhere, but then really lucky things always happen to.  Like when he was randomly kidnapped by Baron Blade to be the subject of deadly experiment, then was the only one to survive them and gain superpowers.  Lucky!  He has his own resource, Unlucky points.  By player cards that represent unlucky things happening, he can trade the points for really lucky things later.


Team: None
Nemesis: Deadline
Cursed by the evil earth spirit Akashbhuta to live as an animal, he was freed from his curse by the Argent Adept and now uses his ability to transform into animals to protect nature from those who would destroy it.  A shapeshifter whose abilities and card effects vary according to what shape he's in.  Can fulfil multiple team roles.


Team: N/A
Nemesis: La Capitan
A team of 4 heroes that play off a single deck they are Dr. Medico, M.D. with light powers, his best friend with super strength and endurance Mainstay, his adoptive daughter with psychic powers The Idealist, and reformed criminal and living shadow Writhe.


Team: None
Nemesis: Progeny
A former member of FILTER who went rogue, she is a trained soldier and spy with energy focusing powers.  A damage dealer with some interesting combos.


Team: None
Nemesis: Infinitor
Infused with yellow energy, Captain Cosmic can create constructs out of yellow light!  Yes, he's Green Lantern, but with yellow.  Puts out lots of little targets that buff his teammates.


Team: None
Nemesis: Kargura Warfang
A member of the Thorathian resistance that fought against the tyranny of Grand Warlord Voss using her size changing powers, she was captured by Kargura Warfang and forced to fight in her arena, until freed by Earth's heroes.


Team: NoneI'm worth 5 or 6 teams at least!
Nemesis: Wager MasterHis jokes aren't as funny as mine, but he has great fashion sense!
Once an ordinaryBoring! You already know I'm awesome, so just pick me!
I am the cat that walks by himself, all ways are alike to me.

Offline Reepicheep

  • Reep the Barbarian
  • Hero Member
  • Posts: 3652
Re: Sentinels of the Multiverse Game 10
« Reply #2 on: May 24, 2016, 06:55:11 AM »
Woohoo!

I'll take Redeemer Fanatic.

Offline Deaths Jester

  • Drunken Arse!!
  • Titans
  • Hero Member
  • Posts: 4365
Re: Sentinels of the Multiverse Game 10
« Reply #3 on: May 25, 2016, 05:27:22 AM »
Guise! Guise! Guise!
Avatar picture originally a Brom painting entitled Marionette.

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7867
    • Freedom Force Forever
Re: Sentinels of the Multiverse Game 10
« Reply #4 on: May 26, 2016, 11:49:51 PM »
Which version?


Name: Guise
Power: Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!
HP: 27
Story: I'm the original and the best!  Pick me and play all my cards!

Name: Santa Guise
Power 1: It's Gift-mas Time!(1): Put the top card of each hero deck face down in their play area.
Power 2: It's Gift-mas Time!(2): One player may flip all face-down cards in their play area, treating them as if they were just put into play.
HP: 25
Story: I'm the best!  I give presents to all the good little boys and girls.  How awesome is that!
I am the cat that walks by himself, all ways are alike to me.

Offline abenavides

  • Titans
  • Hero Member
  • Posts: 1723
    • Alex's Freedom Fortress
Re: Sentinels of the Multiverse Game 10
« Reply #5 on: May 27, 2016, 02:40:58 AM »
Great to see that you have these games still going Cat.
My brother gave me this game and the 1st couple of expansions. Great fun!
(We even made a few custom decks)
www.alexff.com
Creator of EZ Danger Room, EZFX, EZHero, The JLA Mod, The X Mod, Superhero TV, & famous Hero Recipes, coming up: New mods.

Offline Deaths Jester

  • Drunken Arse!!
  • Titans
  • Hero Member
  • Posts: 4365
Re: Sentinels of the Multiverse Game 10
« Reply #6 on: May 27, 2016, 06:32:32 PM »
Regular Guise.
Avatar picture originally a Brom painting entitled Marionette.

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7867
    • Freedom Force Forever
Re: Sentinels of the Multiverse Game 10
« Reply #7 on: May 27, 2016, 11:37:42 PM »
Great to see that you have these games still going Cat.
My brother gave me this game and the 1st couple of expansions. Great fun!
(We even made a few custom decks)

I hope you are on board game geek.  There is a huge custom deck community to be found there.  Including several Freedom Force decks.
I am the cat that walks by himself, all ways are alike to me.

Offline Glitch Girl

  • ERROR: Title not found
  • Titans
  • Hero Member
  • Posts: 11358
  • If it's stupid and it works, it's not stupid.
Re: Sentinels of the Multiverse Game 10
« Reply #8 on: June 02, 2016, 12:20:46 AM »
Got room for classic Wraith?
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it’s the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7867
    • Freedom Force Forever
Re: Sentinels of the Multiverse Game 10
« Reply #9 on: June 02, 2016, 12:57:27 AM »
Yes.  I needed at least one more.  Now we have three.

Can take up to 2 more though, if anyone else wants in.
I am the cat that walks by himself, all ways are alike to me.

Offline Deaths Jester

  • Drunken Arse!!
  • Titans
  • Hero Member
  • Posts: 4365
Re: Sentinels of the Multiverse Game 10
« Reply #10 on: June 02, 2016, 03:11:48 AM »
You might try Pming Outcast and Snopes, Cat, to see if they want in.
Avatar picture originally a Brom painting entitled Marionette.

Offline abenavides

  • Titans
  • Hero Member
  • Posts: 1723
    • Alex's Freedom Fortress
Re: Sentinels of the Multiverse Game 10
« Reply #11 on: June 02, 2016, 11:58:41 PM »
Great to see that you have these games still going Cat.
My brother gave me this game and the 1st couple of expansions. Great fun!
(We even made a few custom decks)

I hope you are on board game geek.  There is a huge custom deck community to be found there.  Including several Freedom Force decks.

I am on there. Will check out the FF decks! I've made Legion ones
www.alexff.com
Creator of EZ Danger Room, EZFX, EZHero, The JLA Mod, The X Mod, Superhero TV, & famous Hero Recipes, coming up: New mods.

Offline Glitch Girl

  • ERROR: Title not found
  • Titans
  • Hero Member
  • Posts: 11358
  • If it's stupid and it works, it's not stupid.
Re: Sentinels of the Multiverse Game 10
« Reply #12 on: June 14, 2016, 02:57:23 PM »
[poke]
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it’s the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Reepicheep

  • Reep the Barbarian
  • Hero Member
  • Posts: 3652
Re: Sentinels of the Multiverse Game 10
« Reply #13 on: June 17, 2016, 07:30:45 PM »
Yo, Y'all, who are just skimming this post because they don't like their forums showing up as 'unread'. Come have a go! We need one more. It's easy to pick up and crazy fun. All you need to do is pick a hero and regularly correct Cat's counting skills.

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7867
    • Freedom Force Forever
Re: Sentinels of the Multiverse Game 10
« Reply #14 on: June 18, 2016, 05:31:26 PM »
I've been getting distracted lately, sorry.

I'm still hoping for one or two players, but you only need 3.  We'll get on to the villain selection.

In addition to these, we also have the team villains.  There are now 15 of them instead of just the 5 we used before.

I'd recommend either the Ennead or Deadline as interesting villains that shake things up a bit, but I will do whatever the players want.


Nemsis: Tempest
Difficulty: Moderate
Having conquered countless planets, enslaving their inhabitant and adding their power to his gene-bound armies, Grand Warlord Voss has come to Earth!


Nemesis: Omnitron-X
Difficulty: Easy
Once just a power automated robot factor, an error in the latest software upgrade gave Omnitron the gift of sapience.  Too bad it considers itself superior to those squishy organic things.


Leader of a cult of superpowered people who believe themselves to be better than ordinary folks and deserving of their worship.  He attempt to create a superpowered dynasty lead to her greatest shame, however, the existence of her non-powered daughter, Expatriette.
Nemesis:Expatriette
Difficulty: Hard


A mad scientist and son of a Nazi mad scientist who died in battle against the WWII era Legacy.  Would do anything to get revenge on his descendants, including crashing the moon into the earth.
Nemesis: Legacy
Difficulty: Easy


Legend has it that living in the sewers of Rook City is monstrous beast that used to be a man.  Some say the outbreaks of disease in the poorer parts of the city are more than mere symptoms of squalor.
Nemesis: Chronoranger
Difficulty: Moderate


A magical mask gave a young girl full of anger and rage the power to control birds and to fully unlease her feelings on the city.
Nemesis: Tachyon
Difficulty: Hard


When the Wraith caught the city's most prolific serial killer, everyone breathed a collective sigh of relief.  Having been rescued from death row by Pike Industrial to be the subject of chemical experiments, Spite has mutated, become even more monstrous, and has escaped to bring the city to its knees.
Nemesis: Wraith
Difficulty: Moderate


Nemesis: Mr. Fixer
Difficulty: Very Hard
The true ruler of rook city is not its mayor, or it city council of its people.  Controlling everything, above every criminal enterprise, behind every election, and paying off every official is the crime boss known onlyh as The Chairman.  No one knows who he is, but everyone fears the might wielded by his chief enforcer, the Operative.


Nemesis: Fanatic
Difficulty: Moderate
Fanatic's evil counterpart, who summons unholy relics and evil demons to destroy all that is good.


Nemesis: Ra
Difficulty: Moderate
The Staff of Ra was not the only such artifact. A group of grave robbers found a tomb containing the sacred items of the Ennead, Ra's old foes among the Egyptian pantheon.  Armed with the powers of the gods themselves, they now rampage and only the heroes can stop them.  They are a group of villains that runs off a single deck.


Nemesis: Nightmist
Difficulty: Moderate
A malevolent entity form a dream dimesion, Gloomweaver has amassed an army of cultist and zombies dedicated to pulling him into the real world


The Earth spirit of chaos, Akash'buta sows only despair and destruction, but has been opposed by the musical heroes known as the Virtuosos of the Void, the latest of which is the Argent Adept.
Nemesis: Argent Adept
Difficulty: Moderate


Possessing a family heirloom with the ability to manipulate luck, Kismet sows destruction and discord wherever she goes.
Nemesis: Setback
Difficulty: Moderate


Traveling through time with her flying ship and a crew gathered from throughout history, the pirate known as La Capitan strike anywhere and anywhen.
Nemeses: Sentinels
ifficulty: Hard


The Sentinels efficient hard working secretary holds a dark secret, she holds the mind of an alternate future self whose only desire is for revenge for the ones she blames for things that have not happened--the Sentinels.  With their trust as her weapon, will the heroes realize their betrayal in time?
Nemesis: Parse
Difficulty: Moderate?


In an alternate future, Baron Blade killed Legacy's daughter, Young Legacy, ending the line of Legacy's forever.  Mad with grief, he killed Blade and conquered the world, determined to bring final peace.  Finding the main timeline, he is determined to bring that same peace to this world, whether anyone wants it or not.
Nemeses: The Freedom Six(future versions of Tachyon, Wraith, Bunker, Absolute Zero, Tempest, and Unity)
Difficulty: Very Hard


The last survivor of his species, the creature who would come to be known as Deadline was one of many such last survivors taking refuge in the Enclave of the Endlings, until he saw signs of another extinction-level event on a plant called Earth.  Determined to prevent another planet from suffering his planet's fate, Deadline has come to Earth to make sure that there is nothing left on it to be worth destroying.  If billions must die to ensure that humanity lives, then Deadline will see it done!
Nemesis: The Naturalist
Difficulty: Moderate


The day that Deadline tried to prevent is fast approaching.  The herald of something unspeakably powerful and evil has arrive.  If the herald is this powerful, how can the heroes of Earth hope to defeat its master?
Nemesis: KNYFE
Difficulty: Hard


The same cosmic accident that gave Captain Cosmic his powers destroyed his brother's mind.  With only hatred and rage left of his mind, he wields the power of sickly green light and threatens to destroy all that is sane and good.
Nemesis: Captain Cosmic
Difficulty: Moderate


Across many planets, a mysterious arena has appeared, Pitting the greatest warriors of the galaxy together in mortal combat.  Now, the Bloodsworn Colosseum has appeared on Earth and its champions must win the crowd's favor, or die in mortal combat.
Nemesis: Sky-Scraper
Difficulty: Moderate


A creature that existed before the universe itself, Wager Master plays dice with the laws of physics themselves, and woe be to any heroes caught in his mad games.
Nemesis: Guise
Difficulty: N/A
« Last Edit: June 20, 2016, 01:37:39 AM by catwhowalksbyhimself »
I am the cat that walks by himself, all ways are alike to me.

Offline Glitch Girl

  • ERROR: Title not found
  • Titans
  • Hero Member
  • Posts: 11358
  • If it's stupid and it works, it's not stupid.
Re: Sentinels of the Multiverse Game 10
« Reply #15 on: June 19, 2016, 10:21:15 PM »
Am I just dense or is Ennead not listed among the villains?
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it’s the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Reepicheep

  • Reep the Barbarian
  • Hero Member
  • Posts: 3652
Re: Sentinels of the Multiverse Game 10
« Reply #16 on: June 19, 2016, 10:50:47 PM »
I'm in for anything we haven't already done.

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7867
    • Freedom Force Forever
Re: Sentinels of the Multiverse Game 10
« Reply #17 on: June 19, 2016, 11:12:00 PM »
Am I just dense or is Ennead not listed among the villains?

Good catch.  I must have missed them.  I'll try to fix that soonish.

Edit: fixed
« Last Edit: June 20, 2016, 01:38:23 AM by catwhowalksbyhimself »
I am the cat that walks by himself, all ways are alike to me.

Offline Reepicheep

  • Reep the Barbarian
  • Hero Member
  • Posts: 3652
Re: Sentinels of the Multiverse Game 10
« Reply #18 on: June 20, 2016, 09:44:09 AM »
We lost the last group. I'm all in for taking them on.

Offline Glitch Girl

  • ERROR: Title not found
  • Titans
  • Hero Member
  • Posts: 11358
  • If it's stupid and it works, it's not stupid.
Re: Sentinels of the Multiverse Game 10
« Reply #19 on: June 20, 2016, 03:16:00 PM »
I'm game for the Ennead.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it’s the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Deaths Jester

  • Drunken Arse!!
  • Titans
  • Hero Member
  • Posts: 4365
Re: Sentinels of the Multiverse Game 10
« Reply #20 on: June 20, 2016, 06:13:59 PM »
Fine by me.
Avatar picture originally a Brom painting entitled Marionette.

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7867
    • Freedom Force Forever
Re: Sentinels of the Multiverse Game 10
« Reply #21 on: June 21, 2016, 01:12:26 AM »
I could post the environment list, but the Tomb of Anubis is a perfect fit, and you all like to go thematic.  Any objections, or do you want to see the whole list?
I am the cat that walks by himself, all ways are alike to me.

Offline Glitch Girl

  • ERROR: Title not found
  • Titans
  • Hero Member
  • Posts: 11358
  • If it's stupid and it works, it's not stupid.
Re: Sentinels of the Multiverse Game 10
« Reply #22 on: June 21, 2016, 02:29:52 AM »
Let me get my desert utility belt and I'm ready to go.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it’s the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Reepicheep

  • Reep the Barbarian
  • Hero Member
  • Posts: 3652
Re: Sentinels of the Multiverse Game 10
« Reply #23 on: June 21, 2016, 11:26:49 AM »
Sounds good to me. It's new, so I'm all in.


Sweet avatar, Glitch!

Offline Glitch Girl

  • ERROR: Title not found
  • Titans
  • Hero Member
  • Posts: 11358
  • If it's stupid and it works, it's not stupid.
Re: Sentinels of the Multiverse Game 10
« Reply #24 on: June 21, 2016, 01:41:58 PM »
Thank ye Reep.  Can't take total credit for it though.  I took one of the Wraith images and tweaked it a bit (like getting rid of the boob window and the bare legs and adding the eyepiece)
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it’s the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Deaths Jester

  • Drunken Arse!!
  • Titans
  • Hero Member
  • Posts: 4365
Re: Sentinels of the Multiverse Game 10
« Reply #25 on: June 21, 2016, 07:12:28 PM »
Sounds good to me.
Avatar picture originally a Brom painting entitled Marionette.

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7867
    • Freedom Force Forever
Re: Sentinels of the Multiverse Game 10
« Reply #26 on: June 22, 2016, 10:34:25 PM »
I'll give it a couple more days to see if anyone else wants to join, then we'll start.  No experience or understanding of the game is required, so if you're interested, just speak up.
I am the cat that walks by himself, all ways are alike to me.

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7867
    • Freedom Force Forever
Re: Sentinels of the Multiverse Game 10
« Reply #27 on: June 30, 2016, 02:48:16 AM »
Alright, I'll plan on getting this going tomorrow.
I am the cat that walks by himself, all ways are alike to me.

Offline Glitch Girl

  • ERROR: Title not found
  • Titans
  • Hero Member
  • Posts: 11358
  • If it's stupid and it works, it's not stupid.
Re: Sentinels of the Multiverse Game 10
« Reply #28 on: June 30, 2016, 01:21:54 PM »
Whoo!
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it’s the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

  • Lord of Procrastination
  • Hero Member
  • Posts: 7867
    • Freedom Force Forever
Re: Sentinels of the Multiverse Game 10
« Reply #29 on: July 01, 2016, 02:48:42 AM »
Still setting up, so not today.  It's coming, though!
I am the cat that walks by himself, all ways are alike to me.