And I'll be regular Sentinels.
Ha ha--no. Just for that, I let the pirate kill you now.
It's a quiet day in Freedom Tower. Legacy is at home with his family, Wraith is busting up a new gang in Rook City, Bunker is a top secret mission for the military, and Tachyon and Absolute Zero are field testing some cryo suit upgrades near the North Pole. Unity was ecstatic at being left to monitor things while the Freedom Five were away. Maybe they weren't going to treat her as a sidekick anymore. Maybe she was getting the respect from the adults that she deserved. Then Tachyon asked Tempest to keep an eye on her. And then gets sent to act as tour guide to the Sentinels instead of doing real hero work. Even Idealist infectious enthusiasm does nothing to get her out of her foul mood.
In the meantime Parse and Expatriette are engaged in a shooting mach in the base's targeting range. Or rather Expatriette is enganged in a shooting match. Parse is occasionally pausing from studying data on her ipad is hit a bullseye with her bow before going right back to studying. Expatriette is both annoyed and determined by this.
A sudden noise announces the shattering of the peace and a large pane of glass. Time-traveling pirate captain La Capitan steps through what is left of a north-facing window.
"I am Maria Helena Teresa Fafila Servanda Jimena Mansuara Paterna Domenga Gelvira Placia Sendina Belita Eufemia Columba Gontina Aldonza Mafalda Cristina Tegrida de Falcon. Captain Maria Helena Teresa Fafila Servanda Jimena Mansuara Paterna Domenga Gelvira Placia Sendina Belita Eufemia Columba Gontina Aldonza Mafalda Cristina Tegrida de Falcon to you. You have been boarded. Prepare to pay for your interference in my activities. Surrender now and you shall--"
Catching sight of the Sentinels, whose tour has taken then right into that hallwall, she screams "YOU! Why is it always you four! Kill them! Kill them now!"
It is La Capitan's turn.
She starts with her timeship, La Paradoja Magnifica in play.
She plays
A Motley Crew: One-Shot--Shuffle the Villain trash and reveal cards from the top until (H) minus 2 Crew cards are revealed. Put the other revealed cards back in the trash.Play the top card of the Villain deck.
There is no trash at present.
A Motley Crew plays
A Motley Crew: One-Shot--Shuffle the Villain trash and reveal cards from the top until (H) minus 2 Crew cards are revealed. Put the other revealed cards back in the trash.Play the top card of the Villain deck.
There are no Crew in her trash.
A Motley Crew plays
"Walk the Plank!": One-Shot--La Capitán deals the Hero Character card with the highest HP 3 Projectile Damage. That Hero's Player cannot use Powers until the start of the Villain turn.
Expatriette takes 3 points of damage and cannot use powers.
La Capitan deals the highest Hero target 4 hp damage. Tempest, Parse, Expat, and Unity are all tied at 26 hp. Who would like to take the damage? Here's the current status with opening hands to help you decide.
Effects in play:
Expatriette cannot use powers
Side:The Corsair
Side A--The Corsair
At the start of the Villain turn, if there are 3 or more cards under this card, flip La Capitán's Villain Character card.Whenever a Hero card is destroyed by a Villain card, put it under this card.At the end of the Villain turn, La Capitán deals the Hero Target with the highest HP (H) minus 1 Projectile Damage.
Side B--Split Across Time
At the start of the Villain turn, each Villain Target regains X HP, where X = the number of cards under this card. Whenever La Capitán would be dealt Damage, move a card from under this card to the appropriate trash. If you do, prevent that damage. At the end of the Villain turn, if there are no cards under this card, flip La Capitán's Villain Character card.
HP: 75
Highest Villain TargetCards in Play:
La Paradoja Magnifica
La Paradoja Magnifica:15 hp, Relic, Timeship--At the end of the Villain turn, play the top card of the Villain deck. At the start of the Villain turn, shuffle the Villain trash into the Villain deck.

HP: 26
Available Powers: Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.
In Play: None
Hand:
Reclaim from the Deep:One-Shot--Each player may take a card from their trash and put it on top of their Hero deck. You may draw a card.
Lightning Slash:One-Shot--Tempest deals 1 Target 5 Lightning Damage.
Electrical Storm:Ongoing, Limited--At the start of your turn, Tempest deals each non-Hero Target 1 Lightning Damage.
Into the Stratosphere: One-Shot--Select 1 non-indestructible Villain card in play, other than a Character card, and put it on top of the Villain deck.Tempest deals the Villain Target with the highest HP 2 Projectile Damage.

Writhe
HP: 14
Doctor Medico
HP: 13
Mainstay
HP: 14
Idealist
HP: 11
Lowest Hero TargetIn Play: None
Hand:
Fling into Darkness: One-Shot--One of your Heroes deals 1 Target 3 Melee Damage.If that Target now has 4 or fewer HP and Writhe is active, destroy that Target.
Horrifying Dichotomy: One-Shot--If Dr. Medico is active, he deals 1 Target 3 Energy Damage.If Writhe is active, he deals 1 Target 3 Infernal Damage.
Caliginous Form: Ongoing, Signature--The first time Writhe would be dealt Damage each turn, reduce that Damage by 2 and redirect it to the Villain Target with the highest HP.
Blackout: One-Shot--One of your Heroes deals 1 Target 2 Melee Damage.If Writhe deals Damage this way, the Damaged Target then deals each non-Hero Target 2 Infernal Damage.

HP: 26
Available Powers
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.
In Play: None
Hand
Between the Lines: One-Shot--One Hero may use a power now. If that power deals damage, that damage is irreducible.
Between the Lines: One-Shot--One Hero may use a power now. If that power deals damage, that damage is irreducible.
Gauge: Ongoing--Power: Look at the top card of a deck. Put it on the top or bottom of that deck. You may draw 1 card.
Quick Calculation: One-Shot--Reveal the top 3 cards of your deck. Put 1 on the bottom of your deck and the other 2 in your hand.

HP: 26
Highest Hero TargetAvailable Powers
Load: Play a card.
In Play:
Hand:
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
Hairtrigger Reflexes: Ongoing,Limited--Whenever a non-Hero Target enters play, Expatriette may deal that Target 1 Projectile Damage.

HP: 26
Available Powers
Bot-Hack: Destroy 1 Equipment card. If you do, put a Mechanical Golem from hand into play.
Ongoings In Play: None
Active Golems: None
Hand
Powered Shock Wave: One-Shot--Unity deals each Villain Target X Lightning Damage, where X = the number of Mechanical Golems in play plus 1.
Raptor Bot: 2 hp, Mechanical Golem--This card cannot be played during your play phase.At the end of your turn, this card deals 1 Target X Melee Damage, where X = the number of Mechanical Golems in play plus 1.
Swift Bot: 6 hp, Mechanical Golem--This card cannot be played during your play phase.You may play an additional card during your play phase.You may draw an additional card during your draw phase.
Volatile Parts: Equipment--Whenever a Mechanical Golem is destroyed, Unity deals the non-Hero Target with the lowest HP 2 Fire Damage.

Cards in Play: None