I had planned on moving away from the standard

Mesh to start a discussion about the

Nif Format, but then more questions came up. If anyone is interested, maybe I'll start a new thread for the FFvt3R Mesh discussion and keep this thread FF based.
Anyway, while working on some of my FX, I noticed that I've been having issues with color. As such, I'm going to bring up the "NiMaterialProperty". So again, I'll use the original, unconverted "Male_Basic_Effects" Mesh as a guide.
This first pic is of the "Block List".

With the "NiMaterialProperty" highlighted, the second pic switches over to the "Block Details".

And finally, the third pic shows the "Male_Basic.tga" that is in the "Standard" Skin Folder.

Now I've experimented a little bit with the four Color Types (Ambient, Diffuse, Specular, and Emissive), so I want to assume that the "Values" that are currently displayed here are what allow the Skin to display as a "White" color? Is that correct?