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Author Topic: Sentinels of the Multiverse Game 2  (Read 22157 times)

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 2
« Reply #180 on: August 27, 2014, 12:37:12 PM »
Frosthound to the bottom, Soldier to the top. 
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #181 on: August 27, 2014, 08:55:51 PM »
Done and done.

It is now Tachyon's turn.


HP: 14 Highest Hero Target
Available Powers:
Rapid Recon--Look at the top card of your Hero deck.  You may discard that card.
Research Grant--Draw 2 cards. Discard a card.

In Play: Research Grant
Spoiler: ShowHide

Research Grant:Ongoing--Power: Draw 2 cards. Discard a card.

Burst Count: 5
Hand
Spoiler: ShowHide

Supersonic Response:One-Shot, Burst--Tachyon deals 1 Target 2 Melee Damage. If that Target dealt Tachyon Damage since your last turn, she deals that Target 2 Sonic Damage.
Quick Insight:One-Shot, Burst--Draw 3 cards, discard 2 cards.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Lightning Reflexes:One-Shot--You may play up to 2 cards now.
Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
Synaptic Interruption:Ongoing,
Burst--If Tachyon would be dealt 3 or more Damage from a single source, you may redirect that Damage to a Target of your choice and destroy this card.
Synaptic Interruption:Ongoing,
Burst--If Tachyon would be dealt 3 or more Damage from a single source, you may redirect that Damage to a Target of your choice and destroy this card.
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Offline abenavides

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Re: Sentinels of the Multiverse Game 2
« Reply #182 on: August 28, 2014, 10:33:45 PM »
Tachyon uses Supersonic response to hit traffic pileup for 2

And then she uses research grant to draw 2 cards
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #183 on: August 29, 2014, 12:17:57 AM »
The Traffic Pileup is destroyed.  All players may resume drawing cards normally.

Research Grant draws

Spoiler: ShowHide

Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Pushing the Limits: Ongoing, Limited--You may play an additional card during your play phase and draw an additional card during your draw phase. At the start of your turn, Tachyon may deal herself 2 Sonic Damage. If she takes no Damage this way, this card is destroyed.


Choose 1 card to discard
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Offline abenavides

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Re: Sentinels of the Multiverse Game 2
« Reply #184 on: August 29, 2014, 11:45:11 AM »
I discard Fleet of foot
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 2
« Reply #185 on: August 29, 2014, 02:27:14 PM »
Spoiler: ShowHide
Because I won't be online until Wed of next week, here's my move for next round.  I'll draw two cards (no actions taken) and end my turn.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #186 on: August 30, 2014, 12:37:53 AM »
I discard Fleet of foot

Very well, you draw

Spoiler: ShowHide
Lightning Reflexes:One-Shot--You may play up to 2 cards now.


I forgot to update it earlier, but you are now up to 8 Burst cards in your trash

It is now Tempest's turn

At the start of your turn, you hit Voss with 2 points of damage, leaving him at 54, and Quark Drive Translocator for 1, leaving it at 5 hp.

img]http://www.sotm.freedomforceforever.com/banners/Tempest.png[/img]
HP: 16
Available Powers:
Squall--Tempest deals all non-Hero targets 1 Projectile damage.
Grievous Hail Storm--Tempest deals each non-Hero Target 2 Cold Damage.

In Play: Grievous Hail Storm, Electrical Storm, Shielding Winds, Otherworldly Resilience

Spoiler: ShowHide

Otherworldly Resilience:Ongoing,Limited--Reduce Damage dealt to Tempest by 1.
Shielding Winds:Ongoing, Limited--Whenever a Hero Target would be dealt 5 or more Damage from a single source, reduce that Damage by 2.
Grievous Hail Storm: Ongoing--Power: Tempest deals each non-Hero Target 2 Cold Damage.
Electrical Storm:Ongoing, Limited--At the start of your turn, Tempest deals each non-Hero Target 1 Lightning Damage.


Hand:
Spoiler: ShowHide

Grievous Hail Storm: Ongoing--Power: Tempest deals each non-Hero Target 2 Cold Damage.
Shielding Winds:Ongoing, Limited--Whenever a Hero Target would be dealt 5 or more Damage from a single source, reduce that Damage by 2.
Reclaim from the Deep:One-Shot--Each player may take a card from their trash and put it on top of their Hero deck. You may draw a card.
Elemental Subwave Inducer:Equipment,Limited--At the start of your turn, select a Damage type. All Damage dealt by Tempest this turn is of that type. Reduce Damage to Tempest of that type by 1 until the start of your next turn.
Chain Lightning:One-Shot--Tempest deals 1 Target 4 Lightning Damage. Tempest may deal a second Target 3 Lightning Damage. Tempest may deal a third Target 2 Lightning Damage.
Lightning Slash:One-Shot--Tempest deals 1 Target 5 Lightning Damage.
Lightning Slash:One-Shot--Tempest deals 1 Target 5 Lightning Damage.
Vicious Cyclone:Ongoing,
Limited--Play this card next to a Target.
At the start of your turn, discard up to 3 cards. Tempest deals that Target 1 Projectile Damage for each card discarded this way.
If the Target leaves play, destroy this card.
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Offline spydermann93

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Re: Sentinels of the Multiverse Game 2
« Reply #187 on: August 30, 2014, 06:33:12 AM »
I will play Grievous Hailstorm to hit the Quark Drive, and then Voss.

Next, I will use Chain Lightning on Voss first, and then the Quark Drive.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #188 on: August 30, 2014, 01:37:13 PM »
Actually, you have to play the Chain Lightning first.  You play cards first, then you use powers.

Voss takes 5 points of damage from the Chain Lightning, bringing him down to 49 hp, and the Quark drive takes 3, leaving it at 2.

The Hailstorm hits Voss for 3, leaving him at 46 hp and the Quark Drive Translocator is destroyed.

You draw

Spoiler: ShowHide

Lightning Slash:One-Shot--Tempest deals 1 Target 5 Lightning Damage.


It is the Environment's turn




Cards in Play: Police Backup, Police Backup

Spoiler: ShowHide

Traffic Pileup:10 hp--Players cannot draw cards.
Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.


Megalopolis plays Cramped Quarters Combat:Change the type of all damage to Melee Damage. Increase all, Damage dealt by 1. At the start of the Environment turn, destroy this card.

The Police punch Voss for 2 points of damage each, leaving him at 42 hp.

The Heroes forcibly blast a path through the cards and follow Voss to find him standing in from of a large slowing arch being attending by a large group of engineer aliens.  As they approach, it activates, showing an alien landscape behind it, with legions of more slave soldier ready to step over into Earth.

With a yell, Tempest throws a bolt of lightning that arcs between it and voss.  With a sputter and a few flames, the structure shuts down.

Voss retreat down a narrow ally.  The heroes can hear his order his solder to prepare to destroy the city as soon as his ships can get in place for a bombardment.  The heroes and their police escort pile in to the alley.

This concludes Round 6.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #189 on: August 30, 2014, 03:25:55 PM »
Begin Round 7

Effects in play:
All damage dealt to Voss reduced by 1 for every Minion in play.  Voss's current reduction is 0.
Whevener Scholar is healed, he may deal that much damage to 1 target.
Reduce all damage dealt to Scholar by 2
Reduce all damage deal to Tempest by 1.
Anytime 5 or more damage is deal to a hero from a single target, reduce it by 2
The first time Wraith is damaged every round, she deals the source of that damage 2 melee damage.
All damage is turned to Melee and increased by 1.


Side:Super Thorathian Warrior
HP: 42 Highest Villain Target
Minions in play: None

Other Cards in Play: None

Details on what the Minions do:
Spoiler: ShowHide

Gene-Bound Banshee:3 hp,Minion--This card is immune to Sonic Damage. At the end of the Villain turn, this card deals the Hero with the most Ongoing cards 3 Sonic Damage.
Gene-Bound Shock Infantry[/b:]This card is immune to Lightning Damage.
At the end of the Villain turn, this card deals the Hero Target with the highest HP 3 Lightning Damage.
Gene-Bound Guard[/b:]Reduce Damage dealt to Villain Targets by 1.
Gene-Bound Psi-Weaver:This card is immune to Psychic Damage.
Gene-Bound Soldier: This cards is immune to Projectile Damage. At the end of the Villain turn, this card deals the Hero Target with the highest HP 2 Projectile Damage."
Gene-Bound Firesworn [/b:]This card is immune to Fire Damage.
At the end of the Villain turn, this card deals the Hero Target with the highest HP 2 Fire Damage.
Gene-Bound Ion Lancer[/b:]This card is immune to Energy Damage.
At the end of the Villain turn, this card deals the Hero Target with the lowest HP 2 Energy Damage.




Cards in Play: Police Backup, Police Backup, Close Quarters Combat

Spoiler: ShowHide

Traffic Pileup:10 hp--Players cannot draw cards.
Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.



HP: 16
Base Power: Load--Play a card.
Cards in Play: Tactical Shotgun, Pride, Prejudice, Assault Rifle, Flak Jacket
Spoiler: ShowHide

Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Tactical Shotgun:Equipment,
Limited,
Gun--Power: Expatriette deals 1 Target 4 Projectile Damage.
Only 1 Ammo card may be in play next to this card at a time.
"Pride":Equipment,
Gun--Power: Expatriette deals 1 Target 2 Projectile Damage. If ""Prejudice"" is in play, you may use its Power.
Up to 2 Ammo cards may be in play next to this card at a time."


Hand:
Spoiler: ShowHide

Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Hollow Points: Equipment,
Ammo--Play this card next to a Gun card.
Increase the Damage of that card's Power by 2.
After that Power is used, destroy this card.
Arsenal Access: One-Shot--Reveal cards from the top of your deck until you reveal 2 Equipment cards. Put one of them either into play or into your hand.
Shuffle the rest of the revealed cards into your deck.
Speed Loading:Ongoing,Limited--At the start of your turn, you may take 1 Ammo card from your trash and put it on the top of your deck. At the start of your turn, you may play an Ammo card.



HP: 18 Lowest Hero Target
Available Powers:
Better Living--The Scholar regains 1 hp.
Truth Seeker--The Scholar deals 1 Target 2 Melee Damage. Draw 1 card.

In Play: Truth Seeker, Mortal Form to Energy, Flesh to Iron
Spoiler: ShowHide

Flesh to IronOngoing, Elemental--At the start of your turn, either discard 1 card or destroy this card. Reduce Damage dealt to The Scholar by 2.
Mortal Form to Energy:Ongoing, Elemental-At the start of your turn, either discard 1 card or destroy this card. Whenever The Scholar regains HP, The Scholar also deals 1 Target that much Energy Damage.
Truth Seeker:Ongoing,
Limited--Power: The Scholar deals 1 Target 2 Melee Damage. Draw 1 card.


Hand:
Spoiler: ShowHide

Proverbs and Axioms:One-Shot--Each Player draws 1 card. Each Hero Character card may either regain 2 HP or deal themselves 3 Psychic Damage and use a Power.
"Get Out of the Way!":One-Shot--The Scholar deals each non-Hero Target 1 Fire Damage. Then, The Scholar regains X HP, where X = the number of Targets dealt Damage this way.
Grace Under Fire:One-Shot--The Scholar deals 1 Target X Radiant Damage, where X = the number of non-Hero Targets in play.
Know When to Turn Loose:One-Shot   "Discard your hand. The Scholar deals 1 Target X Lightning Damage, where X = the number of cards discarded this way.
Bring What you Need:Ongoing, Limited--Power: Reveal the top 3 cards of your deck. Put 2 in your hand and 1 on the bottom of your deck.
Don't Dismiss Anything:One-Shot--Each Player may either move 1 card from their trash to the top of their deck, or put the top card of their deck into play.
Transmutive Recovery:One-Shot--The Scholar regains 2 HP. Draw 2 cards.
Proverbs and Axioms:One-Shot--Each Player draws 1 card. Each Hero Character card may either regain 2 HP or deal themselves 3 Psychic Damage and use a Power.



HP: 18 Highest Hero Target
Available Powers
Throwing Knives--The Wraith deals up to 3 Targets 1 Projectile Damage each.
Stealth--Reduce the next damage that would be dealt to the Wraith by 2.
Infrared Eyepiece--Reveal the top 2 cards of the Villain deck.Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.

In Play: Infrared Eyepiece, Micro Targeting Computer, Throwing Knives
Spoiler: ShowHide

Throwing Knives:Equipment,Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece:Equipment--Power: Reveal the top 2 cards of the Villain deck.Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.


Hand:
Spoiler: ShowHide

Impromptu Invention:One-Shot--Draw a card .Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck.You may play a card.
Trust Fund:One-Shot--Draw r cards. Then discard 2 cards.
Grappling Hook:One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Suture Self:One-Shot-The Wraith regains 3 HP.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck.
Put 1 of them on top of the Villain deck and the other on the bottom.
Draw a card.
Smoke Bombs: Equipment,
Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP.
Reduce Damage redirected this way by 1.



HP: 14 Highest Hero Target
Available Powers:
Rapid Recon--Look at the top card of your Hero deck.  You may discard that card.
Research Grant--Draw 2 cards. Discard a card.

In Play: Research Grant
Spoiler: ShowHide

Research Grant:Ongoing--Power: Draw 2 cards. Discard a card.

Burst Count: 8
Hand
Spoiler: ShowHide

Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Pushing the Limits: Ongoing, Limited--You may play an additional card during your play phase and draw an additional card during your draw phase. At the start of your turn, Tachyon may deal herself 2 Sonic Damage. If she takes no Damage this way, this card is destroyed.
Quick Insight:One-Shot, Burst--Draw 3 cards, discard 2 cards.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Lightning Reflexes:One-Shot--You may play up to 2 cards now.
Lightning Reflexes:One-Shot--You may play up to 2 cards now.
Synaptic Interruption:Ongoing,
Burst--If Tachyon would be dealt 3 or more Damage from a single source, you may redirect that Damage to a Target of your choice and destroy this card.
Synaptic Interruption:Ongoing,
Burst--If Tachyon would be dealt 3 or more Damage from a single source, you may redirect that Damage to a Target of your choice and destroy this card.



HP: 16
Available Powers:
Squall--Tempest deals all non-Hero targets 1 Projectile damage.
Grievous Hail Storm--Tempest deals each non-Hero Target 2 Cold Damage.

In Play: Grievous Hail Storm, Electrical Storm, Shielding Winds, Otherworldly Resilience

Spoiler: ShowHide

Otherworldly Resilience:Ongoing,Limited--Reduce Damage dealt to Tempest by 1.
Shielding Winds:Ongoing, Limited--Whenever a Hero Target would be dealt 5 or more Damage from a single source, reduce that Damage by 2.
Grievous Hail Storm: Ongoing--Power: Tempest deals each non-Hero Target 2 Cold Damage.
Electrical Storm:Ongoing, Limited--At the start of your turn, Tempest deals each non-Hero Target 1 Lightning Damage.


Hand:
Spoiler: ShowHide

Grievous Hail Storm: Ongoing--Power: Tempest deals each non-Hero Target 2 Cold Damage.
Shielding Winds:Ongoing, Limited--Whenever a Hero Target would be dealt 5 or more Damage from a single source, reduce that Damage by 2.
Reclaim from the Deep:One-Shot--Each player may take a card from their trash and put it on top of their Hero deck. You may draw a card.
Elemental Subwave Inducer:Equipment,Limited--At the start of your turn, select a Damage type. All Damage dealt by Tempest this turn is of that type. Reduce Damage to Tempest of that type by 1 until the start of your next turn.
Lightning Slash:One-Shot--Tempest deals 1 Target 5 Lightning Damage.
Lightning Slash:One-Shot--Tempest deals 1 Target 5 Lightning Damage.
Lightning Slash:One-Shot--Tempest deals 1 Target 5 Lightning Damage.
Vicious Cyclone:Ongoing,
Limited--Play this card next to a Target.
At the start of your turn, discard up to 3 cards. Tempest deals that Target 1 Projectile Damage for each card discarded this way.
If the Target leaves play, destroy this card.


It is now Voss's turn

Voss plays Gene-Bound Soldier: 3hp--This cards is immune to Projectile Damage. At the end of the Villain turn, this card deals the Hero Target with the highest HP 2 Projectile Damage.

Thanks to Shielding Winds, Scholar and Wraith will take the same amount of damage whether Voss hits them or the Soldier does, so the question is who do you want to take Wraiths 3 points of retalitory damage?  Either 2 more to Voss, or 3 to instant kill the Soldier.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 2
« Reply #190 on: September 04, 2014, 05:26:59 PM »
I'm Back!  :D

And I will counterattack the soldier and take him out so that everyone can focus on Voss.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #191 on: September 05, 2014, 01:31:49 AM »
So Voss will deal Scholar 1 point of damage, leaving him at 17 (my highest and lowest markers are all wrong, sorry) and Tachyon for 4, leaving her at 10.

The Soldier then hits wraith for 3 points of damage, lowering her to 15 hps, and she counter-attacks it for 3, destroying it.

It is now Expat's turn


HP: 16
Base Power: Load--Play a card.
Cards in Play: Tactical Shotgun, Pride, Prejudice, Assault Rifle, Flak Jacket
Spoiler: ShowHide

Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Tactical Shotgun:Equipment,
Limited,
Gun--Power: Expatriette deals 1 Target 4 Projectile Damage.
Only 1 Ammo card may be in play next to this card at a time.
"Pride":Equipment,
Gun--Power: Expatriette deals 1 Target 2 Projectile Damage. If ""Prejudice"" is in play, you may use its Power.
Up to 2 Ammo cards may be in play next to this card at a time."


Hand:
Spoiler: ShowHide

Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Hollow Points: Equipment,
Ammo--Play this card next to a Gun card.
Increase the Damage of that card's Power by 2.
After that Power is used, destroy this card.
Arsenal Access: One-Shot--Reveal cards from the top of your deck until you reveal 2 Equipment cards. Put one of them either into play or into your hand.
Shuffle the rest of the revealed cards into your deck.
Speed Loading:Ongoing,Limited--At the start of your turn, you may take 1 Ammo card from your trash and put it on the top of your deck. At the start of your turn, you may play an Ammo card.


Expat draws two cards

Spoiler: ShowHide

Unload: One-Shot--This turn, you may use as many Powers as you have Guns in play.
RPG Launcher:One-Shot--Destroy 1 Ongoing or Environment card. If you do, Expatriette deals up to 2 Targets 2 Fire Damage each.


It is now Scholar's turn



HP: 17 Highest Hero Target
Available Powers:
Better Living--The Scholar regains 1 hp.
Truth Seeker--The Scholar deals 1 Target 2 Melee Damage. Draw 1 card.

In Play: Truth Seeker, Mortal Form to Energy, Flesh to Iron
Spoiler: ShowHide

Flesh to IronOngoing, Elemental--At the start of your turn, either discard 1 card or destroy this card. Reduce Damage dealt to The Scholar by 2.
Mortal Form to Energy:Ongoing, Elemental-At the start of your turn, either discard 1 card or destroy this card. Whenever The Scholar regains HP, The Scholar also deals 1 Target that much Energy Damage.
Truth Seeker:Ongoing,
Limited--Power: The Scholar deals 1 Target 2 Melee Damage. Draw 1 card.


Hand:
Spoiler: ShowHide

Proverbs and Axioms:One-Shot--Each Player draws 1 card. Each Hero Character card may either regain 2 HP or deal themselves 3 Psychic Damage and use a Power.
"Get Out of the Way!":One-Shot--The Scholar deals each non-Hero Target 1 Fire Damage. Then, The Scholar regains X HP, where X = the number of Targets dealt Damage this way.
Grace Under Fire:One-Shot--The Scholar deals 1 Target X Radiant Damage, where X = the number of non-Hero Targets in play.
Know When to Turn Loose:One-Shot   "Discard your hand. The Scholar deals 1 Target X Lightning Damage, where X = the number of cards discarded this way.
Bring What you Need:Ongoing, Limited--Power: Reveal the top 3 cards of your deck. Put 2 in your hand and 1 on the bottom of your deck.
Don't Dismiss Anything:One-Shot--Each Player may either move 1 card from their trash to the top of their deck, or put the top card of their deck into play.
Transmutive Recovery:One-Shot--The Scholar regains 2 HP. Draw 2 cards.
Proverbs and Axioms:One-Shot--Each Player draws 1 card. Each Hero Character card may either regain 2 HP or deal themselves 3 Psychic Damage and use a Power.


Don't forget to discard if you want to keep your forms in play.
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Offline Outcast

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Re: Sentinels of the Multiverse Game 2
« Reply #192 on: September 05, 2014, 03:49:22 PM »
I'll discard "Get out of the way" and "Grace under fire" to keep my forms in play.

I'll then play Proverbs and Axioms and choose to heal myself 2hp and redirect energy/melee damage to Voss. (2+1)
drawing 1 card at the same time.

Then use Truth Seeker's melee damage on Voss. (2+1) , and drawing another card.

Then draw a third card to end my turn.



Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #193 on: September 05, 2014, 11:52:08 PM »
I'll need feedback from everyone else on whether they wish to heal themselves by 2 or take 3 damage to use a power (out of your normal turn, so you can still use the same power on your own turn)  I'll let you all respond retroactively.  So long as everything's decided before Voss's turn it shouldn't make a difference.

In the meantime, Voss takes a total of 6 damage, leaving him at 36 hp, which Scholar heals 2, bringing him up to 19 and still the highest target.

You draw

Spoiler: ShowHide

Don't Dismiss Anything: One-Shot--Each Player may either move 1 card from their trash to the top of their deck, or put the top card of their deck into play.
Keep Moving: One-Shot--Search your deck for an Elemental card and put it into play. Shuffle your deck. You may play a card.


About Elemental cards, you have already drawn all copies of Mortal Form to Energy.  2 More copies of Flesh to Iron are in the deck.  There is also a third Elemental form
Spoiler: ShowHide

Solid to Liquid:Ongoing,Elemental--At the start of your turn, either discard 1 card or destroy this card. Whenever The Scholar would regain HP, increase the amount of HP regained by 1.


It is now Wraith's turn.  Wraith, if you choose the power use option of Proverbs, it won't card as a power use this turn, so you can still use the same power on your regular turn.


HP: 14 Highest Hero Target
Available Powers
Throwing Knives--The Wraith deals up to 3 Targets 1 Projectile Damage each.
Stealth--Reduce the next damage that would be dealt to the Wraith by 2.
Infrared Eyepiece--Reveal the top 2 cards of the Villain deck.Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.

In Play: Infrared Eyepiece, Micro Targeting Computer, Throwing Knives
Spoiler: ShowHide

Throwing Knives:Equipment,Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece:Equipment--Power: Reveal the top 2 cards of the Villain deck.Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.


Hand:
Spoiler: ShowHide

Impromptu Invention:One-Shot--Draw a card .Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck.You may play a card.
Trust Fund:One-Shot--Draw r cards. Then discard 2 cards.
Grappling Hook:One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Suture Self:One-Shot-The Wraith regains 3 HP.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck.
Put 1 of them on top of the Villain deck and the other on the bottom.
Draw a card.
Smoke Bombs: Equipment,
Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP.
Reduce Damage redirected this way by 1.
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Offline Outcast

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Re: Sentinels of the Multiverse Game 2
« Reply #194 on: September 06, 2014, 04:12:21 AM »
At the risk of sounding like a card hoarder, i thought i would have 3 cards drawn.

*I'm kinda saving it for the time i'll eventually have to let loose.*

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #195 on: September 06, 2014, 04:45:12 AM »
Copy-Paste error.  You drew another Grace Under Fire as well.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 2
« Reply #196 on: September 06, 2014, 08:34:14 PM »
I think something's off on my hand.  I played Impromtu Device last round to get the utility belt.  I also played Combat Stance which is why I counterattacked Voss' soldier.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #197 on: September 07, 2014, 04:37:24 AM »
You did.  Sigh.  I didn't change the information in my master file properly, but the rest of your hand should be correct.  I'll just remove those two cards and put them properly into play.


HP: 14 Highest Hero Target
Available Powers
Throwing Knives--The Wraith deals up to 3 Targets 1 Projectile Damage each.
Stealth--Reduce the next damage that would be dealt to the Wraith by 2.
Infrared Eyepiece--Reveal the top 2 cards of the Villain deck.Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.

In Play: Infrared Eyepiece, Micro Targeting Computer, Throwing Knives, Utility Belt, Combat Stance
Spoiler: ShowHide

Utility Belt:Equipment,
Limited--You may use an additional power during your power phase.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Suture Self:One-Shot-The Wraith regains 3 HP.
Throwing Knives:Equipment,Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Infrared Eyepiece:Equipment--Power: Reveal the top 2 cards of the Villain deck.Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.


Hand:
Spoiler: ShowHide

Trust Fund:One-Shot--Draw r cards. Then discard 2 cards.
Grappling Hook:One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Suture Self:One-Shot-The Wraith regains 3 HP.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck.
Put 1 of them on top of the Villain deck and the other on the bottom.
Draw a card.
Smoke Bombs: Equipment,
Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP.
Reduce Damage redirected this way by 1.
« Last Edit: September 07, 2014, 04:40:41 AM by catwhowalksbyhimself »
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 2
« Reply #198 on: September 07, 2014, 04:10:30 PM »
I'm going to opt for the heal.

Is combat stance still in effect?  It's listed in my hand but it got played earlier.  Same with Utility belt and Micro Targeting Computer.

In the meantime, I will throwing knife Voss for 3 and any other targets (I don't think there are any, but just in case).

I am also going to activate the eyepiece to see what Voss is up to.
-Glitch Girl

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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #199 on: September 07, 2014, 04:42:16 PM »
I'm going to opt for the heal.

Is combat stance still in effect?  It's listed in my hand but it got played earlier.  Same with Utility belt and Micro Targeting Computer.

In the meantime, I will throwing knife Voss for 3 and any other targets (I don't think there are any, but just in case).

I am also going to activate the eyepiece to see what Voss is up to.

I thought  removed Combat Stance.  It just doesn't want to go away.  Utility belt was removed from your hand after you pointed it out.  Both are permanently in effect unless destroyed.

Micro Targeting Computer is not listed as being in your hand.  Mega Computer is, but it's a completely different card.

I should also point out that Close Quarters Combat is turning all your damage to Melee (and increasing it by 1), so the bonus from Micro Targeting Computer no longer applies.  You will only do 2 damage to Voss.  There are no other targets.

Do you wish to play a card?  That should happen before powers, but it doesn't matter in this case.

Next two cards in Voss's deck

Spoiler: ShowHide

Gene-Bound Bionaut   :3hp, Minion--This card is immune to Toxic Damage. At the end of the Villain turn, this card deals the Hero Target with the lowest HP 2 Toxic Damage.
b]Gene-Bound Ion Lancer[/b:]This card is immune to Energy Damage. At the end of the Villain turn, this card deals the Hero Target with the lowest HP 2 Energy Damage.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 2
« Reply #200 on: September 07, 2014, 05:30:14 PM »
My bad on targeting computer - I saw Mega Computer and misread.

I was going to play grappling hook but since close combat is only one turn, not worth it.  I guess I'll play Trust Fund, though I'm not sure how many cards "r" is.
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Offline spydermann93

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Re: Sentinels of the Multiverse Game 2
« Reply #201 on: September 07, 2014, 07:48:50 PM »
It's supposed to be "Draw 4 cards, then discard 2 cards"

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #202 on: September 07, 2014, 09:05:49 PM »
Yes, it's 4.  A mistake slipped through there.  Sorry.

You draw

Spoiler: ShowHide

Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.


You also heal by 14, bringing you to 16 hp and deal Voss 2 damage, leaving him at 34 hp.

So decide which of Voss's cards goes on the top and which on the bottom, then decide which two cards to discard from your hand.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 2
« Reply #203 on: September 07, 2014, 11:47:33 PM »
Keeping Throat Jab and Razor Ordinance.

Gene-Bound Ion Lancer goes to the bottom of the deck.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #204 on: September 07, 2014, 11:53:06 PM »
Keeping Throat Jab and Razor Ordinance.

Does that mean you wish to discard the other Razor Ordinance and the other Trust Fund?  You are not limited to just discarding from the four you just drew.  You may discard any 2 cards in your hand including but not limited to the four you just drew.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 2
« Reply #205 on: September 08, 2014, 02:16:32 PM »
Yes.  I want to keep the rest of my hand.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 2
« Reply #206 on: September 08, 2014, 02:23:25 PM »
For the retcon...I'll take the three damage to use "Pride and Prejudice" against Voss.
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Offline abenavides

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Re: Sentinels of the Multiverse Game 2
« Reply #207 on: September 08, 2014, 03:24:31 PM »
I'll take 2 healing.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #208 on: September 09, 2014, 12:28:22 AM »
Wraith:

Both are discarded.  You draw
Spoiler: ShowHide

Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.


Tachyon:

You heal by 2 and are now at 12 hp.

Expat:  You take 3 damage, leaving you at 13 hp.  You deal Voss 6 damage.  He is now at 28 hp.

It is now Tachyon's turn


HP: 12 Highest Hero Target
Available Powers:
Rapid Recon--Look at the top card of your Hero deck.  You may discard that card.
Research Grant--Draw 2 cards. Discard a card.

In Play: Research Grant
Spoiler: ShowHide

Research Grant:Ongoing--Power: Draw 2 cards. Discard a card.

Burst Count: 8
Hand
Spoiler: ShowHide

Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Pushing the Limits: Ongoing, Limited--You may play an additional card during your play phase and draw an additional card during your draw phase. At the start of your turn, Tachyon may deal herself 2 Sonic Damage. If she takes no Damage this way, this card is destroyed.
Quick Insight:One-Shot, Burst--Draw 3 cards, discard 2 cards.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Lightning Reflexes:One-Shot--You may play up to 2 cards now.
Lightning Reflexes:One-Shot--You may play up to 2 cards now.
Synaptic Interruption:Ongoing,
Burst--If Tachyon would be dealt 3 or more Damage from a single source, you may redirect that Damage to a Target of your choice and destroy this card.
Synaptic Interruption:Ongoing,
Burst--If Tachyon would be dealt 3 or more Damage from a single source, you may redirect that Damage to a Target of your choice and destroy this card.
« Last Edit: September 09, 2014, 09:15:09 PM by catwhowalksbyhimself »
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 2
« Reply #209 on: September 09, 2014, 03:01:42 PM »
3hp????

I think there's a digit missing there. 
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka