You deal him 3 damage and he hits you back for 3. This lets me hit him for 2 and 2 damage.
His Impulsar in ruins, a furious Baron Blade dons his power armor and returns to have his revenge on the heroes.
Baron Blade flips to his Vengeful Mad Scientist side and is restored to 30 hp. All copies of Mobile Defense Platform are removed from his deck and trashed.
Idealist regains 1 hp and may use a power now.
EDIT: Forget the nemesis bonuses, so you hit him for 4 and he hits you for 4. I get my second hit in after he flips.
Legacy draws
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Note: Since Legacy has already taken the Backlash damage this turn, Idealist is free to attack without taking any damage
After Idealist uses her power, you may then take your normal turn
Effects in play:
Chrono-ranger deals 1 extra point of damage to Baron Blade
The first time per turn Blade deals damage, Chrono-ranger may use a power
The first time per turn Blade recieves damage, he deals the target that dealt the damage 3 lightning damage.
Side:Vengeful Mad ScientistHP: 28
Highest Villain TargetCards in Play: Backlash Field
Backlash Field: Ongoing--The first time Baron Blade is dealt Damage by a Target each turn, Baron Blade deals that Target 3 Lightning Damage.
Trash: 7/15

HP: 23
Available Powers:
Load: Play a card
Tactical Shotgun: Expatriette deals 1 Target 4 Projectile Damage. Only 1 Ammo card may be in play next to this card at a time.
Cards in Play: Tactical Shotgun
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Tactical Shotgun:Equipment,Limited,Gun--Power: Expatriette deals 1 Target 4 Projectile Damage. Only 1 Ammo card may be in play next to this card at a time.
Hand: Nothing

HP: 31
Highest Hero TargetAvailable Powers:
Redeem--Fanatic regains 1 hp. Draw 1 card.
Absolution: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
In Play: Absolution
"Absolution": Equipment,Relic,Limited--When this card enters play, Fanatic regains 1 HP.Power: Select Melee, Fire, or Radiant as this card's Damage type. Fanatic deals 1 Target 3 Damage of that type.
Hand:
Final Dive:One-Shot--Destroy a Target with 4 or fewer HP, other than a Character card.
Fanatic deals 1 Target X Projectile Damage, where X = the destroyed Target's current HP before it was destroyed.
Divine Sacrifice: One-Shot--Fanatic deals up to 3 Targets 1 Irreducible Radiant Damage each.Damage dealt by those Targets is redirected to Fanatic until the start of your next turn.
Embolden: Ongoing--Play this card next to a Hero Character card. That Hero may use an additional Power during their power phase.At the end of that Hero's turn, Fanatic may deal them 2 Radiant Damage. If they take no Damage this way, destroy this card.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.
Aegis of Resurrection: Equipment,Relic,Limited--When Fanatic drops to 0 or fewer HP, restore Fanatic to 10 HP, then, destroy this card.
Zealous Offense: Ongoing,Limited--At the start of your turn, select up to 2 non-Character card targets. Those Targets cannot deal Damage until the start of your next turn.At the end of your turn, if you have not dealt at least 3 Damage this turn, destroy this card.
End of Days: Ongoing--At the start of the Environment turn, destroy all cards in play, other than this card, Character cards, and Relics.Then, destroy this card.
Wrathful Retribution: One-Shot--Discard 3 cards.If you do, Fanatic deals 1 Target X Radiant Damage, where X = Fanatic's maximum HP minus her current HP.

HP: 21
Available Powers
Gung-Ho: 1 Hero regains 1 hp and may use a Power now.
In Play: None
Hand:
Next Evolution: Ongoing Power: Legacy is immune to the Damage type of your choice until the start of your next turn.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
"Thokk!":One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Inspiring Presence: Ongoing,Limited--When this card enters play, each Hero Target regains 1 HP.Increase Damage dealt by Hero Targets by 1.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.

Dr Medico
10 hp
Lowest Hero TargetPower--M.D.: 1 Hero target regains 3 hp.
Mainstay
11 hp
Power--Block: Reduce damage dealt to all your Hero targets by 1 until the start of your next turn.
The Idealist
10 hp
Lowest Hero TargetPower--Telekinetic Jab: The idealist deals 1 target 2 Psychic damage.
Writhe
11 hp
POwer--Extract: Reveal the bottom card of a deck. Discard it or put it on the top of that deck.
In Play: None
Hand
Team Communicationt: One-Shot--Draw 4 cards.You may play a card.
Fling into Darkness: One-Shot--One of your Heroes deals 1 Target 3 Melee Damage.If that Target now has 4 or fewer HP and Writhe is active, destroy that Target.
Second Chance: One-Shot--Flip one of your Character cards from its incapacitated side to its active side.Restore it to 6 HP.
Restorative Burst: One-Shot--If Dr. Medico is active, you may flip one of your incapacitated Heroes and restore it to 3 HP.Each Hero Target regains 1 HP.
Aura of Vision: Ongoing, Signature--At the start of your turn, if the Idealist is active, select 1 Player. That Player may draw 1 card.

HP: 22
In Play: Compounded Bow, Ultimate Target(Baron Blade)
Compounded Bow: Equipment--Power: Chrono-Ranger deals 1 Target 1 Projectile Damage and 1 Damage of a type of your choice.
"The Ultimate Target":Ongoing,Bounty--Play this card next to a non-Hero Target.Increase Damage dealt by Chrono-Ranger to that Target by 1.The first time that Target deals Damage each turn, you may use a Power.

Cards in Play: F.I.L.T.E.R. Spy, 2hp
F.I.L.T.E.R. Spy: 2 hp,Anomaly,Agent--At the end of the Environment turn, this card deals the non-Agent Target with the second highest HP (H) minus 1 Toxic Damage.