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Bullet Block Question

Started by BentonGrey, June 04, 2013, 12:30:53 AM

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BentonGrey

Howdy folks, I am in need of the community's wisdom.  CB and I are trying to figure out how to create a double bullet FX, as if two bullets were being fired at once.  However, when opening nifskope, there is just a big block, and no bullet to copy.  Does anyone know how this might be accomplished?
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Cyber Burn

Just for the record, I'm looking at the "pistol_shot" from the Cop in  :ffvstr:.

BentonGrey

The other bullet-like FX are the same.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

spydermann93

I believe in one of the Matrix mods, there's a double bullet FX that you guys could look at.

hoss20

Gren's new Thornn mesh includes FX for his spikes. It has thornn_spike, thornn_spike_dual, and thornn_spike_quad. The thorns are relatively small, but I'm also sure you could replace the spikes with bullet nifs. They have a trail a little more FX-ey than the ingame bullet FX trails. He also included explosive versions of each, so there are six different FX. The only thng that may not work is that the dual FX are vertical (one spike on top of the other), but the quad FX are horizontal. I think the Thornn mesh is either in one of Gren's last Yahoo groups or in the second Champions group. I can always send them to you if you prefer.

daglob

There is a double-bullet effect at FXForce, By Captain Spud I believe.

Cyber Burn

Spud's "Bullet_Matrix" FX looks workable. If you don't mind waiting till next week, I'll take a further look at it then.

BentonGrey

Hmm...well, I think I may just have to use the "real" bullet type FX for the mod.  I was hoping to keep the more visible built-in bullets, but I really need the double FX, and this seems the only way to do it.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Cyber Burn

Hey Benton, I sent you a skoped Bullet based off of Captain Spud's "SpudBullet_matrix" FX. Unfortunately, we're getting ready to have my wife's family stay for an extended visit, so in the midst of cleaning, my  :ff: and  :ffvstr: disks were moved and now I can't find them so I can't try this FX in game. I got it set up so that there are two bullets that are directly across from each other, I just have no way of knowing if they are the correct distance apart.

EDIT: Sorry this took so long Benton, I kept getting distracted.

BentonGrey

Quite okay CB, quite okay.  After doing some testing, I think these bullet FX are going to work out just fine.  Now, however, I realize I need someone to add some weapon nodes to the meshes I'm using.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

Cyber Burn

Wish I could help you out with that one, but that's a bit above my skill level. Sorry Benton, I hope someone else is able to step in here.

BentonGrey

I'm sure I can find someone, no worries CB.  Thanks for all your help man, you've been invaluable, as always! :)
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

cmdrkoenig67

Is the block the bounding box or something, B?

Dana