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Author Topic: The Litterbox site update thread  (Read 31400 times)

Offline Randomdays

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Re: The Litterbox site update thread
« Reply #270 on: August 31, 2021, 10:51:36 PM »
Very nice... Makes me a bit jealous... with all the problems going on with Covid, etc, it'd be nice to get away, if just for a while.

RD

Offline SickAlice

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Re: The Litterbox site update thread
« Reply #271 on: September 01, 2021, 09:50:37 AM »
 naitvalis: Not sure I understand. I buy large bags of kibble for them that is shared with foxes. They're all becoming fairly cozy with me. Deer have deer feed of course and whatever treats.

RD: Well worth working towards. I got lucky and a bit of foresight, paid attention to what scientists where saying and got ahead of all this. I had to bumble through the rough stuff first of course. I lived in all the nice places with gunshots going off all night and so forth. I think I absorbed enough culture to last me a lifetime.

Offline naitvalis

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Re: The Litterbox site update thread
« Reply #272 on: September 01, 2021, 06:50:54 PM »
Looks very peaceful, and now you have also a friendly neighborhood, i hope that you could find some relief from your health issues Sa, you are an important part of this community.

Offline SickAlice

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Re: The Litterbox site update thread
« Reply #273 on: September 05, 2021, 12:45:31 PM »
Ty and that was part of the reason for moving away from the cities yeah. Having more surgeries again so I need the downtime.

Two more photos from this morning then I'll stop spamming my own site update thread. The animals are my friends now, this doe and fox just come right up to me now and/or my backdoor to see me. It may sound silly but they're my break from such a confusing world. A reminder that there's more than what troubles us.

« Last Edit: September 05, 2021, 12:59:21 PM by SickAlice »

Offline deanjo2000

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Re: The Litterbox site update thread
« Reply #274 on: September 05, 2021, 04:45:06 PM »
Looks so peaceful and away from society. I think we could all do with that.
https://www.mediafire.com/folder/da3a3y1ac4uqp/FreedoForce

"sorry she couldn`t wait" superman to wonderman jla/avengers.

Offline SickAlice

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Re: The Litterbox site update thread
« Reply #275 on: September 05, 2021, 06:09:49 PM »
I encourage trying to work towards it. I kind of feel like I wasted a bit of time in areas that were just miserable as well polluted. I have memories that I do like from those place but, well I was in a few that rapidly deteriorated and at some point made a commitment to save and work away from it. Life's too short and precious to be exposing oneself to all that.

Offline SickAlice

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Re: The Litterbox site update thread
« Reply #276 on: September 24, 2021, 03:19:13 PM »
Finally learning how to hand draw Spider-mans costume webbing after all these years on a texture with a mouse and also at the same time forcing myself to learn to draw the modern pattern. I'd previously learned how to draw him using the Bronze era look and when I try my mind pushes me hand there. Likewise I'd done textures on male basic of Spider-man but I cheated and did something messy to cover it up. Now I'm doing as fine a texturing as it gets to connect the lines on any side, I see why people avoid doing this one. Maybe a weird thing to announce but I'm proud of this one, my hand is still killing me from steady drawing last night over it (because I got a touch screen laptop only for it to neither work a pen nor for touch to work with Photoshop at all, because of course it is! :banghead:).

Also came to a few conclusions about this and FF. Looking at many game models of Spider-man they almost actively avoid the type of texturing we normally use even when they use it for the rest of the characters in the same game. The reason is the type of texture mapping doesn't lend to his mask and likewise almost no reference material conforms to it. Like if you ever tried the whole Photomatching technique with him, well it doesn't go well. So usually game designers make a side view mapping for him. Also noted and this is a constant that the middle line of vertices on our male basic models is bad and causes terrible jaggles. Normally it doesn't stand out but here it really does. I always wondered why C6 avoided adding that specific line to his textures.

So a project I've had going is a new Spider-man nif. It was born out of a lot of requests where the game model I imported wasn't conformed to male basic (it has better mapping than mb imo though). I had made a Spider-man_basic then but never put much work into it. So these findings are going into that work. I decided the mask head will be on a separate texture with it's own mapping as opposed to the standard male head for unmasked skins which will be able to alpha'd out. Maybe I'll try and fix the jaggles there too but I think it's burned in pretty badly and partly may do with where the animations push the verts. Otherwise it will be a thing skinners have an easier time working with my only concession is I am going to give it proper foot mapping since I loathe the one sided nonsense we use as it is. Well any of you who tried to fine detail texture say a shoe already knows what I mean.

 

Offline oktokels

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Re: The Litterbox site update thread
« Reply #277 on: September 25, 2021, 03:49:16 PM »
So a project I've had going is a new Spider-man nif.

That would be amazing because i have a lot of spiderman skins that i dropped because of the impossible mapping on the mask.

Offline SickAlice

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Re: The Litterbox site update thread
« Reply #278 on: September 26, 2021, 12:07:53 AM »
Looking at it soon. It "may" be the vertices themselves in that line aren't congruent and need to be tightened and rewelded or the opposite that they're too much creating the jaggle effect. But a new head is in order anyways. So I did this by hand to the exact pixels match the vertices as well a bronze era webbing before it. So mapped so that the 1 px wide lines meet up with any attached part on the other side. So my wrists is throbbing of course.


Offline oktokels

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Re: The Litterbox site update thread
« Reply #279 on: September 26, 2021, 04:14:48 PM »
The amount of work needed to do this is a LOT, this is very much appreciated.  :thumbup:

Offline SickAlice

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Re: The Litterbox site update thread
« Reply #280 on: September 26, 2021, 06:20:56 PM »
Ty and tis the point, I mean to be appreciated. Obvs this is the preview, I will be providing the templates, both PS and say transparent pngs so whoever can use them as a basis for their own textures after that. Updating the other stuff as well like stamps for the different front and back spiders, eyelets and so forth. So the real deal won't have all the color then nor the eyes, so on. It will just be the webs which I'm going to extend all the way past the costume borders so anyone can just cookie cutout, say if doing a different design like House Of M or coming up with something unique. I know what a pain those specific spots on the textures are where things are welded on the mesh itself but in different spots in the texture. Like I don't even think I could make a heat map for it. I know where multiple vertices where joined (again why the foot mapping is going in my work and you're all going to have match your textures to the new and enjoy it lol, the current mapping is an atrocity) or where there's a different number on one side of a mesh than one the other it welds to (where we end up with overlaps of course and then jaggling textures). Like where one could count out say nine single pixels from the center of a choice vertex (six pixel square on the wiremap of course) on one side but the matching pixel on the other is twelve pixels due to an uneven mapping process (not uncommon in any game mind you but I don't map this way myself anymore, everything is symmetrical or bust). So yeah, I'll be proud when I get this all done and the tutorials to match knowing it will help whoever along the way not have to sit for hours straining their eyes and wrists figuring out.

Offline SickAlice

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Re: The Litterbox site update thread
« Reply #281 on: September 27, 2021, 12:02:03 AM »
Fixed Index and Workbench pages graphical errors. Issues on the server side, waiting for the boss to find what's up with it.

Offline SickAlice

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Re: The Litterbox site update thread
« Reply #282 on: October 09, 2021, 06:08:41 PM »
More Spider-man stuff coming. Working on Spider-mobile with RD which in turn led me to work on a few other Spider-man related characters at the same time. Still held up by the hosting problem but I'll figure out a temporary solution if need be. Anyways I'm not going to spoil some of this but when you see what's in the Spider-mobile release you'll also have a preview of the characters that are coming along side it.

Offline Randomdays

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Re: The Litterbox site update thread
« Reply #283 on: October 09, 2021, 07:03:07 PM »
 :thumbup:

Offline SickAlice

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Re: The Litterbox site update thread
« Reply #284 on: October 11, 2021, 12:33:06 AM »
I fixed a glitch in my Spider-man animations and reuploaded both the Spider-man on the Spider-man page and Spidey Basic on the workbench page.

Offline oktokels

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Re: The Litterbox site update thread
« Reply #285 on: October 11, 2021, 12:58:50 AM »
Wonderful  :wub: Thank you Sick Alice  :thumbup:

Offline SickAlice

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Re: The Litterbox site update thread
« Reply #286 on: October 11, 2021, 05:29:11 PM »
NP. As I've said guys I'm not a shy person or easily shamed. If you find mistakes I made feel free to inform me right in this thread. It's easy enough to be doing a lot of work and overlook something. I'm kicking myself on this one of course, it was the Idle animation of all things and very much shows up in game. I had a lot going on that I remember at the time but still I shouldn't make errors that bad and just leave them hanging for years. It was bad time stuff actually as I been chatting with RD about and just happening to be looking at my prior Spidey work for his project. I feel lousy for anyone who dloaded it. I'll make it up to you all though. I have a bunch of Spider-man characters coming this year plus a new version of Spider-man himself that's going to be mindful of skinners of course as opposed to the transplant I bought in from another game.