So first, the dll bug and computer freezing bug seem to have completely disappeared. I'm gonna call it good news

About your voicepack, i think i know why they don't work with me even though i have them: i think i added a "bentonjlu" prefix or suffix to all your voicepack to find them more easily, so the herofiles probably point to the original name. I'll try renaming them to see if the heroes start speaking.
About the herofiles: it's true that i forget they're supposed to all be balanced, so too bad for batman, he'll have to walk

Now the serious stuff (like i said very short)
I finished mission 3, it was enjoyable and very superman-esque (save jimmy, defuse the bomb to save metropolis) but maybe a little too short. And since superman has his heatvision, the encounters are really easy, so it's more about not koing the citizen and destroying the building. Damage control is not my favorite kind of fight, and yet it was still fun.
Like i said i only regret it was a little short, but it's an intro mission for superman so i guess it's normal.
edit: ooh, i forgot: the switches both have "switch" and "activate" command on them. The "activate" command makes a message appear "the switch is broken". I guess you took them from a level wich had a broken switch, and you forgot to remove it's special command before adding your own. It doesn't crash te game or the mission so it's not a real problem, it was just confusing.
Now the little technical problem, since i have it in both mission 3 and 4: i think i need the "trick" to change the max/min zoom, because in metropolis and on the moon, i can't zoom out enough to see above the building/higher rocks. So view was a little uncomfortable (i think metropolis has the daily planet, but i can see the sphere on top of the building, i pass right through it.
Intermission: the superman/scientist dialogue is interesting, and the little hint that global surveillance displease superman but that he might consider doing it for the safety of the people makes my watchtower-sense tingle (i don't know if you meant to imply that the watchtower idea was becoming a normal step to take for superman, but that's how i took it and i liked the way it was done)
Mission 4: the reason why the review is shorter

I can't beat it yet. I still haven't find a way to get out of the first encounter without having to use my hero point. The second encounters with the ships is easier (since they are sensitive to energy) even though beams attack seems to miss more than half of the times when they're flying (i though it was weird, the beams just pass through them without damage, but the projectiles have impact so they work better)
Then i go on to try to sabotage, i usually hve time to defeat the ships but the two remaining white martians kill me all the time. I even tried to lure them far away from the machine so that i could try to sabotage it befor they come back, but it seems i can't trigger the "sabotage" action before killing them.
Even though i die every time, Hal seems to be pretty nice: crushing/energy beams and projectile, a stasis cage, a personal shield...I haven't been able to make the direct golem attack fonction. The animation appears, but no damage whatsoever, maybe i'll try it in rumble room to see if i was justunlucky (i though you couldn't dodge a direct attack, but i might be wrong)
Hal's a little weak, and strangely enough his projectiles attack are more effective than his beams attack even though he has light speed. But on the other hand his aim is real bad so you have the choice to hit for sure with a "weak" beam or to try your luck to put a powerful energy fist. This kind of choice is a good idea.
I still have to figure out a strategy to get the two white martian, but so far i've tried stunning them (the energy slam stuns them 3 out of 4 times) and then using energy jets or fist. The constant empty energy bar is hard to manage (i often stun myself because i give an order, get EP drained and try to launch the attack just after...). Liek i said the projectile are the only real damage dealer and the white martians dodge them almost all the time.
I've tried spamming them whith construct but they don't buy me has much time has i need to recharge my energy...
I'll keep trying, don't tell me the solution!
So about Hal: some problem with the plasma sculptor and summoner attribute
_give missile works perfectly, but give weapon, squash and block give me purple objects. if it's my fault, i'd like to know how to fix it (i'm pretty sure that it works in ffx...i'll have to retest)
_summoning: the robot is a yellow mister mechanical robot, since the "tank" which in fact is a jet is green and the other robot (i forgot its name) is green too, i assume it's another texture problem.
Si if it's my texture/plasma scupltor that are broken i'll have to look into it (like i said i hadn't played in a while, but i'm pretty sure plasma sculptor never gave me any trouble)
edit:And i thoug i'd manage to make it shorter
