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Adding fx to a skope

Started by Xenolith, January 12, 2010, 04:30:37 AM

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Xenolith

How in the world do you add an fx to a skope?

I'd like to add some red glowing eyes to a skope I'm working on and I'll be darned if I can figure it out.

Thanks!

Oh, also, how do you add more than one texture source for a piece?

Thanks again!

area34

Are you talking about adding a fx effect to the eyes or just adding a Glow.tga? If your just trying to add glow/refl to a mesh
-
1-you need to insert a block>nisourcetexture
2-once you do that you go to the nitrishape>nitexuring's properties and select yes for both has_glow/has_gloss
3-then go to the gloss texture/glow texure and expand. Where it says source (it's blank) type in the number that the new block you made in step 1.
4-save and rock on with your new shiny glows.

Xenolith

I wanted an fx...like energy was eminating from the eyes, but maybe I can make the glow work.

area34

The easiest way to do it is to skope it off one that already has one.  If you take something like AA's sunfire skope you would need to take two nodes for each FX. At the Bip1 head you need to copy the FX_Head_emitter to your skopes head then you need to copy from the root the FX_head to your skopes root. That will give you one FX for your skopes head.