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Author Topic: Caliban question  (Read 977 times)

Offline USAgent

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Caliban question
« on: April 25, 2009, 08:37:12 PM »
Im am making a hero file for Caliban (the original morlock version).   And I was wondering if anybody knows of a attribute that works like "hatemonger" but triggers on charaters that are panicked instead of raged?  I want to get Caliban to get stronger and faster while around characters that are in the panic state.

Offline laughing paradox

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Re: Caliban question
« Reply #1 on: April 25, 2009, 09:09:19 PM »
You can customize Metal Eater in the FFX Control Center to target panicked characters.

Metal Eater is unbelievably customizable. When you release the hero file, just add the .py file, too. (You get the .py file by exporting the individual hero file through the FFX Control Center).

Offline USAgent

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Re: Caliban question
« Reply #2 on: April 25, 2009, 10:44:09 PM »
And thats all I needed to see :thumbup:  Thanks for the info on metal eater, and also whenever I release new hero files I make sure I add the custom .py files for any changes made in the control center.

Offline Podmark

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Re: Caliban question
« Reply #3 on: April 26, 2009, 09:16:51 PM »
I thought Caliban was just a mutant tracker back then.
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Offline USAgent

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Re: Caliban question
« Reply #4 on: April 27, 2009, 02:43:03 AM »
Thats all I thought Caliban could originaly do to but after a bit of research I found some other info:

Marvel.com:
Caliban is able to psionically sense the presence of other mutants within a 25 mile radius of himself. Originally, Caliban was able to increase his strength to superhuman levels and absorb fear-generated psionic energy from fear radiated by others, turning it against them when his adrenalin levels rose.

MarvelDirectory.com
Strength level: Before Apocalypse's bioengineering, Caliban possessed the normal human strength of a man of his age, height, and build who engages in minimal regular exercise. During that period, when Caliban was panic-stricken, adrenaline was released in his body which temporarily gave him superhuman strength. The limits of that superhuman strength are unknown, but he proved to be nearly a match for the original Spider-Woman, who could lift (press) about 7 tons.


I have tried using "Metal Eater" and customized it in FFedit to Target Type: is panicked    and Effect: increaseStrengthAndInvulnerability
In game when someone is panicked I see the fx around Caliban to let me know its working, but I see no difference in strength or invunerablity.  His doesn't cause any more damage with his melee's and and I can't pick up anything heavy plus I only noticed maybe 1 point of invunerabilty when he takes damage (damage bubble says 10 but 9 is taken off sometimes).
I also chose gainStrengthAndInvulnerability as the effect but didn't see any difference either.

Here is what I have for him so far:

Spoiler: ShowHide
------------------------------------------------------------
 Hero File: morlocks caliban
------------------------------------------------------------

 Info:
     File Type:    FFv3R
     Mesh:         library\characters\caliban\character.nif
     Skin:         standard
     Material:     Flesh
     Weight:       170  lbs
     AI:           CDoppleCop
     Voice:       

 Stats:
     Strength:     3    Normal
     Speed:        4    Fast
     Agility:      3    Normal
     Endurance:    4    Hardy
     Energy:       3    Minor Energy

 Attributes:
     Tracking                     
     Metal Eater                   
     
     
     

 Powers:
     Melee (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               2
             Animation Name:      melee                         
             Attached FX Name:    default_punch                 

     morlock mauling (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           High
             Swiftness:           Fast
             Arc:                 90 Degrees
             Level:               4
             Animation Name:      melee_4                       
             Attached FX Name:    default_punch                 

     fear induction (Direct):
             DamageType:          Panic
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           None
             Range:               Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    dark_power                   

     induce mass fear (Area):
             DamageType:          Panic
             Magnitude:           High
             Energy Point Cost:   Minor
             Stun:                None
             Knockback:           None
             Radius:              180 Degrees
             Level:               3
             Animation Name:      ranged_10                     
             Attached FX Name:    tombstone_dancing_dead       

------------------------------------------------------------
 generated by EZHERO
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